//! Pinning test for the Terminal card-face SVG builders. //! //! Hashes the raw RGBA8 pixel bytes produced by rasterising every //! `face_svg` × `back_svg` output through `assets::rasterize_svg`, //! and compares each hash to an embedded constant. Catches silent //! rendering drift if `usvg`, `resvg`, `tiny_skia`, or the bundled //! `FiraMono` font ever change in a way that perturbs the rendered //! pixels. //! //! When the SVG builders intentionally change (or a dependency //! upgrade legitimately changes rendering), update `EXPECTED` by //! emptying it (`&[]`) and re-running this test once — the test //! will panic with the new hashes formatted as Rust source ready //! to paste back in. //! //! Hashing is FNV-1a 64-bit on the raw RGBA byte buffer. PNG //! compression is intentionally not in the loop — we only want //! the test to fire on actual pixel changes, not zlib-level //! shifts that don't affect what a player sees. use solitaire_engine::assets::card_face_svg::{ back_svg, face_svg, rank_filename, suit_filename, ALL_RANKS, ALL_SUITS, BACK_ACCENTS, TARGET, }; use solitaire_engine::assets::rasterize_svg; const EXPECTED: &[(&str, u64)] = &[ ("face_AC", 0xca11dff5bb9f0eb0), ("face_2C", 0xc929a25f0f217577), ("face_3C", 0xdaede8383266b5c3), ("face_4C", 0xeaa3ea51866f69e5), ("face_5C", 0xe5a74589cb09cc5c), ("face_6C", 0xdbbc1036895ee08e), ("face_7C", 0xb8a28119a85ccf5d), ("face_8C", 0xab4d19ce4b8d15e7), ("face_9C", 0x17c95eb07f382059), ("face_10C", 0x1f1b2c84e42211b1), ("face_JC", 0xd87c45124df8b03d), ("face_QC", 0xe23701b6685994b2), ("face_KC", 0xc628e55b8a15472a), ("face_AD", 0x49a140d84b0a731b), ("face_2D", 0x713f755b5ecfb67a), ("face_3D", 0xe59a72abc47af7d4), ("face_4D", 0xf75ac828822079d1), ("face_5D", 0x6db0cc9a5849395f), ("face_6D", 0x9b034cf6851512de), ("face_7D", 0x85f96e0326780a6e), ("face_8D", 0x59ec5533b615ecd4), ("face_9D", 0x3689911671b30921), ("face_10D", 0x682684217e3e8b60), ("face_JD", 0xd999f85e6862c5a7), ("face_QD", 0x6db493a3b370b211), ("face_KD", 0x4c2ec19166fdee7b), ("face_AH", 0x0d41c498281b9a74), ("face_2H", 0xec6493b71d4576b1), ("face_3H", 0xd2fb4b5956caf15b), ("face_4H", 0xfbe8e1eaa2b28c5a), ("face_5H", 0x649a0964e549f008), ("face_6H", 0xa10fa42b5549fc85), ("face_7H", 0x6823107295c149b5), ("face_8H", 0x474d2de14865e65b), ("face_9H", 0x1b0de1af8dae108a), ("face_10H", 0x451fd5855859c9d7), ("face_JH", 0xd821a7d4c79a37e0), ("face_QH", 0xde0c6ef7e963861a), ("face_KH", 0xe29039cb6a115214), ("face_AS", 0x1697fbcc61b64e0f), ("face_2S", 0x5ada7ea3e39547d0), ("face_3S", 0x6d8eed531f2d659c), ("face_4S", 0x1b1a2d25e080d71e), ("face_5S", 0x5eb82baa4f9a74bb), ("face_6S", 0xa00b217892d32ead), ("face_7S", 0xaf60935ec8d93346), ("face_8S", 0xffbde852d8699a80), ("face_9S", 0x8f68afa04b88e1a2), ("face_10S", 0x96fa4a08f168210a), ("face_JS", 0x73030a8109b5b5e6), ("face_QS", 0x303eb6c33e363cc1), ("face_KS", 0x3ed5b5a9432c91e9), ("back_0", 0xf698d0e161eae13a), ("back_1", 0x446fdc0a3c83a03a), ("back_2", 0xcf188fdec9f5819a), ("back_3", 0xcaffd02af141743a), ("back_4", 0xcee8a700bbaaf71a), ]; #[test] fn rasterised_card_bytes_match_pinned_hashes() { let actual = compute_actual_hashes(); if EXPECTED.is_empty() { panic_with_hashes_to_paste(&actual); } assert_eq!( actual.len(), EXPECTED.len(), "card-output count drifted (actual {} vs expected {})", actual.len(), EXPECTED.len(), ); let mut mismatches: Vec = Vec::new(); for ((actual_name, actual_hash), (expected_name, expected_hash)) in actual.iter().zip(EXPECTED.iter()) { assert_eq!( actual_name, expected_name, "card-output naming/order drifted", ); if actual_hash != expected_hash { mismatches.push(format!( " {actual_name}: actual 0x{actual_hash:016x} expected 0x{expected_hash:016x}", )); } } if !mismatches.is_empty() { let mut msg = String::from( "rasterised card bytes drifted from EXPECTED — usvg/resvg/tiny_skia/font upgrade?\n", ); for m in &mismatches { msg.push_str(m); msg.push('\n'); } msg.push_str( "\nIf this drift is intentional, replace EXPECTED with `&[]` and re-run\nthis test to print fresh hashes.\n", ); panic!("{msg}"); } } fn compute_actual_hashes() -> Vec<(String, u64)> { let mut out = Vec::with_capacity(ALL_RANKS.len() * ALL_SUITS.len() + BACK_ACCENTS.len()); for suit in ALL_SUITS { for rank in ALL_RANKS { let name = format!("face_{}{}", rank_filename(rank), suit_filename(suit)); out.push((name, hash_rasterised(&face_svg(rank, suit)))); } } for (idx, accent) in BACK_ACCENTS.iter().enumerate() { out.push((format!("back_{idx}"), hash_rasterised(&back_svg(accent)))); } out } fn hash_rasterised(svg: &str) -> u64 { let image = rasterize_svg(svg.as_bytes(), TARGET).expect("rasterise card SVG"); let bytes = image.data.expect("rasterised image carries RGBA pixel data"); fnv1a(&bytes) } /// FNV-1a 64-bit. Inline rather than a dependency — adding `sha2` /// or `blake3` for ~5 lines of code would burn a CLAUDE.md §8 /// "ask before adding deps" round-trip for no real benefit. /// Cryptographic strength isn't load-bearing here — we just need /// stable byte fingerprints. fn fnv1a(bytes: &[u8]) -> u64 { let mut h: u64 = 0xcbf2_9ce4_8422_2325; for &b in bytes { h ^= b as u64; h = h.wrapping_mul(0x0000_0100_0000_01b3); } h } fn panic_with_hashes_to_paste(actual: &[(String, u64)]) -> ! { let mut out = String::from( "\nEXPECTED is empty — paste the following into the const literal:\n\nconst EXPECTED: &[(&str, u64)] = &[\n", ); for (name, hash) in actual { out.push_str(&format!(" (\"{name}\", 0x{hash:016x}),\n")); } out.push_str("];\n"); panic!("{out}"); }