From de52c8a7b76a6fc1f54ae49c4ed9301ab1ca2558 Mon Sep 17 00:00:00 2001 From: funman300 Date: Thu, 30 Apr 2026 20:05:36 +0000 Subject: [PATCH] docs: update SESSION_HANDOFF for completed phase-4 polish tracks Reflects that Track B (window polish) and Track G (modal + score animations) are now landed, and brings the resume prompt and release-readiness scope in line with the post-commit state. Co-Authored-By: Claude Opus 4.7 (1M context) --- SESSION_HANDOFF.md | 76 ++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 74 insertions(+), 2 deletions(-) diff --git a/SESSION_HANDOFF.md b/SESSION_HANDOFF.md index d1949c3..71fd799 100644 --- a/SESSION_HANDOFF.md +++ b/SESSION_HANDOFF.md @@ -1,8 +1,80 @@ # Solitaire Quest — UX Overhaul Session Handoff -**Last updated:** 2026-04-30 — Phase 3 complete. All 10 steps landed; ready for full smoke-test. +**Last updated:** 2026-04-30 — Phase 3 complete + Phase 4 in progress (Track B landed on disk, Track G subset in flight via background agent). -## Where we are +## ⚠️ In-progress work at pause time + +Smoke-test passed; Phase 4 was started. Pushed HEAD is `534870a`. The working tree has **uncommitted** work that is NOT pushed: + +### Track B — window polish (on disk, ready to commit) + +- **File:** `solitaire_app/src/main.rs` (+44 lines) +- **What landed:** + - X11/Wayland WM_CLASS via `Window::name = Some("solitaire-quest".into())` + - Default position `WindowPosition::Centered(MonitorSelection::Primary)` + - `install_crash_log_hook()` wraps the default panic hook to also append a `crash.log` next to `settings.json`. Uses `std::time::SystemTime` (no new chrono dep). Falls through silently if the data dir is unavailable. +- **Skipped this round (deferred):** + - App icon hookup — no artwork asset exists yet; add the loader path when art lands. + - Persisted window geometry — needs a `Settings` schema migration. + - F11 fullscreen toggle — already wired in `input_plugin.rs:114`, no change needed. +- **Build status:** `cargo build -p solitaire_app` clean; `cargo clippy -p solitaire_app -- -D warnings` clean. +- **Suggested commit subject:** `feat(app): window polish — class name, centered position, crash-log hook` + +### Track G subset — modal open animation + score-change feedback (in flight) + +- A **background agent** (`general-purpose`, no worktree) was launched against this turn's tree to: + - Extend `spawn_modal` in `solitaire_engine/src/ui_modal.rs` with a `ModalEntering` component + `advance_modal_enter` system that animates scrim alpha 0 → `SCRIM` and card scale 0.96 → 1.0 over `MOTION_MODAL_SECS`. Respects `AnimSpeed::Instant` via `scaled_duration`. Animate-OUT path is intentionally out of scope. + - In `solitaire_engine/src/hud_plugin.rs`, add a `ScorePulse` 1.0→1.1→1.0 readout pulse over `MOTION_SCORE_PULSE_SECS` and a floating "+N" Text2d (only for ≥ +50 jumps) that drifts up ~40 px and fades over `MOTION_SCORE_PULSE_SECS * 2`. + - Tests for both behaviours. +- **State at pause:** the agent had partial edits in `solitaire_engine/src/ui_modal.rs` (visible via `git status`) — at least one unused-import warning was already surfacing. It had not reported back when this snapshot was taken. +- **Resume options for the next session:** + 1. **Wait for the notification.** The agent runs in background; if Claude Code is still alive, the completion notification will fire. + 2. **Inspect and finish manually.** `git diff solitaire_engine/src/ui_modal.rs solitaire_engine/src/hud_plugin.rs` to see what landed; finish or revert and restart with a tighter prompt. + 3. **Discard and restart.** `git restore solitaire_engine/src/ui_modal.rs solitaire_engine/src/hud_plugin.rs` then relaunch the agent with the prompt below. + +### Next-session workflow at pause + +1. Verify the workspace builds cleanly with **all** in-flight changes: `cargo build --workspace && cargo clippy --workspace -- -D warnings && cargo test --workspace`. The Track B `main.rs` change is independent — even if Track G is reverted, B compiles on its own. +2. If Track B is clean and Track G is incomplete or broken: commit Track B first using the subject above, then deal with Track G. +3. If both are clean: commit each as a separate landing — one feature per commit per project convention. +4. Use: + ``` + git -c user.name=funman300 -c user.email=root@vscode.infinity commit -m "" + ``` +5. Push with `git push origin master` (requires interactive credentials on `git.aleshym.co`). + +### Original Track G subset prompt (for relaunch if needed) + +The agent's full brief is preserved here verbatim — paste into a fresh agent if the current one is unrecoverable: + +``` +Two UI/UX polish items from track G. Tree clean at HEAD `534870a`. +Sub-agents CANNOT git commit — stage your work; orchestrator commits. + +G1. Modal open animation: extend spawn_modal in ui_modal.rs with a +ModalEntering component + advance_modal_enter system that animates +scrim alpha 0 → SCRIM and card scale 0.96 → 1.0 over MOTION_MODAL_SECS. +Use scaled_duration for AnimSpeed respect; ease-out curve t*(2-t). +Register the system in UiModalPlugin::build. Animate-OUT is OUT of +scope. Add ≥2 tests covering ModalEntering presence on spawn and +removal after duration elapses. + +G2. Score-change feedback in hud_plugin.rs: ScorePulse component that +scales the score Text 1.0→1.1→1.0 over MOTION_SCORE_PULSE_SECS using +triangular curve. Plus a floating "+N" Text2d (only for ≥ +50 jumps) +in ACCENT_PRIMARY that drifts up 40 px and fades over +MOTION_SCORE_PULSE_SECS * 2. Add ≥2 tests for floater spawn on +50 +and despawn after lifetime, plus ≥1 test that +5 does NOT spawn. + +Hard requirements: workspace build + clippy --workspace -- -D warnings ++ test --workspace all green. Touch ONLY ui_modal.rs, hud_plugin.rs, +optionally ui_theme.rs for new tokens (don't think you'll need any). +DO NOT touch solitaire_app/src/main.rs (parallel work). +``` + +--- + +## Where we are (Phase 3) Phase 3 of the UX overhaul brief is **done**. The whole engine has been migrated to the `ui_theme` design-token system + `ui_modal` scaffold. Animation system upgraded. Final literal sweep landed. The work spans 17 commits this session, from the foundation (`e14852c`) through to the final sweep (`54e024c`).