# Solitaire Quest — Session Handoff **Last updated:** 2026-05-06 (post-v0.19.0) — Tagged + pushed at `6037596`. v0.19.0 closes the v0.18.0 punch list (async H-key hint, persistent replay share URLs), expands desktop platform fit (Wayland session support + monitor-aware default window size), polishes the win-celebration and double-click animation paths, and clears two test-flake contributors. A short-lived "Rusty Pixel" pixel-art card theme was prototyped and reverted in the same window. ## Status at pause - **HEAD on origin:** `6037596` (post-tag commit; the tag itself points at this commit). - **Working tree:** modified — `CHANGELOG.md` and `SESSION_HANDOFF.md` carry the v0.19.0 promotion + this refresh, ready to commit. - **Build:** `cargo clippy --workspace --all-targets -- -D warnings` clean (verified this session). - **Tests:** **1170 passing / 0 failing** across the workspace (verified this session). One known flake remains: `solitaire_engine::sync_plugin::tests::pull_failure_sets_error_status` occasionally fails when cargo-test parallelism starves the `AsyncComputeTaskPool` within the test's 5-update budget. Same shape as the auto-save flake before v0.19.0's hardening; could be fixed similarly with a wall-clock-bounded loop. - **Tags on origin:** `v0.9.0` through `v0.18.0` (v0.19.0 ready to push once committed). ## Where we are v0.18.0's resume-prompt menu (A–D) is closed: - ~~**A — Tag v0.18.0:**~~ shipped at `bfcd05f`. - ~~**B — Solver-on-`AsyncComputeTaskPool` for the H-key hint:**~~ shipped at `3e11e9e`. - **C — Desktop packaging:** still gated on artwork + signing certs. Icon export PNGs (11 sizes, 16–1024 px) sit in `artwork/` from the v0.18-era export; not yet wired into the Bevy window or assembled into `.icns` / `.ico`. App icon is the first natural step. - ~~**D — Persistent share link:**~~ shipped at `42d90b1`. The Rusty Pixel theme arc is documented as a sub-history but not part of v0.19.0's content: | Commit | Status | |---|---| | `de47511` PNG-format thumbnail support | reverted | | `17e3112` `pixel_art: bool` field + nearest-sampling opt-in | reverted | | `21ec03b` bundle Rusty Pixel as `embedded://` theme | reverted | | `aad8bb9` / `e41def8` / `0b3140a` reverts | landed | The arc remains in commit history for archaeology but the codebase reaches v0.19.0's HEAD identical to where it would be if the arc had never landed. ### Design direction (unchanged) - **Tone:** Balatro — chunky readable type, theatrical hierarchy, satisfying micro-interactions. - **Palette:** Midnight Purple base + Balatro yellow primary + warm magenta secondary. ### Canonical remote `github.com/funman300/Rusty_Solitaire` is the canonical repo. Always push there. ## v0.19.0 (2026-05-06) | Area | Commits | What landed | |---|---|---| | Async H-key hint | `3e11e9e` | New `pending_hint.rs` module: `PendingHintTask` resource, `poll_pending_hint_task` + `drop_pending_hint_on_state_change` systems, cancel-on-replace, stale-state guard via `move_count_at_spawn`. Removes the last synchronous solver hot path. | | Persistent share URLs | `42d90b1` | `Replay.share_url: Option` with `#[serde(default)]`. `poll_replay_upload_result` writes into `replays[0].share_url` + persists. Stats Copy button reads from selected replay. `LastSharedReplayUrl` deleted. | | Auto-save flake fix | `91b7605` | `test_app` clears `PendingRestoredGame(None)` after plugin build; test re-arms the timer in a bounded loop. No production-code change. | | Wayland support | `b57db01` | Adds `wayland` to Bevy features. winit prefers Wayland when `WAYLAND_DISPLAY` is set, falls back to X11. Native Wayland surface instead of XWayland frame. | | Smart default window size | `b57db01` | New `apply_smart_default_window_size` Update system queries `PrimaryMonitor` and resizes the window to ~70 % of monitor's logical size on the first frame. Skipped when saved geometry was applied. | | Win-celebration cleanup | `55c235b` | Drops the duplicate "You Win" toast that rendered behind the WinSummary modal. Cards-fly-off cascade kept; toast removed. | | Double-click reject animation | `d7ffb16` | Single-card double-clicks with no destination now play the same shake + sound as multi-card stack misses. Both priorities' failure paths converge on one `MoveRejectedEvent` write. | | Double-click animation dedup | `6037596` | Drops the redundant `StateChangedEvent` write in `end_drag`'s uncommitted-drag branch; previously raced an in-flight CardAnim and restarted the slide visibly. | ## Open punch list ### Carried forward - **Desktop packaging** per `ARCHITECTURE.md §17`. Eleven icon PNG sizes (16, 24, 32, 48, 64, 96, 128, 192, 256, 512, 1024) exported via `artwork/Icon Export.html` sit in `artwork/` pending wiring. Pending: actual Bevy window-icon hookup, macOS `.icns` assembly via `iconutil`, Windows `.ico` via `magick convert`, Linux hicolor PNG hierarchy install, AppImage recipe, macOS notarisation cert, Windows Authenticode cert. ### Possible next-round candidates - **App icon round** — wire the icon into the Bevy window via `Window::icon`, generate `.icns` and `.ico` from the existing PNGs. Half-day task; doesn't depend on signing certs. - **`pull_failure_sets_error_status` flake fix** — same pattern as the auto-save flake. Wall-clock-bounded loop instead of fixed 5-update budget. ~10 lines. - **Settings UI for "open at this size on launch"** — once the smart-default-size system is shipping, expose a checkbox to *disable* it (player who specifically wants 1280×800 every time). Trivial. - **Persistent share link URL on selector caption** — surface whether the currently-selected replay has a `share_url` populated (e.g. "Replay 3 / 8 \u{2022} Shareable") so players know which entries the Copy button can copy. ### Process notes (from this round) - **Async port template (worked again):** the H-key port followed `d489e7a`'s `PendingNewGameSeed` shape one-to-one and the second async port required no new infrastructure. Future async ports (e.g. moving `try_solve_with_first_move`'s full-search variant, if it ever surfaces in the picker UI) should follow the same shape. - **Rusty Pixel reverted cleanly:** `git revert` of three contiguous feature commits produced a clean three-revert sequence with no manual conflict resolution. Bisect remains fast over the full v0.19.0 history because the reverts are individual commits, not a squash. - **Defensive event writes pattern:** the `auto_save_writes_after_30_seconds` flake AND the `end_drag` double-animation bug shared a root cause: defensive `MessageWriter` writes that originally covered an edge case which no longer holds, but became load-bearing once another system started paying attention to the event. Worth a periodic pass: any event write that doesn't correspond to a real state change is a candidate for removal. ## Resume prompt ``` You are a senior Rust + Bevy developer working on Solitaire Quest. Working directory: . Branch: master. v0.19.0 just shipped. The next natural item is desktop-packaging follow-through, starting with the app icon. State: HEAD at 6037596 + the v0.19.0 docs commit on top (this session). Tag v0.19.0 points at the docs commit. READ FIRST (in order, before doing anything): 1. SESSION_HANDOFF.md — this file 2. CHANGELOG.md — [Unreleased] is empty; [0.19.0] just landed 3. CLAUDE.md — unified-3.0 rule set 4. CLAUDE_SPEC.md — formal architecture spec 5. ARCHITECTURE.md — crate responsibilities + data flow 6. ~/.claude/projects//memory/MEMORY.md — saved feedback / project context (machine-local; may be missing on a fresh machine) DECISION TO ASK THE PLAYER FIRST: A. App icon — wire artwork/icon-{size}.png into Bevy's Window::icon, generate .icns + .ico, drop into Linux hicolor hierarchy. Half-day task. No cert dependency. B. Desktop packaging continued — AppImage recipe, .desktop file, install scripts. Larger task; unlocks distro packaging. No cert dependency. C. macOS / Windows signing cert acquisition — needs user action; agent can't drive. D. `pull_failure_sets_error_status` flake fix — small, well- scoped. Same pattern as the v0.19.0 auto-save flake fix. WORKFLOW NOTES: - Use the system git config (already correct). - When attributing playtester feedback in commits/docs, use "Quat" not "Rhys" (saved feedback memory). - Sub-agents stage + verify only; orchestrator commits. - Every commit must pass build / clippy / test before pushing. - Push to GitHub (origin) — gh auth setup-git is already wired on this machine. OPEN AT THE START: ask which of A–D. Don't pick unilaterally. ```