//! Pinning test for the Terminal card-face SVG builders. //! //! Hashes the raw RGBA8 pixel bytes produced by rasterising every //! `face_svg` × `back_svg` output through `assets::rasterize_svg`, //! and compares each hash to an embedded constant. Catches silent //! rendering drift if `usvg`, `resvg`, `tiny_skia`, or the bundled //! `FiraMono` font ever change in a way that perturbs the rendered //! pixels. //! //! When the SVG builders intentionally change (or a dependency //! upgrade legitimately changes rendering), update `EXPECTED` by //! emptying it (`&[]`) and re-running this test once — the test //! will panic with the new hashes formatted as Rust source ready //! to paste back in. //! //! Hashing is FNV-1a 64-bit on the raw RGBA byte buffer. PNG //! compression is intentionally not in the loop — we only want //! the test to fire on actual pixel changes, not zlib-level //! shifts that don't affect what a player sees. use solitaire_engine::assets::card_face_svg::{ back_svg, face_svg, rank_filename, suit_filename, ALL_RANKS, ALL_SUITS, BACK_ACCENTS, TARGET, }; use solitaire_engine::assets::rasterize_svg; const EXPECTED: &[(&str, u64)] = &[ ("face_AC", 0x615e0ae429f479d5), ("face_2C", 0xb882a01af5338788), ("face_3C", 0x2ca39e5044b20caa), ("face_4C", 0xf1439571d0877e48), ("face_5C", 0x30254c808947a0e8), ("face_6C", 0xb23c1bec933a3a2a), ("face_7C", 0x250d5dca1cd7f72f), ("face_8C", 0xe663eb85d871e71a), ("face_9C", 0xd60724ce062f1c3b), ("face_10C", 0x271554347971c038), ("face_JC", 0xe9e6d9105d4fdd73), ("face_QC", 0x3e9c1094ce524373), ("face_KC", 0x8bdd75d0c9b2f23a), ("face_AD", 0x452313abfc8ae82b), ("face_2D", 0x5e7bfe77ab0b28a5), ("face_3D", 0x327a1e905aea8beb), ("face_4D", 0x86a4d1f243c60687), ("face_5D", 0x0e806a2b7350efc5), ("face_6D", 0x18150445cdba5fcb), ("face_7D", 0x25891a7b57050f7f), ("face_8D", 0x17096711946662be), ("face_9D", 0x1015f68680fc63b6), ("face_10D", 0x828bb4a68d291b3d), ("face_JD", 0x07b88b412f1357de), ("face_QD", 0x79d83db7e08d6338), ("face_KD", 0x72e59e0b36af3ac0), ("face_AH", 0xe8591acb1b311f68), ("face_2H", 0x0ecbabd6851a6e06), ("face_3H", 0x26f618607d72fb28), ("face_4H", 0xd678c1b9fe409d54), ("face_5H", 0xc6d600ca7b935aa6), ("face_6H", 0xcccc4f21cdf2c708), ("face_7H", 0x5c73195762121eec), ("face_8H", 0xc8e5adc5a1878635), ("face_9H", 0xfc1a1962879e3fed), ("face_10H", 0x0e2bcd01a63bb11e), ("face_JH", 0x9b18ac201230d355), ("face_QH", 0xc98e562402c11083), ("face_KH", 0x36a1eca09821b25b), ("face_AS", 0x0a62cb01f3c6a27b), ("face_2S", 0xa42a55c0df68c582), ("face_3S", 0xf789fa97b5e9fff0), ("face_4S", 0x7ffe2bc702a019c2), ("face_5S", 0xe38731d462109022), ("face_6S", 0xf7e7570631786c70), ("face_7S", 0x4b70162e6a977a91), ("face_8S", 0xe45989c24d21fda0), ("face_9S", 0x5ae9856cd14f6e65), ("face_10S", 0x77ff64bff391d7f2), ("face_JS", 0xb27564785cb9d07d), ("face_QS", 0x072a9bfccdbc367d), ("face_KS", 0xbd1464c949ffa380), ("back_0", 0xfd1742ebe330481a), ("back_1", 0x446fdc0a3c83a03a), ("back_2", 0xcf188fdec9f5819a), ("back_3", 0xcaffd02af141743a), ("back_4", 0xcee8a700bbaaf71a), ]; #[test] fn rasterised_card_bytes_match_pinned_hashes() { let actual = compute_actual_hashes(); if EXPECTED.is_empty() { panic_with_hashes_to_paste(&actual); } assert_eq!( actual.len(), EXPECTED.len(), "card-output count drifted (actual {} vs expected {})", actual.len(), EXPECTED.len(), ); let mut mismatches: Vec = Vec::new(); for ((actual_name, actual_hash), (expected_name, expected_hash)) in actual.iter().zip(EXPECTED.iter()) { assert_eq!( actual_name, expected_name, "card-output naming/order drifted", ); if actual_hash != expected_hash { mismatches.push(format!( " {actual_name}: actual 0x{actual_hash:016x} expected 0x{expected_hash:016x}", )); } } if !mismatches.is_empty() { let mut msg = String::from( "rasterised card bytes drifted from EXPECTED — usvg/resvg/tiny_skia/font upgrade?\n", ); for m in &mismatches { msg.push_str(m); msg.push('\n'); } msg.push_str( "\nIf this drift is intentional, replace EXPECTED with `&[]` and re-run\nthis test to print fresh hashes.\n", ); panic!("{msg}"); } } fn compute_actual_hashes() -> Vec<(String, u64)> { let mut out = Vec::with_capacity(ALL_RANKS.len() * ALL_SUITS.len() + BACK_ACCENTS.len()); for suit in ALL_SUITS { for rank in ALL_RANKS { let name = format!("face_{}{}", rank_filename(rank), suit_filename(suit)); out.push((name, hash_rasterised(&face_svg(rank, suit)))); } } for (idx, accent) in BACK_ACCENTS.iter().enumerate() { out.push((format!("back_{idx}"), hash_rasterised(&back_svg(accent)))); } out } fn hash_rasterised(svg: &str) -> u64 { let image = rasterize_svg(svg.as_bytes(), TARGET).expect("rasterise card SVG"); let bytes = image.data.expect("rasterised image carries RGBA pixel data"); fnv1a(&bytes) } /// FNV-1a 64-bit. Inline rather than a dependency — adding `sha2` /// or `blake3` for ~5 lines of code would burn a CLAUDE.md §8 /// "ask before adding deps" round-trip for no real benefit. /// Cryptographic strength isn't load-bearing here — we just need /// stable byte fingerprints. fn fnv1a(bytes: &[u8]) -> u64 { let mut h: u64 = 0xcbf2_9ce4_8422_2325; for &b in bytes { h ^= b as u64; h = h.wrapping_mul(0x0000_0100_0000_01b3); } h } fn panic_with_hashes_to_paste(actual: &[(String, u64)]) -> ! { let mut out = String::from( "\nEXPECTED is empty — paste the following into the const literal:\n\nconst EXPECTED: &[(&str, u64)] = &[\n", ); for (name, hash) in actual { out.push_str(&format!(" (\"{name}\", 0x{hash:016x}),\n")); } out.push_str("];\n"); panic!("{out}"); }