use card_game::Session; use klondike::Klondike; #[test] fn test_is_winnable() { // is winnable let is_winnable = Session::new_default(Klondike::with_seed(123)).is_winnable(); println!("is_winnable = {is_winnable:?}"); } #[test] fn test_klondike() { // create game session let game = Klondike::with_seed(123); let mut session = Session::new_default(game); // is winnable let is_winnable = session.is_winnable(); println!("is_winnable = {is_winnable:?}"); // play game while let Some(instruction) = session.possible_instructions().next() { session.process_instruction(instruction); } // did win let is_win = session.is_win(); // print session history for (i, instruction) in session.history().iter().enumerate() { println!("move {i} = {instruction:?}"); } println!("is_win = {is_win}"); }