Compare commits
9 Commits
master
..
59067ebfbf
| Author | SHA1 | Date | |
|---|---|---|---|
| 59067ebfbf | |||
| bc2d1b126e | |||
| 08e8656ecf | |||
| 73ffef76b0 | |||
| 0a34deb630 | |||
| bc05bbdc50 | |||
| f9012b01c4 | |||
| e18e242eae | |||
| 576489c226 |
Generated
+2
-2
@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
|
||||
[[package]]
|
||||
name = "arrayvec"
|
||||
version = "0.7.6"
|
||||
source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
|
||||
checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
|
||||
|
||||
[[package]]
|
||||
name = "bitflags"
|
||||
|
||||
@@ -9,7 +9,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
keywords = ["card", "cards", "solitaire", "klondike"]
|
||||
|
||||
[dependencies]
|
||||
arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
|
||||
arrayvec = "0.7.6"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
+81
-22
@@ -6,10 +6,10 @@ struct ReadmeDoctests;
|
||||
use core::ops::RangeBounds;
|
||||
|
||||
// TODO: pub struct ValidInstruction<I>(I);
|
||||
pub trait Game {
|
||||
type Stats;
|
||||
type Config;
|
||||
type Instruction;
|
||||
pub trait Game: Clone + core::fmt::Debug {
|
||||
type Stats: Clone + core::fmt::Debug;
|
||||
type Config: Clone + core::fmt::Debug;
|
||||
type Instruction: Clone + core::fmt::Debug;
|
||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
|
||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
|
||||
fn process_instruction(
|
||||
@@ -321,21 +321,33 @@ impl<S> SessionStats<S> {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Session<G: Game> {
|
||||
stats: SessionStats<G::Stats>,
|
||||
config: G::Config,
|
||||
state: SessionState<G>,
|
||||
}
|
||||
#[derive(Clone, Eq, Hash, PartialEq)]
|
||||
pub struct SessionState<G: Game> {
|
||||
seed: G,
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct StateSnapshot<G: Game> {
|
||||
state: G,
|
||||
history: Vec<G::Instruction>,
|
||||
instruction: G::Instruction,
|
||||
}
|
||||
impl<G: Game> StateSnapshot<G> {
|
||||
pub const fn state(&self) -> &G {
|
||||
&self.state
|
||||
}
|
||||
pub const fn instruction(&self) -> &G::Instruction {
|
||||
&self.instruction
|
||||
}
|
||||
}
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct SessionState<G: Game> {
|
||||
state: G,
|
||||
history: Vec<StateSnapshot<G>>,
|
||||
}
|
||||
impl<G: Game + Clone> SessionState<G> {
|
||||
fn new(state: G) -> Self {
|
||||
Self {
|
||||
seed: state.clone(),
|
||||
state,
|
||||
history: Vec::new(),
|
||||
}
|
||||
@@ -345,6 +357,7 @@ impl<G: Game> Session<G>
|
||||
where
|
||||
G: Clone + Eq + core::hash::Hash,
|
||||
G::Stats: Clone + Default,
|
||||
G::Config: Clone,
|
||||
G::Instruction: Clone + Eq + core::hash::Hash,
|
||||
{
|
||||
pub fn new(state: G, config: G::Config) -> Self {
|
||||
@@ -369,7 +382,7 @@ where
|
||||
pub const fn config(&self) -> &G::Config {
|
||||
&self.config
|
||||
}
|
||||
pub fn history(&self) -> &[G::Instruction] {
|
||||
pub fn history(&self) -> &[StateSnapshot<G>] {
|
||||
&self.state.history
|
||||
}
|
||||
pub fn undo(&mut self) {
|
||||
@@ -389,12 +402,61 @@ where
|
||||
pub fn is_win(&self) -> bool {
|
||||
self.state.is_win()
|
||||
}
|
||||
pub fn is_winnable(&self) -> Option<Vec<StateSnapshot<G>>> {
|
||||
let mut state_moves = std::collections::HashMap::new();
|
||||
let mut state = self.clone();
|
||||
while !state.is_win() {
|
||||
// Continue existing iterator if it exists
|
||||
let it = state_moves
|
||||
.entry(state.state().clone())
|
||||
.or_insert_with(|| state.state().possible_instructions());
|
||||
|
||||
// Run one possible move
|
||||
if let Some(instruction) = it.next() {
|
||||
state.process_instruction(instruction);
|
||||
continue;
|
||||
}
|
||||
|
||||
// No more moves. If we can't undo we're done
|
||||
if state.history().is_empty() {
|
||||
return None;
|
||||
} else {
|
||||
state.undo();
|
||||
}
|
||||
}
|
||||
|
||||
// history includes cycles
|
||||
let mut state_index: std::collections::HashMap<_, _> = state
|
||||
.history()
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, snapshot)| (snapshot.state().clone(), i))
|
||||
.collect();
|
||||
|
||||
// find the longest range where the start and end are the same state
|
||||
while let Some(longest_range) = state
|
||||
.history()
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(index, snapshot)| {
|
||||
let &last_index = state_index.get(snapshot.state())?;
|
||||
let longness = last_index - index;
|
||||
(longness != 0).then_some(index..last_index)
|
||||
})
|
||||
.max_by_key(|range| range.len())
|
||||
{
|
||||
state.state.history.drain(longest_range);
|
||||
for (i, snapshot) in state.history().iter().enumerate() {
|
||||
state_index.insert(snapshot.state().clone(), i);
|
||||
}
|
||||
}
|
||||
|
||||
Some(state.state.history)
|
||||
}
|
||||
}
|
||||
impl<G: Game> Game for SessionState<G>
|
||||
where
|
||||
G: Clone,
|
||||
G::Stats: Default,
|
||||
G::Instruction: Clone,
|
||||
{
|
||||
type Stats = SessionStats<G::Stats>;
|
||||
type Config = G::Config;
|
||||
@@ -420,19 +482,16 @@ where
|
||||
) {
|
||||
match instruction {
|
||||
SessionInstruction::Undo => {
|
||||
// replay the entire history of the game except one move
|
||||
self.history.pop();
|
||||
let mut inner_stats = G::Stats::default();
|
||||
let mut state = self.seed.clone();
|
||||
for instruction in &self.history {
|
||||
state.process_instruction(&mut inner_stats, config, instruction.clone());
|
||||
}
|
||||
self.state = state;
|
||||
stats.inner_stats = inner_stats;
|
||||
if let Some(snapshot) = self.history.pop() {
|
||||
self.state = snapshot.state;
|
||||
stats.increment_undos();
|
||||
}
|
||||
}
|
||||
SessionInstruction::InnerInstruction(instruction) => {
|
||||
self.history.push(instruction.clone());
|
||||
self.history.push(StateSnapshot {
|
||||
state: self.state.clone(),
|
||||
instruction: instruction.clone(),
|
||||
});
|
||||
self.state
|
||||
.process_instruction(&mut stats.inner_stats, config, instruction);
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@ use klondike::{
|
||||
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
|
||||
};
|
||||
|
||||
// #[cfg(test)]
|
||||
// mod test;
|
||||
#[cfg(test)]
|
||||
mod test;
|
||||
|
||||
use std::fmt::Display;
|
||||
struct Displayed<T>(T);
|
||||
|
||||
@@ -1,33 +1,15 @@
|
||||
use klondike::Klondike;
|
||||
use card_game::Session;
|
||||
use klondike::Klondike;
|
||||
#[test]
|
||||
fn test_is_winnable() {
|
||||
// is winnable
|
||||
let is_winnable = Session::new_default(Klondike::with_seed(123)).is_winnable();
|
||||
println!("is_winnable = {is_winnable:?}");
|
||||
}
|
||||
#[test]
|
||||
fn test_klondike() {
|
||||
// create game session
|
||||
let game = Klondike::with_seed(123);
|
||||
let mut session = Session::new_default(game);
|
||||
|
||||
// is winnable
|
||||
let is_winnable = session.is_winnable();
|
||||
println!("is_winnable = {is_winnable:?}");
|
||||
|
||||
// play game
|
||||
while let Some(instruction) = session.possible_instructions().next() {
|
||||
session.process_instruction(instruction);
|
||||
let is_winnable = Session::new_default(Klondike::with_seed(124)).is_winnable();
|
||||
if let Some(win_moves) = is_winnable {
|
||||
// for (i, ins) in win_moves.into_iter().enumerate() {
|
||||
// println!("{i} = {:?}", ins.instruction());
|
||||
// }
|
||||
println!("Game is winnable with {} moves", win_moves.len());
|
||||
} else {
|
||||
println!("Game is not winnable");
|
||||
}
|
||||
|
||||
// did win
|
||||
let is_win = session.is_win();
|
||||
|
||||
// print session history
|
||||
for (i, instruction) in session.history().iter().enumerate() {
|
||||
println!("move {i} = {instruction:?}");
|
||||
}
|
||||
|
||||
println!("is_win = {is_win}");
|
||||
}
|
||||
|
||||
+2
-2
@@ -17,8 +17,8 @@ let mut session = Session::new_default(game);
|
||||
while let Some(instruction) = session.state().get_auto_move() {
|
||||
session.process_instruction(instruction);
|
||||
|
||||
// quit after 200 moves or win
|
||||
if session.is_win() || 200 < session.stats().stats().moves() {
|
||||
// quit after 1000 moves
|
||||
if 1000 < session.stats().stats().moves() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
+40
-30
@@ -137,6 +137,7 @@ impl From<Foundation> for KlondikePile {
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(u8)]
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
pub enum SkipCards {
|
||||
Skip0,
|
||||
@@ -365,26 +366,15 @@ impl KlondikeState {
|
||||
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
||||
&self.tableau7
|
||||
}
|
||||
pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
|
||||
pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
|
||||
match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.face_down(),
|
||||
Tableau::Tableau2 => self.tableau2.face_down(),
|
||||
Tableau::Tableau3 => self.tableau3.face_down(),
|
||||
Tableau::Tableau4 => self.tableau4.face_down(),
|
||||
Tableau::Tableau5 => self.tableau5.face_down(),
|
||||
Tableau::Tableau6 => self.tableau6.face_down(),
|
||||
Tableau::Tableau7 => self.tableau7.face_down(),
|
||||
}
|
||||
}
|
||||
pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
|
||||
match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.face_up(),
|
||||
Tableau::Tableau2 => self.tableau2.face_up(),
|
||||
Tableau::Tableau3 => self.tableau3.face_up(),
|
||||
Tableau::Tableau4 => self.tableau4.face_up(),
|
||||
Tableau::Tableau5 => self.tableau5.face_up(),
|
||||
Tableau::Tableau6 => self.tableau6.face_up(),
|
||||
Tableau::Tableau7 => self.tableau7.face_up(),
|
||||
Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
|
||||
Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
|
||||
Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
|
||||
Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
|
||||
Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
|
||||
Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
|
||||
Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
|
||||
}
|
||||
}
|
||||
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
|
||||
@@ -392,7 +382,15 @@ impl KlondikeState {
|
||||
KlondikePileStack::Tableau(TableauStack {
|
||||
tableau,
|
||||
skip_cards,
|
||||
}) => self.tableau_face_up_cards(tableau).get(skip_cards as usize),
|
||||
}) => match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau2 => self.tableau2.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau3 => self.tableau3.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau4 => self.tableau4.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau5 => self.tableau5.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau6 => self.tableau6.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau7 => self.tableau7.face_up().get(skip_cards as usize),
|
||||
},
|
||||
KlondikePileStack::Foundation(foundation) => {
|
||||
self.foundations[foundation as usize].last()
|
||||
}
|
||||
@@ -401,7 +399,15 @@ impl KlondikeState {
|
||||
}
|
||||
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
||||
match src.into() {
|
||||
KlondikePile::Tableau(tableau) => self.tableau_face_up_cards(tableau).last(),
|
||||
KlondikePile::Tableau(tableau) => match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.face_up().last(),
|
||||
Tableau::Tableau2 => self.tableau2.face_up().last(),
|
||||
Tableau::Tableau3 => self.tableau3.face_up().last(),
|
||||
Tableau::Tableau4 => self.tableau4.face_up().last(),
|
||||
Tableau::Tableau5 => self.tableau5.face_up().last(),
|
||||
Tableau::Tableau6 => self.tableau6.face_up().last(),
|
||||
Tableau::Tableau7 => self.tableau7.face_up().last(),
|
||||
},
|
||||
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
|
||||
KlondikePile::Stock => self.stock.face_up().last(),
|
||||
}
|
||||
@@ -527,6 +533,10 @@ impl Iterator for KlondikeIter {
|
||||
instruction
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
fn test_klondike_iter() {
|
||||
assert_eq!(KlondikeIter::new().count(), 721);
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||
pub struct Klondike {
|
||||
@@ -582,7 +592,7 @@ impl Klondike {
|
||||
/// Check if the game should be auto-completed
|
||||
pub fn is_win_trivial(&self) -> bool {
|
||||
// all face down cards empty means win
|
||||
self.state.stock.is_empty()
|
||||
self.state.stock.face_down().is_empty()
|
||||
&& self.state.tableau1.face_down().is_empty()
|
||||
&& self.state.tableau2.face_down().is_empty()
|
||||
&& self.state.tableau3.face_down().is_empty()
|
||||
@@ -604,7 +614,7 @@ impl Klondike {
|
||||
KlondikePileStack::Tableau(TableauStack {
|
||||
tableau,
|
||||
skip_cards: SkipCards::Skip0,
|
||||
}) if !self.state().tableau_face_down_cards(tableau).is_empty()
|
||||
}) if !self.state().is_tableau_face_down_empty(tableau)
|
||||
|| self
|
||||
.state()
|
||||
.stack_bottom_card(dst_tableau.src)
|
||||
@@ -619,18 +629,19 @@ impl Klondike {
|
||||
KlondikeInstruction::RotateStock => 4,
|
||||
}
|
||||
}
|
||||
pub fn iter(&self) -> impl Iterator<Item = KlondikeInstruction> + use<> {
|
||||
let state = self.state.clone();
|
||||
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
|
||||
}
|
||||
/// A single move that usually makes progress towards a winning game
|
||||
pub fn get_auto_move(&self) -> Option<KlondikeInstruction> {
|
||||
self.possible_instructions()
|
||||
self.iter()
|
||||
.filter(|ins| !ins.is_useless())
|
||||
.min_by_key(|ins| self.instruction_priority(ins))
|
||||
}
|
||||
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
|
||||
pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> {
|
||||
let mut useful_moves: Vec<_> = self
|
||||
.possible_instructions()
|
||||
.filter(|ins| !ins.is_useless())
|
||||
.collect();
|
||||
let mut useful_moves: Vec<_> = self.iter().filter(|ins| !ins.is_useless()).collect();
|
||||
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
|
||||
useful_moves
|
||||
}
|
||||
@@ -641,8 +652,7 @@ impl Game for Klondike {
|
||||
type Config = KlondikeConfig;
|
||||
type Instruction = KlondikeInstruction;
|
||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
|
||||
let state = self.state.clone();
|
||||
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
|
||||
self.get_sorted_moves().into_iter()
|
||||
}
|
||||
fn is_instruction_valid(&self, _config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||
self.state.is_instruction_valid(instruction)
|
||||
|
||||
Reference in New Issue
Block a user