# Solitaire Quest — Session Handoff **Last updated:** 2026-05-02 (post-v0.15.0) — In-engine replay playback, the Klondike solver + Winnable-deals toggle, a 19th achievement (Cinephile), rolling replay history, and the Bevy default-features trim all shipped under v0.15.0. Direction now opens. ## Status at pause - **HEAD on origin:** v0.15.0's tag commit. - **Working tree:** clean apart from untracked `CARD_PLAN.md` (intentional). - **Build:** `cargo clippy --workspace --all-targets -- -D warnings` clean. - **Tests:** **1178 passed / 0 failed** across the workspace. - **Tags on origin:** `v0.9.0`, `v0.10.0`, `v0.11.0`, `v0.12.0`, `v0.13.0`, `v0.14.0`, `v0.15.0`. ## Where we are v0.15.0 closes out the post-v0.14.0 candidate list: every item the prior handoff seeded shipped. The major new player-facing pieces are the working "Watch replay" button (in-engine playback with a Stop button overlay), a hand-rolled Klondike solver with the optional "Winnable deals only" toggle, and a rolling history of the last 8 wins. The under-the-hood win is the Bevy default-features trim that drops 51 transitive crates. The post-v0.15.0 candidate list is short — solver-driven hints (now possible since the solver exists), desktop packaging (still pending artwork + signing certs), and a fresh round of UX iteration. Direction is open. ### Design direction (unchanged) - **Tone:** Balatro — chunky readable type, theatrical hierarchy, satisfying micro-interactions. - **Palette:** Midnight Purple base + Balatro yellow primary + warm magenta secondary. - See `~/.claude/projects/-home-manage-Rusty-Solitare/memory/project_ux_overhaul_2026-04.md` (machine-local). ### Canonical remote `github.com/funman300/Rusty_Solitaire` is the canonical repo. Always push there. ## v0.15.0 (shipped 2026-05-02) | Area | Commit | What landed | |---|---|---| | Bevy trim | `95fcdad` | `default-features = false` plus a curated explicit feature list. Drops 51 transitive crates including the `bevy_audio` → rodio → cpal 0.15 + symphonia chain (kira handles audio directly). `solitaire_wasm` is bevy-free and unaffected. | | Replay playback core | `8e90574` | `ReplayPlaybackPlugin` + `ReplayPlaybackState` enum. Iterative DFS through `replay.moves` at `REPLAY_MOVE_INTERVAL_SECS` (0.45 s) firing canonical events. Recording suppression via length-truncation in a sibling system — `game_plugin` untouched. Reset-to-recorded-deal uses direct `GameStateResource` insert to apply the recording's exact `draw_mode`. | | Replay overlay UI | `9c36b49` | Top-anchored banner (`ReplayOverlayPlugin`): "Replay" label + "Move N of M" progress + Tertiary Stop button. Z = 55 (above HUD, below modals so Settings / Pause / Help still open during playback). | | Stats button wiring | `02ababa` | Watch Replay button now calls `start_replay_playback` instead of firing a stub toast. `Option>` so headless tests without `ReplayPlaybackPlugin` still pass. | | Replay history | `13a8a01` | Rolling list of 8 wins at `/replays.json`. Legacy `latest_replay.json` migrates forward on first launch via `migrate_legacy_latest_replay`. Stats overlay's selector — Prev / Next chips + "Replay N / M" caption — lets the player step through older wins. | | Cinephile achievement | `bf660df` | 19th achievement; unlocks on `Playing → Completed` transition (not on Stop, which goes Playing → Inactive). README count + ARCHITECTURE.md §11 entry updated. | | Solver + toggle | `8a5fa87` | `solitaire_core::solver::try_solve(seed, draw_mode, &SolverConfig) -> SolverResult { Winnable, Unwinnable, Inconclusive }`. Iterative DFS, 64-bit canonical state hash, priority-ordered move enumeration, two budget knobs (100k moves / 200k states default). Median solve 2 ms, pathological 120 ms. Settings → Gameplay toggle "Winnable deals only" (default off) makes `handle_new_game` retry seeds up to `SOLVER_DEAL_RETRY_CAP = 50` attempts. Daily / replays / explicit-seed bypass the solver. | ## Open punch list ### Release prep 1. **Smoke-test on a real game**: confirm the new replay playback feels right at 0.45 s/move; verify the Winnable-deals toggle doesn't introduce a visible stall on a typical machine; try the rolling-history selector. 2. **Desktop packaging** per `ARCHITECTURE.md §17`. Arch PKGBUILD exists in `/home/manage/solitaire-quest-pkgbuild/` (separate repo). Pending: app icon, macOS `.icns` + notarisation cert, Windows `.ico` + Authenticode cert, AppImage recipe. ### Next-round candidates - **Solver-driven hints** — the existing hint system uses a heuristic; promote it to ask `try_solve` for the actual best move. Scope: small wrapper around the solver's `enumerate_moves` plus the existing hint plumbing. Now unblocked. - **Replay-playback rate slider** — the 0.45 s/move pace is hardcoded; a Settings slider in the same row as tooltip-delay / time-bonus would let power users speed up older replays. - **Solver progress overlay** — when "Winnable deals only" is on, a brief "checking deal…" toast surfaces after ~500 ms so the player isn't confused by the rare worst-case stall. - **Solver-on-AsyncComputeTaskPool** — current solver runs synchronously on the main thread. Worst-case 50 attempts × 120 ms = 6 s of UI stall on pathological seeds. Async + cancel button would be safer. - **Per-deal "won previously" indicator** — the rolling replay history's seeds make this easy: when a new game starts on a seed the player has already won, surface a tiny indicator on the HUD. - **Replay sharing** — `replays.json` is per-machine. Allow a player to copy a replay's URL (already wired via `solitaire_server`) and post it elsewhere. The web-viewer already exists. ## Card-theme system (CARD_PLAN.md, fully shipped) Seven phases landed across `b8fb3fb` → `924a1e2` in v0.11.0; v0.13.0's `7ed4f2c` consumes the per-theme `back.svg`; v0.14.0's `ba527de` adds preview thumbnails. End-to-end: - **Bundled default theme** ships in the binary via `embedded://` — 52 hayeah/playing-cards-assets SVGs + a midnight-purple `back.svg`. - **User themes** under `themes://`. Drop a directory containing `theme.ron` + 53 SVGs. - **Importer** at `solitaire_engine::theme::import_theme(zip)` validates archives and atomically unpacks. - **Picker UI** in Settings → Cosmetic; thumbnails + the active theme's `back` override the legacy `back_N.png` picker when present. ## Resume prompt ``` You are a senior Rust + Bevy developer working on Solitaire Quest. Working directory: . Branch: master. Direction is OPEN — v0.15.0 just shipped covering in-engine replay playback, the Klondike solver + Winnable-deals toggle, replay history, the Cinephile achievement, and the Bevy default-features trim. State: HEAD at v0.15.0. Working tree clean apart from untracked CARD_PLAN.md (intentional). Build: cargo clippy --workspace --all-targets -- -D warnings clean. Tests: 1178 passed / 0 failed. READ FIRST (in order, before doing anything): 1. SESSION_HANDOFF.md — v0.15.0 changelog + open punch list 2. CHANGELOG.md — release-by-release record 3. CLAUDE.md — hard rules (UI-first, no panics, etc.) 4. ARCHITECTURE.md — crate responsibilities + data flow 5. ~/.claude/projects//memory/MEMORY.md — saved feedback / project context (machine-local; may be missing on a fresh machine) DECISION TO ASK THE PLAYER FIRST: A. Smoke-test v0.15.0 in a real game session. Solver, replay playback, replay history selector, Cinephile achievement. B. Take solver-driven hints (now possible with the solver in place). Replace the heuristic hint with `try_solve`'s best-move suggestion. C. Move the solver to AsyncComputeTaskPool with a "checking deal…" progress toast and a cancel button. Eliminates the worst-case 6 s UI stall. D. Pick from the remaining "next-round candidates" in this doc. E. Take the deferred desktop-packaging item (needs artwork + signing certs from the user). WORKFLOW NOTES: - Commits use: git -c user.name=funman300 -c user.email=root@vscode.infinity \ commit -m "..." - When attributing playtester feedback in commits/docs, use "Quat" not "Rhys" (saved feedback memory). - Sub-agents stage + verify only; orchestrator commits. - Every commit must pass build / clippy / test before pushing. - Push to GitHub (origin) — that is the canonical remote. OPEN AT THE START: ask which of A–E. Don't pick unilaterally. ```