# Solitaire Quest — Session Handoff **Last updated:** 2026-05-12 — ARCHITECTURE.md updated to v1.3 (all 8 Phase 8 gaps closed); `SESSION_HANDOFF.md` updated. Push pending. Phase 8 closes the self-hosted-server connection arc end-to-end: login/register modal, re-auth on token expiry, account deletion flow, server deployment artifacts (Dockerfile + docker-compose), replay upload on win, web replay player (WASM + HTML/CSS/JS served by the server), leaderboard opt-in/out, and full server integration tests. --- ## Current state - **HEAD locally:** `bd388fe` (docs: CHANGELOG Phase 8 entry). - **HEAD on origin:** `272d31f` (feat: account deletion — last pushed commit). - **Working tree:** `ARCHITECTURE.md` + `SESSION_HANDOFF.md` modified, uncommitted. - **Build:** `cargo clippy --workspace --all-targets -- -D warnings` clean. - **Tests:** **1300+ passing / 0 failing** across the workspace. - **Tags on origin:** `v0.9.0` through `v0.22.0`. --- ## What shipped in Phase 8 (432061c – bd388fe) | Commit | Summary | |--------|---------| | `432061c` | Sync setup modal (login/register/connect/disconnect) | | `6ce5564` | Re-auth on expired session + server deployment artifacts | | `272d31f` | Account deletion flow + `handle_sync_buttons` refactor | | `bd388fe` | CHANGELOG v0.23.0 documentation | Also shipped (pre-Phase 8 but post-v0.22.0, already in CHANGELOG): - `solitaire_wasm` crate: WASM ReplayPlayer bindings for browser-side replay playback - Server replay API: `POST /api/replays`, `GET /api/replays/recent`, `GET /api/replays/:id` - Server web UI: `/replays/:id` HTML route + `ServeDir /web` static assets - DB migration 002: `replays` table + two indexes - Full server integration tests for replay endpoints - `push_replay` in `sync_plugin` (uploads on win, writes share URL into replay history) - Stats panel "Copy Share Link" button reads `share_url` from replay history --- ## Open punch list (ordered by priority) ### 1. Documentation debt (no code) - [x] CHANGELOG [Unreleased] → v0.23.0 — done this session - [x] ARCHITECTURE.md update — all 8 gaps closed, bumped to v1.3 - [x] SESSION_HANDOFF.md update — this file ### 2. Leaderboard wiring gaps - **Best-score auto-post missing.** `POST /api/sync/push` merges stats/achievements/ progress but never touches the `leaderboard` table. Players who opt in never have their `best_time_secs` / `best_score` updated automatically. Fix: update the leaderboard row inside the server's sync push handler (or on `GameWonEvent` via a new async task in `sync_plugin`). - **Display name = username.** `handle_opt_in_button` uses the `SyncBackend` username as the leaderboard display name. Consider adding `leaderboard_display_name: Option` to `Settings` for players who want a different public identity. ### 3. Security hardening - **Refresh token rotation.** `POST /api/auth/refresh` returns only a new access token; the refresh token never rotates. Standard mitigation: issue a new refresh token on each call and invalidate the old one (needs a `last_refresh_token` column or a separate table). - **Sync endpoint rate limiting.** Only `/api/auth/*` has `tower-governor`; `/api/sync/push` (1 MB body) has no per-user throttle. ### 4. Android validation - **Android Keystore functional test** — JNI AES-GCM code ships (`f281425`) but no AVD round-trip test has been run. Required before Phase 8 sync goes live on Android. - **JNI clipboard functional test** — same status (`2c822ba`). Note: `adb tap` doesn't work in headless AVD (see memory); requires a touch-gesture path. - **`cargo apk build --lib` noisy stderr** — post-sign panic doesn't affect the APK but pollutes CI output. Document `--lib` as canonical or upstream a fix. ### 5. Feature completeness - **Theme importer UI.** `import_theme()` (Phase 7, `theme/importer.rs`) is complete but has no Settings button trigger. Players must copy theme files manually. - **`mirror_achievement` decision.** `SyncProvider` has this method with a no-op default; `SolitaireServerClient` never overrides it, no server endpoint exists. Either implement (`POST /api/achievements/mirror` + client call on `AchievementUnlockedEvent`) or delete from the trait. - **WASM build script.** `web/pkg/` contains compiled WASM committed to git. Need a `build_wasm.sh` or Makefile target documenting the `wasm-pack build` invocation to regenerate it. - **Server password reset.** No admin endpoint or CLI tool for resetting a user's password. Self-hosters have no recovery path short of direct SQLite edits. ### 6. Testing gaps - **Server 401 → refresh → retry path** — the `pull`/`push` retry logic in `SolitaireServerClient` has no integration test. - **WASM winning-replay step-through** — current tests cover 2 stock clicks; a test stepping through a full winning sequence would catch `GameState`/`ReplayMove` compatibility regressions. --- ## ARCHITECTURE.md gaps (for the update pass) Items missing from the doc: 1. `solitaire_wasm` crate (§2 workspace + §3 responsibilities) 2. Replay API endpoints (§9 API Reference — 3 new routes) 3. Web replay player route (`/replays/:id` + `ServeDir /web`) 4. `SyncProvider` trait: 6 added methods 5. Theme system in Bevy plugin table (§5) 6. `Settings` new fields: `color_blind_mode`, `high_contrast_mode`, `reduce_motion_mode`, `window_geometry`, `selected_card_back`, `selected_background` 7. DB migration 002 (§7) 8. Update "Last Updated" date --- ## Process notes - **Commit attribution:** use `funman300` as git user. Co-author line: `Co-Authored-By: Claude Sonnet 4.6 `. - **Commit format:** `type(scope): description` per CLAUDE.md §7. - **Never commit without:** `cargo test --workspace` passing + clippy clean. - **Sub-agents** stage/verify only; orchestrator commits. - **`CARD_PLAN.md`** referenced in `theme/` module comments but not present in repo. Clean up references or commit the file. - **Token-port pattern** (v0.20.0): when migrating tokens, walk every concrete artifact downstream — PNGs, SVGs, literals, comments. Three "walked past this" follow-ups in v0.21.0 all had this shape. --- ## Resume prompt ``` You are a senior Rust + Bevy developer working on Solitaire Quest. Working directory: . Branch: master. v0.23.0 is the current version (HEAD locally: bd388fe). Phase 8 sync is fully shipped. ARCHITECTURE.md is now v1.3 (all Phase 8 gaps closed). Push to origin pending (bd388fe + ARCHITECTURE.md + SESSION_HANDOFF.md commits). READ FIRST (in order): 1. SESSION_HANDOFF.md — this file 2. CHANGELOG.md — [0.23.0] section has the full Phase 8 detail 3. CLAUDE.md — unified-3.0 rule set 4. ARCHITECTURE.md — v1.3, fully up to date 5. docs/ui-mockups/ — design system + mockup library 6. docs/android/ — Android setup + build runbook 7. ~/.claude/projects//memory/MEMORY.md OPEN WORK (in priority order): B. Leaderboard best-score auto-post (server sync handler + optional GameWonEvent path in sync_plugin) C. Refresh token rotation (server auth handler + new column/table) D. Android AVD functional tests (Keystore + clipboard) E. Theme importer UI button in Settings F. mirror_achievement: decide + implement or remove from trait Ask which to start. All are independent; any is a valid next arc. ```