serde impl #16
+18
-6
@@ -716,8 +716,18 @@ where
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}
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}
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use serde::ser::SerializeStruct;
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let mut map = serializer.serialize_struct("Session", 3)?;
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#[derive(serde_derive::Serialize)]
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#[serde(bound(serialize = "
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G: serde::Serialize,
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SessionConfig<G::Config>: serde::Serialize,
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G::Instruction: serde::Serialize,
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"))]
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struct SerializedSession<'a, G: Game> {
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config: &'a SessionConfig<G::Config>,
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state: &'a G,
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history: History<'a, G>,
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}
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// serialize the initial state of the game.
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// if there is history, it is the first snapshot's state,
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// otherwise it is the current game state since there are no moves.
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@@ -726,9 +736,11 @@ where
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} else {
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&self.state.state
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};
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map.serialize_field("config", &self.config)?;
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map.serialize_field("state", state)?;
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map.serialize_field("history", &History(&self.state.history))?;
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map.end()
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let session = SerializedSession {
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config: &self.config,
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state,
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history: History(&self.state.history),
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};
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session.serialize(serializer)
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}
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}
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