Implement Stats #6
+136
-30
@@ -2,10 +2,17 @@ use core::ops::RangeBounds;
|
|||||||
|
|
||||||
// TODO: pub struct ValidInstruction<I>(I);
|
// TODO: pub struct ValidInstruction<I>(I);
|
||||||
pub trait Game {
|
pub trait Game {
|
||||||
|
type Stats;
|
||||||
|
type Config;
|
||||||
type Instruction;
|
type Instruction;
|
||||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
|
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
|
||||||
fn is_instruction_valid(&self, instruction: Self::Instruction) -> bool;
|
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
|
||||||
fn process_instruction(&mut self, instruction: Self::Instruction);
|
fn process_instruction(
|
||||||
|
&mut self,
|
||||||
|
stats: &mut Self::Stats,
|
||||||
|
config: &Self::Config,
|
||||||
|
instruction: Self::Instruction,
|
||||||
|
);
|
||||||
fn is_win(&self) -> bool;
|
fn is_win(&self) -> bool;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -225,28 +232,102 @@ impl<const CAP: usize> Pile<CAP, CAP> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
#[derive(Clone, Debug)]
|
||||||
|
pub enum SessionInstruction<I> {
|
||||||
|
Undo,
|
||||||
|
InnerInstruction(I),
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
pub struct SessionStats<S> {
|
||||||
|
inner_stats: S,
|
||||||
|
undos: usize,
|
||||||
|
}
|
||||||
|
impl<S> SessionStats<S> {
|
||||||
|
const fn new(inner_stats: S) -> Self {
|
||||||
|
SessionStats {
|
||||||
|
inner_stats,
|
||||||
|
undos: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub const fn stats(&self) -> &S {
|
||||||
|
&self.inner_stats
|
||||||
|
}
|
||||||
|
const fn increment_undos(&mut self) {
|
||||||
|
self.undos += 1;
|
||||||
|
}
|
||||||
|
pub const fn undos(&self) -> usize {
|
||||||
|
self.undos
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub struct Session<G: Game> {
|
pub struct Session<G: Game> {
|
||||||
|
stats: SessionStats<G::Stats>,
|
||||||
|
config: G::Config,
|
||||||
|
state: SessionState<G>,
|
||||||
|
}
|
||||||
|
#[derive(Clone, Eq, Hash, PartialEq)]
|
||||||
|
pub struct SessionState<G: Game> {
|
||||||
seed: G,
|
seed: G,
|
||||||
state: G,
|
state: G,
|
||||||
history: Vec<G::Instruction>,
|
history: Vec<G::Instruction>,
|
||||||
}
|
}
|
||||||
impl<G: Game + Clone + Eq + core::hash::Hash> Session<G>
|
impl<G: Game + Clone> SessionState<G> {
|
||||||
where
|
fn new(state: G) -> Self {
|
||||||
G::Instruction: Clone + Eq + core::hash::Hash,
|
|
||||||
{
|
|
||||||
pub fn new(state: G) -> Self {
|
|
||||||
Self {
|
Self {
|
||||||
seed: state.clone(),
|
seed: state.clone(),
|
||||||
state,
|
state,
|
||||||
history: Vec::new(),
|
history: Vec::new(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn state(&self) -> &G {
|
}
|
||||||
&self.state
|
impl<G: Game> Session<G>
|
||||||
|
where
|
||||||
|
G: Clone + Eq + core::hash::Hash,
|
||||||
|
G::Stats: Clone + Default,
|
||||||
|
G::Instruction: Clone + Eq + core::hash::Hash,
|
||||||
|
{
|
||||||
|
pub fn new(state: G, stats: G::Stats, config: G::Config) -> Self {
|
||||||
|
Self {
|
||||||
|
stats: SessionStats::new(stats),
|
||||||
|
config,
|
||||||
|
state: SessionState::new(state),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn new_default(state: G) -> Self
|
||||||
|
where
|
||||||
|
G::Config: Default,
|
||||||
|
{
|
||||||
|
Self::new(state, Default::default(), Default::default())
|
||||||
|
}
|
||||||
|
pub const fn stats(&self) -> &SessionStats<G::Stats> {
|
||||||
|
&self.stats
|
||||||
|
}
|
||||||
|
pub const fn state(&self) -> &G {
|
||||||
|
&self.state.state
|
||||||
|
}
|
||||||
|
pub const fn config(&self) -> &G::Config {
|
||||||
|
&self.config
|
||||||
}
|
}
|
||||||
pub fn history(&self) -> &[G::Instruction] {
|
pub fn history(&self) -> &[G::Instruction] {
|
||||||
&self.history
|
&self.state.history
|
||||||
|
}
|
||||||
|
pub fn undo(&mut self) {
|
||||||
|
self.state
|
||||||
|
.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
|
||||||
|
}
|
||||||
|
pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
|
||||||
|
self.state.state.possible_instructions()
|
||||||
|
}
|
||||||
|
pub fn process_instruction(&mut self, instruction: G::Instruction) {
|
||||||
|
self.state.process_instruction(
|
||||||
|
&mut self.stats,
|
||||||
|
&self.config,
|
||||||
|
SessionInstruction::InnerInstruction(instruction),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
pub fn is_win(&self) -> bool {
|
||||||
|
self.state.is_win()
|
||||||
}
|
}
|
||||||
pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> {
|
pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> {
|
||||||
let mut observed = std::collections::HashSet::new();
|
let mut observed = std::collections::HashSet::new();
|
||||||
@@ -255,14 +336,15 @@ where
|
|||||||
possible_instructions_iter: P,
|
possible_instructions_iter: P,
|
||||||
instruction: I,
|
instruction: I,
|
||||||
}
|
}
|
||||||
let mut state = self.state.clone();
|
let mut dummy_stats = self.stats.inner_stats.clone();
|
||||||
|
let mut state = self.state.state.clone();
|
||||||
let mut it = state.possible_instructions();
|
let mut it = state.possible_instructions();
|
||||||
let mut path = Vec::new();
|
let mut path = Vec::new();
|
||||||
'outer: while !state.is_win() {
|
'outer: while !state.is_win() {
|
||||||
observed.insert(state.clone());
|
observed.insert(state.clone());
|
||||||
for instruction in &mut it {
|
for instruction in &mut it {
|
||||||
let mut next_state = state.clone();
|
let mut next_state = state.clone();
|
||||||
next_state.process_instruction(instruction.clone());
|
next_state.process_instruction(&mut dummy_stats, &self.config, instruction.clone());
|
||||||
if !observed.contains(&next_state) {
|
if !observed.contains(&next_state) {
|
||||||
let possible_instructions_iter =
|
let possible_instructions_iter =
|
||||||
core::mem::replace(&mut it, next_state.possible_instructions());
|
core::mem::replace(&mut it, next_state.possible_instructions());
|
||||||
@@ -283,30 +365,54 @@ where
|
|||||||
}
|
}
|
||||||
Some(path.into_iter().map(|state| state.instruction).collect())
|
Some(path.into_iter().map(|state| state.instruction).collect())
|
||||||
}
|
}
|
||||||
pub fn undo(&mut self) {
|
|
||||||
// replay the entire history of the game except one move
|
|
||||||
self.history.pop();
|
|
||||||
let mut state = self.seed.clone();
|
|
||||||
for instruction in self.history() {
|
|
||||||
state.process_instruction(instruction.clone());
|
|
||||||
}
|
|
||||||
self.state = state;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
impl<G: Game> Game for Session<G>
|
impl<G: Game> Game for SessionState<G>
|
||||||
where
|
where
|
||||||
|
G: Clone,
|
||||||
|
G::Stats: Default,
|
||||||
G::Instruction: Clone,
|
G::Instruction: Clone,
|
||||||
{
|
{
|
||||||
type Instruction = G::Instruction;
|
type Stats = SessionStats<G::Stats>;
|
||||||
|
type Config = G::Config;
|
||||||
|
type Instruction = SessionInstruction<G::Instruction>;
|
||||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
|
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
|
||||||
self.state.possible_instructions()
|
self.state
|
||||||
|
.possible_instructions()
|
||||||
|
.map(SessionInstruction::InnerInstruction)
|
||||||
}
|
}
|
||||||
fn is_instruction_valid(&self, instruction: Self::Instruction) -> bool {
|
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||||
self.state.is_instruction_valid(instruction)
|
match instruction {
|
||||||
|
SessionInstruction::Undo => !self.history.is_empty(),
|
||||||
|
SessionInstruction::InnerInstruction(instruction) => {
|
||||||
|
self.state.is_instruction_valid(config, instruction)
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
fn process_instruction(&mut self, instruction: Self::Instruction) {
|
fn process_instruction(
|
||||||
self.history.push(instruction.clone());
|
&mut self,
|
||||||
self.state.process_instruction(instruction);
|
stats: &mut Self::Stats,
|
||||||
|
config: &Self::Config,
|
||||||
|
instruction: Self::Instruction,
|
||||||
|
) {
|
||||||
|
match instruction {
|
||||||
|
SessionInstruction::Undo => {
|
||||||
|
// replay the entire history of the game except one move
|
||||||
|
self.history.pop();
|
||||||
|
let mut inner_stats = G::Stats::default();
|
||||||
|
let mut state = self.seed.clone();
|
||||||
|
for instruction in &self.history {
|
||||||
|
state.process_instruction(&mut inner_stats, config, instruction.clone());
|
||||||
|
}
|
||||||
|
self.state = state;
|
||||||
|
stats.inner_stats = inner_stats;
|
||||||
|
stats.increment_undos();
|
||||||
|
}
|
||||||
|
SessionInstruction::InnerInstruction(instruction) => {
|
||||||
|
self.history.push(instruction.clone());
|
||||||
|
self.state
|
||||||
|
.process_instruction(&mut stats.inner_stats, config, instruction);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
fn is_win(&self) -> bool {
|
fn is_win(&self) -> bool {
|
||||||
self.state.is_win()
|
self.state.is_win()
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
use card_game::{Card, CardValue, Game, Pile, Session, Suit};
|
use card_game::{Card, CardValue, Game, Pile, Session, SessionStats, Suit};
|
||||||
use klondike::{
|
use klondike::{
|
||||||
DstFoundation, DstTableau, Foundation, Klondike, KlondikeInstruction, KlondikePile,
|
DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction,
|
||||||
KlondikePileStack, SkipCards, Tableau, TableauStack,
|
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
|
||||||
};
|
};
|
||||||
|
|
||||||
use std::fmt::Display;
|
use std::fmt::Display;
|
||||||
@@ -83,6 +83,18 @@ impl Display for Displayed<&Klondike> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Display for Displayed<&SessionStats<KlondikeStats>> {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
write!(
|
||||||
|
f,
|
||||||
|
"recycles: {} moves: {} undos: {}",
|
||||||
|
self.0.stats().recycle_count(),
|
||||||
|
self.0.stats().moves(),
|
||||||
|
self.0.undos()
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
struct Invalid;
|
struct Invalid;
|
||||||
struct Parsed<T>(T);
|
struct Parsed<T>(T);
|
||||||
@@ -144,6 +156,7 @@ impl core::str::FromStr for SessionInstruction {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn find_valid_instruction(
|
fn find_valid_instruction(
|
||||||
|
config: &KlondikeConfig,
|
||||||
state: &Klondike,
|
state: &Klondike,
|
||||||
naive_instruction: NaiveInstruction,
|
naive_instruction: NaiveInstruction,
|
||||||
) -> Option<KlondikeInstruction> {
|
) -> Option<KlondikeInstruction> {
|
||||||
@@ -173,7 +186,7 @@ fn find_valid_instruction(
|
|||||||
});
|
});
|
||||||
let instruction =
|
let instruction =
|
||||||
KlondikeInstruction::DstTableau(DstTableau { tableau, src });
|
KlondikeInstruction::DstTableau(DstTableau { tableau, src });
|
||||||
if state.is_instruction_valid(instruction) {
|
if state.is_instruction_valid(config, instruction) {
|
||||||
return Some(instruction);
|
return Some(instruction);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -191,7 +204,7 @@ fn find_valid_instruction(
|
|||||||
_ => return None,
|
_ => return None,
|
||||||
};
|
};
|
||||||
state
|
state
|
||||||
.is_instruction_valid(instruction)
|
.is_instruction_valid(config, instruction)
|
||||||
.then_some(instruction)
|
.then_some(instruction)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -241,9 +254,11 @@ fn get_good_move(state: &Klondike) -> Option<KlondikeInstruction> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn main() -> Result<(), std::io::Error> {
|
fn main() -> Result<(), std::io::Error> {
|
||||||
let mut session = Session::new(Klondike::new_random_default());
|
let mut session = Session::new_default(Klondike::new_random());
|
||||||
let mut input = String::new();
|
let mut input = String::new();
|
||||||
loop {
|
loop {
|
||||||
|
// display stats
|
||||||
|
println!("{}", Displayed(session.stats()));
|
||||||
// display game
|
// display game
|
||||||
println!("{}", Displayed(session.state()));
|
println!("{}", Displayed(session.state()));
|
||||||
|
|
||||||
@@ -257,7 +272,7 @@ fn main() -> Result<(), std::io::Error> {
|
|||||||
|
|
||||||
// run game
|
// run game
|
||||||
match instruction {
|
match instruction {
|
||||||
SessionInstruction::New => session = Session::new(Klondike::new_random_default()),
|
SessionInstruction::New => session = Session::new_default(Klondike::new_random()),
|
||||||
SessionInstruction::Undo => session.undo(),
|
SessionInstruction::Undo => session.undo(),
|
||||||
SessionInstruction::Exit => break Ok(()),
|
SessionInstruction::Exit => break Ok(()),
|
||||||
SessionInstruction::Hint => {
|
SessionInstruction::Hint => {
|
||||||
@@ -277,7 +292,7 @@ fn main() -> Result<(), std::io::Error> {
|
|||||||
}
|
}
|
||||||
SessionInstruction::Klondike(naive_instruction) => {
|
SessionInstruction::Klondike(naive_instruction) => {
|
||||||
if let Some(instruction) =
|
if let Some(instruction) =
|
||||||
find_valid_instruction(session.state(), naive_instruction)
|
find_valid_instruction(session.config(), session.state(), naive_instruction)
|
||||||
{
|
{
|
||||||
session.process_instruction(instruction);
|
session.process_instruction(instruction);
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
+65
-13
@@ -10,11 +10,53 @@ mod test;
|
|||||||
#[cfg(doctest)]
|
#[cfg(doctest)]
|
||||||
struct ReadmeDoctests;
|
struct ReadmeDoctests;
|
||||||
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
#[derive(Clone, Copy, Debug, Default)]
|
||||||
pub struct KlondikeConfig {}
|
enum DrawStockConfig {
|
||||||
impl Default for KlondikeConfig {
|
#[default]
|
||||||
fn default() -> Self {
|
DrawOne = 1,
|
||||||
KlondikeConfig {}
|
DrawThree = 3,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Default)]
|
||||||
|
pub struct KlondikeConfig {
|
||||||
|
draw_stock: DrawStockConfig,
|
||||||
|
}
|
||||||
|
impl KlondikeConfig {
|
||||||
|
pub const fn draw_one_stock() -> Self {
|
||||||
|
KlondikeConfig {
|
||||||
|
draw_stock: DrawStockConfig::DrawOne,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub const fn draw_three_stock() -> Self {
|
||||||
|
KlondikeConfig {
|
||||||
|
draw_stock: DrawStockConfig::DrawThree,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Default)]
|
||||||
|
pub struct KlondikeStats {
|
||||||
|
recycle_count: usize,
|
||||||
|
moves: usize,
|
||||||
|
}
|
||||||
|
impl KlondikeStats {
|
||||||
|
pub const fn new() -> Self {
|
||||||
|
KlondikeStats {
|
||||||
|
recycle_count: 0,
|
||||||
|
moves: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub const fn recycle_count(&self) -> usize {
|
||||||
|
self.recycle_count
|
||||||
|
}
|
||||||
|
pub const fn moves(&self) -> usize {
|
||||||
|
self.moves
|
||||||
|
}
|
||||||
|
const fn increment_recycle_count(&mut self) {
|
||||||
|
self.recycle_count += 1;
|
||||||
|
}
|
||||||
|
const fn increment_moves(&mut self) {
|
||||||
|
self.moves += 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -486,14 +528,13 @@ impl Iterator for KlondikeIter {
|
|||||||
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||||
pub struct Klondike {
|
pub struct Klondike {
|
||||||
config: KlondikeConfig,
|
|
||||||
state: KlondikeState,
|
state: KlondikeState,
|
||||||
}
|
}
|
||||||
impl Klondike {
|
impl Klondike {
|
||||||
pub fn new_random_default() -> Self {
|
pub fn new_random() -> Self {
|
||||||
Self::new(Rng::default(), KlondikeConfig::default())
|
Self::new(Rng::default())
|
||||||
}
|
}
|
||||||
pub fn new(mut seed: Rng, config: KlondikeConfig) -> Self {
|
pub fn new(mut seed: Rng) -> Self {
|
||||||
// shuffle a new deck
|
// shuffle a new deck
|
||||||
let mut deck = Stack::full_deck(0);
|
let mut deck = Stack::full_deck(0);
|
||||||
use rand::seq::SliceRandom;
|
use rand::seq::SliceRandom;
|
||||||
@@ -529,7 +570,7 @@ impl Klondike {
|
|||||||
tableau6,
|
tableau6,
|
||||||
tableau7,
|
tableau7,
|
||||||
};
|
};
|
||||||
Self { config, state }
|
Self { state }
|
||||||
}
|
}
|
||||||
pub const fn state(&self) -> &KlondikeState {
|
pub const fn state(&self) -> &KlondikeState {
|
||||||
&self.state
|
&self.state
|
||||||
@@ -537,22 +578,33 @@ impl Klondike {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Game for Klondike {
|
impl Game for Klondike {
|
||||||
|
type Stats = KlondikeStats;
|
||||||
|
type Config = KlondikeConfig;
|
||||||
type Instruction = KlondikeInstruction;
|
type Instruction = KlondikeInstruction;
|
||||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
|
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
|
||||||
let state = self.state.clone();
|
let state = self.state.clone();
|
||||||
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
|
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
|
||||||
}
|
}
|
||||||
fn is_instruction_valid(&self, instruction: Self::Instruction) -> bool {
|
fn is_instruction_valid(&self, _config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||||
self.state.is_instruction_valid(instruction)
|
self.state.is_instruction_valid(instruction)
|
||||||
}
|
}
|
||||||
fn process_instruction(&mut self, instruction: Self::Instruction) {
|
fn process_instruction(
|
||||||
|
&mut self,
|
||||||
|
stats: &mut Self::Stats,
|
||||||
|
config: &Self::Config,
|
||||||
|
instruction: Self::Instruction,
|
||||||
|
) {
|
||||||
|
stats.increment_moves();
|
||||||
match instruction {
|
match instruction {
|
||||||
// Reset the stock if it's empty
|
// Reset the stock if it's empty
|
||||||
KlondikeInstruction::RotateStock => {
|
KlondikeInstruction::RotateStock => {
|
||||||
if self.state.stock.face_down().is_empty() {
|
if self.state.stock.face_down().is_empty() {
|
||||||
self.state.stock.flip_it_and_reverse_it();
|
self.state.stock.flip_it_and_reverse_it();
|
||||||
|
stats.increment_recycle_count();
|
||||||
} else {
|
} else {
|
||||||
self.state.stock.flip_up();
|
for _ in 0..config.draw_stock as usize {
|
||||||
|
self.state.stock.flip_up();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Move a card from anywhere to a foundation
|
// Move a card from anywhere to a foundation
|
||||||
|
|||||||
@@ -1,16 +1,16 @@
|
|||||||
use crate::Klondike;
|
use crate::Klondike;
|
||||||
use card_game::{Game, Session};
|
use card_game::Session;
|
||||||
#[test]
|
#[test]
|
||||||
fn test_is_winnable() {
|
fn test_is_winnable() {
|
||||||
// is winnable
|
// is winnable
|
||||||
let is_winnable = Session::new(Klondike::new_random_default()).is_winnable();
|
let is_winnable = Session::new_default(Klondike::new_random()).is_winnable();
|
||||||
println!("is_winnable = {is_winnable:?}");
|
println!("is_winnable = {is_winnable:?}");
|
||||||
}
|
}
|
||||||
#[test]
|
#[test]
|
||||||
fn test_klondike() {
|
fn test_klondike() {
|
||||||
// create game session
|
// create game session
|
||||||
let game = Klondike::new_random_default();
|
let game = Klondike::new_random();
|
||||||
let mut session = Session::new(game);
|
let mut session = Session::new_default(game);
|
||||||
|
|
||||||
// is winnable
|
// is winnable
|
||||||
let is_winnable = session.is_winnable();
|
let is_winnable = session.is_winnable();
|
||||||
|
|||||||
Reference in New Issue
Block a user