# Solitaire Quest — UX Overhaul Session Handoff **Last updated:** 2026-04-30 — Phase 3 complete + Phase 4 polish landed. v1 release-readiness scope is largely done; remaining work is final smoke test, push, and tag. ## Status at pause - **HEAD:** `5d57b67` — local master is **16 commits ahead of `origin/master`** (unpushed). - **Working tree:** modified but uncommitted edits in `solitaire_engine/src/hud_plugin.rs` and `solitaire_engine/src/settings_plugin.rs` — an in-flight tooltip-popover extension threaded onto the Settings sliders/togglers/pickers. Not staged, not built against; review and finish-or-revert before resuming new work. - **Build:** `cargo build --workspace` and `cargo clippy --workspace -- -D warnings` clean as of last commit. - **Tests:** **872 passed / 0 failed / 9 ignored** across the workspace. ## Where we are Phase 3 of the UX overhaul (design tokens, modal scaffold, animation curves) shipped earlier in the session and is unchanged. Phase 4 (release-grade polish) layered another 22 commits on top: window polish, modal animation, score feedback, three phases of focus rings, Home repurposed as a mode launcher, tooltip infrastructure + HUD wiring, branded splash screen, achievement integration tests, microcopy unification, leaderboard error/idle states, first-launch empty-state polish, hit-target accessibility fix, CREDITS.md, ARCHITECTURE doc-rot fix. ### Design direction (unchanged) - **Tone:** Balatro — chunky readable type, theatrical hierarchy, satisfying micro-interactions. - **Palette:** Midnight Purple base + Balatro yellow primary + warm magenta secondary. - See [memory/project_ux_overhaul_2026-04.md](.claude/projects/-home-manage-Rusty-Solitare/memory/project_ux_overhaul_2026-04.md) for full direction. ## Phase 3 (shipped) - `solitaire_engine/src/ui_theme.rs` — every design token: colours, type scale, spacing scale, radius rungs, z-index hierarchy, motion durations. - `solitaire_engine/src/ui_modal.rs` — `spawn_modal` scaffold + button-variant helpers + `paint_modal_buttons` system. - All 12 overlays migrated to the modal scaffold with real Primary/Secondary/Tertiary buttons (no more Y/N debug prompts). - HUD restructured into a 4-tier vertical stack with progressive disclosure. - Animation upgrades: `SmoothSnap` slide curves, scoped settle bounce, deal jitter, win-cascade rotation. ## Phase 4 (shipped this session) | Area | Commit | What landed | |---|---|---| | Workspace lint | `9bfca92` | Test-only clippy warnings under `--all-targets` resolved. | | App / window | `5f5aba8` | WM_CLASS, centered-on-primary window, panic hook → `crash.log`. | | Modal animation | `71999e1` | `ModalEntering` + ease-out scrim fade and 0.96→1.0 card scale over `MOTION_MODAL_SECS`; `Instant` collapses to zero. | | Score feedback | `dcfa976` | `ScorePulse` triangular 1.0→1.1→1.0; floating "+N" for jumps ≥ `SCORE_FLOATER_THRESHOLD`. | | Hit targets | `b082bd6` | `ICON_BUTTON_PX` 28 → 32; settings sync status reads "local only" not "not configured". | | Microcopy | `abeb4e5` | Help "Close" → "Done"; final onboarding CTA → "Let's play". | | Empty states | `65d595a` | First-launch em-dash zero-stats grid + welcome line on Profile. | | Leaderboard | `1384365` | Idle/Loaded/Error enum; local-only guard replaces opt-in/out buttons. | | Credits | `fd7fb7b`, `f866299` | CREDITS.md added (xCards, FiraMono, Bevy, kira, Rust deps); README links it. | | Home | `c1bde18` | Home repurposed as Mode Launcher: 5 mode cards, level-5 lock state, dispatches existing request events. | | Focus rings (Phase 1) | `1278952` | Tab/Shift-Tab/Enter on every modal button; auto-focus primary; overlay tracks `GlobalTransform` above scrim. | | Focus rings (Phase 2) | `51d3454` | HUD action bar (hover-gated) and Home mode cards. | | Focus rings (Phase 3) | `b78a493` | Settings: icon buttons, swatches, toggles; arrow-key navigation in `FocusRow`; auto-scroll keeps focused control in viewport. | | Achievement tests | `2e080d0` | Integration coverage for `draw_three_master` and `zen_winner` — every advertised achievement now has a full-flow unlock test. | | Microcopy | `0c86cac` | Drop "Yes," prefix on destructive confirms — "New game" / "Forfeit" replace "Yes, abandon" / "Yes, forfeit". | | Tooltip infra | `54d3497` | `Tooltip(Cow<'static, str>)` component, hover-delay overlay, `Z_TOOLTIP` rung. | | Tooltip wiring | `220e3f0` | Tooltips on 10 HUD readouts + 6 action-bar buttons; `spawn_action_button` requires a tooltip parameter. | | Splash | `5d57b67` | Branded splash overlay (fade-in 300ms / hold ~1s / fade-out 300ms); board deals behind; any keypress dismisses. | | Doc-rot | `73e210b` | ARCHITECTURE.md `bevy_kira_audio` references → `kira` to match Cargo.toml. | | Doc | `de52c8a` | Mid-session SESSION_HANDOFF refresh after first batch of Phase 4 landed. | ## Commits this session, chronological ``` 9bfca92 chore(workspace): satisfy clippy --all-targets in test code 5f5aba8 feat(app): window polish — WM_CLASS, centered window, crash log hook 71999e1 feat(engine): modal open animation — fade + scale with ease-out dcfa976 feat(engine): score change feedback — pulse and floating delta de52c8a docs: update SESSION_HANDOFF for completed phase-4 polish tracks b082bd6 feat(engine): bump icon-button hit target to 32px and clarify local-only sync status abeb4e5 feat(engine): unify dismiss verb to Done and warm onboarding CTA to Let's play 65d595a feat(engine): first-launch polish — em-dash zero stats and welcome line on profile 1384365 feat(engine): leaderboard error and idle states plus local-only guard fd7fb7b docs: add CREDITS.md and link from README c1bde18 feat(engine): repurpose Home as mode launcher 1278952 feat(engine): keyboard focus rings on modal buttons (Phase 1) 51d3454 feat(engine): keyboard focus on HUD action bar and Home mode cards (Phase 2) b78a493 feat(engine): keyboard focus on Settings panel with arrow-key pickers (Phase 3) f866299 docs: drop xCards URL placeholder from CREDITS.md 73e210b docs: replace bevy_kira_audio references with kira in ARCHITECTURE.md 2e080d0 test(engine): integration coverage for draw_three_master and zen_winner 0c86cac feat(engine): unify destructive-confirm verbs — drop "Yes," prefix 54d3497 feat(engine): tooltip infrastructure with hover delay (foundation only) 220e3f0 feat(engine): tooltips on every HUD readout and action button 5d57b67 feat(engine): branded splash screen on launch ``` (Phase 3 commits `e14852c` through `54e024c` and the prior handoff update `0066ca6` are already pushed — see git history for full audit trail.) ## Open punch list for v1 Polish is essentially complete. Concretely scoped follow-ups: 1. **Smoke-test pass.** Run the game end-to-end with the original Phase 3 checklist plus the Phase 4 additions (splash dismiss, focus rings on every screen, tooltip hover, mode launcher, leaderboard error state, first-launch em-dashes). 2. **xCards upstream URL** in CREDITS.md is intentionally absent (`f866299`). One-line fill-in when the project owner picks a canonical mirror/fork; LGPL notice obligations are already satisfied without it. 3. **Push to origin.** Local master is 16 commits ahead of `origin/master`. `git push origin master` (interactive credentials on `git.aleshym.co`). 4. **Tag `v0.1.0`** once the smoke test passes and the push lands. 5. **Release packaging** per ARCHITECTURE.md §17 — Docker compose for the server is documented; desktop client packaging (icon, .ico/.icns, signing, AppImage) is not yet done. ### Optional, deferred - Animated focus ring (currently a static overlay; could pulse on focus change). - Splash skip-on-subsequent-launches — currently every launch shows the full ~1.6s splash. - Achievement onboarding pass — show first-time players the achievement panel after their first win. - In-flight Settings tooltip popovers in the working tree — finish or revert. ## Resume prompt ``` You are a senior Rust + Bevy developer finishing v1 of Solitaire Quest. Working directory: /home/manage/Rusty_Solitare. Branch: master. Polish phase is complete; the remaining work is release prep, not new features. State: HEAD=5d57b67. Local master is 16 commits ahead of origin/master and unpushed. Working tree has uncommitted in-flight tooltip work in solitaire_engine/src/hud_plugin.rs and solitaire_engine/src/settings_plugin.rs — review and finish or revert before opening anything new. Build: cargo build / clippy --workspace -- -D warnings clean as of HEAD. Tests: 872 passed / 0 failed / 9 ignored. READ FIRST (in order, before doing anything): 1. SESSION_HANDOFF.md — full state and punch list 2. CLAUDE.md — hard rules (UI-first, no panics, etc.) 3. ARCHITECTURE.md §15, §17 — platform targets, deployment guide 4. ~/.claude/projects/-home-manage-Rusty-Solitare/memory/MEMORY.md — saved feedback / project context PUNCH LIST (resolve in roughly this order): 1. Decide on the in-flight settings_plugin/hud_plugin tooltip work. 2. Smoke-test the binary end-to-end. If anything regresses, fix it before opening anything new. 3. Confirm or fill the xCards upstream URL in CREDITS.md. 4. git push origin master (16 commits unpushed; interactive creds). 5. Tag v0.1.0. 6. Release packaging per ARCHITECTURE.md §17 — desktop client icon, bundling, signing are not yet wired. WORKFLOW NOTES: - Commits use: git -c user.name=funman300 -c user.email=root@vscode.infinity commit -m "..." - Sub-agents stage + verify only; orchestrator commits. - Every commit must pass build / clippy / test. OPEN AT THE START: ask which punch-list item to start on. Don't pick unilaterally — release-readiness ordering is the user's call. ```