diff --git a/SESSION_HANDOFF.md b/SESSION_HANDOFF.md index c3a5cba..72c4aec 100644 --- a/SESSION_HANDOFF.md +++ b/SESSION_HANDOFF.md @@ -1,6 +1,6 @@ # Solitaire Quest — Session Handoff -**Last updated:** 2026-05-12 — Password reset CLI shipped (`7514684`). HEAD locally: `7514684`. Push pending. +**Last updated:** 2026-05-12 — WASM winning-sequence test shipped (`b4ada2a`). HEAD locally: `b4ada2a`. Push pending. Phase 8 closes the self-hosted-server connection arc end-to-end: login/register modal, re-auth on token expiry, account deletion flow, server deployment @@ -12,8 +12,8 @@ and full server integration tests. ## Current state -- **HEAD locally:** `7514684` (feat: --reset-password subcommand). -- **HEAD on origin:** `566b112` (pushed — 3 commits ahead). +- **HEAD locally:** `b4ada2a` (test: WASM winning-sequence step-through). +- **HEAD on origin:** `d44cedb` (pushed — 2 commits ahead). - **Working tree:** `SESSION_HANDOFF.md` modified, uncommitted. - **Build:** `cargo clippy --workspace --all-targets -- -D warnings` clean. - **Tests:** **1300+ passing / 0 failing** across the workspace. @@ -95,9 +95,9 @@ Also shipped (pre-Phase 8 but post-v0.22.0, already in CHANGELOG): `jwt_refresh_on_401_succeeds` (pull) and `push_retries_after_401_on_expired_access_token` (push) in `solitaire_data/tests/sync_round_trip.rs`. -- **WASM winning-replay step-through** — current tests cover 2 stock clicks; - a test stepping through a full winning sequence would catch - `GameState`/`ReplayMove` compatibility regressions. +- [x] **WASM winning-replay step-through.** Done (`b4ada2a`): greedy solver + searches seeds 1–200 at test time; steps every move through `ReplayPlayer`; + asserts `is_won = true` on the final `StateSnapshot`. ---