4 Commits

Author SHA1 Message Date
Quaternions 9ab2eb0668 serde 2026-06-08 22:41:45 -07:00
Quaternions ea066706ee serialize impl 2026-06-08 22:27:17 -07:00
Quaternions 2a844add36 deserialize seed work 2026-06-08 22:25:39 -07:00
Quaternions 0477ef5c52 no derive for Session 2026-06-08 21:45:58 -07:00
+59 -55
View File
@@ -469,15 +469,6 @@ impl<C: Default> Default for SessionConfig<C> {
} }
#[derive(Clone, Debug)] #[derive(Clone, Debug)]
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize),
serde(bound = "
G: serde::Serialize + for <'a> serde::Deserialize<'a>,
G::Stats: serde::Serialize + for <'a> serde::Deserialize<'a>,
G::Config: serde::Serialize + for <'a> serde::Deserialize<'a>,
")
)]
pub struct Session<G: Game> { pub struct Session<G: Game> {
stats: SessionStats<G::Stats>, stats: SessionStats<G::Stats>,
config: SessionConfig<G::Config>, config: SessionConfig<G::Config>,
@@ -662,54 +653,54 @@ where
} }
} }
#[cfg(feature = "serde")] #[cfg_attr(
impl<'de, G: Game> serde::de::DeserializeSeed<'de> for Session<G> feature = "serde",
where derive(serde_derive::Deserialize),
serde(bound = "
G: serde::Deserialize<'de>, G: serde::Deserialize<'de>,
G::Instruction: serde::Deserialize<'de>, SessionConfig<G::Config>: serde::Deserialize<'de>,
Vec<G::Instruction>: serde::Deserialize<'de>,
")
)]
struct SerializedSession<G: Game> {
config: SessionConfig<G::Config>,
state: G,
history: Vec<G::Instruction>,
}
#[cfg(feature = "serde")]
impl<'de, G: Game<Score = i32>> serde::de::Deserialize<'de> for Session<G>
where
G: serde::Deserialize<'de> + Clone + Eq + core::hash::Hash,
G::Stats: Default,
G::Instruction: serde::Deserialize<'de> + Eq + core::hash::Hash,
SessionConfig<G::Config>: serde::Deserialize<'de>,
Vec<G::Instruction>: serde::Deserialize<'de>,
{ {
type Value = SessionState<G>; fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
fn deserialize<D>(deserializer: D) -> Result<Self::Value, D::Error>
where where
D: serde::Deserializer<'de>, D: serde::Deserializer<'de>,
{ {
struct SessionStateVisitor<G> { let serialized = SerializedSession::deserialize(deserializer)?;
state: G, let mut session = Session::new(serialized.state, serialized.config);
for instruction in serialized.history {
session.process_instruction(instruction);
} }
impl<'de, G: Game> serde::de::Visitor<'de> for SessionStateVisitor<G> Ok(session)
where
G: serde::Deserialize<'de>,
G::Instruction: serde::Deserialize<'de>,
{
type Value = SessionState<G>;
fn expecting(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "State History")
}
fn visit_seq<A>(self, mut seq: A) -> Result<Self::Value, A::Error>
where
A: serde::de::SeqAccess<'de>,
{
let mut state = self.state.clone();
let mut history = match seq.size_hint() {
Some(capacity) => Vec::with_capacity(capacity),
None => Vec::new(),
};
while let Some(instruction) = seq.next_element::<G::Instruction>()? {
history.push(StateSnapshot {
state: state.clone(),
instruction: instruction.clone(),
});
state.process_instruction(stats, config, instruction);
}
Ok(SessionState { state, history })
}
}
let state = G::deserialize(deserializer)?;
deserializer.deserialize_seq(SessionStateVisitor { state })
} }
} }
#[cfg(feature = "serde")] #[cfg(feature = "serde")]
impl<G: Game> serde::Serialize for SessionState<G> impl<G: Game> serde::Serialize for Session<G>
where
G: serde::Serialize,
G::Config: serde::Serialize,
G::Instruction: serde::Serialize,
{
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
struct History<'a, G: Game>(&'a [StateSnapshot<G>]);
impl<G: Game> serde::Serialize for History<'_, G>
where where
G: serde::Serialize, G: serde::Serialize,
G::Instruction: serde::Serialize, G::Instruction: serde::Serialize,
@@ -718,16 +709,29 @@ where
where where
S: serde::Serializer, S: serde::Serializer,
{ {
if let Some(state) = self.history.first() { let &History(history) = self;
state.serialize(serializer)?;
} else {
self.state.serialize(serializer)?;
}
use serde::ser::SerializeSeq; use serde::ser::SerializeSeq;
let mut seq = serializer.serialize_seq(Some(self.history.len()))?; let mut seq = serializer.serialize_seq(Some(history.len()))?;
for snapshot in &self.history { for snapshot in history {
seq.serialize_element(&snapshot.instruction)?; seq.serialize_element(&snapshot.instruction)?;
} }
seq.end() seq.end()
} }
} }
use serde::ser::SerializeMap;
let mut map = serializer.serialize_map(Some(2))?;
// serialize the initial state of the game.
// if there is history, it is the first snapshot's state,
// otherwise it is the current game state since there are no moves.
let state = if let Some(snapshot) = self.state.history.first() {
snapshot.state()
} else {
&self.state.state
};
map.serialize_entry("config", &self.config)?;
map.serialize_entry("state", state)?;
map.serialize_entry("history", &History(&self.state.history))?;
map.end()
}
}