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0a34deb630
| Author | SHA1 | Date | |
|---|---|---|---|
| 0a34deb630 | |||
| bc05bbdc50 | |||
| f9012b01c4 | |||
| e18e242eae | |||
| 576489c226 |
Generated
+2
-2
@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
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[[package]]
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[[package]]
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name = "arrayvec"
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name = "arrayvec"
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version = "0.7.6"
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version = "0.7.6"
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source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
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checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
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[[package]]
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[[package]]
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name = "bitflags"
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name = "bitflags"
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@@ -9,7 +9,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
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keywords = ["card", "cards", "solitaire", "klondike"]
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keywords = ["card", "cards", "solitaire", "klondike"]
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[dependencies]
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[dependencies]
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arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
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arrayvec = "0.7.6"
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[lints]
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[lints]
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workspace = true
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workspace = true
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+54
-22
@@ -6,10 +6,10 @@ struct ReadmeDoctests;
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use core::ops::RangeBounds;
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use core::ops::RangeBounds;
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// TODO: pub struct ValidInstruction<I>(I);
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// TODO: pub struct ValidInstruction<I>(I);
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pub trait Game {
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pub trait Game: Clone + core::fmt::Debug {
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type Stats;
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type Stats: Clone + core::fmt::Debug;
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type Config;
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type Config: Clone + core::fmt::Debug;
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type Instruction;
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type Instruction: Clone + core::fmt::Debug;
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fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
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fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
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fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
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fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
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fn process_instruction(
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fn process_instruction(
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@@ -321,21 +321,33 @@ impl<S> SessionStats<S> {
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}
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct Session<G: Game> {
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pub struct Session<G: Game> {
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stats: SessionStats<G::Stats>,
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stats: SessionStats<G::Stats>,
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config: G::Config,
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config: G::Config,
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state: SessionState<G>,
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state: SessionState<G>,
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}
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}
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#[derive(Clone, Eq, Hash, PartialEq)]
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#[derive(Clone, Debug)]
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pub struct SessionState<G: Game> {
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pub struct StateSnapshot<G: Game> {
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seed: G,
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state: G,
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state: G,
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history: Vec<G::Instruction>,
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instruction: G::Instruction,
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}
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impl<G: Game> StateSnapshot<G> {
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pub const fn state(&self) -> &G {
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&self.state
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}
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pub const fn instruction(&self) -> &G::Instruction {
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&self.instruction
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}
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}
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#[derive(Clone, Debug)]
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pub struct SessionState<G: Game> {
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state: G,
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history: Vec<StateSnapshot<G>>,
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}
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}
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impl<G: Game + Clone> SessionState<G> {
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impl<G: Game + Clone> SessionState<G> {
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fn new(state: G) -> Self {
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fn new(state: G) -> Self {
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Self {
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Self {
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seed: state.clone(),
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state,
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state,
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history: Vec::new(),
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history: Vec::new(),
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}
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}
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@@ -345,6 +357,7 @@ impl<G: Game> Session<G>
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where
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where
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G: Clone + Eq + core::hash::Hash,
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G: Clone + Eq + core::hash::Hash,
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G::Stats: Clone + Default,
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G::Stats: Clone + Default,
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G::Config: Clone,
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G::Instruction: Clone + Eq + core::hash::Hash,
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G::Instruction: Clone + Eq + core::hash::Hash,
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{
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{
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pub fn new(state: G, config: G::Config) -> Self {
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pub fn new(state: G, config: G::Config) -> Self {
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@@ -369,7 +382,7 @@ where
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pub const fn config(&self) -> &G::Config {
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pub const fn config(&self) -> &G::Config {
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&self.config
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&self.config
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}
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}
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pub fn history(&self) -> &[G::Instruction] {
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pub fn history(&self) -> &[StateSnapshot<G>] {
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&self.state.history
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&self.state.history
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}
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}
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pub fn undo(&mut self) {
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pub fn undo(&mut self) {
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@@ -389,12 +402,34 @@ where
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pub fn is_win(&self) -> bool {
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pub fn is_win(&self) -> bool {
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self.state.is_win()
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self.state.is_win()
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}
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}
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pub fn is_winnable(&self) -> Option<Vec<StateSnapshot<G>>> {
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let mut state_moves = std::collections::HashMap::new();
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let mut state = self.clone();
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while !state.is_win() {
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// Continue existing iterator if it exists
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let it = state_moves
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.entry(state.state().clone())
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.or_insert_with(|| state.state().possible_instructions());
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// Run one possible move
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if let Some(instruction) = it.next() {
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state.process_instruction(instruction);
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continue;
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}
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// No more moves. If we can't undo we're done
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if state.history().is_empty() {
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return None;
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} else {
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state.undo();
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}
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}
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Some(state.state.history)
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}
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}
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}
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impl<G: Game> Game for SessionState<G>
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impl<G: Game> Game for SessionState<G>
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where
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where
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G: Clone,
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G::Stats: Default,
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G::Stats: Default,
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G::Instruction: Clone,
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{
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{
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type Stats = SessionStats<G::Stats>;
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type Stats = SessionStats<G::Stats>;
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type Config = G::Config;
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type Config = G::Config;
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@@ -420,19 +455,16 @@ where
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) {
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) {
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match instruction {
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match instruction {
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SessionInstruction::Undo => {
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SessionInstruction::Undo => {
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// replay the entire history of the game except one move
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if let Some(snapshot) = self.history.pop() {
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self.history.pop();
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self.state = snapshot.state;
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let mut inner_stats = G::Stats::default();
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let mut state = self.seed.clone();
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for instruction in &self.history {
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state.process_instruction(&mut inner_stats, config, instruction.clone());
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}
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self.state = state;
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stats.inner_stats = inner_stats;
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stats.increment_undos();
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stats.increment_undos();
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}
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}
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}
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SessionInstruction::InnerInstruction(instruction) => {
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SessionInstruction::InnerInstruction(instruction) => {
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self.history.push(instruction.clone());
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self.history.push(StateSnapshot {
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state: self.state.clone(),
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instruction: instruction.clone(),
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});
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self.state
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self.state
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.process_instruction(&mut stats.inner_stats, config, instruction);
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.process_instruction(&mut stats.inner_stats, config, instruction);
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}
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}
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@@ -4,8 +4,8 @@ use klondike::{
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KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
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KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
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};
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};
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// #[cfg(test)]
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#[cfg(test)]
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// mod test;
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mod test;
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use std::fmt::Display;
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use std::fmt::Display;
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struct Displayed<T>(T);
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struct Displayed<T>(T);
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@@ -1,5 +1,5 @@
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use klondike::Klondike;
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use card_game::Session;
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use card_game::Session;
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use klondike::Klondike;
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#[test]
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#[test]
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fn test_is_winnable() {
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fn test_is_winnable() {
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// is winnable
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// is winnable
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+2
-2
@@ -17,8 +17,8 @@ let mut session = Session::new_default(game);
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while let Some(instruction) = session.state().get_auto_move() {
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while let Some(instruction) = session.state().get_auto_move() {
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session.process_instruction(instruction);
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session.process_instruction(instruction);
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// quit after 200 moves or win
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// quit after 1000 moves
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if session.is_win() || 200 < session.stats().stats().moves() {
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if 1000 < session.stats().stats().moves() {
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break;
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break;
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}
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}
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}
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}
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+29
-23
@@ -137,6 +137,7 @@ impl From<Foundation> for KlondikePile {
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}
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}
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}
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}
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#[repr(u8)]
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
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pub enum SkipCards {
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pub enum SkipCards {
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Skip0,
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Skip0,
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@@ -365,26 +366,15 @@ impl KlondikeState {
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pub const fn tableau7(&self) -> &Pile<6, 13> {
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pub const fn tableau7(&self) -> &Pile<6, 13> {
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&self.tableau7
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&self.tableau7
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}
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}
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pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
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pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
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match tableau {
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match tableau {
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Tableau::Tableau1 => self.tableau1.face_down(),
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Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
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Tableau::Tableau2 => self.tableau2.face_down(),
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Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
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Tableau::Tableau3 => self.tableau3.face_down(),
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Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
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Tableau::Tableau4 => self.tableau4.face_down(),
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Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
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Tableau::Tableau5 => self.tableau5.face_down(),
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Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
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Tableau::Tableau6 => self.tableau6.face_down(),
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Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
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Tableau::Tableau7 => self.tableau7.face_down(),
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Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
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}
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}
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pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
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match tableau {
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Tableau::Tableau1 => self.tableau1.face_up(),
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Tableau::Tableau2 => self.tableau2.face_up(),
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Tableau::Tableau3 => self.tableau3.face_up(),
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Tableau::Tableau4 => self.tableau4.face_up(),
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Tableau::Tableau5 => self.tableau5.face_up(),
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Tableau::Tableau6 => self.tableau6.face_up(),
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Tableau::Tableau7 => self.tableau7.face_up(),
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}
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}
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}
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}
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pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
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pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
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@@ -392,7 +382,15 @@ impl KlondikeState {
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KlondikePileStack::Tableau(TableauStack {
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KlondikePileStack::Tableau(TableauStack {
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tableau,
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tableau,
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skip_cards,
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skip_cards,
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}) => self.tableau_face_up_cards(tableau).get(skip_cards as usize),
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}) => match tableau {
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Tableau::Tableau1 => self.tableau1.face_up().get(skip_cards as usize),
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Tableau::Tableau2 => self.tableau2.face_up().get(skip_cards as usize),
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Tableau::Tableau3 => self.tableau3.face_up().get(skip_cards as usize),
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Tableau::Tableau4 => self.tableau4.face_up().get(skip_cards as usize),
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Tableau::Tableau5 => self.tableau5.face_up().get(skip_cards as usize),
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Tableau::Tableau6 => self.tableau6.face_up().get(skip_cards as usize),
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Tableau::Tableau7 => self.tableau7.face_up().get(skip_cards as usize),
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},
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KlondikePileStack::Foundation(foundation) => {
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KlondikePileStack::Foundation(foundation) => {
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self.foundations[foundation as usize].last()
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self.foundations[foundation as usize].last()
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}
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}
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@@ -401,7 +399,15 @@ impl KlondikeState {
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}
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}
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pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
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match src.into() {
|
match src.into() {
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KlondikePile::Tableau(tableau) => self.tableau_face_up_cards(tableau).last(),
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KlondikePile::Tableau(tableau) => match tableau {
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Tableau::Tableau1 => self.tableau1.face_up().last(),
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Tableau::Tableau2 => self.tableau2.face_up().last(),
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Tableau::Tableau3 => self.tableau3.face_up().last(),
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Tableau::Tableau4 => self.tableau4.face_up().last(),
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Tableau::Tableau5 => self.tableau5.face_up().last(),
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Tableau::Tableau6 => self.tableau6.face_up().last(),
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Tableau::Tableau7 => self.tableau7.face_up().last(),
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},
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KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
|
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
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KlondikePile::Stock => self.stock.face_up().last(),
|
KlondikePile::Stock => self.stock.face_up().last(),
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}
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}
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@@ -582,7 +588,7 @@ impl Klondike {
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/// Check if the game should be auto-completed
|
/// Check if the game should be auto-completed
|
||||||
pub fn is_win_trivial(&self) -> bool {
|
pub fn is_win_trivial(&self) -> bool {
|
||||||
// all face down cards empty means win
|
// all face down cards empty means win
|
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self.state.stock.is_empty()
|
self.state.stock.face_down().is_empty()
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&& self.state.tableau1.face_down().is_empty()
|
&& self.state.tableau1.face_down().is_empty()
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&& self.state.tableau2.face_down().is_empty()
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&& self.state.tableau2.face_down().is_empty()
|
||||||
&& self.state.tableau3.face_down().is_empty()
|
&& self.state.tableau3.face_down().is_empty()
|
||||||
@@ -604,7 +610,7 @@ impl Klondike {
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|||||||
KlondikePileStack::Tableau(TableauStack {
|
KlondikePileStack::Tableau(TableauStack {
|
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tableau,
|
tableau,
|
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skip_cards: SkipCards::Skip0,
|
skip_cards: SkipCards::Skip0,
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||||||
}) if !self.state().tableau_face_down_cards(tableau).is_empty()
|
}) if !self.state().is_tableau_face_down_empty(tableau)
|
||||||
|| self
|
|| self
|
||||||
.state()
|
.state()
|
||||||
.stack_bottom_card(dst_tableau.src)
|
.stack_bottom_card(dst_tableau.src)
|
||||||
|
|||||||
Reference in New Issue
Block a user