use bevy::prelude::*; use solitaire_engine::{ AchievementPlugin, AnimationPlugin, AudioPlugin, CardPlugin, ChallengePlugin, DailyChallengePlugin, GamePlugin, HelpPlugin, InputPlugin, OnboardingPlugin, PausePlugin, ProgressPlugin, SettingsPlugin, StatsPlugin, TablePlugin, TimeAttackPlugin, WeeklyGoalsPlugin, }; fn main() { App::new() .add_plugins( DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { title: "Solitaire Quest".into(), resolution: (1280.0, 800.0).into(), ..default() }), ..default() }), ) .add_plugins(GamePlugin) .add_plugins(TablePlugin) .add_plugins(CardPlugin) .add_plugins(InputPlugin) .add_plugins(AnimationPlugin) .add_plugins(StatsPlugin::default()) .add_plugins(ProgressPlugin::default()) .add_plugins(AchievementPlugin::default()) .add_plugins(DailyChallengePlugin) .add_plugins(WeeklyGoalsPlugin) .add_plugins(ChallengePlugin) .add_plugins(TimeAttackPlugin) .add_plugins(HelpPlugin) .add_plugins(PausePlugin) .add_plugins(SettingsPlugin::default()) .add_plugins(AudioPlugin) .add_plugins(OnboardingPlugin) .run(); }