From b9957909b1e6da3b1df11a62562e9645afc90416 Mon Sep 17 00:00:00 2001 From: funman300 Date: Fri, 24 Apr 2026 12:44:18 -0700 Subject: [PATCH] docs: mark Phase 3 and Phase 4 complete in session handoff Co-Authored-By: Claude Opus 4.7 --- docs/SESSION_HANDOFF.md | 45 ++++++++++++++++++++++------------------- 1 file changed, 24 insertions(+), 21 deletions(-) diff --git a/docs/SESSION_HANDOFF.md b/docs/SESSION_HANDOFF.md index 17779db..ada7e3a 100644 --- a/docs/SESSION_HANDOFF.md +++ b/docs/SESSION_HANDOFF.md @@ -1,7 +1,8 @@ # Solitaire Quest — Session Handoff -> Last updated: 2026-04-21 +> Last updated: 2026-04-23 > Branch: `master` — pushed to https://git.aleshym.co/funman300/Rusty_Solitare.git +> Test count: **130 passing** (68 core + 13 data + 49 engine), `cargo clippy --workspace -- -D warnings` clean --- @@ -73,33 +74,35 @@ f84d7c5 fix(workspace): add derives/docs per code review, remove unused thiserro --- +### Phase 3 — Bevy Rendering & Interaction ✅ COMPLETE + +All sub-phases (3A–3F) done. Plugins: `GamePlugin`, `TablePlugin`, `CardPlugin`, `InputPlugin`, `AnimationPlugin`. Full game playable — drag/drop with rule validation, keyboard shortcuts (U/N/D/Esc), animated slides, win cascade. UI via `bevy::ui`, no egui. + +### Phase 4 — Statistics Persistence ✅ COMPLETE + +- `solitaire_data::StatsSnapshot` with `update_on_win` / `record_abandoned` / `win_rate` +- Atomic file I/O via `save_stats_to` (`.tmp` → rename) +- `StatsPlugin` in `solitaire_engine` — loads on startup, persists on `GameWonEvent` (win) and `NewGameRequestEvent` (abandoned if move_count>0 and not won) +- Full-window overlay toggled with `S` — games played/won, win rate, streak, best score, fastest, avg +- `StatsPlugin::default()` for production, `StatsPlugin::headless()` for tests (no disk I/O) + ## What Is Next -### Phase 3 — Bevy Rendering & Interaction (`solitaire_engine`) +### Phase 5 — Achievements -This is the next phase to implement. Key tasks: +- 20+ achievement definitions (`AchievementDef` in `solitaire_core`) +- `AchievementRecord` persistence in `solitaire_data` +- `AchievementPlugin` in `solitaire_engine` — evaluates unlock conditions on `GameWonEvent` / `StateChangedEvent`, emits `AchievementUnlockedEvent`, persists, shows toast +- `AchievementUnlockedEvent` currently uses `String` placeholder in `events.rs` — replace with `AchievementRecord` when this phase starts -- Add `GameStateResource`, `DragState`, `SyncStatusResource` Bevy resources -- Add Bevy events: `MoveRequestEvent`, `DrawRequestEvent`, `UndoRequestEvent`, `NewGameRequestEvent`, `StateChangedEvent`, `GameWonEvent` -- `CardPlugin` — spawn card entities with 2D sprites, drag-and-drop input -- `TablePlugin` — pile markers, table background, layout calculation from window size -- `AnimationPlugin` — card slide (lerp 0.15s), flip (scale X 0.2s), win cascade, toast -- `GamePlugin` — wire `GameStateResource`, route input events to `solitaire_core::GameState` -- Responsive layout: recalculate positions on `WindowResized` -- Keyboard shortcuts: U=undo, N=new game, D=draw, Escape=pause - -See the full spec in the master prompt (originally pasted by the user) or in `ARCHITECTURE.md` section 5. - -### Phases 4–8 (in order after Phase 3) +### Phases 6–8 (in order after Phase 5) | Phase | Scope | |---|---| -| Phase 4 | Statistics (`StatsSnapshot`, persist to `stats.json`, stats screen in egui) | -| Phase 5 | Achievements (20+ achievements, `AchievementPlugin`, toast queue) | | Phase 6 | XP/levels, daily challenges, weekly goals, special modes | -| Phase 7 | Audio (`bevy_kira_audio`), polish, hints, onboarding, pause menu | +| Phase 7 | Audio (`kira`), polish, hints, onboarding, pause menu | | Phase 8A–C | Local storage + `SyncProvider` + self-hosted Axum server + client | -| Phase 8D | GPGS stub fully wired into settings UI (already compiles, just UI) | +| Phase 8D | GPGS stub fully wired into settings UI | --- @@ -150,12 +153,12 @@ For Phase 3 onwards, write a new plan using the `superpowers:writing-plans` skil # Check everything compiles cargo check --workspace -# Run all tests (68 tests, all should pass) +# Run all tests (130 tests, all should pass) cargo test --workspace # Lint (must be zero warnings) cargo clippy --workspace -- -D warnings -# Run the game (blank window for now — rendering added in Phase 3) +# Run the game cargo run -p solitaire_app --features bevy/dynamic_linking ```