diff --git a/SESSION_HANDOFF.md b/SESSION_HANDOFF.md index a417744..2164d29 100644 --- a/SESSION_HANDOFF.md +++ b/SESSION_HANDOFF.md @@ -24,7 +24,7 @@ The card-theme system, HUD restructure, modal scaffold, and the four big UX feel ### Canonical remote -`github.com/funman300/Rusty_Solitare` is the canonical repo. Always push there. +`github.com/funman300/Rusty_Solitaire` is the canonical repo. Always push there. (Earlier sessions used `Rusty_Solitare` — single-i typo — as the repo name; the rename to `Rusty_Solitaire` happened in session 7. Local clone directories may still be named `Rusty_Solitare`; that's just a directory name and works fine.) ## Session 7 (shipped 2026-05-02) @@ -66,7 +66,8 @@ Seven phases landed across `b8fb3fb` → `924a1e2`. End-to-end: ``` You are a senior Rust + Bevy developer working on Solitaire Quest. -Working directory: . +Working directory: . Branch: master. Direction is OPEN — the session-6 UX punch list is fully shipped. The player will choose between cutting v0.11.0, doing release prep (README/CHANGELOG/packaging), or starting a new UX diff --git a/docs/SESSION_HANDOFF.md b/docs/SESSION_HANDOFF.md index 1dea15b..1891dbd 100644 --- a/docs/SESSION_HANDOFF.md +++ b/docs/SESSION_HANDOFF.md @@ -1,7 +1,7 @@ # Solitaire Quest — Session Handoff > Last updated: 2026-04-25 -> Branch: `master` — pushed to https://github.com/funman300/Rusty_Solitare.git +> Branch: `master` — pushed to https://github.com/funman300/Rusty_Solitaire.git > Test count: **242 passing** (83 core + 60 data + 99 engine), `cargo clippy --workspace -- -D warnings` clean ---