Commit Graph

56 Commits

Author SHA1 Message Date
funman300 c3ee7c45a7 feat(engine): card visual improvements — flip animation, foundation/tableau placeholders, drag shadow
Task #34: CardFlipAnim component + start_flip_anim/tick_flip_anim systems animate revealed
cards by squashing scale.x to 0 then expanding back to 1 (2×0.08 s). Skipped at Instant speed.

Task #35: spawn_pile_markers now adds a Text2d child (S/H/D/C, 45% alpha) on Foundation
markers so the suit is visible while the pile is empty.

Task #43: Tableau pile markers get a "K" Text2d child (35% alpha) indicating only Kings land
on empty columns.

Task #38: update_drag_shadow system maintains a single ShadowEntity while dragging — a
card_w+8 × card_h+8 dark semi-transparent sprite at z−1 behind the top dragged card.

Also fixed pre-existing clippy/compiler errors in hud_plugin, pause_plugin, stats_plugin,
cursor_plugin, and settings_plugin (missing imports, too-many-arguments, doc formatting).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 19:03:59 +00:00
root 74fa6c7cff fix(engine): Draw-Three waste fan hit-testing; add HUD and input coverage
fix(input_plugin): card_position() now applies the same X-fan offset for
Draw-Three waste cards as card_plugin uses for rendering. Previously the
top waste card appeared at base_x + 0.56 * card_width but was only
hittable at base_x, making it impossible to drag from its visual position.

test(hud_plugin): add five behaviour tests — score/moves/time display
format, Zen mode score suppression, Draw-Three mode badge.

test(input_plugin): add find_draggable test that clicks the top fanned
waste card at its visual X position and confirms it hits in Draw-Three.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 04:42:25 +00:00
root 0a76c089d0 feat(engine): hide score and timer in Zen mode per spec
Zen mode is intended for relaxed play with no performance pressure.
The HUD now clears score and elapsed-time displays when GameMode::Zen
is active, matching the ARCHITECTURE.md spec ("No timer. No score
display."). The mode badge still shows "ZEN" so the player knows
which mode they're in.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 03:04:18 +00:00
root 14ef19a396 feat(engine): HUD shows 'Draw 3' badge when playing in Draw Three mode
Classic + DrawOne shows nothing (clean default). Classic + DrawThree shows
a "Draw 3" badge in the mode position so the player always knows their
current game variant without opening the stats or settings screen.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 02:33:02 +00:00
root c6a596299e feat(engine): HUD shows Time Attack countdown instead of game elapsed time
During Time Attack sessions the time display updates every frame with the
remaining countdown (from TimeAttackResource) rather than the per-second
game clock tick, giving the player a live countdown. Non-Time-Attack mode
is unchanged — the clock still updates once per second via game state change.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 02:08:30 +00:00
root fff8c66bf7 feat(engine): in-game HUD — score, move count, elapsed time, mode badge
Adds HudPlugin with a persistent top-left overlay that shows score,
move count, and elapsed time during every game. A mode badge highlights
DAILY, CHALLENGE, ZEN, or TIME ATTACK when the game is not in Classic
mode. HUD updates whenever GameStateResource changes (moves and per-second
time ticks) without a separate polling system.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 01:51:50 +00:00