//! Pinning test for the Terminal card-face SVG builders. //! //! Hashes the raw RGBA8 pixel bytes produced by rasterising every //! `face_svg` × `back_svg` output through `assets::rasterize_svg`, //! and compares each hash to an embedded constant. Catches silent //! rendering drift if `usvg`, `resvg`, `tiny_skia`, or the bundled //! `FiraMono` font ever change in a way that perturbs the rendered //! pixels. //! //! When the SVG builders intentionally change (or a dependency //! upgrade legitimately changes rendering), update `EXPECTED` by //! emptying it (`&[]`) and re-running this test once — the test //! will panic with the new hashes formatted as Rust source ready //! to paste back in. //! //! Hashing is FNV-1a 64-bit on the raw RGBA byte buffer. PNG //! compression is intentionally not in the loop — we only want //! the test to fire on actual pixel changes, not zlib-level //! shifts that don't affect what a player sees. use solitaire_engine::assets::card_face_svg::{ back_svg, face_svg, rank_filename, suit_filename, ALL_RANKS, ALL_SUITS, BACK_ACCENTS, TARGET, }; use solitaire_engine::assets::rasterize_svg; const EXPECTED: &[(&str, u64)] = &[ ("face_AC", 0x79b449cb455e496d), ("face_2C", 0x10a1056c4800c45e), ("face_3C", 0xbd128e390e06673a), ("face_4C", 0x949c323c78a804c0), ("face_5C", 0xd396d5ed99fb57e9), ("face_6C", 0x15519c6d72d1720f), ("face_7C", 0xc24bdc1a2d380d78), ("face_8C", 0x36464f4ab4cf672e), ("face_9C", 0x32add2eb53b1aec4), ("face_10C", 0x68619202f29481fc), ("face_JC", 0x116b3eeac58e0f58), ("face_QC", 0xb149ab5b2cac85e3), ("face_KC", 0x2a9fd2c63b99bd3b), ("face_AD", 0xe49c3fec2c01817c), ("face_2D", 0x8f42b4014e0d6809), ("face_3D", 0x63ff77fa873c557b), ("face_4D", 0x33356bd9628daaf2), ("face_5D", 0x8897839054dbd808), ("face_6D", 0x03ff93fb0c05a195), ("face_7D", 0xc2b7f97f5b1cc545), ("face_8D", 0xd8515a8278d74a7b), ("face_9D", 0xfbfe52ec3bbd2962), ("face_10D", 0x8f2dfc06a1d55a2f), ("face_JD", 0x3941d34384607530), ("face_QD", 0x0dcf5a9e2fc99f02), ("face_KD", 0xb834cb89d80bd39c), ("face_AH", 0x1a2e6d2ac818093f), ("face_2H", 0x8ab9ad7d2111233e), ("face_3H", 0x5e1057fa87c90968), ("face_4H", 0x1e1550b0af8a35a5), ("face_5H", 0x77404642251596d3), ("face_6H", 0xf7bec77bcbb9f942), ("face_7H", 0x9b7c52a5c03fb4f2), ("face_8H", 0xd2623a827963fe68), ("face_9H", 0xec19380e53986015), ("face_10H", 0x1205d0ec042a7484), ("face_JH", 0xd28bf03e6e871ccb), ("face_QH", 0x78548704b4530c65), ("face_KH", 0x9708e6c2d9c3bedf), ("face_AS", 0xebabc54128f38105), ("face_2S", 0xaac2970387b18ffe), ("face_3S", 0xb0864e78a6802bea), ("face_4S", 0xd118bc992bd41330), ("face_5S", 0x7fb7d6040d9b0641), ("face_6S", 0xbc048e82f1079637), ("face_7S", 0x147ee7c002e43648), ("face_8S", 0xfed30db056fbaa8e), ("face_9S", 0x332bc2060d8fcca4), ("face_10S", 0x0b810ffaf105421c), ("face_JS", 0x2ea7b956f2f23c28), ("face_QS", 0xedca2e002087ae6b), ("face_KS", 0x92e486d4e96ac4a3), ("back_0", 0xf698d0e161eae13a), ("back_1", 0x446fdc0a3c83a03a), ("back_2", 0xcf188fdec9f5819a), ("back_3", 0xcaffd02af141743a), ("back_4", 0xcee8a700bbaaf71a), ]; #[test] fn rasterised_card_bytes_match_pinned_hashes() { let actual = compute_actual_hashes(); if EXPECTED.is_empty() { panic_with_hashes_to_paste(&actual); } assert_eq!( actual.len(), EXPECTED.len(), "card-output count drifted (actual {} vs expected {})", actual.len(), EXPECTED.len(), ); let mut mismatches: Vec = Vec::new(); for ((actual_name, actual_hash), (expected_name, expected_hash)) in actual.iter().zip(EXPECTED.iter()) { assert_eq!( actual_name, expected_name, "card-output naming/order drifted", ); if actual_hash != expected_hash { mismatches.push(format!( " {actual_name}: actual 0x{actual_hash:016x} expected 0x{expected_hash:016x}", )); } } if !mismatches.is_empty() { let mut msg = String::from( "rasterised card bytes drifted from EXPECTED — usvg/resvg/tiny_skia/font upgrade?\n", ); for m in &mismatches { msg.push_str(m); msg.push('\n'); } msg.push_str( "\nIf this drift is intentional, replace EXPECTED with `&[]` and re-run\nthis test to print fresh hashes.\n", ); panic!("{msg}"); } } fn compute_actual_hashes() -> Vec<(String, u64)> { let mut out = Vec::with_capacity(ALL_RANKS.len() * ALL_SUITS.len() + BACK_ACCENTS.len()); for suit in ALL_SUITS { for rank in ALL_RANKS { let name = format!("face_{}{}", rank_filename(rank), suit_filename(suit)); out.push((name, hash_rasterised(&face_svg(rank, suit)))); } } for (idx, accent) in BACK_ACCENTS.iter().enumerate() { out.push((format!("back_{idx}"), hash_rasterised(&back_svg(accent)))); } out } fn hash_rasterised(svg: &str) -> u64 { let image = rasterize_svg(svg.as_bytes(), TARGET).expect("rasterise card SVG"); let bytes = image.data.expect("rasterised image carries RGBA pixel data"); fnv1a(&bytes) } /// FNV-1a 64-bit. Inline rather than a dependency — adding `sha2` /// or `blake3` for ~5 lines of code would burn a CLAUDE.md §8 /// "ask before adding deps" round-trip for no real benefit. /// Cryptographic strength isn't load-bearing here — we just need /// stable byte fingerprints. fn fnv1a(bytes: &[u8]) -> u64 { let mut h: u64 = 0xcbf2_9ce4_8422_2325; for &b in bytes { h ^= b as u64; h = h.wrapping_mul(0x0000_0100_0000_01b3); } h } fn panic_with_hashes_to_paste(actual: &[(String, u64)]) -> ! { let mut out = String::from( "\nEXPECTED is empty — paste the following into the const literal:\n\nconst EXPECTED: &[(&str, u64)] = &[\n", ); for (name, hash) in actual { out.push_str(&format!(" (\"{name}\", 0x{hash:016x}),\n")); } out.push_str("];\n"); panic!("{out}"); }