Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c9c341e926 | |||
| 035875c893 | |||
| 5ab1b8bac7 | |||
| a80f2ae3c9 | |||
| 555daf5ec3 | |||
| 555e7ef11c | |||
| f49721e415 |
Generated
+2
-2
@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
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|||||||
[[package]]
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[[package]]
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||||||
name = "arrayvec"
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name = "arrayvec"
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||||||
version = "0.7.6"
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version = "0.7.6"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
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||||||
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
|
checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
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||||||
|
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||||||
[[package]]
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[[package]]
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||||||
name = "bitflags"
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name = "bitflags"
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||||||
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|||||||
@@ -9,7 +9,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
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|||||||
keywords = ["card", "cards", "solitaire", "klondike"]
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keywords = ["card", "cards", "solitaire", "klondike"]
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||||||
|
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||||||
[dependencies]
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[dependencies]
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arrayvec = "0.7.6"
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arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
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|
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[lints]
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[lints]
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workspace = true
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workspace = true
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+31
-93
@@ -6,11 +6,14 @@ struct ReadmeDoctests;
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use core::ops::RangeBounds;
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use core::ops::RangeBounds;
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||||||
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||||||
// TODO: pub struct ValidInstruction<I>(I);
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// TODO: pub struct ValidInstruction<I>(I);
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pub trait Game: Clone + core::fmt::Debug {
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pub trait Game {
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type Stats: Clone + core::fmt::Debug;
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type Stats;
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type Config: Clone + core::fmt::Debug;
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type Config;
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type Instruction: Clone + core::fmt::Debug;
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type Instruction;
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fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
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fn possible_instructions(
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||||||
|
&self,
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||||||
|
config: &Self::Config,
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||||||
|
) -> impl Iterator<Item = Self::Instruction> + use<Self>;
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||||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
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fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
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fn process_instruction(
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fn process_instruction(
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&mut self,
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&mut self,
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@@ -321,36 +324,21 @@ impl<S> SessionStats<S> {
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}
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}
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}
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}
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|
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#[derive(Debug)]
|
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pub struct Oom;
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#[derive(Clone, Debug)]
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pub struct Session<G: Game> {
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pub struct Session<G: Game> {
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stats: SessionStats<G::Stats>,
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stats: SessionStats<G::Stats>,
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config: G::Config,
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config: G::Config,
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state: SessionState<G>,
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state: SessionState<G>,
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}
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}
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#[derive(Clone, Debug)]
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#[derive(Clone, Eq, Hash, PartialEq)]
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pub struct StateSnapshot<G: Game> {
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state: G,
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instruction: G::Instruction,
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}
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impl<G: Game> StateSnapshot<G> {
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pub const fn state(&self) -> &G {
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&self.state
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}
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pub const fn instruction(&self) -> &G::Instruction {
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&self.instruction
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}
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}
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#[derive(Clone, Debug)]
|
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pub struct SessionState<G: Game> {
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pub struct SessionState<G: Game> {
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seed: G,
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state: G,
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state: G,
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history: Vec<StateSnapshot<G>>,
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history: Vec<G::Instruction>,
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}
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}
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impl<G: Game + Clone> SessionState<G> {
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impl<G: Game + Clone> SessionState<G> {
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fn new(state: G) -> Self {
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fn new(state: G) -> Self {
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Self {
|
Self {
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|
seed: state.clone(),
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state,
|
state,
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history: Vec::new(),
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history: Vec::new(),
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||||||
}
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}
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@@ -360,7 +348,6 @@ impl<G: Game> Session<G>
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where
|
where
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G: Clone + Eq + core::hash::Hash,
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G: Clone + Eq + core::hash::Hash,
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G::Stats: Clone + Default,
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G::Stats: Clone + Default,
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G::Config: Clone,
|
|
||||||
G::Instruction: Clone + Eq + core::hash::Hash,
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G::Instruction: Clone + Eq + core::hash::Hash,
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||||||
{
|
{
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pub fn new(state: G, config: G::Config) -> Self {
|
pub fn new(state: G, config: G::Config) -> Self {
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@@ -385,7 +372,7 @@ where
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pub const fn config(&self) -> &G::Config {
|
pub const fn config(&self) -> &G::Config {
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&self.config
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&self.config
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||||||
}
|
}
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pub fn history(&self) -> &[StateSnapshot<G>] {
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pub fn history(&self) -> &[G::Instruction] {
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&self.state.history
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&self.state.history
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||||||
}
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}
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pub fn undo(&mut self) {
|
pub fn undo(&mut self) {
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@@ -393,7 +380,7 @@ where
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.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
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.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
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||||||
}
|
}
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pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
|
pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
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self.state.state.possible_instructions()
|
self.state.state.possible_instructions(&self.config)
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||||||
}
|
}
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pub fn process_instruction(&mut self, instruction: G::Instruction) {
|
pub fn process_instruction(&mut self, instruction: G::Instruction) {
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self.state.process_instruction(
|
self.state.process_instruction(
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@@ -405,74 +392,22 @@ where
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|||||||
pub fn is_win(&self) -> bool {
|
pub fn is_win(&self) -> bool {
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||||||
self.state.is_win()
|
self.state.is_win()
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||||||
}
|
}
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pub fn is_winnable(&self) -> Result<Option<Vec<StateSnapshot<G>>>, Oom> {
|
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const HUGE_CAP: usize = 1 << 25;
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let mut state_moves = std::collections::HashMap::with_capacity(HUGE_CAP);
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let mut state = self.clone();
|
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while !state.is_win() {
|
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// don't look for empty hash map buckets when the hash map is 99% full!
|
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if HUGE_CAP * 127 <= state_moves.len() * 128 {
|
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return Err(Oom);
|
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}
|
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|
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// Continue existing iterator if it exists
|
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let it = state_moves
|
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.entry(state.state().clone())
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.or_insert_with(|| state.state().possible_instructions());
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|
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// Run one possible move
|
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if let Some(instruction) = it.next() {
|
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state.process_instruction(instruction);
|
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continue;
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}
|
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|
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// No more moves. If we can't undo we're done
|
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if state.history().is_empty() {
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return Ok(None);
|
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} else {
|
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state.undo();
|
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}
|
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}
|
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|
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// history includes cycles
|
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let mut state_index: std::collections::HashMap<_, _> = state
|
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.history()
|
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.iter()
|
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.enumerate()
|
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.map(|(i, snapshot)| (snapshot.state().clone(), i))
|
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.collect();
|
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|
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// find the longest range where the start and end are the same state
|
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while let Some(longest_range) = state
|
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.history()
|
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.iter()
|
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.enumerate()
|
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.filter_map(|(index, snapshot)| {
|
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let &last_index = state_index.get(snapshot.state())?;
|
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let longness = last_index - index;
|
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(longness != 0).then_some(index..last_index)
|
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})
|
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.max_by_key(|range| range.len())
|
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{
|
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state.state.history.drain(longest_range);
|
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for (i, snapshot) in state.history().iter().enumerate() {
|
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state_index.insert(snapshot.state().clone(), i);
|
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||||||
}
|
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||||||
}
|
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||||||
|
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Ok(Some(state.state.history))
|
|
||||||
}
|
|
||||||
}
|
}
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impl<G: Game> Game for SessionState<G>
|
impl<G: Game> Game for SessionState<G>
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||||||
where
|
where
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||||||
|
G: Clone,
|
||||||
G::Stats: Default,
|
G::Stats: Default,
|
||||||
|
G::Instruction: Clone,
|
||||||
{
|
{
|
||||||
type Stats = SessionStats<G::Stats>;
|
type Stats = SessionStats<G::Stats>;
|
||||||
type Config = G::Config;
|
type Config = G::Config;
|
||||||
type Instruction = SessionInstruction<G::Instruction>;
|
type Instruction = SessionInstruction<G::Instruction>;
|
||||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
|
fn possible_instructions(
|
||||||
|
&self,
|
||||||
|
config: &Self::Config,
|
||||||
|
) -> impl Iterator<Item = Self::Instruction> + use<G> {
|
||||||
self.state
|
self.state
|
||||||
.possible_instructions()
|
.possible_instructions(config)
|
||||||
.map(SessionInstruction::InnerInstruction)
|
.map(SessionInstruction::InnerInstruction)
|
||||||
}
|
}
|
||||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||||
@@ -491,16 +426,19 @@ where
|
|||||||
) {
|
) {
|
||||||
match instruction {
|
match instruction {
|
||||||
SessionInstruction::Undo => {
|
SessionInstruction::Undo => {
|
||||||
if let Some(snapshot) = self.history.pop() {
|
// replay the entire history of the game except one move
|
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self.state = snapshot.state;
|
self.history.pop();
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stats.increment_undos();
|
let mut inner_stats = G::Stats::default();
|
||||||
|
let mut state = self.seed.clone();
|
||||||
|
for instruction in &self.history {
|
||||||
|
state.process_instruction(&mut inner_stats, config, instruction.clone());
|
||||||
}
|
}
|
||||||
|
self.state = state;
|
||||||
|
stats.inner_stats = inner_stats;
|
||||||
|
stats.increment_undos();
|
||||||
}
|
}
|
||||||
SessionInstruction::InnerInstruction(instruction) => {
|
SessionInstruction::InnerInstruction(instruction) => {
|
||||||
self.history.push(StateSnapshot {
|
self.history.push(instruction.clone());
|
||||||
state: self.state.clone(),
|
|
||||||
instruction: instruction.clone(),
|
|
||||||
});
|
|
||||||
self.state
|
self.state
|
||||||
.process_instruction(&mut stats.inner_stats, config, instruction);
|
.process_instruction(&mut stats.inner_stats, config, instruction);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,9 +9,10 @@ fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
|
|||||||
let mut stats = KlondikeStats::new();
|
let mut stats = KlondikeStats::new();
|
||||||
const CONFIG: KlondikeConfig = KlondikeConfig {
|
const CONFIG: KlondikeConfig = KlondikeConfig {
|
||||||
draw_stock: klondike::DrawStockConfig::DrawOne,
|
draw_stock: klondike::DrawStockConfig::DrawOne,
|
||||||
|
move_from_foundation: klondike::MoveFromFoundationConfig::Allowed,
|
||||||
};
|
};
|
||||||
// play game a bit
|
// play game a bit
|
||||||
while let Some(instruction) = game.get_auto_move()
|
while let Some(instruction) = game.get_auto_move(&CONFIG)
|
||||||
&& !game.is_win()
|
&& !game.is_win()
|
||||||
{
|
{
|
||||||
// quit before 250 moves
|
// quit before 250 moves
|
||||||
|
|||||||
+50
-28
@@ -4,8 +4,8 @@ use klondike::{
|
|||||||
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
|
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[cfg(test)]
|
// #[cfg(test)]
|
||||||
mod test;
|
// mod test;
|
||||||
|
|
||||||
use std::fmt::Display;
|
use std::fmt::Display;
|
||||||
struct Displayed<T>(T);
|
struct Displayed<T>(T);
|
||||||
@@ -13,11 +13,11 @@ struct Displayed<T>(T);
|
|||||||
impl Display for Displayed<&Card> {
|
impl Display for Displayed<&Card> {
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
match self.0.rank() {
|
match self.0.rank() {
|
||||||
Rank::Ace => write!(f, "A"),
|
Rank::Ace => write!(f, " A"),
|
||||||
Rank::Jack => write!(f, "J"),
|
Rank::Jack => write!(f, " J"),
|
||||||
Rank::Queen => write!(f, "Q"),
|
Rank::Queen => write!(f, " Q"),
|
||||||
Rank::King => write!(f, "K"),
|
Rank::King => write!(f, " K"),
|
||||||
other => write!(f, "{}", other as u8),
|
other => write!(f, "{:>2}", other as u8),
|
||||||
}?;
|
}?;
|
||||||
match self.0.suit() {
|
match self.0.suit() {
|
||||||
Suit::Spades => write!(f, "♠"),
|
Suit::Spades => write!(f, "♠"),
|
||||||
@@ -33,7 +33,7 @@ impl Display for OptionalCard<'_> {
|
|||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
match self {
|
match self {
|
||||||
&OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)),
|
&OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)),
|
||||||
OptionalCard(None) => write!(f, "None"),
|
OptionalCard(None) => write!(f, " []"),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -42,16 +42,17 @@ impl Display for Displayed<&Klondike> {
|
|||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
// Stock
|
// Stock
|
||||||
let stock_count = self.0.state().stock().face_down().len();
|
let stock_count = self.0.state().stock().face_down().len();
|
||||||
writeln!(f, "Stock: {stock_count}")?;
|
|
||||||
|
|
||||||
// Hand
|
// Hand
|
||||||
let hand = self.0.state().stock().face_up().last();
|
let hand = self.0.state().stock().face_up().last();
|
||||||
writeln!(f, "Hand: {}", OptionalCard(hand))?;
|
|
||||||
|
|
||||||
// Foundations
|
// Foundations
|
||||||
|
writeln!(f, " STOCK F1 F2 F3 F4")?;
|
||||||
write!(
|
write!(
|
||||||
f,
|
f,
|
||||||
"Foundations: {} {} {} {}",
|
" {:>2} {} {} {} {} {}",
|
||||||
|
stock_count,
|
||||||
|
OptionalCard(hand),
|
||||||
OptionalCard(self.0.state().foundation1().last()),
|
OptionalCard(self.0.state().foundation1().last()),
|
||||||
OptionalCard(self.0.state().foundation2().last()),
|
OptionalCard(self.0.state().foundation2().last()),
|
||||||
OptionalCard(self.0.state().foundation3().last()),
|
OptionalCard(self.0.state().foundation3().last()),
|
||||||
@@ -59,28 +60,49 @@ impl Display for Displayed<&Klondike> {
|
|||||||
)?;
|
)?;
|
||||||
writeln!(f)?;
|
writeln!(f)?;
|
||||||
|
|
||||||
fn write_pile<const DN: usize, const UP: usize>(
|
writeln!(f, " T1 T2 T3 T4 T5 T6 T7")?;
|
||||||
|
|
||||||
|
fn write_pile_card<const DN: usize, const UP: usize>(
|
||||||
f: &mut std::fmt::Formatter<'_>,
|
f: &mut std::fmt::Formatter<'_>,
|
||||||
pile: &Pile<DN, UP>,
|
pile: &Pile<DN, UP>,
|
||||||
pile_id: usize,
|
row: usize,
|
||||||
) -> std::fmt::Result {
|
) -> std::fmt::Result {
|
||||||
write!(f, "T{} ", pile_id)?;
|
if let Some(_card) = pile.face_down().get(row) {
|
||||||
for _ in pile.face_down() {
|
return write!(f, " ⎾⏋"); // └┘ ⨽⨼ ⫭⫬
|
||||||
write!(f, "]")?;
|
|
||||||
}
|
}
|
||||||
for card in pile.face_up() {
|
let Some(row) = row.checked_sub(pile.face_down().len()) else {
|
||||||
write!(f, "{}", Displayed(card))?;
|
return write!(f, " ");
|
||||||
|
};
|
||||||
|
if let Some(card) = pile.face_up().get(row) {
|
||||||
|
return write!(f, "{}", Displayed(card));
|
||||||
}
|
}
|
||||||
writeln!(f)?;
|
write!(f, " ")
|
||||||
Ok(())
|
}
|
||||||
|
|
||||||
|
fn write_row(
|
||||||
|
f: &mut std::fmt::Formatter<'_>,
|
||||||
|
game: &Klondike,
|
||||||
|
row: usize,
|
||||||
|
) -> std::fmt::Result {
|
||||||
|
write_pile_card(f, game.state().tableau1(), row)?;
|
||||||
|
write!(f, " ")?;
|
||||||
|
write_pile_card(f, game.state().tableau2(), row)?;
|
||||||
|
write!(f, " ")?;
|
||||||
|
write_pile_card(f, game.state().tableau3(), row)?;
|
||||||
|
write!(f, " ")?;
|
||||||
|
write_pile_card(f, game.state().tableau4(), row)?;
|
||||||
|
write!(f, " ")?;
|
||||||
|
write_pile_card(f, game.state().tableau5(), row)?;
|
||||||
|
write!(f, " ")?;
|
||||||
|
write_pile_card(f, game.state().tableau6(), row)?;
|
||||||
|
write!(f, " ")?;
|
||||||
|
write_pile_card(f, game.state().tableau7(), row)?;
|
||||||
|
writeln!(f)
|
||||||
|
}
|
||||||
|
|
||||||
|
for row in 0..7 + 13 {
|
||||||
|
write_row(f, self.0, row)?;
|
||||||
}
|
}
|
||||||
write_pile(f, self.0.state().tableau1(), 1)?;
|
|
||||||
write_pile(f, self.0.state().tableau2(), 2)?;
|
|
||||||
write_pile(f, self.0.state().tableau3(), 3)?;
|
|
||||||
write_pile(f, self.0.state().tableau4(), 4)?;
|
|
||||||
write_pile(f, self.0.state().tableau5(), 5)?;
|
|
||||||
write_pile(f, self.0.state().tableau6(), 6)?;
|
|
||||||
write_pile(f, self.0.state().tableau7(), 7)?;
|
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
@@ -252,7 +274,7 @@ fn main() -> Result<(), std::io::Error> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
SessionInstruction::Auto => {
|
SessionInstruction::Auto => {
|
||||||
if let Some(instruction) = session.state().get_auto_move() {
|
if let Some(instruction) = session.state().get_auto_move(session.config()) {
|
||||||
session.process_instruction(instruction);
|
session.process_instruction(instruction);
|
||||||
} else {
|
} else {
|
||||||
println!("No valid moves!");
|
println!("No valid moves!");
|
||||||
|
|||||||
+28
-10
@@ -1,15 +1,33 @@
|
|||||||
use card_game::Session;
|
|
||||||
use klondike::Klondike;
|
use klondike::Klondike;
|
||||||
|
use card_game::Session;
|
||||||
#[test]
|
#[test]
|
||||||
fn test_is_winnable() {
|
fn test_is_winnable() {
|
||||||
// is winnable
|
// is winnable
|
||||||
let is_winnable = Session::new_default(Klondike::with_seed(0)).is_winnable().unwrap();
|
let is_winnable = Session::new_default(Klondike::with_seed(123)).is_winnable();
|
||||||
if let Some(win_moves) = is_winnable {
|
println!("is_winnable = {is_winnable:?}");
|
||||||
// for (i, ins) in win_moves.into_iter().enumerate() {
|
}
|
||||||
// println!("{i} = {:?}", ins.instruction());
|
#[test]
|
||||||
// }
|
fn test_klondike() {
|
||||||
println!("Game is winnable with {} moves", win_moves.len());
|
// create game session
|
||||||
} else {
|
let game = Klondike::with_seed(123);
|
||||||
println!("Game is not winnable");
|
let mut session = Session::new_default(game);
|
||||||
}
|
|
||||||
|
// is winnable
|
||||||
|
let is_winnable = session.is_winnable();
|
||||||
|
println!("is_winnable = {is_winnable:?}");
|
||||||
|
|
||||||
|
// play game
|
||||||
|
while let Some(instruction) = session.possible_instructions().next() {
|
||||||
|
session.process_instruction(instruction);
|
||||||
|
}
|
||||||
|
|
||||||
|
// did win
|
||||||
|
let is_win = session.is_win();
|
||||||
|
|
||||||
|
// print session history
|
||||||
|
for (i, instruction) in session.history().iter().enumerate() {
|
||||||
|
println!("move {i} = {instruction:?}");
|
||||||
|
}
|
||||||
|
|
||||||
|
println!("is_win = {is_win}");
|
||||||
}
|
}
|
||||||
|
|||||||
+5
-4
@@ -7,18 +7,19 @@ Klondike
|
|||||||
|
|
||||||
```rust
|
```rust
|
||||||
use card_game::Session;
|
use card_game::Session;
|
||||||
use klondike::Klondike;
|
use klondike::{Klondike, KlondikeConfig};
|
||||||
|
|
||||||
// create game session
|
// create game session
|
||||||
let game = Klondike::with_seed(123);
|
let game = Klondike::with_seed(123);
|
||||||
|
let config = KlondikeConfig::default();
|
||||||
let mut session = Session::new_default(game);
|
let mut session = Session::new_default(game);
|
||||||
|
|
||||||
// play game a bit
|
// play game a bit
|
||||||
while let Some(instruction) = session.state().get_auto_move() {
|
while let Some(instruction) = session.state().get_auto_move(&config) {
|
||||||
session.process_instruction(instruction);
|
session.process_instruction(instruction);
|
||||||
|
|
||||||
// quit after 1000 moves
|
// quit after 200 moves or win
|
||||||
if 1000 < session.stats().stats().moves() {
|
if session.is_win() || 200 < session.stats().stats().moves() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+54
-42
@@ -14,9 +14,17 @@ pub enum DrawStockConfig {
|
|||||||
DrawThree = 3,
|
DrawThree = 3,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
|
||||||
|
pub enum MoveFromFoundationConfig {
|
||||||
|
#[default]
|
||||||
|
Allowed,
|
||||||
|
Disallowed,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, Default)]
|
#[derive(Clone, Debug, Default)]
|
||||||
pub struct KlondikeConfig {
|
pub struct KlondikeConfig {
|
||||||
pub draw_stock: DrawStockConfig,
|
pub draw_stock: DrawStockConfig,
|
||||||
|
pub move_from_foundation: MoveFromFoundationConfig,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, Default)]
|
#[derive(Clone, Debug, Default)]
|
||||||
@@ -137,7 +145,6 @@ impl From<Foundation> for KlondikePile {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[repr(u8)]
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||||
pub enum SkipCards {
|
pub enum SkipCards {
|
||||||
Skip0,
|
Skip0,
|
||||||
@@ -366,15 +373,26 @@ impl KlondikeState {
|
|||||||
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
||||||
&self.tableau7
|
&self.tableau7
|
||||||
}
|
}
|
||||||
pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
|
pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
|
||||||
match tableau {
|
match tableau {
|
||||||
Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
|
Tableau::Tableau1 => self.tableau1.face_down(),
|
||||||
Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
|
Tableau::Tableau2 => self.tableau2.face_down(),
|
||||||
Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
|
Tableau::Tableau3 => self.tableau3.face_down(),
|
||||||
Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
|
Tableau::Tableau4 => self.tableau4.face_down(),
|
||||||
Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
|
Tableau::Tableau5 => self.tableau5.face_down(),
|
||||||
Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
|
Tableau::Tableau6 => self.tableau6.face_down(),
|
||||||
Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
|
Tableau::Tableau7 => self.tableau7.face_down(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
|
||||||
|
match tableau {
|
||||||
|
Tableau::Tableau1 => self.tableau1.face_up(),
|
||||||
|
Tableau::Tableau2 => self.tableau2.face_up(),
|
||||||
|
Tableau::Tableau3 => self.tableau3.face_up(),
|
||||||
|
Tableau::Tableau4 => self.tableau4.face_up(),
|
||||||
|
Tableau::Tableau5 => self.tableau5.face_up(),
|
||||||
|
Tableau::Tableau6 => self.tableau6.face_up(),
|
||||||
|
Tableau::Tableau7 => self.tableau7.face_up(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
|
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
|
||||||
@@ -382,15 +400,7 @@ impl KlondikeState {
|
|||||||
KlondikePileStack::Tableau(TableauStack {
|
KlondikePileStack::Tableau(TableauStack {
|
||||||
tableau,
|
tableau,
|
||||||
skip_cards,
|
skip_cards,
|
||||||
}) => match tableau {
|
}) => self.tableau_face_up_cards(tableau).get(skip_cards as usize),
|
||||||
Tableau::Tableau1 => self.tableau1.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau2 => self.tableau2.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau3 => self.tableau3.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau4 => self.tableau4.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau5 => self.tableau5.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau6 => self.tableau6.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau7 => self.tableau7.face_up().get(skip_cards as usize),
|
|
||||||
},
|
|
||||||
KlondikePileStack::Foundation(foundation) => {
|
KlondikePileStack::Foundation(foundation) => {
|
||||||
self.foundations[foundation as usize].last()
|
self.foundations[foundation as usize].last()
|
||||||
}
|
}
|
||||||
@@ -399,15 +409,7 @@ impl KlondikeState {
|
|||||||
}
|
}
|
||||||
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
||||||
match src.into() {
|
match src.into() {
|
||||||
KlondikePile::Tableau(tableau) => match tableau {
|
KlondikePile::Tableau(tableau) => self.tableau_face_up_cards(tableau).last(),
|
||||||
Tableau::Tableau1 => self.tableau1.face_up().last(),
|
|
||||||
Tableau::Tableau2 => self.tableau2.face_up().last(),
|
|
||||||
Tableau::Tableau3 => self.tableau3.face_up().last(),
|
|
||||||
Tableau::Tableau4 => self.tableau4.face_up().last(),
|
|
||||||
Tableau::Tableau5 => self.tableau5.face_up().last(),
|
|
||||||
Tableau::Tableau6 => self.tableau6.face_up().last(),
|
|
||||||
Tableau::Tableau7 => self.tableau7.face_up().last(),
|
|
||||||
},
|
|
||||||
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
|
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
|
||||||
KlondikePile::Stock => self.stock.face_up().last(),
|
KlondikePile::Stock => self.stock.face_up().last(),
|
||||||
}
|
}
|
||||||
@@ -465,7 +467,11 @@ impl KlondikeState {
|
|||||||
Tableau::Tableau7 => self.tableau7.extend(cards),
|
Tableau::Tableau7 => self.tableau7.extend(cards),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn is_instruction_valid(&self, instruction: KlondikeInstruction) -> bool {
|
pub fn is_instruction_valid(
|
||||||
|
&self,
|
||||||
|
config: &KlondikeConfig,
|
||||||
|
instruction: KlondikeInstruction,
|
||||||
|
) -> bool {
|
||||||
match instruction {
|
match instruction {
|
||||||
// Stock -> Stock draws a card or resets the stock
|
// Stock -> Stock draws a card or resets the stock
|
||||||
KlondikeInstruction::RotateStock => {
|
KlondikeInstruction::RotateStock => {
|
||||||
@@ -494,6 +500,11 @@ impl KlondikeState {
|
|||||||
}
|
}
|
||||||
// other = move to tableau
|
// other = move to tableau
|
||||||
KlondikeInstruction::DstTableau(dst_tableau) => {
|
KlondikeInstruction::DstTableau(dst_tableau) => {
|
||||||
|
if config.move_from_foundation == MoveFromFoundationConfig::Disallowed
|
||||||
|
&& let KlondikePileStack::Foundation(_) = dst_tableau.src
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
// get the cards
|
// get the cards
|
||||||
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
|
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
|
||||||
match self.top_card(dst_tableau.tableau) {
|
match self.top_card(dst_tableau.tableau) {
|
||||||
@@ -533,10 +544,6 @@ impl Iterator for KlondikeIter {
|
|||||||
instruction
|
instruction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[test]
|
|
||||||
fn test_klondike_iter() {
|
|
||||||
assert_eq!(KlondikeIter::new().count(), 721);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||||
pub struct Klondike {
|
pub struct Klondike {
|
||||||
@@ -592,7 +599,7 @@ impl Klondike {
|
|||||||
/// Check if the game should be auto-completed
|
/// Check if the game should be auto-completed
|
||||||
pub fn is_win_trivial(&self) -> bool {
|
pub fn is_win_trivial(&self) -> bool {
|
||||||
// all face down cards empty means win
|
// all face down cards empty means win
|
||||||
self.state.stock.face_down().is_empty()
|
self.state.stock.is_empty()
|
||||||
&& self.state.tableau1.face_down().is_empty()
|
&& self.state.tableau1.face_down().is_empty()
|
||||||
&& self.state.tableau2.face_down().is_empty()
|
&& self.state.tableau2.face_down().is_empty()
|
||||||
&& self.state.tableau3.face_down().is_empty()
|
&& self.state.tableau3.face_down().is_empty()
|
||||||
@@ -614,7 +621,7 @@ impl Klondike {
|
|||||||
KlondikePileStack::Tableau(TableauStack {
|
KlondikePileStack::Tableau(TableauStack {
|
||||||
tableau,
|
tableau,
|
||||||
skip_cards: SkipCards::Skip0,
|
skip_cards: SkipCards::Skip0,
|
||||||
}) if !self.state().is_tableau_face_down_empty(tableau)
|
}) if !self.state().tableau_face_down_cards(tableau).is_empty()
|
||||||
|| self
|
|| self
|
||||||
.state()
|
.state()
|
||||||
.stack_bottom_card(dst_tableau.src)
|
.stack_bottom_card(dst_tableau.src)
|
||||||
@@ -630,15 +637,15 @@ impl Klondike {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// A single move that usually makes progress towards a winning game
|
/// A single move that usually makes progress towards a winning game
|
||||||
pub fn get_auto_move(&self) -> Option<KlondikeInstruction> {
|
pub fn get_auto_move(&self, config: &KlondikeConfig) -> Option<KlondikeInstruction> {
|
||||||
self.possible_instructions()
|
self.possible_instructions(config)
|
||||||
.filter(|ins| !ins.is_useless())
|
.filter(|ins| !ins.is_useless())
|
||||||
.min_by_key(|ins| self.instruction_priority(ins))
|
.min_by_key(|ins| self.instruction_priority(ins))
|
||||||
}
|
}
|
||||||
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
|
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
|
||||||
pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> {
|
pub fn get_sorted_moves(&self, config: &KlondikeConfig) -> Vec<KlondikeInstruction> {
|
||||||
let mut useful_moves: Vec<_> = self
|
let mut useful_moves: Vec<_> = self
|
||||||
.possible_instructions()
|
.possible_instructions(config)
|
||||||
.filter(|ins| !ins.is_useless())
|
.filter(|ins| !ins.is_useless())
|
||||||
.collect();
|
.collect();
|
||||||
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
|
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
|
||||||
@@ -650,12 +657,17 @@ impl Game for Klondike {
|
|||||||
type Stats = KlondikeStats;
|
type Stats = KlondikeStats;
|
||||||
type Config = KlondikeConfig;
|
type Config = KlondikeConfig;
|
||||||
type Instruction = KlondikeInstruction;
|
type Instruction = KlondikeInstruction;
|
||||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
|
fn possible_instructions(
|
||||||
|
&self,
|
||||||
|
config: &Self::Config,
|
||||||
|
) -> impl Iterator<Item = Self::Instruction> + use<> {
|
||||||
let state = self.state.clone();
|
let state = self.state.clone();
|
||||||
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
|
let config = config.clone();
|
||||||
|
KlondikeIter::new()
|
||||||
|
.filter(move |&instruction| state.is_instruction_valid(&config, instruction))
|
||||||
}
|
}
|
||||||
fn is_instruction_valid(&self, _config: &Self::Config, instruction: Self::Instruction) -> bool {
|
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||||
self.state.is_instruction_valid(instruction)
|
self.state.is_instruction_valid(config, instruction)
|
||||||
}
|
}
|
||||||
fn process_instruction(
|
fn process_instruction(
|
||||||
&mut self,
|
&mut self,
|
||||||
|
|||||||
Reference in New Issue
Block a user