66 Commits

Author SHA1 Message Date
Quaternions 64e32b1010 better iter order 2026-05-19 11:43:23 -07:00
Quaternions 850bd0f8ee use i64 to avoid overflow 2026-05-19 11:43:13 -07:00
Quaternions bc2d1b126e clean history 2026-05-19 10:22:44 -07:00
Quaternions 08e8656ecf test klondike iter 2026-05-19 09:46:11 -07:00
Quaternions 73ffef76b0 delete infinite loop test 2026-05-19 09:45:49 -07:00
Quaternions 0a34deb630 Game implies Clone + Debug for associated types 2026-05-19 08:21:21 -07:00
Quaternions bc05bbdc50 O(1) undo 2026-05-19 08:18:28 -07:00
Quaternions f9012b01c4 format 2026-05-19 08:02:23 -07:00
Quaternions e18e242eae refactor is_winnable 2026-05-19 08:02:00 -07:00
Quaternions 576489c226 Revert "temporarily remove is_winnable because it doesn't work"
This reverts commit 5a52f2ab7a.
2026-05-19 07:10:38 -07:00
Quaternions 90f8fe2e77 1000 games 2026-05-18 16:45:49 -07:00
Quaternions 7f708df327 stats histogram 2026-05-18 16:43:45 -07:00
Quaternions 6bfa05c292 add benchmark 2026-05-18 15:57:53 -07:00
Quaternions da0dfe98c4 update readme 2026-05-18 15:51:17 -07:00
Quaternions b840d56725 use workspace lints 2026-05-18 15:43:32 -07:00
Quaternions 37837e76c1 use get_auto_move in readme 2026-05-18 14:04:58 -07:00
Quaternions e6113b6e91 tweak doc 2026-05-18 13:57:47 -07:00
Quaternions 5cb5cb9a50 tweak doc 2026-05-18 13:43:39 -07:00
Quaternions 446cd87665 update readme 2026-05-18 13:34:03 -07:00
Quaternions a9b93f3807 update readme 2026-05-18 13:29:59 -07:00
Quaternions 13bc36ce0c tweak with_rng signature to allow Rng reuse 2026-05-18 13:28:40 -07:00
Quaternions 07c3dc6667 fix doc 2026-05-18 13:26:08 -07:00
Quaternions 835a4dcc5f fix registry 2026-05-18 13:15:11 -07:00
Quaternions ec25f11ca5 card_game v0.2.0 2026-05-18 13:12:19 -07:00
Quaternions f8dd9e008c workspace dependencies 2026-05-18 13:12:03 -07:00
Quaternions 90d46902ea move auto moves into klondike 2026-05-18 13:08:15 -07:00
Quaternions fd6b2a23ea add is_win_trivial 2026-05-18 13:00:15 -07:00
Quaternions e9bb9660a8 fix is_win 2026-05-18 12:56:37 -07:00
Quaternions 5a52f2ab7a temporarily remove is_winnable because it doesn't work 2026-05-18 12:53:27 -07:00
Quaternions e014c3496d fix readme 2026-05-18 12:51:39 -07:00
Quaternions 2463e1a8f6 move test 2026-05-18 12:50:19 -07:00
Quaternions 2b305227c9 add readme 2026-05-18 12:47:16 -07:00
Quaternions 3b3ffc66eb add license 2026-05-18 12:44:12 -07:00
Quaternions 3520f348b0 add doctest 2026-05-18 12:44:07 -07:00
Quaternions 291d304ac7 seed from cli argument 2026-05-18 12:41:12 -07:00
Quaternions a28a965d12 seed_from_u64 (#7)
Closes #5

Reviewed-on: #7
Co-authored-by: Rhys Lloyd <krakow20@gmail.com>
Co-committed-by: Rhys Lloyd <krakow20@gmail.com>
2026-05-18 19:17:11 +00:00
Quaternions 25760d19a1 allow negative score 2026-05-18 12:04:40 -07:00
Quaternions fef4fe4d55 implement score 2026-05-18 12:03:10 -07:00
Quaternions fc62da992e pub DrawStockConfig 2026-05-18 11:53:44 -07:00
Quaternions 7cbbf80a03 fix clippy lint 2026-05-18 11:46:04 -07:00
Quaternions a4546ba03c silence clippy default lint 2026-05-18 11:45:12 -07:00
Quaternions 85132d3c59 kiki doesn't make sense 2026-05-18 11:36:15 -07:00
Quaternions e5c26e35fd add suit from u8 2026-05-18 11:26:39 -07:00
Quaternions 521c2afcda fix deck 2026-05-18 11:26:32 -07:00
Quaternions 787c16a9dc add wacky lints 2026-05-18 11:11:56 -07:00
Quaternions 9599b7a50c const 2026-05-18 11:11:56 -07:00
Quaternions 0dfd51e25b cannot support more than 4 decks with range packing because 255 < 52 * 5 2026-05-18 11:06:47 -07:00
Quaternions 5f81f28160 refactor CardValue into Rank enum 2026-05-18 11:01:48 -07:00
Quaternions ab4348775b fix readme 2026-05-17 10:14:38 -07:00
Quaternions d33d75870b no need to construct stats 2026-05-17 10:07:43 -07:00
Quaternions 595ff73f90 Implement Stats (#6)
Closes #1

Reviewed-on: #6
Co-authored-by: Rhys Lloyd <krakow20@gmail.com>
Co-committed-by: Rhys Lloyd <krakow20@gmail.com>
2026-05-17 16:46:09 +00:00
Quaternions 5553a7e1a1 use associated constant 2026-05-17 08:42:17 -07:00
Quaternions a450c00378 do not pop_flip_up stock 2026-05-17 08:41:29 -07:00
Quaternions de0fdf33ad specific functions 2026-05-16 22:12:27 -07:00
Quaternions 3cbe8dea78 comment 2026-05-16 22:10:14 -07:00
Quaternions bb558c7983 rename function 2026-05-16 22:06:50 -07:00
Quaternions 6fec71ea0a use into trait generics 2026-05-16 22:04:46 -07:00
Quaternions 8269c7e87f improve priority 2026-05-16 19:01:01 -07:00
Quaternions 418e0b5867 spam enter for auto 2026-05-16 18:15:00 -07:00
Quaternions 35931fc0dc get_good_move function 2026-05-16 18:12:49 -07:00
Quaternions 8eba64aecf moving a non-king to reveal empty tableau also counts as reveal 2026-05-16 18:08:05 -07:00
Quaternions d43f4c5693 improve move picking 2026-05-16 18:01:46 -07:00
Quaternions c0479e7ca5 reuse input allocation 2026-05-16 17:10:57 -07:00
Quaternions 9a6745b9de rename to lib 2026-05-16 17:04:11 -07:00
Quaternions c8de8bad84 delete lib 2026-05-16 17:04:11 -07:00
Quaternions 5ed4ec139f separate klondike 2026-05-16 17:04:11 -07:00
17 changed files with 1143 additions and 506 deletions
Generated
+11 -2
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@@ -22,10 +22,9 @@ checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
[[package]]
name = "card_game"
version = "0.1.0"
version = "0.2.0"
dependencies = [
"arrayvec",
"rand",
]
[[package]]
@@ -133,12 +132,22 @@ dependencies = [
"rand",
]
[[package]]
name = "klondike-bench"
version = "0.1.0"
dependencies = [
"card_game",
"klondike",
"rand",
]
[[package]]
name = "klondike-cli"
version = "0.1.0"
dependencies = [
"card_game",
"klondike",
"rand",
]
[[package]]
+16
View File
@@ -2,6 +2,22 @@
members = [
"card_game",
"klondike",
"klondike-bench",
"klondike-cli",
]
resolver = "3"
[workspace.dependencies]
card_game = { version = "0.2.0", path = "card_game", registry = "Quaternions" }
klondike = { version = "0.1.0", path = "klondike", registry = "Quaternions" }
[workspace.lints.rust]
# unsafe_code = "forbid"
# missing_docs = "warn"
# missing_debug_implementations = "warn"
single_use_lifetimes = "warn"
trivial_casts = "warn"
unused_lifetimes = "warn"
unused_qualifications = "warn"
# variant_size_differences = "warn"
unexpected_cfgs = "warn"
+4 -2
View File
@@ -1,6 +1,6 @@
[package]
name = "card_game"
version = "0.1.0"
version = "0.2.0"
edition = "2024"
repository = "https://git.aleshym.co/Quaternions/card_game"
license = "MIT OR Apache-2.0"
@@ -10,4 +10,6 @@ keywords = ["card", "cards", "solitaire", "klondike"]
[dependencies]
arrayvec = "0.7.6"
rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
[lints]
workspace = true
+7 -25
View File
@@ -1,37 +1,19 @@
Card Game
=========
`card_game` is a library to implement card games. Mainly interesting for the `Game` trait and the `Session` type. Contains klondike as the reference implementation.
`card_game` is a collection of algorithms, structs, and enums which are useful to implement card games.
## Example
```rust
use card_game::Rng;
use card_game::card_game::{Session, Game};
use card_game::klondike::Klondike;
use card_game::{Card, Deck, Rank, Stack, Suit};
// create game session
let game = Klondike::new_random_default();
let mut session = Session::new(game);
// create a full deck (unshuffled)
let mut deck = Stack::full_deck(Deck::Deck1);
// is winnable
let is_winnable = session.is_winnable().is_some();
// play game
while let Some(instruction) = session.possible_instructions().next() {
session.process_instruction(instruction);
}
// did win
let is_win = session.is_win();
// print session history
for (i, instruction) in session.history().iter().enumerate() {
println!("move {i} = {instruction:?}");
}
println!("is_winnable = {is_winnable}");
println!("is_win = {is_win}");
// inspect the top card
let card = deck.pop().unwrap();
assert_eq!(card, Card::new(Deck::Deck1, Suit::Diamonds, Rank::King));
```
#### License
-314
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@@ -1,314 +0,0 @@
use core::ops::RangeBounds;
// TODO: pub struct ValidInstruction<I>(I);
pub trait Game {
type Instruction;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
fn is_instruction_valid(&self, instruction: Self::Instruction) -> bool;
fn process_instruction(&mut self, instruction: Self::Instruction);
fn is_win(&self) -> bool;
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub enum Suit {
Spades = 0b00,
Hearts = 0b01,
Clubs = 0b10,
Diamonds = 0b11,
}
impl Suit {
pub const SUITS: [Self; 4] = [Self::Spades, Self::Hearts, Self::Clubs, Self::Diamonds];
/// Is the suit red.
pub fn is_red(self) -> bool {
self as u8 & 0b01 != 0
}
/// Is the suit shape spikey. (Bouba/kiki)
pub fn is_kiki(self) -> bool {
self as u8 & 0b10 != 0
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct CardValue(u8);
impl CardValue {
pub const ACE: Self = CardValue(1);
pub const TWO: Self = CardValue(2);
pub const THREE: Self = CardValue(3);
pub const FOUR: Self = CardValue(4);
pub const FIVE: Self = CardValue(5);
pub const SIX: Self = CardValue(6);
pub const SEVEN: Self = CardValue(7);
pub const EIGHT: Self = CardValue(8);
pub const NINE: Self = CardValue(9);
pub const TEN: Self = CardValue(10);
pub const JACK: Self = CardValue(11);
pub const QUEEN: Self = CardValue(12);
pub const KING: Self = CardValue(13);
pub fn get(self) -> u8 {
self.0
}
pub fn checked_add(self, offset: u8) -> Option<CardValue> {
let new_value = self.0.checked_add(offset)?;
if 13 < new_value {
None
} else {
Some(CardValue(new_value))
}
}
pub fn checked_sub(self, offset: u8) -> Option<CardValue> {
let new_value = self.0.checked_sub(offset)?;
if new_value < 1 {
None
} else {
Some(CardValue(new_value))
}
}
}
/// An identifier which specifies the deck id, suit, and card value.
/// 2 bits for deck ID
/// 2 bits for suit ID
/// 4 bits for card Value
/// TODO: better encoding for slightly more decks
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Card(u8);
impl Card {
pub fn new(deck: u8, suit: Suit, CardValue(value): CardValue) -> Self {
Self(deck << 6 | (suit as u8) << 4 | value)
}
pub fn value(&self) -> CardValue {
let masked = self.0 & 0b1111;
CardValue(masked)
}
pub fn suit(&self) -> Suit {
let red = self.is_red();
let kiki = self.is_kiki();
match (kiki, red) {
(false, false) => Suit::Spades,
(false, true) => Suit::Hearts,
(true, false) => Suit::Clubs,
(true, true) => Suit::Diamonds,
}
}
/// Is the suit red.
pub fn is_red(&self) -> bool {
self.0 & 0b010000 != 0
}
/// Is the suit shape spikey. (Bouba/kiki)
pub fn is_kiki(&self) -> bool {
self.0 & 0b100000 != 0
}
pub fn deck(&self) -> u8 {
self.0 >> 6
}
}
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Stack<const CAP: usize>(arrayvec::ArrayVec<Card, CAP>);
impl<const CAP: usize> Stack<CAP> {
pub const fn new() -> Self {
Self(arrayvec::ArrayVec::new_const())
}
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Self {
Stack::from_iter(self.drain(range))
}
}
impl Stack<52> {
/// Generate a full deck of cards with the specified deck id.
pub fn full_deck(deck: u8) -> Self {
let mut stack = arrayvec::ArrayVec::new();
for suit in Suit::SUITS {
for value in 1..=13 {
stack.push(Card::new(deck, suit, CardValue(value)));
}
}
Stack(stack)
}
}
impl<const CAP: usize> From<arrayvec::ArrayVec<Card, CAP>> for Stack<CAP> {
fn from(value: arrayvec::ArrayVec<Card, CAP>) -> Self {
Self(value)
}
}
impl<const CAP: usize> FromIterator<Card> for Stack<CAP> {
fn from_iter<T: IntoIterator<Item = Card>>(iter: T) -> Self {
Self(arrayvec::ArrayVec::from_iter(iter))
}
}
impl<const CAP: usize> core::ops::Deref for Stack<CAP> {
type Target = arrayvec::ArrayVec<Card, CAP>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<const CAP: usize> core::ops::DerefMut for Stack<CAP> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl<const CAP: usize> IntoIterator for Stack<CAP> {
type Item = Card;
type IntoIter = arrayvec::IntoIter<Card, CAP>;
fn into_iter(self) -> Self::IntoIter {
self.0.into_iter()
}
}
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Pile<const DN: usize, const UP: usize> {
face_down: Stack<DN>,
face_up: Stack<UP>,
}
impl<const DN: usize, const UP: usize> Pile<DN, UP> {
pub fn new() -> Self {
Self {
face_down: Stack::new(),
face_up: Stack::new(),
}
}
pub fn new_face_down(stack: Stack<DN>) -> Self {
Self {
face_down: stack,
face_up: Stack::new(),
}
}
pub fn flip_up(&mut self) {
if let Some(card) = self.face_down.pop() {
self.face_up.push(card);
}
}
pub fn is_empty(&self) -> bool {
self.face_down.is_empty() && self.face_up.is_empty()
}
pub fn pop(&mut self) -> Option<Card> {
self.face_up.pop()
}
pub fn pop_flip_up(&mut self) -> Option<Card> {
let card = self.face_up.pop()?;
if self.face_up.is_empty() {
self.flip_up();
}
Some(card)
}
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
// if self.face_up.get(range).is_none() {
// return None;
// }
self.face_up.take_range(range)
}
pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
let cards = self.take_range(range);
if self.face_up.is_empty() {
self.flip_up();
}
cards
}
pub fn push(&mut self, card: Card) {
self.face_up.push(card);
}
pub fn extend<I: IntoIterator<Item = Card>>(&mut self, cards: I) {
self.face_up.extend(cards);
}
pub fn face_up(&self) -> &[Card] {
&self.face_up
}
pub fn face_down(&self) -> &[Card] {
&self.face_down
}
}
impl<const CAP: usize> Pile<CAP, CAP> {
pub fn flip_it_and_reverse_it(&mut self) {
self.swap_up_down();
self.face_down.reverse();
}
pub fn swap_up_down(&mut self) {
core::mem::swap(&mut self.face_up, &mut self.face_down);
}
}
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Session<G: Game> {
seed: G,
state: G,
history: Vec<G::Instruction>,
}
impl<G: Game + Clone + Eq + core::hash::Hash> Session<G>
where
G::Instruction: Clone + Eq + core::hash::Hash,
{
pub fn new(state: G) -> Self {
Self {
seed: state.clone(),
state,
history: Vec::new(),
}
}
pub fn state(&self) -> &G {
&self.state
}
pub fn history(&self) -> &[G::Instruction] {
&self.history
}
pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> {
let mut observed = std::collections::HashSet::new();
struct StateMachine<G, P, I> {
state: G,
possible_instructions_iter: P,
instruction: I,
}
let mut state = self.state.clone();
let mut it = state.possible_instructions();
let mut path = Vec::new();
'outer: while !state.is_win() {
observed.insert(state.clone());
for instruction in &mut it {
let mut next_state = state.clone();
next_state.process_instruction(instruction.clone());
if !observed.contains(&next_state) {
let possible_instructions_iter =
core::mem::replace(&mut it, next_state.possible_instructions());
let state = core::mem::replace(&mut state, next_state);
path.push(StateMachine {
state,
possible_instructions_iter,
instruction,
});
continue 'outer;
}
}
let Some(last_state) = path.pop() else {
return None;
};
state = last_state.state;
it = last_state.possible_instructions_iter;
}
Some(path.into_iter().map(|state| state.instruction).collect())
}
pub fn undo(&mut self) {
// replay the entire history of the game except one move
self.history.pop();
let mut state = self.seed.clone();
for instruction in self.history() {
state.process_instruction(instruction.clone());
}
self.state = state;
}
}
impl<G: Game> Game for Session<G>
where
G::Instruction: Clone,
{
type Instruction = G::Instruction;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
self.state.possible_instructions()
}
fn is_instruction_valid(&self, instruction: Self::Instruction) -> bool {
self.state.is_instruction_valid(instruction)
}
fn process_instruction(&mut self, instruction: Self::Instruction) {
self.history.push(instruction.clone());
self.state.process_instruction(instruction);
}
fn is_win(&self) -> bool {
self.state.is_win()
}
}
+503 -6
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@@ -1,7 +1,504 @@
mod card_game;
pub use card_game::*;
// test readme
#[doc = include_str!("../README.md")]
#[cfg(doctest)]
struct ReadmeDoctests;
// // test readme
// #[doc = include_str!("../README.md")]
// #[cfg(doctest)]
// struct ReadmeDoctests;
use core::ops::RangeBounds;
// TODO: pub struct ValidInstruction<I>(I);
pub trait Game: Clone + core::fmt::Debug {
type Stats: Clone + core::fmt::Debug;
type Config: Clone + core::fmt::Debug;
type Instruction: Clone + core::fmt::Debug;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
fn process_instruction(
&mut self,
stats: &mut Self::Stats,
config: &Self::Config,
instruction: Self::Instruction,
);
fn is_win(&self) -> bool;
}
/// card_game supports up to 4 identifiably separate decks.
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub enum Deck {
Deck1 = 0b00,
Deck2 = 0b01,
Deck3 = 0b10,
Deck4 = 0b11,
}
impl Deck {
pub const fn new(deck: u8) -> Option<Self> {
use Deck::*;
Some(match deck {
0b00 => Deck1,
0b01 => Deck2,
0b10 => Deck3,
0b11 => Deck4,
_ => return None,
})
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub enum Suit {
Spades = 0b00,
Hearts = 0b01,
Clubs = 0b10,
Diamonds = 0b11,
}
impl Suit {
pub const SUITS: [Self; 4] = [Self::Spades, Self::Hearts, Self::Clubs, Self::Diamonds];
pub const fn new(suit: u8) -> Option<Self> {
use Suit::*;
Some(match suit {
0b00 => Spades,
0b01 => Hearts,
0b10 => Clubs,
0b11 => Diamonds,
_ => return None,
})
}
/// Is the suit red.
pub const fn is_red(self) -> bool {
self as u8 & 0b01 != 0
}
/// Suit value is 2 bits, is_red is the low bit.
pub const fn suit_high_bit(self) -> bool {
self as u8 & 0b10 != 0
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub enum Rank {
Ace = 1,
Two = 2,
Three = 3,
Four = 4,
Five = 5,
Six = 6,
Seven = 7,
Eight = 8,
Nine = 9,
Ten = 10,
Jack = 11,
Queen = 12,
King = 13,
}
impl Rank {
pub const RANKS: [Self; 13] = [
Self::Ace,
Self::Two,
Self::Three,
Self::Four,
Self::Five,
Self::Six,
Self::Seven,
Self::Eight,
Self::Nine,
Self::Ten,
Self::Jack,
Self::Queen,
Self::King,
];
pub const fn new(rank: u8) -> Option<Self> {
use Rank::*;
Some(match rank {
1 => Ace,
2 => Two,
3 => Three,
4 => Four,
5 => Five,
6 => Six,
7 => Seven,
8 => Eight,
9 => Nine,
10 => Ten,
11 => Jack,
12 => Queen,
13 => King,
_ => return None,
})
}
pub const fn checked_add(self, offset: u8) -> Option<Rank> {
match (self as u8).checked_add(offset) {
Some(rank) => Self::new(rank),
None => None,
}
}
pub const fn checked_sub(self, offset: u8) -> Option<Rank> {
match (self as u8).checked_sub(offset) {
Some(rank) => Self::new(rank),
None => None,
}
}
}
/// A card which specifies the deck id, suit, and card value.
/// 2 bits for deck ID
/// 2 bits for suit ID
/// 4 bits for card Value
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Card(core::num::NonZeroU8);
impl Card {
pub const fn new(deck: Deck, suit: Suit, rank: Rank) -> Self {
let packed = (deck as u8) << 6 | (suit as u8) << 4 | (rank as u8);
Self(core::num::NonZeroU8::new(packed).unwrap())
}
pub const fn rank(&self) -> Rank {
let masked = self.0.get() & 0b1111;
Rank::new(masked).unwrap()
}
pub const fn suit(&self) -> Suit {
let low_bit = self.is_red();
let high_bit = self.suit_high_bit();
match (high_bit, low_bit) {
(false, false) => Suit::Spades,
(false, true) => Suit::Hearts,
(true, false) => Suit::Clubs,
(true, true) => Suit::Diamonds,
}
}
/// Is the suit red.
pub const fn is_red(&self) -> bool {
self.0.get() & 0b010000 != 0
}
/// Suit value is 2 bits, is_red is the low bit.
pub const fn suit_high_bit(&self) -> bool {
self.0.get() & 0b100000 != 0
}
pub const fn deck(&self) -> Deck {
Deck::new(self.0.get() >> 6).unwrap()
}
}
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
pub struct Stack<const CAP: usize>(arrayvec::ArrayVec<Card, CAP>);
impl<const CAP: usize> Stack<CAP> {
pub const fn new() -> Self {
Self(arrayvec::ArrayVec::new_const())
}
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Self {
Stack::from_iter(self.drain(range))
}
}
impl Stack<52> {
/// Generate a full deck of cards with the specified deck id.
pub fn full_deck(deck: Deck) -> Self {
let mut stack = arrayvec::ArrayVec::new();
for suit in Suit::SUITS {
for rank in Rank::RANKS {
stack.push(Card::new(deck, suit, rank));
}
}
Stack(stack)
}
}
impl<const CAP: usize> From<arrayvec::ArrayVec<Card, CAP>> for Stack<CAP> {
fn from(value: arrayvec::ArrayVec<Card, CAP>) -> Self {
Self(value)
}
}
impl<const CAP: usize> FromIterator<Card> for Stack<CAP> {
fn from_iter<T: IntoIterator<Item = Card>>(iter: T) -> Self {
Self(arrayvec::ArrayVec::from_iter(iter))
}
}
impl<const CAP: usize> core::ops::Deref for Stack<CAP> {
type Target = arrayvec::ArrayVec<Card, CAP>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<const CAP: usize> core::ops::DerefMut for Stack<CAP> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl<const CAP: usize> IntoIterator for Stack<CAP> {
type Item = Card;
type IntoIter = arrayvec::IntoIter<Card, CAP>;
fn into_iter(self) -> Self::IntoIter {
self.0.into_iter()
}
}
/// A pile is a stack of face down cards and a stack of face up cards.
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
pub struct Pile<const DN: usize, const UP: usize> {
face_down: Stack<DN>,
face_up: Stack<UP>,
}
impl<const DN: usize, const UP: usize> Pile<DN, UP> {
pub const fn new() -> Self {
Self {
face_down: Stack::new(),
face_up: Stack::new(),
}
}
pub const fn new_face_down(stack: Stack<DN>) -> Self {
Self {
face_down: stack,
face_up: Stack::new(),
}
}
pub fn flip_up(&mut self) {
if let Some(card) = self.face_down.pop() {
self.face_up.push(card);
}
}
pub fn is_empty(&self) -> bool {
self.face_down.is_empty() && self.face_up.is_empty()
}
pub fn pop(&mut self) -> Option<Card> {
self.face_up.pop()
}
pub fn pop_flip_up(&mut self) -> Option<Card> {
let card = self.face_up.pop()?;
if self.face_up.is_empty() {
self.flip_up();
}
Some(card)
}
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
// if self.face_up.get(range).is_none() {
// return None;
// }
self.face_up.take_range(range)
}
pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
let cards = self.take_range(range);
if self.face_up.is_empty() {
self.flip_up();
}
cards
}
pub fn push(&mut self, card: Card) {
self.face_up.push(card);
}
pub fn extend<I: IntoIterator<Item = Card>>(&mut self, cards: I) {
self.face_up.extend(cards);
}
pub fn face_up(&self) -> &[Card] {
&self.face_up
}
pub fn face_down(&self) -> &[Card] {
&self.face_down
}
}
impl<const CAP: usize> Pile<CAP, CAP> {
pub fn flip_it_and_reverse_it(&mut self) {
self.swap_up_down();
self.face_down.reverse();
}
pub const fn swap_up_down(&mut self) {
core::mem::swap(&mut self.face_up, &mut self.face_down);
}
}
#[derive(Clone, Debug)]
pub enum SessionInstruction<I> {
Undo,
InnerInstruction(I),
}
#[derive(Clone, Debug, Default)]
pub struct SessionStats<S> {
inner_stats: S,
undos: usize,
}
impl<S> SessionStats<S> {
pub const fn stats(&self) -> &S {
&self.inner_stats
}
const fn increment_undos(&mut self) {
self.undos += 1;
}
pub const fn undos(&self) -> usize {
self.undos
}
}
#[derive(Clone, Debug)]
pub struct Session<G: Game> {
stats: SessionStats<G::Stats>,
config: G::Config,
state: SessionState<G>,
}
#[derive(Clone, Debug)]
pub struct StateSnapshot<G: Game> {
state: G,
instruction: G::Instruction,
}
impl<G: Game> StateSnapshot<G> {
pub const fn state(&self) -> &G {
&self.state
}
pub const fn instruction(&self) -> &G::Instruction {
&self.instruction
}
}
#[derive(Clone, Debug)]
pub struct SessionState<G: Game> {
state: G,
history: Vec<StateSnapshot<G>>,
}
impl<G: Game + Clone> SessionState<G> {
fn new(state: G) -> Self {
Self {
state,
history: Vec::new(),
}
}
}
impl<G: Game> Session<G>
where
G: Clone + Eq + core::hash::Hash,
G::Stats: Clone + Default,
G::Config: Clone,
G::Instruction: Clone + Eq + core::hash::Hash,
{
pub fn new(state: G, config: G::Config) -> Self {
Self {
stats: SessionStats::default(),
config,
state: SessionState::new(state),
}
}
pub fn new_default(state: G) -> Self
where
G::Config: Default,
{
Self::new(state, Default::default())
}
pub const fn stats(&self) -> &SessionStats<G::Stats> {
&self.stats
}
pub const fn state(&self) -> &G {
&self.state.state
}
pub const fn config(&self) -> &G::Config {
&self.config
}
pub fn history(&self) -> &[StateSnapshot<G>] {
&self.state.history
}
pub fn undo(&mut self) {
self.state
.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
}
pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
self.state.state.possible_instructions()
}
pub fn process_instruction(&mut self, instruction: G::Instruction) {
self.state.process_instruction(
&mut self.stats,
&self.config,
SessionInstruction::InnerInstruction(instruction),
)
}
pub fn is_win(&self) -> bool {
self.state.is_win()
}
pub fn is_winnable(&self) -> Option<Vec<StateSnapshot<G>>> {
let mut state_moves = std::collections::HashMap::new();
let mut state = self.clone();
let mut i: u64 = 0;
while !state.is_win() {
// Continue existing iterator if it exists
let it = state_moves
.entry(state.state().clone())
.or_insert_with(|| state.state().possible_instructions());
// Run one possible move
if let Some(instruction) = it.next() {
state.process_instruction(instruction);
continue;
}
// No more moves. If we can't undo we're done
if state.history().is_empty() {
return None;
} else {
state.undo();
}
}
// history includes cycles
let mut state_index: std::collections::HashMap<_, _> = state
.history()
.iter()
.enumerate()
.map(|(i, snapshot)| (snapshot.state().clone(), i))
.collect();
// find the longest range where the start and end are the same state
while let Some(longest_range) = state
.history()
.iter()
.enumerate()
.filter_map(|(index, snapshot)| {
let &last_index = state_index.get(snapshot.state())?;
let longness = last_index - index;
(longness != 0).then_some(index..last_index)
})
.max_by_key(|range| range.len())
{
state.state.history.drain(longest_range);
for (i, snapshot) in state.history().iter().enumerate() {
state_index.insert(snapshot.state().clone(), i);
}
}
Some(state.state.history)
}
}
impl<G: Game> Game for SessionState<G>
where
G::Stats: Default,
{
type Stats = SessionStats<G::Stats>;
type Config = G::Config;
type Instruction = SessionInstruction<G::Instruction>;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
self.state
.possible_instructions()
.map(SessionInstruction::InnerInstruction)
}
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
match instruction {
SessionInstruction::Undo => !self.history.is_empty(),
SessionInstruction::InnerInstruction(instruction) => {
self.state.is_instruction_valid(config, instruction)
}
}
}
fn process_instruction(
&mut self,
stats: &mut Self::Stats,
config: &Self::Config,
instruction: Self::Instruction,
) {
match instruction {
SessionInstruction::Undo => {
if let Some(snapshot) = self.history.pop() {
self.state = snapshot.state;
stats.increment_undos();
}
}
SessionInstruction::InnerInstruction(instruction) => {
self.history.push(StateSnapshot {
state: self.state.clone(),
instruction: instruction.clone(),
});
self.state
.process_instruction(&mut stats.inner_stats, config, instruction);
}
}
}
fn is_win(&self) -> bool {
self.state.is_win()
}
}
+12
View File
@@ -0,0 +1,12 @@
[package]
name = "klondike-bench"
version = "0.1.0"
edition = "2024"
[dependencies]
card_game.workspace = true
klondike.workspace = true
rand = { version = "0.10.1", default-features = false }
[lints]
workspace = true
+46
View File
@@ -0,0 +1,46 @@
use card_game::Game;
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng};
const MAX_MOVES: usize = 250;
fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
// create game session
let mut game = Klondike::with_rng(rng);
let mut stats = KlondikeStats::new();
const CONFIG: KlondikeConfig = KlondikeConfig {
draw_stock: klondike::DrawStockConfig::DrawOne,
};
// play game a bit
while let Some(instruction) = game.get_auto_move()
&& !game.is_win()
{
// quit before 250 moves
if MAX_MOVES < stats.moves() + 1 {
return None;
}
game.process_instruction(&mut stats, &CONFIG, instruction);
}
game.is_win().then_some(stats)
}
fn main() {
use rand::SeedableRng;
let mut rng = Rng::seed_from_u64(0);
const GAMES: u32 = 1000;
let mut wins = 0;
let mut score_tally = [0usize; MAX_MOVES * 10 / 5];
let mut recycle_tally = [0usize; MAX_MOVES];
let mut moves_tally = [0usize; MAX_MOVES];
for _ in 0..GAMES {
if let Some(stats) = play_to_win(&mut rng) {
wins += 1;
score_tally[stats.score() / 5] += 1;
recycle_tally[stats.recycle_count()] += 1;
moves_tally[stats.moves()] += 1;
}
}
println!("score_tally={score_tally:?}");
println!("recycle_tally={recycle_tally:?}");
println!("moves_tally={moves_tally:?}");
println!("wins = {wins}/{GAMES} win_rate = {}%", wins * 100 / GAMES);
}
+6 -2
View File
@@ -4,5 +4,9 @@ version = "0.1.0"
edition = "2024"
[dependencies]
card_game = { version = "0.1.0", path = "../card_game" }
klondike = { version = "0.1.0", path = "../klondike" }
card_game.workspace = true
klondike.workspace = true
rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
[lints]
workspace = true
+49 -43
View File
@@ -1,20 +1,23 @@
use card_game::{Card, Game, Pile, Session, Suit};
use card_game::{Card, Game, Pile, Rank, Session, SessionStats, Suit};
use klondike::{
DstFoundation, DstTableau, Foundation, Klondike, KlondikeInstruction, KlondikePile,
KlondikePileStack, SkipCards, Tableau, TableauStack,
DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction,
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
};
#[cfg(test)]
mod test;
use std::fmt::Display;
struct Displayed<T>(T);
impl Display for Displayed<&Card> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self.0.value().get() {
1 => write!(f, "A"),
11 => write!(f, "J"),
12 => write!(f, "Q"),
13 => write!(f, "K"),
other => write!(f, "{other}"),
match self.0.rank() {
Rank::Ace => write!(f, "A"),
Rank::Jack => write!(f, "J"),
Rank::Queen => write!(f, "Q"),
Rank::King => write!(f, "K"),
other => write!(f, "{}", other as u8),
}?;
match self.0.suit() {
Suit::Spades => write!(f, ""),
@@ -83,6 +86,19 @@ impl Display for Displayed<&Klondike> {
}
}
impl Display for Displayed<&SessionStats<KlondikeStats>> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"recycles: {} moves: {} undos: {} score:{}",
self.0.stats().recycle_count(),
self.0.stats().moves(),
self.0.undos(),
self.0.stats().score() as isize - self.0.undos() as isize * 15,
)
}
}
#[derive(Debug)]
struct Invalid;
struct Parsed<T>(T);
@@ -135,7 +151,7 @@ impl core::str::FromStr for SessionInstruction {
"new" | "n" => Self::New,
"undo" | "u" => Self::Undo,
"hint" | "h" => Self::Hint,
"auto" | "a" => Self::Auto,
"auto" | "a" | "" => Self::Auto,
"exit" => Self::Exit,
"s" => Self::Stock,
other => Self::Klondike(other.parse()?),
@@ -144,6 +160,7 @@ impl core::str::FromStr for SessionInstruction {
}
fn find_valid_instruction(
config: &KlondikeConfig,
state: &Klondike,
naive_instruction: NaiveInstruction,
) -> Option<KlondikeInstruction> {
@@ -173,7 +190,7 @@ fn find_valid_instruction(
});
let instruction =
KlondikeInstruction::DstTableau(DstTableau { tableau, src });
if state.is_instruction_valid(instruction) {
if state.is_instruction_valid(config, instruction) {
return Some(instruction);
}
}
@@ -191,18 +208,30 @@ fn find_valid_instruction(
_ => return None,
};
state
.is_instruction_valid(instruction)
.is_instruction_valid(config, instruction)
.then_some(instruction)
}
fn main() -> Result<(), std::io::Error> {
let mut session = Session::new(Klondike::new_random_default());
use rand::RngExt;
let mut rng = rand::rng();
// seed from cli argument
let mut seed = if let Some(seed) = std::env::args().skip(1).next() {
seed.parse().expect("Invalid u64 seed")
} else {
rng.random()
};
let mut session = Session::new_default(Klondike::with_seed(seed));
let mut input = String::new();
loop {
// display stats
println!("seed: {seed} ");
println!("{}", Displayed(session.stats()));
// display game
println!("{}", Displayed(session.state()));
// parse input
let mut input = String::new();
input.clear();
std::io::stdin().read_line(&mut input)?;
let Ok(instruction) = input.trim().parse() else {
println!("Invalid instruction.");
@@ -211,7 +240,10 @@ fn main() -> Result<(), std::io::Error> {
// run game
match instruction {
SessionInstruction::New => session = Session::new(Klondike::new_random_default()),
SessionInstruction::New => {
seed = rng.random();
session = Session::new_default(Klondike::with_seed(seed))
}
SessionInstruction::Undo => session.undo(),
SessionInstruction::Exit => break Ok(()),
SessionInstruction::Hint => {
@@ -220,33 +252,7 @@ fn main() -> Result<(), std::io::Error> {
}
}
SessionInstruction::Auto => {
fn useless_moves(instruction: &KlondikeInstruction) -> bool {
!matches!(
instruction,
// foundation -> foundation is a useless move
KlondikeInstruction::DstFoundation(DstFoundation {
src: KlondikePile::Foundation(_),
..
})
// Tableau -> Tableau when not revealing a new card is _usually_ a useless move
| KlondikeInstruction::DstTableau(DstTableau {
src: KlondikePileStack::Tableau(TableauStack {
skip_cards: SkipCards::Skip1
| SkipCards::Skip2 | SkipCards::Skip3
| SkipCards::Skip4 | SkipCards::Skip5
| SkipCards::Skip6 | SkipCards::Skip7
| SkipCards::Skip8 | SkipCards::Skip9
| SkipCards::Skip10 | SkipCards::Skip11
| SkipCards::Skip12,
..
}),
..
})
)
}
if let Some(instruction) =
session.possible_instructions().filter(useless_moves).next()
{
if let Some(instruction) = session.state().get_auto_move() {
session.process_instruction(instruction);
} else {
println!("No valid moves!");
@@ -257,7 +263,7 @@ fn main() -> Result<(), std::io::Error> {
}
SessionInstruction::Klondike(naive_instruction) => {
if let Some(instruction) =
find_valid_instruction(session.state(), naive_instruction)
find_valid_instruction(session.config(), session.state(), naive_instruction)
{
session.process_instruction(instruction);
} else {
+15
View File
@@ -0,0 +1,15 @@
use card_game::Session;
use klondike::Klondike;
#[test]
fn test_is_winnable() {
// is winnable
let is_winnable = Session::new_default(Klondike::with_seed(124)).is_winnable();
if let Some(win_moves) = is_winnable {
// for (i, ins) in win_moves.into_iter().enumerate() {
// println!("{i} = {:?}", ins.instruction());
// }
println!("Game is winnable with {} moves", win_moves.len());
} else {
println!("Game is not winnable");
}
}
+5 -2
View File
@@ -4,5 +4,8 @@ version = "0.1.0"
edition = "2024"
[dependencies]
card_game = { version = "0.1.0", path = "../card_game" }
rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
card_game.workspace = true
rand = { version = "0.10.1", default-features = false, features = ["std_rng"] }
[lints]
workspace = true
+176
View File
@@ -0,0 +1,176 @@
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http://www.apache.org/licenses/
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liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
+23
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@@ -0,0 +1,23 @@
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
+50
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@@ -0,0 +1,50 @@
Klondike
========
`klondike` is a pure-logic implementation of Klondike using `card_game`. Graphics not included.
## Example
```rust
use card_game::Session;
use klondike::Klondike;
// create game session
let game = Klondike::with_seed(123);
let mut session = Session::new_default(game);
// play game a bit
while let Some(instruction) = session.state().get_auto_move() {
session.process_instruction(instruction);
// quit after 1000 moves
if 1000 < session.stats().stats().moves() {
break;
}
}
// did win
let is_win = session.is_win();
// print session history
for (i, instruction) in session.history().iter().enumerate() {
println!("move {i} = {instruction:?}");
}
println!("is_win = {is_win}");
```
#### License
<sup>
Licensed under either of <a href="LICENSE-APACHE">Apache License, Version
2.0</a> or <a href="LICENSE-MIT">MIT license</a> at your option.
</sup>
<br>
<sub>
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
be dual licensed as above, without any additional terms or conditions.
</sub>
+213 -70
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@@ -1,15 +1,60 @@
pub type Rng = rand::rngs::ThreadRng;
pub type Rng = rand::rngs::StdRng;
use card_game::{Card, CardValue, Game, Pile, Stack};
use card_game::{Card, Game, Pile, Rank, Stack};
#[cfg(test)]
mod test;
// test readme
#[doc = include_str!("../README.md")]
#[cfg(doctest)]
struct ReadmeDoctests;
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct KlondikeConfig {}
impl Default for KlondikeConfig {
fn default() -> Self {
KlondikeConfig {}
#[derive(Clone, Copy, Debug, Default)]
pub enum DrawStockConfig {
#[default]
DrawOne = 1,
DrawThree = 3,
}
#[derive(Clone, Debug, Default)]
pub struct KlondikeConfig {
pub draw_stock: DrawStockConfig,
}
#[derive(Clone, Debug, Default)]
pub struct KlondikeStats {
score: usize,
recycle_count: usize,
moves: usize,
}
impl KlondikeStats {
pub const fn new() -> Self {
KlondikeStats {
score: 0,
recycle_count: 0,
moves: 0,
}
}
pub const fn score(&self) -> usize {
self.score
}
pub const fn recycle_count(&self) -> usize {
self.recycle_count
}
pub const fn moves(&self) -> usize {
self.moves
}
/// A card was moved to a foundation.
const fn increment_score_foundation(&mut self) {
self.score += 10;
}
/// A card was moved from stock to tableau.
const fn increment_score_tableau(&mut self) {
self.score += 5;
}
const fn increment_recycle_count(&mut self) {
self.recycle_count += 1;
}
const fn increment_moves(&mut self) {
self.moves += 1;
}
}
@@ -154,7 +199,7 @@ impl TableauStack {
});
}
if let Some(tableau) = tableau.next() {
let skip_cards = SkipCards::Skip0;
let skip_cards = SkipCards::ITER_BEGIN;
return Some(Self {
tableau,
skip_cards,
@@ -254,6 +299,16 @@ impl KlondikeInstruction {
Self::RotateStock => return None,
})
}
/// foundation -> foundation is a useless move
pub fn is_useless(&self) -> bool {
matches!(
self,
KlondikeInstruction::DstFoundation(DstFoundation {
src: KlondikePile::Foundation(_),
..
})
)
}
}
const TABLEAUS: usize = 7;
@@ -311,7 +366,18 @@ impl KlondikeState {
pub const fn tableau7(&self) -> &Pile<6, 13> {
&self.tableau7
}
pub fn card(&self, src: KlondikePileStack) -> Option<&Card> {
pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
match tableau {
Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
}
}
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
match src {
KlondikePileStack::Tableau(TableauStack {
tableau,
@@ -331,8 +397,8 @@ impl KlondikeState {
KlondikePileStack::Stock => self.stock.face_up().last(),
}
}
pub fn top_card(&self, src: KlondikePile) -> Option<&Card> {
match src {
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
match src.into() {
KlondikePile::Tableau(tableau) => match tableau {
Tableau::Tableau1 => self.tableau1.face_up().last(),
Tableau::Tableau2 => self.tableau2.face_up().last(),
@@ -366,8 +432,8 @@ impl KlondikeState {
KlondikePileStack::Stock => Stack::from_iter(self.stock.pop()),
}
}
fn take_top_card(&mut self, src: KlondikePile) -> Option<Card> {
match src {
fn take_top_card<S: Into<KlondikePile>>(&mut self, src: S) -> Option<Card> {
match src.into() {
KlondikePile::Tableau(tableau) => match tableau {
Tableau::Tableau1 => self.tableau1.pop_flip_up(),
Tableau::Tableau2 => self.tableau2.pop_flip_up(),
@@ -378,12 +444,18 @@ impl KlondikeState {
Tableau::Tableau7 => self.tableau7.pop_flip_up(),
},
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].pop(),
KlondikePile::Stock => self.stock.pop_flip_up(),
KlondikePile::Stock => self.stock.pop(),
}
}
fn extend<I: IntoIterator<Item = Card>>(&mut self, dst: KlondikePile, cards: I) {
match dst {
KlondikePile::Tableau(tableau) => match tableau {
fn extend_foundation<I: IntoIterator<Item = Card>>(
&mut self,
foundation: Foundation,
cards: I,
) {
self.foundations[foundation as usize].extend(cards)
}
fn extend_tableau<I: IntoIterator<Item = Card>>(&mut self, tableau: Tableau, cards: I) {
match tableau {
Tableau::Tableau1 => self.tableau1.extend(cards),
Tableau::Tableau2 => self.tableau2.extend(cards),
Tableau::Tableau3 => self.tableau3.extend(cards),
@@ -391,11 +463,6 @@ impl KlondikeState {
Tableau::Tableau5 => self.tableau5.extend(cards),
Tableau::Tableau6 => self.tableau6.extend(cards),
Tableau::Tableau7 => self.tableau7.extend(cards),
},
KlondikePile::Foundation(foundation) => {
self.foundations[foundation as usize].extend(cards)
}
KlondikePile::Stock => self.stock.extend(cards),
}
}
pub fn is_instruction_valid(&self, instruction: KlondikeInstruction) -> bool {
@@ -410,16 +477,16 @@ impl KlondikeState {
KlondikeInstruction::DstFoundation(dst_foundation) => {
// get the top cards
if let Some(src_card) = self.top_card(dst_foundation.src) {
match self.top_card(dst_foundation.foundation.into()) {
match self.top_card(dst_foundation.foundation) {
// destination card exists
Some(dst_card) => {
// suit matches?
src_card.suit() == dst_card.suit()
// value is +1?
&& dst_card.value().checked_add(1) == Some(src_card.value())
&& dst_card.rank().checked_add(1) == Some(src_card.rank())
}
// only ace is allowed to go onto empty foundation
None => src_card.value() == CardValue::ACE,
None => src_card.rank() == Rank::Ace,
}
} else {
false
@@ -428,17 +495,17 @@ impl KlondikeState {
// other = move to tableau
KlondikeInstruction::DstTableau(dst_tableau) => {
// get the cards
if let Some(src_card) = self.card(dst_tableau.src) {
match self.top_card(dst_tableau.tableau.into()) {
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
match self.top_card(dst_tableau.tableau) {
// destination card exists
Some(dst_card) => {
// red-ness is opposite?
src_card.is_red() != dst_card.is_red()
// value is -1?
&& dst_card.value().checked_sub(1) == Some(src_card.value())
&& dst_card.rank().checked_sub(1) == Some(src_card.rank())
}
// only king is allowed to go onto empty tableau
None => src_card.value() == CardValue::KING,
None => src_card.rank() == Rank::King,
}
} else {
false
@@ -466,21 +533,26 @@ impl Iterator for KlondikeIter {
instruction
}
}
#[test]
fn test_klondike_iter() {
assert_eq!(KlondikeIter::new().count(), 721);
}
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Klondike {
config: KlondikeConfig,
state: KlondikeState,
}
impl Klondike {
pub fn new_random_default() -> Self {
Self::new(Rng::default(), KlondikeConfig::default())
pub fn with_seed(seed: u64) -> Self {
use rand::SeedableRng;
let mut rng = Rng::seed_from_u64(seed);
Self::with_rng(&mut rng)
}
pub fn new(mut seed: Rng, config: KlondikeConfig) -> Self {
pub fn with_rng(rng: &mut Rng) -> Self {
// shuffle a new deck
let mut deck = Stack::full_deck(0);
let mut deck = Stack::full_deck(card_game::Deck::Deck1);
use rand::seq::SliceRandom;
deck.shuffle(&mut seed);
deck.shuffle(rng);
let mut deck = deck.into_iter();
// generate tableaus
@@ -512,43 +584,13 @@ impl Klondike {
tableau6,
tableau7,
};
Self { config, state }
Self { state }
}
pub const fn state(&self) -> &KlondikeState {
&self.state
}
}
impl Game for Klondike {
type Instruction = KlondikeInstruction;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
let state = self.state.clone();
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
}
fn is_instruction_valid(&self, instruction: Self::Instruction) -> bool {
self.state.is_instruction_valid(instruction)
}
fn process_instruction(&mut self, instruction: Self::Instruction) {
match instruction {
// Reset the stock if it's empty
KlondikeInstruction::RotateStock => {
if self.state.stock.face_down().is_empty() {
self.state.stock.flip_it_and_reverse_it();
} else {
self.state.stock.flip_up();
}
}
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
let cards = self.state.take_top_card(src);
self.state.extend(foundation.into(), cards);
}
KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => {
let cards = self.state.take_stack(src);
self.state.extend(tableau.into(), cards);
}
}
}
fn is_win(&self) -> bool {
/// Check if the game should be auto-completed
pub fn is_win_trivial(&self) -> bool {
// all face down cards empty means win
self.state.stock.face_down().is_empty()
&& self.state.tableau1.face_down().is_empty()
@@ -559,4 +601,105 @@ impl Game for Klondike {
&& self.state.tableau6.face_down().is_empty()
&& self.state.tableau7.face_down().is_empty()
}
fn instruction_priority(&self, instruction: &KlondikeInstruction) -> usize {
// 1 Move into foundation
// 2 T->T Move to reveal new card (moving a non-king to reveal empty tableau also counts)
// 3 Move from stock
// 4 Rotate stock
// 5 T->T Move not revealing new card
// 6 Move from foundation
match instruction {
KlondikeInstruction::DstFoundation(_) => 1,
&KlondikeInstruction::DstTableau(dst_tableau) => match dst_tableau.src {
KlondikePileStack::Tableau(TableauStack {
tableau,
skip_cards: SkipCards::Skip0,
}) if !self.state().is_tableau_face_down_empty(tableau)
|| self
.state()
.stack_bottom_card(dst_tableau.src)
.is_some_and(|card| card.rank() != Rank::King) =>
{
2
}
KlondikePileStack::Stock => 3,
KlondikePileStack::Tableau(_) => 5,
KlondikePileStack::Foundation(_) => 6,
},
KlondikeInstruction::RotateStock => 4,
}
}
pub fn iter(&self) -> impl Iterator<Item = KlondikeInstruction> + use<> {
let state = self.state.clone();
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
}
/// A single move that usually makes progress towards a winning game
pub fn get_auto_move(&self) -> Option<KlondikeInstruction> {
self.iter()
.filter(|ins| !ins.is_useless())
.min_by_key(|ins| self.instruction_priority(ins))
}
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> {
let mut useful_moves: Vec<_> = self.iter().filter(|ins| !ins.is_useless()).collect();
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
useful_moves
}
}
impl Game for Klondike {
type Stats = KlondikeStats;
type Config = KlondikeConfig;
type Instruction = KlondikeInstruction;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
self.get_sorted_moves().into_iter()
}
fn is_instruction_valid(&self, _config: &Self::Config, instruction: Self::Instruction) -> bool {
self.state.is_instruction_valid(instruction)
}
fn process_instruction(
&mut self,
stats: &mut Self::Stats,
config: &Self::Config,
instruction: Self::Instruction,
) {
stats.increment_moves();
match instruction {
// Reset the stock if it's empty
KlondikeInstruction::RotateStock => {
if self.state.stock.face_down().is_empty() {
self.state.stock.flip_it_and_reverse_it();
stats.increment_recycle_count();
} else {
for _ in 0..config.draw_stock as usize {
self.state.stock.flip_up();
}
}
}
// Move a card from anywhere to a foundation
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
stats.increment_score_foundation();
let card = self.state.take_top_card(src);
self.state.extend_foundation(foundation, card);
}
// Move a stack of cards from anywhere to a tableau
KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => {
if src == KlondikePileStack::Stock {
stats.increment_score_tableau();
}
let cards = self.state.take_stack(src);
self.state.extend_tableau(tableau, cards);
}
}
}
fn is_win(&self) -> bool {
// all foundations contain all ranks
self.state.foundations.iter().all(|foundation| {
foundation.len() == Rank::RANKS.len()
&& foundation
.iter()
.zip(Rank::RANKS)
.all(|(card, rank)| card.rank() == rank)
})
}
}
-33
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@@ -1,33 +0,0 @@
use crate::Klondike;
use card_game::{Game, Session};
#[test]
fn test_is_winnable() {
// is winnable
let is_winnable = Session::new(Klondike::new_random_default()).is_winnable();
println!("is_winnable = {is_winnable:?}");
}
#[test]
fn test_klondike() {
// create game session
let game = Klondike::new_random_default();
let mut session = Session::new(game);
// is winnable
let is_winnable = session.is_winnable();
println!("is_winnable = {is_winnable:?}");
// play game
while let Some(instruction) = session.possible_instructions().next() {
session.process_instruction(instruction);
}
// did win
let is_win = session.is_win();
// print session history
for (i, instruction) in session.history().iter().enumerate() {
println!("move {i} = {instruction:?}");
}
println!("is_win = {is_win}");
}