# Solitaire Quest — Session Handoff

**Last updated:** 2026-05-08 — **v0.21.8 tagged at `c50eaf8`**;
nine post-cut commits on master. Push pending.

v0.21.8 closes the last optional polish items in the B-2
replay screen-takeover arc: **notch-label centering** (middle
three scrub-bar labels now centred on their notch ticks via the
CSS `translateX(-50%)` pattern for Bevy 0.18 UI) and **WIN
MOVE HC legibility** (lime stays lime under HC mode via the
extended `HighContrastBackground::with_hc` constructor and a
new `STATE_SUCCESS_HC` brighter-lime constant). The replay
overlay arc is now fully closed with no known open items.

Full v0.21.8 detail lives in `CHANGELOG.md` § [0.21.8]. This
file from here on focuses on what's *open* post-cut and how to
resume.

## Status at pause

- **HEAD locally:** `f281425` (Android Keystore JNI).
  Docs ride on top; push pending.
- **HEAD on origin:** `395a322` (double-tap commit — last pushed).
- **Working tree:** clean (docs uncommitted). No WIP outstanding.
- **`artwork/` directory:** still untracked. Intentional.
- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
  clean.
- **Tests:** **1292 passing / 0 failing** across the workspace.
- **Tags on origin:** `v0.9.0` through `v0.21.8`.
- **Android:** APK verified booting on Pixel_7 AVD (Android 14,
  x86_64). All desktop-only systems (handle_fullscreen) now gated.
  See Phase Android punch list for remaining work.

## Since the v0.21.8 cut

Seven commits since the v0.21.8 tag:
- `a449f60` — Stats Prev/Next selector spawn site
- `202a64d` — Android launch fixes (android_main, resize_constraints,
  apply_smart_default_window_size) — **closes APK launch verification**
- `16242e6` — Ignore .idea/ IDE files
- `395a322` — double-tap auto-move for touch input
- `0cb1587` — Play-by-Seed dialog + HomeMode card
- `2062bd0` — 75 new challenge seeds + gen_seeds binary
- `45436d0` — gate handle_fullscreen to non-Android
- `2c822ba` — JNI clipboard bridge for Android Stats share-link
- `f281425` — Android Keystore AES-GCM token storage via JNI

CHANGELOG + SESSION_HANDOFF docs ride on top; push pending.

Open next-step menu:
1. **Phase 8 (sync)** — the biggest open arc. Local storage
   scaffolding, self-hosted Axum server, GPGS stub.
2. **Android follow-ups** — JNI ClipboardManager, Android Keystore,
   GPGS. Launch verification and double-tap both closed; these
   are the remaining Phase Android items.
3. **Move Log auto-scroll** — only relevant if the panel
   row count grows beyond the current 5-row fixed window.

## Open punch list

### Phase Android (build + persistence shipped; runtime gaps remain)

- *APK launch verification — closed 2026-05-08 by `202a64d`.*
  Three fixes shipped: `android_main` export (missing NativeActivity
  entry point), `resize_constraints` gated to non-Android (max=0
  panic), `apply_smart_default_window_size` gated to non-Android
  (clamp panic on zero-dimension window event). Verified booting on
  Pixel_7 AVD (Android 14, x86_64, SwiftShader Vulkan), 2+ min
  runtime without crash. B0004 ECS hierarchy warnings remain
  (non-fatal; entity parent/child component mismatch); investigate
  if they surface gameplay bugs.
- *Double-tap auto-move — closed 2026-05-08 by `395a322`.*
  `handle_double_tap` fires `MoveRequestEvent` on two rapid
  `TouchPhase::Ended` events within 0.5 s. Prefers foundation;
  falls back to tableau stack move. Fires `MoveRejectedEvent` when
  no legal destination exists. System runs before `touch_end_drag`
  in the chain so drag state is readable.
- *F11 fullscreen gate — closed 2026-05-08 by `45436d0`.*
  `handle_fullscreen` and its `MonitorSelection`/`WindowMode`
  imports are `#[cfg(not(target_os = "android"))]`-gated. The
  `add_systems` call is a separate statement (not mid-chain).
- *JNI ClipboardManager bridge — closed 2026-05-08 by `2c822ba`.*
  `android_clipboard::set_text(url)` calls `ClipboardManager` via
  JNI. Stats share-link button now writes to the clipboard with a
  "Copied: {url}" toast; falls back to "Share link: {url}" on JNI
  error. Requires AVD functional test (see verification steps in
  the approved plan).
- *Android Keystore for credentials — closed 2026-05-08 by `f281425`.*
  `android_keystore` module: AES-256/GCM/NoPadding device-bound key,
  tokens serialised to JSON and stored atomically at
  `{data_dir}/auth_tokens.bin` as `[12-byte IV][ciphertext+tag]`.
  `auth_tokens.rs` Android stubs now delegate to it. Key
  invalidation (biometric reset) → `TokenError::KeychainUnavailable`.
  Requires AVD functional test before Phase 8 sync goes live on
  Android.
- **Cosmetic `cargo apk build --lib` workaround.** Post-sign
  panic doesn't affect the APK on disk but produces noisy stderr.
  Either upstream a cargo-apk fix or document `--lib` as
  canonical in the runbook.

### Visual-identity follow-ups (post-v0.21.0)

The visual-identity arc is effectively complete: token system,
chrome migration, splash boot screen, replay-overlay banner,
card-face artwork (both rendering paths), and the `ACCENT_PRIMARY`
palette refresh all shipped in v0.20.0 + v0.21.0. What stays open:

- *Replay-overlay screen-takeover redesign — closed 2026-05-08
  across 13 commits (v0.21.4–v0.21.7).* The full mockup
  (`docs/ui-mockups/replay-overlay-mobile.html`) has shipped:
  banner chrome (v0.21.0), floating MOVE chip (v0.21.2), WIN
  MOVE scrub-bar marker (post-v0.21.3), playback controls /
  Space accelerator (post-v0.21.3), scrub notches + labels +
  keybind footer + ESC / ← / → accelerators + HC border
  (v0.21.5), Move Log panel + HC scrub track + continuous
  scrub (v0.21.6), and full-screen 50 % opacity dim layer
  (v0.21.7). Every major B-2 sub-piece is now closed. The
  only remaining items are minor polish: notch-label centering
  and WIN MOVE HC contrast bump (see Open next-step menu).*
- *Floating `MOVE N/M` chip above the focused card during
  playback — closed 2026-05-08 by `2fb2d63`.* World-space
  `Text2d` entity sibling to the banner overlay; uses the same
  `LayoutResource` pile coordinates so it survives window
  resizes without UI/camera math.
- *Toast Warning variant wiring — closed 2026-05-08 by `279e23d`.*
  Daily-challenge-expiry toast fires once per `daily.date` when
  within 30 min of UTC midnight reset and today is incomplete.
  `ToastVariant` is now fully load-bearing (every variant has at
  least one real driver). Future Warning drivers can either reuse
  the generic `WarningToastEvent(String)` carrier or add their
  own domain message + `animation_plugin` handler.
- *Toast Error variant wiring — closed 2026-05-08 by `68d50b5`.*
  `MoveRejectedEvent` now fires a 2-second pink-bordered
  "Invalid move" toast as the third leg of the
  audio + visual + text rejection-feedback stool.
- *High-contrast accessibility mode — closed 2026-05-08 by
  `c5787c6` + `07e0357` (engine + UI) + v0.21.2's HC chrome
  rollout (`c9af1ea` + `d87761d` + `ec804d5`) + post-cut
  dynamic-paint rollout (`c153363`).* Card text rendering plus
  8 static-border chrome surfaces (modal scaffold, tooltip,
  onboarding key chips, help panel key chips, stats panel
  cells, home Level/XP/Score row, home mode buttons, home
  mode-hotkey chips, 4 settings panel surfaces) all boost
  borders to `BORDER_SUBTLE_HC` under HC via the
  `HighContrastBorder` marker. The previously-carved-out
  dynamic-paint sites are now also covered: HUD action buttons
  and modal buttons take the same marker (their paint cycles
  only mutate `BackgroundColor`, so no race); the radial menu
  rim folds HC into its per-frame spawn via
  `radial_rim_outline` so the focused rim boosts to
  `BORDER_SUBTLE_HC` under HC (preserving focused-vs-resting
  hierarchy that naive marker substitution would invert).
- *Reduced-motion mode — closed 2026-05-08 by `c5787c6` +
  v0.21.2's `ed152e2`.* `effective_slide_secs` forces 0 on
  card animations; `pulse_splash_cursor` skips the per-frame
  pulse multiplier; `spawn_splash` skips the scanline overlay
  entirely. Future scope: gate any future card-lift z-bump
  animation, warning-chip pulse (when one materialises).

### Carried forward from v0.19.0

- *App icon round — closed 2026-05-08 by `3eb3a26` + `716a025`.*
  Runtime `Window::icon` wired (Linux/macOS/Windows); 9-size
  PNG hierarchy at `assets/icon/icon_<size>.png` covers Linux
  hicolor + downstream `.icns`/`.ico` packaging needs. The
  `.ico` and `.icns` bundle-format files themselves are *not*
  generated — both would need new crate deps (`ico` and
  `icns` respectively) and only matter at app-bundle time
  (cargo-bundle / packaging), not at `cargo run`. Open if the
  project later ships as a packaged macOS / Windows app.

### Other small candidates

- *Play-by-Seed dialog — closed 2026-05-08 by `0cb1587`.*
  `PlayBySeedPlugin` adds a numeric-input modal with async solver
  preview (debounced 500 ms). `HomeMode::PlayBySeed` card fires
  `StartPlayBySeedRequestEvent`. 5 unit tests. 75 new verified-win
  seeds (`2062bd0`) expand `CHALLENGE_SEEDS` via the new
  `solitaire_assetgen::gen_seeds` binary.
- *Prev/Next selector chips spawn site — closed 2026-05-08 by
  `a449f60`.* `ReplayPrevButton` / `ReplayNextButton` /
  `ReplaySelectorCaption` / `ReplaySelectorDetail` now spawn in
  `spawn_stats_screen` as a compact chip row above the Watch
  Replay action. The Shareable badge is in the detail line.
  The click handler and repaint systems were already live since
  v0.19.0; this was purely the missing spawn site.
- **Toast queue / immediate unification.** The two toast paths
  (`spawn_queued_toast` for `InfoToastEvent` queue; `spawn_toast`
  for fire-and-forget) now share visual treatment but remain
  separate functions because they serve different temporal
  needs (sequential vs. parallel). If overlap becomes a UX
  issue, merge into one queue with priority lanes.

### Process notes

- **The desktop-adaptation spec is the canonical reference for
  geometry decisions** when porting any future plugin. Read
  `docs/ui-mockups/desktop-adaptation.md` first; apply the
  universal rules to every surface; consult the per-screen
  table for the priority surfaces. The 9 missing-plugin screens
  (splash now ported; eight remaining) inherit the universal
  rules without dedicated guidance.
- **Stitch `generate_variants` is unreliable for layout-only
  adaptation prompts** as of 2026-05-07. The first call timed
  out and no variant ever landed in `list_screens`. If a future
  session wants visual desktop mockups, prefer
  `generate_screen_from_text` with a fresh narrow prompt per
  screen rather than `generate_variants` against existing
  mobile screens.
- **Token-port pattern.** v0.20.0's chrome-migration commits
  set a reusable shape for "centralised design system applied
  across N plugins":
  1. Constants module (`ui_theme.rs`) is the source of truth.
  2. Const sites that can't call `Alpha::with_alpha` (not yet
     `const` on stable) use a literal RGB matching the token,
     with a unit test pinning the RGB to the token (e.g.
     `MARKER_VALID`, `HINT_PILE_HIGHLIGHT_COLOUR`,
     `RIGHT_CLICK_HIGHLIGHT_COLOUR`).
  3. Cross-plugin duplication (e.g. `MARKER_DEFAULT` ↔
     `PILE_MARKER_DEFAULT_COLOUR`) collapses to a single
     promoted const re-exported from one plugin and imported
     by the other — replaces "kept in sync" doc comments with a
     compile-time invariant.
  4. Domain colours (suit pips, card faces, lerp helpers) stay
     as literals with a comment naming the rationale; only UI
     chrome routes through tokens.
- **`SplashFadable` scaffolding pattern** (introduced in
  `cacb19c`). Any future overlay that needs to fade `N >> 3`
  elements together should follow the same shape: one tiny
  marker carrying the full-alpha base colour, one global query
  that lerps every marker's alpha each frame, no per-element
  query plumbing. Cleanly outscales the `Without<X>, Without<Y>`
  query exclusion pattern that the old splash was hitting at
  three siblings.

### Canonical remote

`github.com/funman300/Rusty_Solitaire` is the canonical repo.
Always push there. As of v0.21.0 origin matches local; the next
push happens when post-cut work accumulates and is ready to roll
into a v0.21.1 / v0.22.0 cut.

### Design direction (Terminal — base16-eighties)

- **Tone:** retro-terminal / synthwave — flat depth (no box-shadows),
  monospaced-forward typography (JetBrains Mono / FiraMono), tight
  16 px edge margins, 8 px card radius.
- **Palette:** near-black surface ramp (`#151515` / `#202020` /
  `#2a2a2a` / `#353535`), brick-red primary CTA (`#a54242` —
  swapped from cyan `#6fc2ef` in v0.21.0 commit `a292a7e`), lime
  success (`#acc267`), gold warning (`#ddb26f`), pink error /
  suit-red (`#fb9fb1`), lavender celebration (`#e1a3ee`), teal
  info (`#12cfc0`).
- **Two-color suits.** Red = `#fb9fb1`, black = `#d0d0d0`.
  Outlined glyphs for diamonds & clubs are *always on*; the
  Settings "color-blind mode" toggle swaps red → lime `#acc267`
  (was red → cyan pre-v0.21.0; lime is the next-best non-red
  base16-eighties accent now that the primary itself is red).
- **Card glyphs render upright in both corners** — no 180°
  inverted-corner-indicator rotation. Single-orientation
  digital play doesn't benefit from the traditional flip-
  readback convention. `design-system.md` § Game Cards
  documents this deliberate deviation.

## Resume prompt

```
You are a senior Rust + Bevy developer working on Solitaire Quest.
Working directory: <Rusty_Solitaire clone path on this machine>.
Branch: master. v0.21.8 is tagged at c50eaf8 (cut 2026-05-08,
replay-overlay polish). Seven post-cut commits are on master (see
"Since the v0.21.8 cut" above); push of the last four pending.
v0.21.7 stays at da3e542, v0.21.6 at f63db76, v0.21.5 at a2432df,
v0.21.4 at 23ff62c, v0.21.3 at 3d92a91, v0.21.2 at f23df3b,
v0.21.1 at daa655a, v0.21.0 at 04f9bf9.
Working tree: uncommitted CHANGELOG + SESSION_HANDOFF docs; push
pending. See CHANGELOG.md § [0.21.9] for full detail.

State: HEAD locally — see `git rev-parse HEAD`. Workspace
tests: 1292 passing / 0 failing. Clippy clean.

READ FIRST (in order, before doing anything):
  1. SESSION_HANDOFF.md  — this file
  2. CHANGELOG.md        — [0.21.9] section has the pending-cut items
  3. CLAUDE.md           — unified-3.0 rule set
  4. CLAUDE_SPEC.md      — formal architecture spec
  5. ARCHITECTURE.md     — crate responsibilities + data flow
  6. docs/ui-mockups/    — design system + 24-mockup library +
                           desktop-adaptation.md (the rules-based
                           companion to the mockups; read this
                           before any plugin port)
  7. docs/android/*      — Android setup + build runbook
  8. ~/.claude/projects/<this-project>/memory/MEMORY.md
                         — saved feedback / project context
                           (machine-local; may be missing on a
                           fresh machine)

DECISION TO ASK THE PLAYER FIRST:
  A. Android follow-ups — JNI ClipboardManager bridge (arboard
     has no Android backend), Android Keystore (blocked on Phase 8).
     Launch verification + double-tap are closed.
  B. Phase 8 (sync) — local storage scaffolding, self-hosted
     Axum server, `SolitaireServerClient` impl. The biggest open
     arc by scope; rolls up Android dependencies (Keystore,
     ClipboardManager).
  C. Play-by-Seed polish — the dialog is functional but has no
     visual preview of the solver verdict in the UI yet; the
     HomeMode card is wired but the dialog spawn site and verdict
     display could use a second pass.

WORKFLOW NOTES:
  - Use the system git config (already correct).
  - When attributing playtester feedback in commits/docs, use
    "Quat" not "Rhys" (saved feedback memory).
  - Sub-agents stage + verify only; orchestrator commits.
  - Every commit must pass build / clippy / test before pushing.
  - Push to GitHub (origin) — gh auth setup-git wired on
    primary dev box; verify on laptop before first push.
  - Token-port pattern: when migrating tokens, walk every
    concrete artifact downstream of the token (PNG textures,
    embedded SVGs, hardcoded literals, comment color names),
    not just the token name. v0.21.0 surfaced three "the
    migration walked past this" follow-ups that all matched
    this shape — codified here so future similar work can
    pattern-match instead of rediscovering.
  - Doc-vs-implementation drift pattern: v0.21.1's pile-marker
    visibility fix (`4d48cad`) implemented an invariant that
    had been declared in a module doc comment but was never
    enforced in code. When future work touches a module with
    a "this does X" doc comment, verify the code actually does
    X and add a test if not. Two layers, two checks.

OPEN AT THE START: ask which of A–C. Don't pick unilaterally.
Note: every remaining option is multi-session by nature (A is
gated on Android tooling; B and C are explicitly multi-session
arcs). A fresh session is a better fit for any of them than the
tail of a long working stretch.
```
