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87e51d4bc6
| Author | SHA1 | Date | |
|---|---|---|---|
| 87e51d4bc6 |
@@ -1,2 +0,0 @@
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[registries.Quaternions]
|
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index = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
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Generated
+4
-32
@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
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[[package]]
|
[[package]]
|
||||||
name = "arrayvec"
|
name = "arrayvec"
|
||||||
version = "0.7.6"
|
version = "0.7.6"
|
||||||
source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
|
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
|
||||||
|
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||||||
[[package]]
|
[[package]]
|
||||||
name = "bitflags"
|
name = "bitflags"
|
||||||
@@ -22,10 +22,10 @@ checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
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|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "card_game"
|
name = "card_game"
|
||||||
version = "0.4.0"
|
version = "0.1.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"arrayvec",
|
"arrayvec",
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||||||
"serde",
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"rand",
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]
|
]
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|
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||||||
[[package]]
|
[[package]]
|
||||||
@@ -125,33 +125,6 @@ version = "1.0.18"
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|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "8f42a60cbdf9a97f5d2305f08a87dc4e09308d1276d28c869c684d7777685682"
|
checksum = "8f42a60cbdf9a97f5d2305f08a87dc4e09308d1276d28c869c684d7777685682"
|
||||||
|
|
||||||
[[package]]
|
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||||||
name = "klondike"
|
|
||||||
version = "0.3.0"
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dependencies = [
|
|
||||||
"card_game",
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||||||
"rand",
|
|
||||||
"serde",
|
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||||||
]
|
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|
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||||||
[[package]]
|
|
||||||
name = "klondike-bench"
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||||||
version = "0.1.0"
|
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||||||
dependencies = [
|
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||||||
"card_game",
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|
||||||
"klondike",
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||||||
"rand",
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|
||||||
]
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||||||
|
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||||||
[[package]]
|
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||||||
name = "klondike-cli"
|
|
||||||
version = "0.1.0"
|
|
||||||
dependencies = [
|
|
||||||
"card_game",
|
|
||||||
"klondike",
|
|
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"rand",
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|
||||||
]
|
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|
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[[package]]
|
[[package]]
|
||||||
name = "leb128fmt"
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name = "leb128fmt"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
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@@ -240,7 +213,6 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9a8e94ea7f378bd32cbbd37198a4a91436180c5bb472411e48b5ec2e2124ae9e"
|
checksum = "9a8e94ea7f378bd32cbbd37198a4a91436180c5bb472411e48b5ec2e2124ae9e"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"serde_core",
|
"serde_core",
|
||||||
"serde_derive",
|
|
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]
|
]
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|
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[[package]]
|
[[package]]
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+7
-22
@@ -1,23 +1,8 @@
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[workspace]
|
[package]
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members = [
|
name = "card_game"
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"card_game",
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version = "0.1.0"
|
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"klondike",
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edition = "2024"
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"klondike-bench",
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"klondike-cli",
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]
|
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resolver = "3"
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|
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[workspace.dependencies]
|
[dependencies]
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card_game = { version = "0.4.0", path = "card_game", registry = "Quaternions" }
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arrayvec = "0.7.6"
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klondike = { version = "0.3.0", path = "klondike", registry = "Quaternions" }
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rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
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|
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[workspace.lints.rust]
|
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# unsafe_code = "forbid"
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# missing_docs = "warn"
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# missing_debug_implementations = "warn"
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single_use_lifetimes = "warn"
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|
||||||
trivial_casts = "warn"
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unused_lifetimes = "warn"
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|
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unused_qualifications = "warn"
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|
||||||
# variant_size_differences = "warn"
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unexpected_cfgs = "warn"
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@@ -0,0 +1,50 @@
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|
Card Game
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||||||
|
=========
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|
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|
`card_game` is a library to implement card games. Mainly interesting for the `Game` trait and the `Session` type. Contains klondike as the reference implementation.
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|
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|
## Example
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|
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|
```rust
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|
use card_game::Rng;
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|
use card_game::card_game::{Session, Game};
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|
use card_game::klondike::Klondike;
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|
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|
// create game session
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|
let game = Klondike::new_random_default();
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let mut session = Session::new(game);
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|
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|
// is winnable
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|
let is_winnable = session.is_winnable().is_some();
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|
// play game
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|
while let Some(instruction) = session.possible_instructions().next() {
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|
session.process_instruction(instruction);
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|
}
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|
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||||||
|
// did win
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|
let is_win = session.is_win();
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||||||
|
|
||||||
|
// print session history
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|
for (i, instruction) in session.history().iter().enumerate() {
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|
println!("move {i} = {instruction:?}");
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|
}
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|
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|
println!("is_winnable = {is_winnable}");
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|
println!("is_win = {is_win}");
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|
```
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|
|
||||||
|
#### License
|
||||||
|
|
||||||
|
<sup>
|
||||||
|
Licensed under either of <a href="LICENSE-APACHE">Apache License, Version
|
||||||
|
2.0</a> or <a href="LICENSE-MIT">MIT license</a> at your option.
|
||||||
|
</sup>
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||||||
|
|
||||||
|
<br>
|
||||||
|
|
||||||
|
<sub>
|
||||||
|
Unless you explicitly state otherwise, any contribution intentionally submitted
|
||||||
|
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
|
||||||
|
be dual licensed as above, without any additional terms or conditions.
|
||||||
|
</sub>
|
||||||
@@ -1,19 +0,0 @@
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|||||||
[package]
|
|
||||||
name = "card_game"
|
|
||||||
version = "0.4.0"
|
|
||||||
edition = "2024"
|
|
||||||
repository = "https://git.aleshym.co/Quaternions/card_game"
|
|
||||||
license = "MIT OR Apache-2.0"
|
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||||||
description = "Card game library."
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||||||
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
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|
||||||
keywords = ["card", "cards", "solitaire", "klondike"]
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||||||
|
|
||||||
[features]
|
|
||||||
serde = ["dep:serde"]
|
|
||||||
|
|
||||||
[dependencies]
|
|
||||||
arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
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|
||||||
serde = { version = "1", optional = true, default-features = false, features = ["derive"] }
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|
||||||
|
|
||||||
[lints]
|
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||||||
workspace = true
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|
||||||
@@ -1,32 +0,0 @@
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Card Game
|
|
||||||
=========
|
|
||||||
|
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||||||
`card_game` is a collection of algorithms, structs, and enums which are useful to implement card games.
|
|
||||||
|
|
||||||
## Example
|
|
||||||
|
|
||||||
```rust
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||||||
use card_game::{Card, Deck, Rank, Stack, Suit};
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||||||
|
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||||||
// create a full deck (unshuffled)
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||||||
let mut deck = Stack::full_deck(Deck::Deck1);
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|
|
||||||
// inspect the top card
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let card = deck.pop().unwrap();
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||||||
assert_eq!(card, Card::new(Deck::Deck1, Suit::Diamonds, Rank::King));
|
|
||||||
```
|
|
||||||
|
|
||||||
#### License
|
|
||||||
|
|
||||||
<sup>
|
|
||||||
Licensed under either of <a href="LICENSE-APACHE">Apache License, Version
|
|
||||||
2.0</a> or <a href="LICENSE-MIT">MIT license</a> at your option.
|
|
||||||
</sup>
|
|
||||||
|
|
||||||
<br>
|
|
||||||
|
|
||||||
<sub>
|
|
||||||
Unless you explicitly state otherwise, any contribution intentionally submitted
|
|
||||||
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
|
|
||||||
be dual licensed as above, without any additional terms or conditions.
|
|
||||||
</sub>
|
|
||||||
@@ -1,597 +0,0 @@
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|||||||
// test readme
|
|
||||||
#[doc = include_str!("../README.md")]
|
|
||||||
#[cfg(doctest)]
|
|
||||||
struct ReadmeDoctests;
|
|
||||||
|
|
||||||
use core::ops::RangeBounds;
|
|
||||||
|
|
||||||
// TODO: pub struct ValidInstruction<I>(I);
|
|
||||||
pub trait Game: Clone {
|
|
||||||
type Score: Clone + core::fmt::Debug;
|
|
||||||
type Stats: Clone + core::fmt::Debug;
|
|
||||||
type Config: Clone + core::fmt::Debug;
|
|
||||||
type Instruction: Clone + core::fmt::Debug;
|
|
||||||
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score;
|
|
||||||
fn possible_instructions(
|
|
||||||
&self,
|
|
||||||
config: &Self::Config,
|
|
||||||
) -> impl Iterator<Item = Self::Instruction> + use<Self>;
|
|
||||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
|
|
||||||
fn process_instruction(
|
|
||||||
&mut self,
|
|
||||||
stats: &mut Self::Stats,
|
|
||||||
config: &Self::Config,
|
|
||||||
instruction: Self::Instruction,
|
|
||||||
);
|
|
||||||
fn is_win(&self) -> bool;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// card_game supports up to 4 identifiably separate decks.
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
||||||
pub enum Deck {
|
|
||||||
Deck1 = 0b00,
|
|
||||||
Deck2 = 0b01,
|
|
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Deck3 = 0b10,
|
|
||||||
Deck4 = 0b11,
|
|
||||||
}
|
|
||||||
impl Deck {
|
|
||||||
pub const fn new(deck: u8) -> Option<Self> {
|
|
||||||
use Deck::*;
|
|
||||||
Some(match deck {
|
|
||||||
0b00 => Deck1,
|
|
||||||
0b01 => Deck2,
|
|
||||||
0b10 => Deck3,
|
|
||||||
0b11 => Deck4,
|
|
||||||
_ => return None,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
||||||
pub enum Suit {
|
|
||||||
Spades = 0b00,
|
|
||||||
Hearts = 0b01,
|
|
||||||
Clubs = 0b10,
|
|
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Diamonds = 0b11,
|
|
||||||
}
|
|
||||||
impl Suit {
|
|
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pub const SUITS: [Self; 4] = [Self::Spades, Self::Hearts, Self::Clubs, Self::Diamonds];
|
|
||||||
pub const fn new(suit: u8) -> Option<Self> {
|
|
||||||
use Suit::*;
|
|
||||||
Some(match suit {
|
|
||||||
0b00 => Spades,
|
|
||||||
0b01 => Hearts,
|
|
||||||
0b10 => Clubs,
|
|
||||||
0b11 => Diamonds,
|
|
||||||
_ => return None,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
/// Is the suit red.
|
|
||||||
pub const fn is_red(self) -> bool {
|
|
||||||
self as u8 & 0b01 != 0
|
|
||||||
}
|
|
||||||
/// Suit value is 2 bits, is_red is the low bit.
|
|
||||||
pub const fn suit_high_bit(self) -> bool {
|
|
||||||
self as u8 & 0b10 != 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
||||||
pub enum Rank {
|
|
||||||
Ace = 1,
|
|
||||||
Two = 2,
|
|
||||||
Three = 3,
|
|
||||||
Four = 4,
|
|
||||||
Five = 5,
|
|
||||||
Six = 6,
|
|
||||||
Seven = 7,
|
|
||||||
Eight = 8,
|
|
||||||
Nine = 9,
|
|
||||||
Ten = 10,
|
|
||||||
Jack = 11,
|
|
||||||
Queen = 12,
|
|
||||||
King = 13,
|
|
||||||
}
|
|
||||||
impl Rank {
|
|
||||||
pub const RANKS: [Self; 13] = [
|
|
||||||
Self::Ace,
|
|
||||||
Self::Two,
|
|
||||||
Self::Three,
|
|
||||||
Self::Four,
|
|
||||||
Self::Five,
|
|
||||||
Self::Six,
|
|
||||||
Self::Seven,
|
|
||||||
Self::Eight,
|
|
||||||
Self::Nine,
|
|
||||||
Self::Ten,
|
|
||||||
Self::Jack,
|
|
||||||
Self::Queen,
|
|
||||||
Self::King,
|
|
||||||
];
|
|
||||||
pub const fn new(rank: u8) -> Option<Self> {
|
|
||||||
use Rank::*;
|
|
||||||
Some(match rank {
|
|
||||||
1 => Ace,
|
|
||||||
2 => Two,
|
|
||||||
3 => Three,
|
|
||||||
4 => Four,
|
|
||||||
5 => Five,
|
|
||||||
6 => Six,
|
|
||||||
7 => Seven,
|
|
||||||
8 => Eight,
|
|
||||||
9 => Nine,
|
|
||||||
10 => Ten,
|
|
||||||
11 => Jack,
|
|
||||||
12 => Queen,
|
|
||||||
13 => King,
|
|
||||||
_ => return None,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
pub const fn checked_add(self, offset: u8) -> Option<Rank> {
|
|
||||||
match (self as u8).checked_add(offset) {
|
|
||||||
Some(rank) => Self::new(rank),
|
|
||||||
None => None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub const fn checked_sub(self, offset: u8) -> Option<Rank> {
|
|
||||||
match (self as u8).checked_sub(offset) {
|
|
||||||
Some(rank) => Self::new(rank),
|
|
||||||
None => None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// A card which specifies the deck id, suit, and card value.
|
|
||||||
/// 2 bits for deck ID
|
|
||||||
/// 2 bits for suit ID
|
|
||||||
/// 4 bits for card Value
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
||||||
#[cfg_attr(feature = "serde", serde(transparent))]
|
|
||||||
pub struct Card(core::num::NonZeroU8);
|
|
||||||
impl Card {
|
|
||||||
pub const fn new(deck: Deck, suit: Suit, rank: Rank) -> Self {
|
|
||||||
let packed = (deck as u8) << 6 | (suit as u8) << 4 | (rank as u8);
|
|
||||||
Self(core::num::NonZeroU8::new(packed).unwrap())
|
|
||||||
}
|
|
||||||
pub const fn rank(&self) -> Rank {
|
|
||||||
let masked = self.0.get() & 0b1111;
|
|
||||||
Rank::new(masked).unwrap()
|
|
||||||
}
|
|
||||||
pub const fn suit(&self) -> Suit {
|
|
||||||
let low_bit = self.is_red();
|
|
||||||
let high_bit = self.suit_high_bit();
|
|
||||||
match (high_bit, low_bit) {
|
|
||||||
(false, false) => Suit::Spades,
|
|
||||||
(false, true) => Suit::Hearts,
|
|
||||||
(true, false) => Suit::Clubs,
|
|
||||||
(true, true) => Suit::Diamonds,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// Is the suit red.
|
|
||||||
pub const fn is_red(&self) -> bool {
|
|
||||||
self.0.get() & 0b010000 != 0
|
|
||||||
}
|
|
||||||
/// Suit value is 2 bits, is_red is the low bit.
|
|
||||||
pub const fn suit_high_bit(&self) -> bool {
|
|
||||||
self.0.get() & 0b100000 != 0
|
|
||||||
}
|
|
||||||
pub const fn deck(&self) -> Deck {
|
|
||||||
Deck::new(self.0.get() >> 6).unwrap()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
|
|
||||||
pub struct Stack<const CAP: usize>(arrayvec::ArrayVec<Card, CAP>);
|
|
||||||
impl<const CAP: usize> Stack<CAP> {
|
|
||||||
pub const fn new() -> Self {
|
|
||||||
Self(arrayvec::ArrayVec::new_const())
|
|
||||||
}
|
|
||||||
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Self {
|
|
||||||
Stack::from_iter(self.drain(range))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl Stack<52> {
|
|
||||||
/// Generate a full deck of cards with the specified deck id.
|
|
||||||
pub fn full_deck(deck: Deck) -> Self {
|
|
||||||
let mut stack = arrayvec::ArrayVec::new();
|
|
||||||
for suit in Suit::SUITS {
|
|
||||||
for rank in Rank::RANKS {
|
|
||||||
stack.push(Card::new(deck, suit, rank));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Stack(stack)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<const CAP: usize> From<arrayvec::ArrayVec<Card, CAP>> for Stack<CAP> {
|
|
||||||
fn from(value: arrayvec::ArrayVec<Card, CAP>) -> Self {
|
|
||||||
Self(value)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<const CAP: usize> FromIterator<Card> for Stack<CAP> {
|
|
||||||
fn from_iter<T: IntoIterator<Item = Card>>(iter: T) -> Self {
|
|
||||||
Self(arrayvec::ArrayVec::from_iter(iter))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<const CAP: usize> core::ops::Deref for Stack<CAP> {
|
|
||||||
type Target = arrayvec::ArrayVec<Card, CAP>;
|
|
||||||
fn deref(&self) -> &Self::Target {
|
|
||||||
&self.0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<const CAP: usize> core::ops::DerefMut for Stack<CAP> {
|
|
||||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
|
||||||
&mut self.0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<const CAP: usize> IntoIterator for Stack<CAP> {
|
|
||||||
type Item = Card;
|
|
||||||
type IntoIter = arrayvec::IntoIter<Card, CAP>;
|
|
||||||
fn into_iter(self) -> Self::IntoIter {
|
|
||||||
self.0.into_iter()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// A pile is a stack of face down cards and a stack of face up cards.
|
|
||||||
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
|
|
||||||
pub struct Pile<const DN: usize, const UP: usize> {
|
|
||||||
face_down: Stack<DN>,
|
|
||||||
face_up: Stack<UP>,
|
|
||||||
}
|
|
||||||
impl<const DN: usize, const UP: usize> Pile<DN, UP> {
|
|
||||||
pub const fn new() -> Self {
|
|
||||||
Self {
|
|
||||||
face_down: Stack::new(),
|
|
||||||
face_up: Stack::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub const fn new_face_down(stack: Stack<DN>) -> Self {
|
|
||||||
Self {
|
|
||||||
face_down: stack,
|
|
||||||
face_up: Stack::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// Returns whether a card was flipped up.
|
|
||||||
pub fn flip_up(&mut self) -> bool {
|
|
||||||
if let Some(card) = self.face_down.pop() {
|
|
||||||
self.face_up.push(card);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
false
|
|
||||||
}
|
|
||||||
pub fn is_empty(&self) -> bool {
|
|
||||||
self.face_down.is_empty() && self.face_up.is_empty()
|
|
||||||
}
|
|
||||||
pub fn pop(&mut self) -> Option<Card> {
|
|
||||||
self.face_up.pop()
|
|
||||||
}
|
|
||||||
/// Returns the popped card and whether a card was flipped up.
|
|
||||||
pub fn pop_flip_up(&mut self) -> (Option<Card>, bool) {
|
|
||||||
let card = match self.face_up.pop() {
|
|
||||||
Some(card) => card,
|
|
||||||
None => return (None, false),
|
|
||||||
};
|
|
||||||
let did_flip_up = if self.face_up.is_empty() {
|
|
||||||
self.flip_up()
|
|
||||||
} else {
|
|
||||||
false
|
|
||||||
};
|
|
||||||
(Some(card), did_flip_up)
|
|
||||||
}
|
|
||||||
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
|
|
||||||
self.face_up.take_range(range)
|
|
||||||
}
|
|
||||||
/// Returns the card range and whether a card was flipped up.
|
|
||||||
pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> (Stack<UP>, bool) {
|
|
||||||
let cards = self.take_range(range);
|
|
||||||
let did_flip_up = if self.face_up.is_empty() {
|
|
||||||
self.flip_up()
|
|
||||||
} else {
|
|
||||||
false
|
|
||||||
};
|
|
||||||
(cards, did_flip_up)
|
|
||||||
}
|
|
||||||
pub fn push(&mut self, card: Card) {
|
|
||||||
self.face_up.push(card);
|
|
||||||
}
|
|
||||||
pub fn extend<I: IntoIterator<Item = Card>>(&mut self, cards: I) {
|
|
||||||
self.face_up.extend(cards);
|
|
||||||
}
|
|
||||||
pub fn face_up(&self) -> &[Card] {
|
|
||||||
&self.face_up
|
|
||||||
}
|
|
||||||
pub fn face_down(&self) -> &[Card] {
|
|
||||||
&self.face_down
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<const CAP: usize> Pile<CAP, CAP> {
|
|
||||||
pub fn flip_it_and_reverse_it(&mut self) {
|
|
||||||
self.swap_up_down();
|
|
||||||
self.face_down.reverse();
|
|
||||||
}
|
|
||||||
pub const fn swap_up_down(&mut self) {
|
|
||||||
core::mem::swap(&mut self.face_up, &mut self.face_down);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug)]
|
|
||||||
pub enum SolveError {
|
|
||||||
MovesBudgetExceeded,
|
|
||||||
StatesBudgetExceeded,
|
|
||||||
}
|
|
||||||
impl core::fmt::Display for SolveError {
|
|
||||||
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
|
|
||||||
write!(f, "{self:?}")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl core::error::Error for SolveError {}
|
|
||||||
|
|
||||||
/// The solution tends to be very large with long chains of moves that go back to the same state.
|
|
||||||
/// It is recommended to call .clean_solution() if the solution is actually going to be shown to a user.
|
|
||||||
pub struct Solution<G: Game> {
|
|
||||||
solution: Vec<StateSnapshot<G>>,
|
|
||||||
}
|
|
||||||
impl<G: Game + Eq + core::hash::Hash> Solution<G> {
|
|
||||||
pub const fn raw_solution(&self) -> &[StateSnapshot<G>] {
|
|
||||||
self.solution.as_slice()
|
|
||||||
}
|
|
||||||
/// Repeatedly remove the largest range of moves that goes back into the same state.
|
|
||||||
/// This is a very expensive operation when the solution is very long!
|
|
||||||
pub fn clean_solution(self) -> Vec<StateSnapshot<G>> {
|
|
||||||
let mut history = self.solution;
|
|
||||||
// history includes cycles
|
|
||||||
let mut state_index: std::collections::HashMap<_, _> = history
|
|
||||||
.iter()
|
|
||||||
.enumerate()
|
|
||||||
.map(|(i, snapshot)| (snapshot.state().clone(), i))
|
|
||||||
.collect();
|
|
||||||
|
|
||||||
// find the longest range where the start and end are the same state
|
|
||||||
while let Some(longest_range) = history
|
|
||||||
.iter()
|
|
||||||
.enumerate()
|
|
||||||
.filter_map(|(index, snapshot)| {
|
|
||||||
let &last_index = state_index.get(snapshot.state())?;
|
|
||||||
let longness = last_index - index;
|
|
||||||
(longness != 0).then_some(index..last_index)
|
|
||||||
})
|
|
||||||
.max_by_key(|range| range.len())
|
|
||||||
{
|
|
||||||
history.drain(longest_range);
|
|
||||||
for (i, snapshot) in history.iter().enumerate() {
|
|
||||||
state_index.insert(snapshot.state().clone(), i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
history
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug)]
|
|
||||||
pub enum SessionInstruction<I> {
|
|
||||||
Undo,
|
|
||||||
InnerInstruction(I),
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Default)]
|
|
||||||
pub struct SessionStats<S> {
|
|
||||||
inner: S,
|
|
||||||
undos: u32,
|
|
||||||
}
|
|
||||||
impl<S> SessionStats<S> {
|
|
||||||
pub const fn stats(&self) -> &S {
|
|
||||||
&self.inner
|
|
||||||
}
|
|
||||||
const fn increment_undos(&mut self) {
|
|
||||||
self.undos += 1;
|
|
||||||
}
|
|
||||||
pub const fn undos(&self) -> u32 {
|
|
||||||
self.undos
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#[derive(Clone, Debug)]
|
|
||||||
pub struct SessionConfig<C> {
|
|
||||||
pub inner: C,
|
|
||||||
pub undo_penalty: i32,
|
|
||||||
pub solve_moves_budget: u64,
|
|
||||||
pub solve_states_budget: u64,
|
|
||||||
}
|
|
||||||
impl<C> SessionConfig<C> {
|
|
||||||
fn new_default(inner: C) -> Self {
|
|
||||||
Self {
|
|
||||||
inner,
|
|
||||||
undo_penalty: -15,
|
|
||||||
solve_moves_budget: 100_000,
|
|
||||||
solve_states_budget: 100_000,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<C: Default> Default for SessionConfig<C> {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self::new_default(C::default())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug)]
|
|
||||||
pub struct Session<G: Game> {
|
|
||||||
stats: SessionStats<G::Stats>,
|
|
||||||
config: SessionConfig<G::Config>,
|
|
||||||
state: SessionState<G>,
|
|
||||||
}
|
|
||||||
#[derive(Clone, Debug)]
|
|
||||||
pub struct StateSnapshot<G: Game> {
|
|
||||||
state: G,
|
|
||||||
instruction: G::Instruction,
|
|
||||||
}
|
|
||||||
impl<G: Game> StateSnapshot<G> {
|
|
||||||
pub const fn state(&self) -> &G {
|
|
||||||
&self.state
|
|
||||||
}
|
|
||||||
pub const fn instruction(&self) -> &G::Instruction {
|
|
||||||
&self.instruction
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#[derive(Clone, Debug)]
|
|
||||||
pub struct SessionState<G: Game> {
|
|
||||||
state: G,
|
|
||||||
history: Vec<StateSnapshot<G>>,
|
|
||||||
}
|
|
||||||
impl<G: Game + Clone> SessionState<G> {
|
|
||||||
fn new(state: G) -> Self {
|
|
||||||
Self {
|
|
||||||
state,
|
|
||||||
history: Vec::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<G: Game> SessionState<G> {
|
|
||||||
pub const fn state(&self) -> &G {
|
|
||||||
&self.state
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<G: Game<Score = i32>> Session<G>
|
|
||||||
where
|
|
||||||
G: Eq + core::hash::Hash,
|
|
||||||
G::Stats: Default,
|
|
||||||
G::Instruction: Eq + core::hash::Hash,
|
|
||||||
{
|
|
||||||
pub fn new(state: G, config: SessionConfig<G::Config>) -> Self {
|
|
||||||
Self {
|
|
||||||
stats: SessionStats::default(),
|
|
||||||
config,
|
|
||||||
state: SessionState::new(state),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn new_default(state: G) -> Self
|
|
||||||
where
|
|
||||||
G::Config: Default,
|
|
||||||
{
|
|
||||||
Self::new(state, Default::default())
|
|
||||||
}
|
|
||||||
pub const fn stats(&self) -> &SessionStats<G::Stats> {
|
|
||||||
&self.stats
|
|
||||||
}
|
|
||||||
pub const fn state(&self) -> &SessionState<G> {
|
|
||||||
&self.state
|
|
||||||
}
|
|
||||||
pub const fn config(&self) -> &SessionConfig<G::Config> {
|
|
||||||
&self.config
|
|
||||||
}
|
|
||||||
pub fn history(&self) -> &[StateSnapshot<G>] {
|
|
||||||
&self.state.history
|
|
||||||
}
|
|
||||||
pub fn undo(&mut self) {
|
|
||||||
self.state
|
|
||||||
.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
|
|
||||||
}
|
|
||||||
pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
|
|
||||||
self.state.state.possible_instructions(&self.config.inner)
|
|
||||||
}
|
|
||||||
pub fn process_instruction(&mut self, instruction: G::Instruction) {
|
|
||||||
self.state.process_instruction(
|
|
||||||
&mut self.stats,
|
|
||||||
&self.config,
|
|
||||||
SessionInstruction::InnerInstruction(instruction),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
pub fn is_win(&self) -> bool {
|
|
||||||
self.state.is_win()
|
|
||||||
}
|
|
||||||
/// Attempt to produce a solution.
|
|
||||||
pub fn solve(&self) -> Result<Option<Solution<G>>, SolveError> {
|
|
||||||
let mut state_moves = std::collections::HashMap::new();
|
|
||||||
let mut session = self.clone();
|
|
||||||
let mut moves = 0;
|
|
||||||
while !session.is_win() {
|
|
||||||
moves += 1;
|
|
||||||
if self.config.solve_moves_budget < moves {
|
|
||||||
return Err(SolveError::MovesBudgetExceeded);
|
|
||||||
}
|
|
||||||
if self.config.solve_states_budget < state_moves.len() as u64 {
|
|
||||||
return Err(SolveError::StatesBudgetExceeded);
|
|
||||||
}
|
|
||||||
// Continue existing iterator if it exists
|
|
||||||
let it = state_moves
|
|
||||||
.entry(session.state().state().clone())
|
|
||||||
.or_insert_with(|| {
|
|
||||||
session
|
|
||||||
.state()
|
|
||||||
.state()
|
|
||||||
.possible_instructions(&self.config().inner)
|
|
||||||
});
|
|
||||||
|
|
||||||
// Run one possible move
|
|
||||||
if let Some(instruction) = it.next() {
|
|
||||||
session.process_instruction(instruction);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// No more moves. If we can't undo we're done
|
|
||||||
if session.history().is_empty() {
|
|
||||||
return Ok(None);
|
|
||||||
} else {
|
|
||||||
session.undo();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Ok(Some(Solution {
|
|
||||||
solution: session.state.history,
|
|
||||||
}))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<G: Game<Score = i32>> Game for SessionState<G>
|
|
||||||
where
|
|
||||||
G::Stats: Default,
|
|
||||||
{
|
|
||||||
type Score = G::Score;
|
|
||||||
type Stats = SessionStats<G::Stats>;
|
|
||||||
type Config = SessionConfig<G::Config>;
|
|
||||||
type Instruction = SessionInstruction<G::Instruction>;
|
|
||||||
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score {
|
|
||||||
self.state.score(&stats.inner, &config.inner) + stats.undos as i32 * config.undo_penalty
|
|
||||||
}
|
|
||||||
fn possible_instructions(
|
|
||||||
&self,
|
|
||||||
config: &Self::Config,
|
|
||||||
) -> impl Iterator<Item = Self::Instruction> + use<G> {
|
|
||||||
self.state
|
|
||||||
.possible_instructions(&config.inner)
|
|
||||||
.map(SessionInstruction::InnerInstruction)
|
|
||||||
}
|
|
||||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
|
||||||
match instruction {
|
|
||||||
SessionInstruction::Undo => !self.history.is_empty(),
|
|
||||||
SessionInstruction::InnerInstruction(instruction) => {
|
|
||||||
self.state.is_instruction_valid(&config.inner, instruction)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn process_instruction(
|
|
||||||
&mut self,
|
|
||||||
stats: &mut Self::Stats,
|
|
||||||
config: &Self::Config,
|
|
||||||
instruction: Self::Instruction,
|
|
||||||
) {
|
|
||||||
match instruction {
|
|
||||||
SessionInstruction::Undo => {
|
|
||||||
if let Some(snapshot) = self.history.pop() {
|
|
||||||
self.state = snapshot.state;
|
|
||||||
stats.increment_undos();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
SessionInstruction::InnerInstruction(instruction) => {
|
|
||||||
self.history.push(StateSnapshot {
|
|
||||||
state: self.state.clone(),
|
|
||||||
instruction: instruction.clone(),
|
|
||||||
});
|
|
||||||
self.state
|
|
||||||
.process_instruction(&mut stats.inner, &config.inner, instruction);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn is_win(&self) -> bool {
|
|
||||||
self.state.is_win()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
[package]
|
|
||||||
name = "klondike-bench"
|
|
||||||
version = "0.1.0"
|
|
||||||
edition = "2024"
|
|
||||||
|
|
||||||
[dependencies]
|
|
||||||
card_game.workspace = true
|
|
||||||
klondike.workspace = true
|
|
||||||
rand = { version = "0.10.1", default-features = false }
|
|
||||||
|
|
||||||
[lints]
|
|
||||||
workspace = true
|
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
use card_game::Game;
|
|
||||||
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng, ScoringConfig};
|
|
||||||
|
|
||||||
const MAX_MOVES: usize = 250;
|
|
||||||
|
|
||||||
fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
|
|
||||||
// create game session
|
|
||||||
let mut game = Klondike::with_rng(rng);
|
|
||||||
let mut stats = KlondikeStats::new();
|
|
||||||
const CONFIG: KlondikeConfig = KlondikeConfig {
|
|
||||||
draw_stock: klondike::DrawStockConfig::DrawOne,
|
|
||||||
move_from_foundation: klondike::MoveFromFoundationConfig::Allowed,
|
|
||||||
scoring: ScoringConfig::DEFAULT,
|
|
||||||
};
|
|
||||||
// play game a bit
|
|
||||||
while let Some(instruction) = game.get_auto_move(&CONFIG)
|
|
||||||
&& !game.is_win()
|
|
||||||
{
|
|
||||||
// quit before 250 moves
|
|
||||||
if (MAX_MOVES as u32) < stats.moves() + 1 {
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
|
|
||||||
game.process_instruction(&mut stats, &CONFIG, instruction);
|
|
||||||
}
|
|
||||||
game.is_win().then_some(stats)
|
|
||||||
}
|
|
||||||
fn main() {
|
|
||||||
use rand::SeedableRng;
|
|
||||||
let mut rng = Rng::seed_from_u64(0);
|
|
||||||
const GAMES: u32 = 1000;
|
|
||||||
let mut wins = 0;
|
|
||||||
let mut score_tally = [0usize; MAX_MOVES * 10 / 5];
|
|
||||||
let mut recycle_tally = [0usize; MAX_MOVES];
|
|
||||||
let mut moves_tally = [0usize; MAX_MOVES];
|
|
||||||
for _ in 0..GAMES {
|
|
||||||
if let Some(stats) = play_to_win(&mut rng) {
|
|
||||||
wins += 1;
|
|
||||||
score_tally[(stats.score(&ScoringConfig::DEFAULT) / 5) as usize] += 1;
|
|
||||||
recycle_tally[stats.recycle_count() as usize] += 1;
|
|
||||||
moves_tally[stats.moves() as usize] += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
println!("score_tally={score_tally:?}");
|
|
||||||
println!("recycle_tally={recycle_tally:?}");
|
|
||||||
println!("moves_tally={moves_tally:?}");
|
|
||||||
println!("wins = {wins}/{GAMES} win_rate = {}%", wins * 100 / GAMES);
|
|
||||||
}
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
[package]
|
|
||||||
name = "klondike-cli"
|
|
||||||
version = "0.1.0"
|
|
||||||
edition = "2024"
|
|
||||||
|
|
||||||
[dependencies]
|
|
||||||
card_game.workspace = true
|
|
||||||
klondike.workspace = true
|
|
||||||
rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
|
|
||||||
|
|
||||||
[lints]
|
|
||||||
workspace = true
|
|
||||||
@@ -1,304 +0,0 @@
|
|||||||
use card_game::{Card, Game, Pile, Rank, Session, Suit};
|
|
||||||
use klondike::{
|
|
||||||
DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction,
|
|
||||||
KlondikePile, KlondikePileStack, SkipCards, Tableau, TableauStack,
|
|
||||||
};
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod test;
|
|
||||||
|
|
||||||
use std::fmt::Display;
|
|
||||||
struct Displayed<T>(T);
|
|
||||||
|
|
||||||
impl Display for Displayed<&Card> {
|
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
||||||
match self.0.rank() {
|
|
||||||
Rank::Ace => write!(f, " A"),
|
|
||||||
Rank::Jack => write!(f, " J"),
|
|
||||||
Rank::Queen => write!(f, " Q"),
|
|
||||||
Rank::King => write!(f, " K"),
|
|
||||||
other => write!(f, "{:>2}", other as u8),
|
|
||||||
}?;
|
|
||||||
match self.0.suit() {
|
|
||||||
Suit::Spades => write!(f, "♠"),
|
|
||||||
Suit::Hearts => write!(f, "♡"),
|
|
||||||
Suit::Clubs => write!(f, "♣"),
|
|
||||||
Suit::Diamonds => write!(f, "♢"),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct OptionalCard<'a>(Option<&'a Card>);
|
|
||||||
impl Display for OptionalCard<'_> {
|
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
||||||
match self {
|
|
||||||
&OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)),
|
|
||||||
OptionalCard(None) => write!(f, " []"),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Display for Displayed<&Klondike> {
|
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
||||||
// Stock
|
|
||||||
let stock_count = self.0.state().stock().face_down().len();
|
|
||||||
|
|
||||||
// Hand
|
|
||||||
let hand = self.0.state().stock().face_up().last();
|
|
||||||
|
|
||||||
// Foundations
|
|
||||||
writeln!(f, " STOCK F1 F2 F3 F4")?;
|
|
||||||
write!(
|
|
||||||
f,
|
|
||||||
" {:>2} {} {} {} {} {}",
|
|
||||||
stock_count,
|
|
||||||
OptionalCard(hand),
|
|
||||||
OptionalCard(self.0.state().foundation1().last()),
|
|
||||||
OptionalCard(self.0.state().foundation2().last()),
|
|
||||||
OptionalCard(self.0.state().foundation3().last()),
|
|
||||||
OptionalCard(self.0.state().foundation4().last()),
|
|
||||||
)?;
|
|
||||||
writeln!(f)?;
|
|
||||||
|
|
||||||
writeln!(f, " T1 T2 T3 T4 T5 T6 T7")?;
|
|
||||||
|
|
||||||
fn write_pile_card<const DN: usize, const UP: usize>(
|
|
||||||
f: &mut std::fmt::Formatter<'_>,
|
|
||||||
pile: &Pile<DN, UP>,
|
|
||||||
row: usize,
|
|
||||||
) -> std::fmt::Result {
|
|
||||||
if let Some(_card) = pile.face_down().get(row) {
|
|
||||||
return write!(f, " ⎾⏋"); // └┘ ⨽⨼ ⫭⫬
|
|
||||||
}
|
|
||||||
let Some(row) = row.checked_sub(pile.face_down().len()) else {
|
|
||||||
return write!(f, " ");
|
|
||||||
};
|
|
||||||
if let Some(card) = pile.face_up().get(row) {
|
|
||||||
return write!(f, "{}", Displayed(card));
|
|
||||||
}
|
|
||||||
write!(f, " ")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn write_row(
|
|
||||||
f: &mut std::fmt::Formatter<'_>,
|
|
||||||
game: &Klondike,
|
|
||||||
row: usize,
|
|
||||||
) -> std::fmt::Result {
|
|
||||||
write_pile_card(f, game.state().tableau1(), row)?;
|
|
||||||
write!(f, " ")?;
|
|
||||||
write_pile_card(f, game.state().tableau2(), row)?;
|
|
||||||
write!(f, " ")?;
|
|
||||||
write_pile_card(f, game.state().tableau3(), row)?;
|
|
||||||
write!(f, " ")?;
|
|
||||||
write_pile_card(f, game.state().tableau4(), row)?;
|
|
||||||
write!(f, " ")?;
|
|
||||||
write_pile_card(f, game.state().tableau5(), row)?;
|
|
||||||
write!(f, " ")?;
|
|
||||||
write_pile_card(f, game.state().tableau6(), row)?;
|
|
||||||
write!(f, " ")?;
|
|
||||||
write_pile_card(f, game.state().tableau7(), row)?;
|
|
||||||
writeln!(f)
|
|
||||||
}
|
|
||||||
|
|
||||||
for row in 0..7 + 13 {
|
|
||||||
write_row(f, self.0, row)?;
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct DisplayStats<'a>(&'a Session<Klondike>);
|
|
||||||
impl Display for DisplayStats<'_> {
|
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
||||||
write!(
|
|
||||||
f,
|
|
||||||
"recycles: {} moves: {} undos: {} score:{}",
|
|
||||||
self.0.stats().stats().recycle_count(),
|
|
||||||
self.0.stats().stats().moves(),
|
|
||||||
self.0.stats().undos(),
|
|
||||||
self.0.state().score(self.0.stats(), self.0.config()),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug)]
|
|
||||||
struct Invalid;
|
|
||||||
struct Parsed<T>(T);
|
|
||||||
struct NaiveInstruction {
|
|
||||||
src: KlondikePile,
|
|
||||||
dst: KlondikePile,
|
|
||||||
}
|
|
||||||
impl core::str::FromStr for NaiveInstruction {
|
|
||||||
type Err = Invalid;
|
|
||||||
fn from_str(s: &str) -> Result<Self, Self::Err> {
|
|
||||||
let Parsed(src) = s.get(0..2).ok_or(Invalid)?.parse()?;
|
|
||||||
let Parsed(dst) = s.get(3..5).ok_or(Invalid)?.parse()?;
|
|
||||||
Ok(NaiveInstruction { src, dst })
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl core::str::FromStr for Parsed<KlondikePile> {
|
|
||||||
type Err = Invalid;
|
|
||||||
fn from_str(s: &str) -> Result<Self, Self::Err> {
|
|
||||||
Ok(Parsed(match s {
|
|
||||||
"st" => KlondikePile::Stock,
|
|
||||||
"t1" => KlondikePile::Tableau(Tableau::Tableau1),
|
|
||||||
"t2" => KlondikePile::Tableau(Tableau::Tableau2),
|
|
||||||
"t3" => KlondikePile::Tableau(Tableau::Tableau3),
|
|
||||||
"t4" => KlondikePile::Tableau(Tableau::Tableau4),
|
|
||||||
"t5" => KlondikePile::Tableau(Tableau::Tableau5),
|
|
||||||
"t6" => KlondikePile::Tableau(Tableau::Tableau6),
|
|
||||||
"t7" => KlondikePile::Tableau(Tableau::Tableau7),
|
|
||||||
"f1" => KlondikePile::Foundation(Foundation::Foundation1),
|
|
||||||
"f2" => KlondikePile::Foundation(Foundation::Foundation2),
|
|
||||||
"f3" => KlondikePile::Foundation(Foundation::Foundation3),
|
|
||||||
"f4" => KlondikePile::Foundation(Foundation::Foundation4),
|
|
||||||
_ => return Err(Invalid),
|
|
||||||
}))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
enum SessionInstruction {
|
|
||||||
New,
|
|
||||||
Undo,
|
|
||||||
Hint,
|
|
||||||
Auto,
|
|
||||||
Stock,
|
|
||||||
Exit,
|
|
||||||
Klondike(NaiveInstruction),
|
|
||||||
}
|
|
||||||
impl core::str::FromStr for SessionInstruction {
|
|
||||||
type Err = Invalid;
|
|
||||||
fn from_str(s: &str) -> Result<Self, Self::Err> {
|
|
||||||
Ok(match s {
|
|
||||||
"new" | "n" => Self::New,
|
|
||||||
"undo" | "u" => Self::Undo,
|
|
||||||
"hint" | "h" => Self::Hint,
|
|
||||||
"auto" | "a" | "" => Self::Auto,
|
|
||||||
"exit" => Self::Exit,
|
|
||||||
"s" => Self::Stock,
|
|
||||||
other => Self::Klondike(other.parse()?),
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn find_valid_instruction(
|
|
||||||
config: &KlondikeConfig,
|
|
||||||
state: &Klondike,
|
|
||||||
naive_instruction: NaiveInstruction,
|
|
||||||
) -> Option<KlondikeInstruction> {
|
|
||||||
const SKIP_LIST: [SkipCards; 13] = [
|
|
||||||
SkipCards::Skip0,
|
|
||||||
SkipCards::Skip1,
|
|
||||||
SkipCards::Skip2,
|
|
||||||
SkipCards::Skip3,
|
|
||||||
SkipCards::Skip4,
|
|
||||||
SkipCards::Skip5,
|
|
||||||
SkipCards::Skip6,
|
|
||||||
SkipCards::Skip7,
|
|
||||||
SkipCards::Skip8,
|
|
||||||
SkipCards::Skip9,
|
|
||||||
SkipCards::Skip10,
|
|
||||||
SkipCards::Skip11,
|
|
||||||
SkipCards::Skip12,
|
|
||||||
];
|
|
||||||
let instruction = match (naive_instruction.dst, naive_instruction.src) {
|
|
||||||
(KlondikePile::Tableau(tableau), src) => {
|
|
||||||
let src = match src {
|
|
||||||
KlondikePile::Tableau(src_tableau) => {
|
|
||||||
for skip_cards in SKIP_LIST {
|
|
||||||
let src = KlondikePileStack::Tableau(TableauStack {
|
|
||||||
tableau: src_tableau,
|
|
||||||
skip_cards,
|
|
||||||
});
|
|
||||||
let instruction =
|
|
||||||
KlondikeInstruction::DstTableau(DstTableau { tableau, src });
|
|
||||||
if state.is_instruction_valid(config, instruction) {
|
|
||||||
return Some(instruction);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
KlondikePile::Stock => KlondikePileStack::Stock,
|
|
||||||
KlondikePile::Foundation(foundation) => KlondikePileStack::Foundation(foundation),
|
|
||||||
};
|
|
||||||
KlondikeInstruction::DstTableau(DstTableau { tableau, src })
|
|
||||||
}
|
|
||||||
(KlondikePile::Stock, KlondikePile::Stock) => KlondikeInstruction::RotateStock,
|
|
||||||
(KlondikePile::Foundation(foundation), src) => {
|
|
||||||
KlondikeInstruction::DstFoundation(DstFoundation { foundation, src })
|
|
||||||
}
|
|
||||||
_ => return None,
|
|
||||||
};
|
|
||||||
state
|
|
||||||
.is_instruction_valid(config, instruction)
|
|
||||||
.then_some(instruction)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn main() -> Result<(), std::io::Error> {
|
|
||||||
use rand::RngExt;
|
|
||||||
let mut rng = rand::rng();
|
|
||||||
// seed from cli argument
|
|
||||||
let mut seed = if let Some(seed) = std::env::args().nth(1) {
|
|
||||||
seed.parse().expect("Invalid u64 seed")
|
|
||||||
} else {
|
|
||||||
rng.random()
|
|
||||||
};
|
|
||||||
let mut session = Session::new_default(Klondike::with_seed(seed));
|
|
||||||
let mut input = String::new();
|
|
||||||
loop {
|
|
||||||
// display stats
|
|
||||||
println!("seed: {seed} ");
|
|
||||||
println!("{}", DisplayStats(&session));
|
|
||||||
// display game
|
|
||||||
println!("{}", Displayed(session.state().state()));
|
|
||||||
|
|
||||||
// parse input
|
|
||||||
input.clear();
|
|
||||||
std::io::stdin().read_line(&mut input)?;
|
|
||||||
let Ok(instruction) = input.trim().parse() else {
|
|
||||||
println!("Invalid instruction.");
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
// run game
|
|
||||||
match instruction {
|
|
||||||
SessionInstruction::New => {
|
|
||||||
seed = rng.random();
|
|
||||||
session = Session::new_default(Klondike::with_seed(seed))
|
|
||||||
}
|
|
||||||
SessionInstruction::Undo => session.undo(),
|
|
||||||
SessionInstruction::Exit => break Ok(()),
|
|
||||||
SessionInstruction::Hint => {
|
|
||||||
for instruction in session.possible_instructions() {
|
|
||||||
println!("{instruction:?}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
SessionInstruction::Auto => {
|
|
||||||
if let Some(instruction) = session
|
|
||||||
.state()
|
|
||||||
.state()
|
|
||||||
.get_auto_move(&session.config().inner)
|
|
||||||
{
|
|
||||||
session.process_instruction(instruction);
|
|
||||||
} else {
|
|
||||||
println!("No valid moves!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
SessionInstruction::Stock => {
|
|
||||||
session.process_instruction(KlondikeInstruction::RotateStock)
|
|
||||||
}
|
|
||||||
SessionInstruction::Klondike(naive_instruction) => {
|
|
||||||
if let Some(instruction) = find_valid_instruction(
|
|
||||||
&session.config().inner,
|
|
||||||
session.state().state(),
|
|
||||||
naive_instruction,
|
|
||||||
) {
|
|
||||||
session.process_instruction(instruction);
|
|
||||||
} else {
|
|
||||||
println!("Invalid move!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
use card_game::Session;
|
|
||||||
use klondike::Klondike;
|
|
||||||
#[test]
|
|
||||||
fn test_is_winnable() {
|
|
||||||
// is winnable
|
|
||||||
let solution_result = Session::new_default(Klondike::with_seed(124)).solve();
|
|
||||||
if let Ok(Some(solution)) = solution_result {
|
|
||||||
let win_moves = solution.clean_solution();
|
|
||||||
// for (i, ins) in win_moves.into_iter().enumerate() {
|
|
||||||
// println!("{i} = {:?}", ins.instruction());
|
|
||||||
// }
|
|
||||||
println!("Game is winnable with {} moves", win_moves.len());
|
|
||||||
} else {
|
|
||||||
println!("Game is not winnable");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
[package]
|
|
||||||
name = "klondike"
|
|
||||||
version = "0.3.0"
|
|
||||||
edition = "2024"
|
|
||||||
|
|
||||||
[features]
|
|
||||||
serde = ["dep:serde"]
|
|
||||||
|
|
||||||
[dependencies]
|
|
||||||
card_game.workspace = true
|
|
||||||
rand = { version = "0.10.1", default-features = false, features = ["std_rng"] }
|
|
||||||
serde = { version = "1", optional = true, default-features = false, features = ["derive"] }
|
|
||||||
|
|
||||||
[lints]
|
|
||||||
workspace = true
|
|
||||||
@@ -1,176 +0,0 @@
|
|||||||
Apache License
|
|
||||||
Version 2.0, January 2004
|
|
||||||
http://www.apache.org/licenses/
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
|
||||||
|
|
||||||
1. Definitions.
|
|
||||||
|
|
||||||
"License" shall mean the terms and conditions for use, reproduction,
|
|
||||||
and distribution as defined by Sections 1 through 9 of this document.
|
|
||||||
|
|
||||||
"Licensor" shall mean the copyright owner or entity authorized by
|
|
||||||
the copyright owner that is granting the License.
|
|
||||||
|
|
||||||
"Legal Entity" shall mean the union of the acting entity and all
|
|
||||||
other entities that control, are controlled by, or are under common
|
|
||||||
control with that entity. For the purposes of this definition,
|
|
||||||
"control" means (i) the power, direct or indirect, to cause the
|
|
||||||
direction or management of such entity, whether by contract or
|
|
||||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
|
||||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
|
||||||
|
|
||||||
"You" (or "Your") shall mean an individual or Legal Entity
|
|
||||||
exercising permissions granted by this License.
|
|
||||||
|
|
||||||
"Source" form shall mean the preferred form for making modifications,
|
|
||||||
including but not limited to software source code, documentation
|
|
||||||
source, and configuration files.
|
|
||||||
|
|
||||||
"Object" form shall mean any form resulting from mechanical
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|
||||||
transformation or translation of a Source form, including but
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|
||||||
not limited to compiled object code, generated documentation,
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|
||||||
and conversions to other media types.
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|
||||||
|
|
||||||
"Work" shall mean the work of authorship, whether in Source or
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|
||||||
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|
||||||
copyright notice that is included in or attached to the work
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|
||||||
(an example is provided in the Appendix below).
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|
||||||
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|
||||||
"Derivative Works" shall mean any work, whether in Source or Object
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|
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|
||||||
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|
||||||
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|
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|
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|
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|
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"Contribution" shall mean any work of authorship, including
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|
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|
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|
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|
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|
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|
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|
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|
||||||
2. Grant of Copyright License. Subject to the terms and conditions of
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|
||||||
this License, each Contributor hereby grants to You a perpetual,
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|
||||||
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|
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|
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|
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|
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3. Grant of Patent License. Subject to the terms and conditions of
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|
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|
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|
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|
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|
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|
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||||||
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|
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|
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|
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|
||||||
4. Redistribution. You may reproduce and distribute copies of the
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|
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|
||||||
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|
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|
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|
||||||
(a) You must give any other recipients of the Work or
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|
||||||
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|
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|
||||||
(b) You must cause any modified files to carry prominent notices
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|
||||||
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|
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|
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(c) You must retain, in the Source form of any Derivative Works
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|
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excluding those notices that do not pertain to any part of
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|
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|
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(d) If the Work includes a "NOTICE" text file as part of its
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|
||||||
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|
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of the NOTICE file are for informational purposes only and
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do not modify the License. You may add Your own attribution
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|
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|
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as modifying the License.
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|
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|
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You may add Your own copyright statement to Your modifications and
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|
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may provide additional or different license terms and conditions
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|
||||||
for use, reproduction, or distribution of Your modifications, or
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|
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|
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|
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the conditions stated in this License.
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|
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|
||||||
5. Submission of Contributions. Unless You explicitly state otherwise,
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|
||||||
any Contribution intentionally submitted for inclusion in the Work
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|
||||||
by You to the Licensor shall be under the terms and conditions of
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|
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Notwithstanding the above, nothing herein shall supersede or modify
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|
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|
||||||
with Licensor regarding such Contributions.
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|
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|
||||||
6. Trademarks. This License does not grant permission to use the trade
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|
||||||
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|
||||||
except as required for reasonable and customary use in describing the
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|
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origin of the Work and reproducing the content of the NOTICE file.
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|
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|
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7. Disclaimer of Warranty. Unless required by applicable law or
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|
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agreed to in writing, Licensor provides the Work (and each
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|
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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implied, including, without limitation, any warranties or conditions
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of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
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|
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8. Limitation of Liability. In no event and under no legal theory,
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|
||||||
whether in tort (including negligence), contract, or otherwise,
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|
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unless required by applicable law (such as deliberate and grossly
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negligent acts) or agreed to in writing, shall any Contributor be
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liable to You for damages, including any direct, indirect, special,
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incidental, or consequential damages of any character arising as a
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|
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result of this License or out of the use or inability to use the
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|
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Work (including but not limited to damages for loss of goodwill,
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work stoppage, computer failure or malfunction, or any and all
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|
||||||
other commercial damages or losses), even if such Contributor
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|
||||||
has been advised of the possibility of such damages.
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|
||||||
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|
||||||
9. Accepting Warranty or Additional Liability. While redistributing
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|
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the Work or Derivative Works thereof, You may choose to offer,
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|
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and charge a fee for, acceptance of support, warranty, indemnity,
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|
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or other liability obligations and/or rights consistent with this
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|
||||||
License. However, in accepting such obligations, You may act only
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|
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on Your own behalf and on Your sole responsibility, not on behalf
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|
||||||
of any other Contributor, and only if You agree to indemnify,
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|
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defend, and hold each Contributor harmless for any liability
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|
||||||
incurred by, or claims asserted against, such Contributor by reason
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|
||||||
of your accepting any such warranty or additional liability.
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|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
Permission is hereby granted, free of charge, to any
|
|
||||||
person obtaining a copy of this software and associated
|
|
||||||
documentation files (the "Software"), to deal in the
|
|
||||||
Software without restriction, including without
|
|
||||||
limitation the rights to use, copy, modify, merge,
|
|
||||||
publish, distribute, sublicense, and/or sell copies of
|
|
||||||
the Software, and to permit persons to whom the Software
|
|
||||||
is furnished to do so, subject to the following
|
|
||||||
conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice
|
|
||||||
shall be included in all copies or substantial portions
|
|
||||||
of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
|
|
||||||
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
|
|
||||||
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
|
||||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
|
|
||||||
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
||||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
|
||||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
|
|
||||||
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
||||||
DEALINGS IN THE SOFTWARE.
|
|
||||||
@@ -1,51 +0,0 @@
|
|||||||
Klondike
|
|
||||||
========
|
|
||||||
|
|
||||||
`klondike` is a pure-logic implementation of Klondike using `card_game`. Graphics not included.
|
|
||||||
|
|
||||||
## Example
|
|
||||||
|
|
||||||
```rust
|
|
||||||
use card_game::Session;
|
|
||||||
use klondike::{Klondike, KlondikeConfig};
|
|
||||||
|
|
||||||
// create game session
|
|
||||||
let game = Klondike::with_seed(123);
|
|
||||||
let config = KlondikeConfig::default();
|
|
||||||
let mut session = Session::new_default(game);
|
|
||||||
|
|
||||||
// play game a bit
|
|
||||||
while let Some(instruction) = session.state().state().get_auto_move(&config) {
|
|
||||||
session.process_instruction(instruction);
|
|
||||||
|
|
||||||
// quit after 200 moves or win
|
|
||||||
if session.is_win() || 200 < session.stats().stats().moves() {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// did win
|
|
||||||
let is_win = session.is_win();
|
|
||||||
|
|
||||||
// print session history
|
|
||||||
for (i, instruction) in session.history().iter().enumerate() {
|
|
||||||
println!("move {i} = {instruction:?}");
|
|
||||||
}
|
|
||||||
|
|
||||||
println!("is_win = {is_win}");
|
|
||||||
```
|
|
||||||
|
|
||||||
#### License
|
|
||||||
|
|
||||||
<sup>
|
|
||||||
Licensed under either of <a href="LICENSE-APACHE">Apache License, Version
|
|
||||||
2.0</a> or <a href="LICENSE-MIT">MIT license</a> at your option.
|
|
||||||
</sup>
|
|
||||||
|
|
||||||
<br>
|
|
||||||
|
|
||||||
<sub>
|
|
||||||
Unless you explicitly state otherwise, any contribution intentionally submitted
|
|
||||||
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
|
|
||||||
be dual licensed as above, without any additional terms or conditions.
|
|
||||||
</sub>
|
|
||||||
@@ -1,808 +0,0 @@
|
|||||||
pub type Rng = rand::rngs::StdRng;
|
|
||||||
|
|
||||||
use card_game::{Card, Game, Pile, Rank, Stack};
|
|
||||||
|
|
||||||
// test readme
|
|
||||||
#[doc = include_str!("../README.md")]
|
|
||||||
#[cfg(doctest)]
|
|
||||||
struct ReadmeDoctests;
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
|
|
||||||
pub enum DrawStockConfig {
|
|
||||||
#[default]
|
|
||||||
DrawOne = 1,
|
|
||||||
DrawThree = 3,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
|
|
||||||
pub enum MoveFromFoundationConfig {
|
|
||||||
#[default]
|
|
||||||
Allowed,
|
|
||||||
Disallowed,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug)]
|
|
||||||
pub struct ScoringConfig {
|
|
||||||
pub move_to_foundation: i32,
|
|
||||||
pub flip_up_bonus: i32,
|
|
||||||
pub move_to_tableau: i32,
|
|
||||||
pub move_from_foundation: i32,
|
|
||||||
pub recycle: i32,
|
|
||||||
}
|
|
||||||
impl ScoringConfig {
|
|
||||||
pub const DEFAULT: Self = Self {
|
|
||||||
move_to_foundation: 10,
|
|
||||||
flip_up_bonus: 5,
|
|
||||||
move_to_tableau: 5,
|
|
||||||
move_from_foundation: -15,
|
|
||||||
recycle: 0,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
impl Default for ScoringConfig {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self::DEFAULT
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Default)]
|
|
||||||
pub struct KlondikeConfig {
|
|
||||||
pub draw_stock: DrawStockConfig,
|
|
||||||
pub move_from_foundation: MoveFromFoundationConfig,
|
|
||||||
pub scoring: ScoringConfig,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Default)]
|
|
||||||
pub struct KlondikeStats {
|
|
||||||
moves: u32,
|
|
||||||
move_to_foundation_count: u32,
|
|
||||||
flip_up_bonus_count: u32,
|
|
||||||
move_to_tableau_count: u32,
|
|
||||||
move_from_foundation_count: u32,
|
|
||||||
recycle_count: u32,
|
|
||||||
}
|
|
||||||
impl KlondikeStats {
|
|
||||||
pub const fn new() -> Self {
|
|
||||||
KlondikeStats {
|
|
||||||
moves: 0,
|
|
||||||
move_to_foundation_count: 0,
|
|
||||||
flip_up_bonus_count: 0,
|
|
||||||
move_to_tableau_count: 0,
|
|
||||||
move_from_foundation_count: 0,
|
|
||||||
recycle_count: 0,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub const fn score(&self, config: &ScoringConfig) -> i32 {
|
|
||||||
self.move_to_foundation_count as i32 * config.move_to_foundation
|
|
||||||
+ self.flip_up_bonus_count as i32 * config.flip_up_bonus
|
|
||||||
+ self.move_to_tableau_count as i32 * config.move_to_tableau
|
|
||||||
+ self.move_from_foundation_count as i32 * config.move_from_foundation
|
|
||||||
+ self.recycle_count as i32 * config.recycle
|
|
||||||
}
|
|
||||||
pub const fn moves(&self) -> u32 {
|
|
||||||
self.moves
|
|
||||||
}
|
|
||||||
pub const fn move_to_foundation_count(&self) -> u32 {
|
|
||||||
self.move_to_foundation_count
|
|
||||||
}
|
|
||||||
pub const fn flip_up_bonus_count(&self) -> u32 {
|
|
||||||
self.flip_up_bonus_count
|
|
||||||
}
|
|
||||||
pub const fn move_to_tableau_count(&self) -> u32 {
|
|
||||||
self.move_to_tableau_count
|
|
||||||
}
|
|
||||||
pub const fn move_from_foundation_count(&self) -> u32 {
|
|
||||||
self.move_from_foundation_count
|
|
||||||
}
|
|
||||||
pub const fn recycle_count(&self) -> u32 {
|
|
||||||
self.recycle_count
|
|
||||||
}
|
|
||||||
/// A card was moved to a foundation.
|
|
||||||
const fn increment_move_to_foundation(&mut self) {
|
|
||||||
self.move_to_foundation_count += 1;
|
|
||||||
}
|
|
||||||
/// A card on the tableau was flipped up.
|
|
||||||
const fn increment_flip_up_bonus(&mut self) {
|
|
||||||
self.flip_up_bonus_count += 1;
|
|
||||||
}
|
|
||||||
/// A card was moved from stock to tableau.
|
|
||||||
const fn increment_move_to_tableau(&mut self) {
|
|
||||||
self.move_to_tableau_count += 1;
|
|
||||||
}
|
|
||||||
/// A card was moved from foundation to tableau.
|
|
||||||
const fn increment_move_from_foundation(&mut self) {
|
|
||||||
self.move_from_foundation_count += 1;
|
|
||||||
}
|
|
||||||
const fn increment_recycle_count(&mut self) {
|
|
||||||
self.recycle_count += 1;
|
|
||||||
}
|
|
||||||
const fn increment_moves(&mut self) {
|
|
||||||
self.moves += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
||||||
pub enum Tableau {
|
|
||||||
Tableau1,
|
|
||||||
Tableau2,
|
|
||||||
Tableau3,
|
|
||||||
Tableau4,
|
|
||||||
Tableau5,
|
|
||||||
Tableau6,
|
|
||||||
Tableau7,
|
|
||||||
}
|
|
||||||
impl Tableau {
|
|
||||||
const ITER_BEGIN: Self = Self::Tableau1;
|
|
||||||
const fn next(self) -> Option<Self> {
|
|
||||||
use Tableau::*;
|
|
||||||
Some(match self {
|
|
||||||
Tableau1 => Tableau2,
|
|
||||||
Tableau2 => Tableau3,
|
|
||||||
Tableau3 => Tableau4,
|
|
||||||
Tableau4 => Tableau5,
|
|
||||||
Tableau5 => Tableau6,
|
|
||||||
Tableau6 => Tableau7,
|
|
||||||
Tableau7 => return None,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
||||||
pub enum Foundation {
|
|
||||||
Foundation1,
|
|
||||||
Foundation2,
|
|
||||||
Foundation3,
|
|
||||||
Foundation4,
|
|
||||||
}
|
|
||||||
impl Foundation {
|
|
||||||
const ITER_BEGIN: Self = Self::Foundation1;
|
|
||||||
const fn next(self) -> Option<Self> {
|
|
||||||
use Foundation::*;
|
|
||||||
Some(match self {
|
|
||||||
Foundation1 => Foundation2,
|
|
||||||
Foundation2 => Foundation3,
|
|
||||||
Foundation3 => Foundation4,
|
|
||||||
Foundation4 => return None,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
||||||
pub enum KlondikePile {
|
|
||||||
Tableau(Tableau),
|
|
||||||
Stock,
|
|
||||||
Foundation(Foundation),
|
|
||||||
}
|
|
||||||
impl KlondikePile {
|
|
||||||
const ITER_BEGIN: Self = Self::Tableau(Tableau::ITER_BEGIN);
|
|
||||||
const fn next(self) -> Option<Self> {
|
|
||||||
Some(match self {
|
|
||||||
Self::Tableau(tableau_stack) => match tableau_stack.next() {
|
|
||||||
Some(tableau_stack) => Self::Tableau(tableau_stack),
|
|
||||||
None => Self::Stock,
|
|
||||||
},
|
|
||||||
Self::Stock => Self::Foundation(Foundation::ITER_BEGIN),
|
|
||||||
Self::Foundation(foundation) => match foundation.next() {
|
|
||||||
Some(foundation) => Self::Foundation(foundation),
|
|
||||||
None => return None,
|
|
||||||
},
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl From<Tableau> for KlondikePile {
|
|
||||||
fn from(value: Tableau) -> Self {
|
|
||||||
KlondikePile::Tableau(value)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl From<Foundation> for KlondikePile {
|
|
||||||
fn from(value: Foundation) -> Self {
|
|
||||||
KlondikePile::Foundation(value)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
||||||
pub enum SkipCards {
|
|
||||||
Skip0,
|
|
||||||
Skip1,
|
|
||||||
Skip2,
|
|
||||||
Skip3,
|
|
||||||
Skip4,
|
|
||||||
Skip5,
|
|
||||||
Skip6,
|
|
||||||
Skip7,
|
|
||||||
Skip8,
|
|
||||||
Skip9,
|
|
||||||
Skip10,
|
|
||||||
Skip11,
|
|
||||||
Skip12,
|
|
||||||
}
|
|
||||||
impl SkipCards {
|
|
||||||
const ITER_BEGIN: Self = Self::Skip0;
|
|
||||||
const fn next(self) -> Option<Self> {
|
|
||||||
use SkipCards::*;
|
|
||||||
Some(match self {
|
|
||||||
Skip0 => Skip1,
|
|
||||||
Skip1 => Skip2,
|
|
||||||
Skip2 => Skip3,
|
|
||||||
Skip3 => Skip4,
|
|
||||||
Skip4 => Skip5,
|
|
||||||
Skip5 => Skip6,
|
|
||||||
Skip6 => Skip7,
|
|
||||||
Skip7 => Skip8,
|
|
||||||
Skip8 => Skip9,
|
|
||||||
Skip9 => Skip10,
|
|
||||||
Skip10 => Skip11,
|
|
||||||
Skip11 => Skip12,
|
|
||||||
Skip12 => return None,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
||||||
pub struct TableauStack {
|
|
||||||
pub tableau: Tableau,
|
|
||||||
pub skip_cards: SkipCards,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl TableauStack {
|
|
||||||
const ITER_BEGIN: Self = Self {
|
|
||||||
tableau: Tableau::ITER_BEGIN,
|
|
||||||
skip_cards: SkipCards::ITER_BEGIN,
|
|
||||||
};
|
|
||||||
const fn next(self) -> Option<Self> {
|
|
||||||
let TableauStack {
|
|
||||||
tableau,
|
|
||||||
skip_cards,
|
|
||||||
} = self;
|
|
||||||
if let Some(skip_cards) = skip_cards.next() {
|
|
||||||
return Some(Self {
|
|
||||||
tableau,
|
|
||||||
skip_cards,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
if let Some(tableau) = tableau.next() {
|
|
||||||
let skip_cards = SkipCards::ITER_BEGIN;
|
|
||||||
return Some(Self {
|
|
||||||
tableau,
|
|
||||||
skip_cards,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
||||||
pub enum KlondikePileStack {
|
|
||||||
Tableau(TableauStack),
|
|
||||||
Stock,
|
|
||||||
Foundation(Foundation),
|
|
||||||
}
|
|
||||||
impl KlondikePileStack {
|
|
||||||
const ITER_BEGIN: Self = Self::Tableau(TableauStack::ITER_BEGIN);
|
|
||||||
const fn next(self) -> Option<Self> {
|
|
||||||
Some(match self {
|
|
||||||
Self::Tableau(tableau_stack) => match tableau_stack.next() {
|
|
||||||
Some(tableau_stack) => Self::Tableau(tableau_stack),
|
|
||||||
None => Self::Stock,
|
|
||||||
},
|
|
||||||
Self::Stock => Self::Foundation(Foundation::ITER_BEGIN),
|
|
||||||
Self::Foundation(foundation) => match foundation.next() {
|
|
||||||
Some(foundation) => Self::Foundation(foundation),
|
|
||||||
None => return None,
|
|
||||||
},
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
||||||
pub struct DstFoundation {
|
|
||||||
pub src: KlondikePile,
|
|
||||||
pub foundation: Foundation,
|
|
||||||
}
|
|
||||||
impl DstFoundation {
|
|
||||||
const ITER_BEGIN: Self = Self {
|
|
||||||
src: KlondikePile::ITER_BEGIN,
|
|
||||||
foundation: Foundation::ITER_BEGIN,
|
|
||||||
};
|
|
||||||
const fn next(self) -> Option<Self> {
|
|
||||||
let DstFoundation { src, foundation } = self;
|
|
||||||
if let Some(src) = src.next() {
|
|
||||||
return Some(Self { src, foundation });
|
|
||||||
}
|
|
||||||
if let Some(foundation) = foundation.next() {
|
|
||||||
let src = KlondikePile::ITER_BEGIN;
|
|
||||||
return Some(Self { src, foundation });
|
|
||||||
}
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
||||||
pub struct DstTableau {
|
|
||||||
pub src: KlondikePileStack,
|
|
||||||
pub tableau: Tableau,
|
|
||||||
}
|
|
||||||
impl DstTableau {
|
|
||||||
const ITER_BEGIN: Self = Self {
|
|
||||||
src: KlondikePileStack::ITER_BEGIN,
|
|
||||||
tableau: Tableau::ITER_BEGIN,
|
|
||||||
};
|
|
||||||
const fn next(self) -> Option<Self> {
|
|
||||||
let DstTableau { src, tableau } = self;
|
|
||||||
if let Some(src) = src.next() {
|
|
||||||
return Some(Self { src, tableau });
|
|
||||||
}
|
|
||||||
if let Some(tableau) = tableau.next() {
|
|
||||||
let src = KlondikePileStack::ITER_BEGIN;
|
|
||||||
return Some(Self { src, tableau });
|
|
||||||
}
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
||||||
pub enum KlondikeInstruction {
|
|
||||||
DstFoundation(DstFoundation),
|
|
||||||
DstTableau(DstTableau),
|
|
||||||
RotateStock,
|
|
||||||
}
|
|
||||||
impl KlondikeInstruction {
|
|
||||||
const ITER_BEGIN: Self = Self::DstFoundation(DstFoundation::ITER_BEGIN);
|
|
||||||
const fn next(self) -> Option<Self> {
|
|
||||||
Some(match self {
|
|
||||||
Self::DstFoundation(dst_foundation) => match dst_foundation.next() {
|
|
||||||
Some(dst_foundation) => Self::DstFoundation(dst_foundation),
|
|
||||||
None => Self::DstTableau(DstTableau::ITER_BEGIN),
|
|
||||||
},
|
|
||||||
Self::DstTableau(tableau) => match tableau.next() {
|
|
||||||
Some(tableau) => Self::DstTableau(tableau),
|
|
||||||
None => Self::RotateStock,
|
|
||||||
},
|
|
||||||
Self::RotateStock => return None,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
/// foundation -> foundation is a useless move
|
|
||||||
pub fn is_useless(&self) -> bool {
|
|
||||||
matches!(
|
|
||||||
self,
|
|
||||||
KlondikeInstruction::DstFoundation(DstFoundation {
|
|
||||||
src: KlondikePile::Foundation(_),
|
|
||||||
..
|
|
||||||
})
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const TABLEAUS: usize = 7;
|
|
||||||
const fn sum(n: usize) -> usize {
|
|
||||||
n * (n + 1) / 2
|
|
||||||
}
|
|
||||||
const STOCK: usize = 52 - sum(TABLEAUS);
|
|
||||||
const NUM_RANKS: usize = Rank::RANKS.len();
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
|
||||||
pub struct KlondikeState {
|
|
||||||
stock: Pile<STOCK, STOCK>,
|
|
||||||
foundations: [Stack<NUM_RANKS>; 4],
|
|
||||||
tableau1: Pile<0, NUM_RANKS>,
|
|
||||||
tableau2: Pile<1, NUM_RANKS>,
|
|
||||||
tableau3: Pile<2, NUM_RANKS>,
|
|
||||||
tableau4: Pile<3, NUM_RANKS>,
|
|
||||||
tableau5: Pile<4, NUM_RANKS>,
|
|
||||||
tableau6: Pile<5, NUM_RANKS>,
|
|
||||||
tableau7: Pile<6, NUM_RANKS>,
|
|
||||||
}
|
|
||||||
impl KlondikeState {
|
|
||||||
pub const fn stock(&self) -> &Pile<STOCK, STOCK> {
|
|
||||||
&self.stock
|
|
||||||
}
|
|
||||||
pub const fn foundation1(&self) -> &Stack<NUM_RANKS> {
|
|
||||||
&self.foundations[Foundation::Foundation1 as usize]
|
|
||||||
}
|
|
||||||
pub const fn foundation2(&self) -> &Stack<NUM_RANKS> {
|
|
||||||
&self.foundations[Foundation::Foundation2 as usize]
|
|
||||||
}
|
|
||||||
pub const fn foundation3(&self) -> &Stack<NUM_RANKS> {
|
|
||||||
&self.foundations[Foundation::Foundation3 as usize]
|
|
||||||
}
|
|
||||||
pub const fn foundation4(&self) -> &Stack<NUM_RANKS> {
|
|
||||||
&self.foundations[Foundation::Foundation4 as usize]
|
|
||||||
}
|
|
||||||
pub const fn tableau1(&self) -> &Pile<0, NUM_RANKS> {
|
|
||||||
&self.tableau1
|
|
||||||
}
|
|
||||||
pub const fn tableau2(&self) -> &Pile<1, NUM_RANKS> {
|
|
||||||
&self.tableau2
|
|
||||||
}
|
|
||||||
pub const fn tableau3(&self) -> &Pile<2, NUM_RANKS> {
|
|
||||||
&self.tableau3
|
|
||||||
}
|
|
||||||
pub const fn tableau4(&self) -> &Pile<3, NUM_RANKS> {
|
|
||||||
&self.tableau4
|
|
||||||
}
|
|
||||||
pub const fn tableau5(&self) -> &Pile<4, NUM_RANKS> {
|
|
||||||
&self.tableau5
|
|
||||||
}
|
|
||||||
pub const fn tableau6(&self) -> &Pile<5, NUM_RANKS> {
|
|
||||||
&self.tableau6
|
|
||||||
}
|
|
||||||
pub const fn tableau7(&self) -> &Pile<6, NUM_RANKS> {
|
|
||||||
&self.tableau7
|
|
||||||
}
|
|
||||||
pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
|
|
||||||
match tableau {
|
|
||||||
Tableau::Tableau1 => self.tableau1.face_down(),
|
|
||||||
Tableau::Tableau2 => self.tableau2.face_down(),
|
|
||||||
Tableau::Tableau3 => self.tableau3.face_down(),
|
|
||||||
Tableau::Tableau4 => self.tableau4.face_down(),
|
|
||||||
Tableau::Tableau5 => self.tableau5.face_down(),
|
|
||||||
Tableau::Tableau6 => self.tableau6.face_down(),
|
|
||||||
Tableau::Tableau7 => self.tableau7.face_down(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
|
|
||||||
match tableau {
|
|
||||||
Tableau::Tableau1 => self.tableau1.face_up(),
|
|
||||||
Tableau::Tableau2 => self.tableau2.face_up(),
|
|
||||||
Tableau::Tableau3 => self.tableau3.face_up(),
|
|
||||||
Tableau::Tableau4 => self.tableau4.face_up(),
|
|
||||||
Tableau::Tableau5 => self.tableau5.face_up(),
|
|
||||||
Tableau::Tableau6 => self.tableau6.face_up(),
|
|
||||||
Tableau::Tableau7 => self.tableau7.face_up(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
|
|
||||||
match src {
|
|
||||||
KlondikePileStack::Tableau(TableauStack {
|
|
||||||
tableau,
|
|
||||||
skip_cards,
|
|
||||||
}) => self.tableau_face_up_cards(tableau).get(skip_cards as usize),
|
|
||||||
KlondikePileStack::Foundation(foundation) => {
|
|
||||||
self.foundations[foundation as usize].last()
|
|
||||||
}
|
|
||||||
KlondikePileStack::Stock => self.stock.face_up().last(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn tableau_top_card(&self, tableau: Tableau) -> Option<&Card> {
|
|
||||||
self.tableau_face_up_cards(tableau).last()
|
|
||||||
}
|
|
||||||
pub fn foundation_top_card(&self, foundation: Foundation) -> Option<&Card> {
|
|
||||||
self.foundations[foundation as usize].last()
|
|
||||||
}
|
|
||||||
pub fn top_card(&self, pile: KlondikePile) -> Option<&Card> {
|
|
||||||
match pile {
|
|
||||||
KlondikePile::Tableau(tableau) => self.tableau_top_card(tableau),
|
|
||||||
KlondikePile::Foundation(foundation) => self.foundation_top_card(foundation),
|
|
||||||
KlondikePile::Stock => self.stock.face_up().last(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn take_stack_flip_up(&mut self, src: KlondikePileStack) -> (Stack<NUM_RANKS>, bool) {
|
|
||||||
match src {
|
|
||||||
KlondikePileStack::Tableau(TableauStack {
|
|
||||||
tableau,
|
|
||||||
skip_cards,
|
|
||||||
}) => match tableau {
|
|
||||||
Tableau::Tableau1 => self.tableau1.take_range_flip_up(skip_cards as usize..),
|
|
||||||
Tableau::Tableau2 => self.tableau2.take_range_flip_up(skip_cards as usize..),
|
|
||||||
Tableau::Tableau3 => self.tableau3.take_range_flip_up(skip_cards as usize..),
|
|
||||||
Tableau::Tableau4 => self.tableau4.take_range_flip_up(skip_cards as usize..),
|
|
||||||
Tableau::Tableau5 => self.tableau5.take_range_flip_up(skip_cards as usize..),
|
|
||||||
Tableau::Tableau6 => self.tableau6.take_range_flip_up(skip_cards as usize..),
|
|
||||||
Tableau::Tableau7 => self.tableau7.take_range_flip_up(skip_cards as usize..),
|
|
||||||
},
|
|
||||||
KlondikePileStack::Foundation(foundation) => (
|
|
||||||
Stack::from_iter(self.foundations[foundation as usize].pop()),
|
|
||||||
false,
|
|
||||||
),
|
|
||||||
KlondikePileStack::Stock => (Stack::from_iter(self.stock.pop()), false),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn take_top_card_flip_up(&mut self, pile: KlondikePile) -> (Option<Card>, bool) {
|
|
||||||
match pile {
|
|
||||||
KlondikePile::Tableau(tableau) => match tableau {
|
|
||||||
Tableau::Tableau1 => self.tableau1.pop_flip_up(),
|
|
||||||
Tableau::Tableau2 => self.tableau2.pop_flip_up(),
|
|
||||||
Tableau::Tableau3 => self.tableau3.pop_flip_up(),
|
|
||||||
Tableau::Tableau4 => self.tableau4.pop_flip_up(),
|
|
||||||
Tableau::Tableau5 => self.tableau5.pop_flip_up(),
|
|
||||||
Tableau::Tableau6 => self.tableau6.pop_flip_up(),
|
|
||||||
Tableau::Tableau7 => self.tableau7.pop_flip_up(),
|
|
||||||
},
|
|
||||||
KlondikePile::Foundation(foundation) => {
|
|
||||||
(self.foundations[foundation as usize].pop(), false)
|
|
||||||
}
|
|
||||||
KlondikePile::Stock => (self.stock.pop(), false),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn extend_foundation<I: IntoIterator<Item = Card>>(
|
|
||||||
&mut self,
|
|
||||||
foundation: Foundation,
|
|
||||||
cards: I,
|
|
||||||
) {
|
|
||||||
self.foundations[foundation as usize].extend(cards)
|
|
||||||
}
|
|
||||||
fn extend_tableau<I: IntoIterator<Item = Card>>(&mut self, tableau: Tableau, cards: I) {
|
|
||||||
match tableau {
|
|
||||||
Tableau::Tableau1 => self.tableau1.extend(cards),
|
|
||||||
Tableau::Tableau2 => self.tableau2.extend(cards),
|
|
||||||
Tableau::Tableau3 => self.tableau3.extend(cards),
|
|
||||||
Tableau::Tableau4 => self.tableau4.extend(cards),
|
|
||||||
Tableau::Tableau5 => self.tableau5.extend(cards),
|
|
||||||
Tableau::Tableau6 => self.tableau6.extend(cards),
|
|
||||||
Tableau::Tableau7 => self.tableau7.extend(cards),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn is_instruction_valid(
|
|
||||||
&self,
|
|
||||||
config: &KlondikeConfig,
|
|
||||||
instruction: KlondikeInstruction,
|
|
||||||
) -> bool {
|
|
||||||
match instruction {
|
|
||||||
// Stock -> Stock draws a card or resets the stock
|
|
||||||
KlondikeInstruction::RotateStock => {
|
|
||||||
// cannot move stock when stock is empty
|
|
||||||
!self.stock.is_empty()
|
|
||||||
}
|
|
||||||
|
|
||||||
// moving to foundation has special rules
|
|
||||||
KlondikeInstruction::DstFoundation(dst_foundation) => {
|
|
||||||
// get the top cards
|
|
||||||
if let Some(src_card) = self.top_card(dst_foundation.src) {
|
|
||||||
match self.foundation_top_card(dst_foundation.foundation) {
|
|
||||||
// destination card exists
|
|
||||||
Some(dst_card) => {
|
|
||||||
// suit matches?
|
|
||||||
src_card.suit() == dst_card.suit()
|
|
||||||
// value is +1?
|
|
||||||
&& dst_card.rank().checked_add(1) == Some(src_card.rank())
|
|
||||||
}
|
|
||||||
// only ace is allowed to go onto empty foundation
|
|
||||||
None => src_card.rank() == Rank::Ace,
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// other = move to tableau
|
|
||||||
KlondikeInstruction::DstTableau(dst_tableau) => {
|
|
||||||
if config.move_from_foundation == MoveFromFoundationConfig::Disallowed
|
|
||||||
&& let KlondikePileStack::Foundation(_) = dst_tableau.src
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
// get the cards
|
|
||||||
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
|
|
||||||
match self.tableau_top_card(dst_tableau.tableau) {
|
|
||||||
// destination card exists
|
|
||||||
Some(dst_card) => {
|
|
||||||
// red-ness is opposite?
|
|
||||||
src_card.is_red() != dst_card.is_red()
|
|
||||||
// value is -1?
|
|
||||||
&& dst_card.rank().checked_sub(1) == Some(src_card.rank())
|
|
||||||
}
|
|
||||||
// only king is allowed to go onto empty tableau
|
|
||||||
None => src_card.rank() == Rank::King,
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct KlondikeIter {
|
|
||||||
instruction: Option<KlondikeInstruction>,
|
|
||||||
}
|
|
||||||
impl KlondikeIter {
|
|
||||||
const fn new() -> Self {
|
|
||||||
Self {
|
|
||||||
instruction: Some(KlondikeInstruction::ITER_BEGIN),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl Iterator for KlondikeIter {
|
|
||||||
type Item = KlondikeInstruction;
|
|
||||||
fn next(&mut self) -> Option<Self::Item> {
|
|
||||||
let instruction = self.instruction;
|
|
||||||
self.instruction = instruction?.next();
|
|
||||||
instruction
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#[test]
|
|
||||||
fn test_klondike_iter() {
|
|
||||||
assert_eq!(KlondikeIter::new().count(), 721);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
|
||||||
pub struct Klondike {
|
|
||||||
state: KlondikeState,
|
|
||||||
}
|
|
||||||
impl Klondike {
|
|
||||||
pub fn with_seed(seed: u64) -> Self {
|
|
||||||
use rand::SeedableRng;
|
|
||||||
let mut rng = Rng::seed_from_u64(seed);
|
|
||||||
Self::with_rng(&mut rng)
|
|
||||||
}
|
|
||||||
pub fn with_rng(rng: &mut Rng) -> Self {
|
|
||||||
// shuffle a new deck
|
|
||||||
let mut deck = Stack::full_deck(card_game::Deck::Deck1);
|
|
||||||
use rand::seq::SliceRandom;
|
|
||||||
deck.shuffle(rng);
|
|
||||||
let mut deck = deck.into_iter();
|
|
||||||
|
|
||||||
// generate tableaus
|
|
||||||
fn pile<const DN: usize>(
|
|
||||||
deck: &mut <Stack<52> as IntoIterator>::IntoIter,
|
|
||||||
) -> Pile<DN, NUM_RANKS> {
|
|
||||||
let stack = Stack::from_iter(deck.take(DN));
|
|
||||||
let mut pile = Pile::new_face_down(stack);
|
|
||||||
pile.push(deck.next().unwrap());
|
|
||||||
pile
|
|
||||||
}
|
|
||||||
let tableau1 = pile(&mut deck);
|
|
||||||
let tableau2 = pile(&mut deck);
|
|
||||||
let tableau3 = pile(&mut deck);
|
|
||||||
let tableau4 = pile(&mut deck);
|
|
||||||
let tableau5 = pile(&mut deck);
|
|
||||||
let tableau6 = pile(&mut deck);
|
|
||||||
let tableau7 = pile(&mut deck);
|
|
||||||
|
|
||||||
// stock is remaining cards
|
|
||||||
let stock = Pile::new_face_down(Stack::from_iter(deck));
|
|
||||||
|
|
||||||
let state = KlondikeState {
|
|
||||||
stock,
|
|
||||||
foundations: core::array::from_fn(|_| Stack::new()),
|
|
||||||
tableau1,
|
|
||||||
tableau2,
|
|
||||||
tableau3,
|
|
||||||
tableau4,
|
|
||||||
tableau5,
|
|
||||||
tableau6,
|
|
||||||
tableau7,
|
|
||||||
};
|
|
||||||
Self { state }
|
|
||||||
}
|
|
||||||
pub const fn state(&self) -> &KlondikeState {
|
|
||||||
&self.state
|
|
||||||
}
|
|
||||||
/// Check if the game should be auto-completed
|
|
||||||
pub fn is_win_trivial(&self) -> bool {
|
|
||||||
// all face down cards empty means win
|
|
||||||
self.state.stock.is_empty()
|
|
||||||
&& self.state.tableau1.face_down().is_empty()
|
|
||||||
&& self.state.tableau2.face_down().is_empty()
|
|
||||||
&& self.state.tableau3.face_down().is_empty()
|
|
||||||
&& self.state.tableau4.face_down().is_empty()
|
|
||||||
&& self.state.tableau5.face_down().is_empty()
|
|
||||||
&& self.state.tableau6.face_down().is_empty()
|
|
||||||
&& self.state.tableau7.face_down().is_empty()
|
|
||||||
}
|
|
||||||
fn instruction_priority(&self, instruction: &KlondikeInstruction) -> usize {
|
|
||||||
// 1 Move into foundation
|
|
||||||
// 2 T->T Move to reveal new card (moving a non-king to reveal empty tableau also counts)
|
|
||||||
// 3 Move from stock
|
|
||||||
// 4 Rotate stock
|
|
||||||
// 5 T->T Move not revealing new card
|
|
||||||
// 6 Move from foundation
|
|
||||||
match instruction {
|
|
||||||
KlondikeInstruction::DstFoundation(_) => 1,
|
|
||||||
&KlondikeInstruction::DstTableau(dst_tableau) => match dst_tableau.src {
|
|
||||||
KlondikePileStack::Tableau(TableauStack {
|
|
||||||
tableau,
|
|
||||||
skip_cards: SkipCards::Skip0,
|
|
||||||
}) if !self.state().tableau_face_down_cards(tableau).is_empty()
|
|
||||||
|| self
|
|
||||||
.state()
|
|
||||||
.stack_bottom_card(dst_tableau.src)
|
|
||||||
.is_some_and(|card| card.rank() != Rank::King) =>
|
|
||||||
{
|
|
||||||
2
|
|
||||||
}
|
|
||||||
KlondikePileStack::Stock => 3,
|
|
||||||
KlondikePileStack::Tableau(_) => 5,
|
|
||||||
KlondikePileStack::Foundation(_) => 6,
|
|
||||||
},
|
|
||||||
KlondikeInstruction::RotateStock => 4,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// A single move that usually makes progress towards a winning game
|
|
||||||
pub fn get_auto_move(&self, config: &KlondikeConfig) -> Option<KlondikeInstruction> {
|
|
||||||
self.possible_instructions(config)
|
|
||||||
.filter(|ins| !ins.is_useless())
|
|
||||||
.min_by_key(|ins| self.instruction_priority(ins))
|
|
||||||
}
|
|
||||||
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
|
|
||||||
pub fn get_sorted_moves(&self, config: &KlondikeConfig) -> Vec<KlondikeInstruction> {
|
|
||||||
let mut useful_moves: Vec<_> = self
|
|
||||||
.possible_instructions(config)
|
|
||||||
.filter(|ins| !ins.is_useless())
|
|
||||||
.collect();
|
|
||||||
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
|
|
||||||
useful_moves
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Game for Klondike {
|
|
||||||
type Score = i32;
|
|
||||||
type Stats = KlondikeStats;
|
|
||||||
type Config = KlondikeConfig;
|
|
||||||
type Instruction = KlondikeInstruction;
|
|
||||||
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score {
|
|
||||||
stats.score(&config.scoring)
|
|
||||||
}
|
|
||||||
fn possible_instructions(
|
|
||||||
&self,
|
|
||||||
config: &Self::Config,
|
|
||||||
) -> impl Iterator<Item = Self::Instruction> + use<> {
|
|
||||||
let state = self.state.clone();
|
|
||||||
let config = config.clone();
|
|
||||||
KlondikeIter::new()
|
|
||||||
.filter(move |&instruction| state.is_instruction_valid(&config, instruction))
|
|
||||||
}
|
|
||||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
|
||||||
self.state.is_instruction_valid(config, instruction)
|
|
||||||
}
|
|
||||||
fn process_instruction(
|
|
||||||
&mut self,
|
|
||||||
stats: &mut Self::Stats,
|
|
||||||
config: &Self::Config,
|
|
||||||
instruction: Self::Instruction,
|
|
||||||
) {
|
|
||||||
stats.increment_moves();
|
|
||||||
match instruction {
|
|
||||||
// Reset the stock if it's empty
|
|
||||||
KlondikeInstruction::RotateStock => {
|
|
||||||
if self.state.stock.face_down().is_empty() {
|
|
||||||
self.state.stock.flip_it_and_reverse_it();
|
|
||||||
stats.increment_recycle_count();
|
|
||||||
} else {
|
|
||||||
for _ in 0..config.draw_stock as usize {
|
|
||||||
self.state.stock.flip_up();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Move a card from anywhere to a foundation
|
|
||||||
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
|
|
||||||
stats.increment_move_to_foundation();
|
|
||||||
let (card, did_flip_up) = self.state.take_top_card_flip_up(src);
|
|
||||||
if did_flip_up {
|
|
||||||
stats.increment_flip_up_bonus();
|
|
||||||
}
|
|
||||||
self.state.extend_foundation(foundation, card);
|
|
||||||
}
|
|
||||||
// Move a stack of cards from anywhere to a tableau
|
|
||||||
KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => {
|
|
||||||
match src {
|
|
||||||
KlondikePileStack::Stock => stats.increment_move_to_tableau(),
|
|
||||||
KlondikePileStack::Foundation(_) => stats.increment_move_from_foundation(),
|
|
||||||
KlondikePileStack::Tableau(_) => {}
|
|
||||||
}
|
|
||||||
let (cards, did_flip_up) = self.state.take_stack_flip_up(src);
|
|
||||||
if did_flip_up {
|
|
||||||
stats.increment_flip_up_bonus();
|
|
||||||
}
|
|
||||||
self.state.extend_tableau(tableau, cards);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn is_win(&self) -> bool {
|
|
||||||
// all foundations contain all ranks
|
|
||||||
self.state.foundations.iter().all(|foundation| {
|
|
||||||
foundation.len() == Rank::RANKS.len()
|
|
||||||
&& foundation
|
|
||||||
.iter()
|
|
||||||
.zip(Rank::RANKS)
|
|
||||||
.all(|(card, rank)| card.rank() == rank)
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,295 @@
|
|||||||
|
// TODO: pub struct ValidInstruction<I>(I);
|
||||||
|
pub trait Game {
|
||||||
|
type Instruction;
|
||||||
|
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
|
||||||
|
fn is_instruction_valid(&self, instruction: Self::Instruction) -> bool;
|
||||||
|
fn process_instruction(&mut self, instruction: Self::Instruction);
|
||||||
|
fn is_win(&self) -> bool;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||||
|
pub enum Suit {
|
||||||
|
Spades = 0b00,
|
||||||
|
Hearts = 0b01,
|
||||||
|
Clubs = 0b10,
|
||||||
|
Diamonds = 0b11,
|
||||||
|
}
|
||||||
|
impl Suit {
|
||||||
|
pub const SUITS: [Self; 4] = [Self::Spades, Self::Hearts, Self::Clubs, Self::Diamonds];
|
||||||
|
/// Is the suit red.
|
||||||
|
pub fn is_red(self) -> bool {
|
||||||
|
self as u8 & 0b01 != 0
|
||||||
|
}
|
||||||
|
/// Is the suit shape spikey. (Bouba/kiki)
|
||||||
|
pub fn is_kiki(self) -> bool {
|
||||||
|
self as u8 & 0b10 != 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||||
|
pub struct CardValue(u8);
|
||||||
|
impl CardValue {
|
||||||
|
pub const ACE: Self = CardValue(1);
|
||||||
|
pub const TWO: Self = CardValue(2);
|
||||||
|
pub const THREE: Self = CardValue(3);
|
||||||
|
pub const FOUR: Self = CardValue(4);
|
||||||
|
pub const FIVE: Self = CardValue(5);
|
||||||
|
pub const SIX: Self = CardValue(6);
|
||||||
|
pub const SEVEN: Self = CardValue(7);
|
||||||
|
pub const EIGHT: Self = CardValue(8);
|
||||||
|
pub const NINE: Self = CardValue(9);
|
||||||
|
pub const TEN: Self = CardValue(10);
|
||||||
|
pub const JACK: Self = CardValue(11);
|
||||||
|
pub const QUEEN: Self = CardValue(12);
|
||||||
|
pub const KING: Self = CardValue(13);
|
||||||
|
pub fn get(self) -> u8 {
|
||||||
|
self.0
|
||||||
|
}
|
||||||
|
pub fn checked_add(self, offset: u8) -> Option<CardValue> {
|
||||||
|
let new_value = self.0.checked_add(offset)?;
|
||||||
|
if 13 < new_value {
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
Some(CardValue(new_value))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn checked_sub(self, offset: u8) -> Option<CardValue> {
|
||||||
|
let new_value = self.0.checked_sub(offset)?;
|
||||||
|
if new_value < 1 {
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
Some(CardValue(new_value))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// An identifier which specifies the deck id, suit, and card value.
|
||||||
|
/// 2 bits for deck ID
|
||||||
|
/// 2 bits for suit ID
|
||||||
|
/// 4 bits for card Value
|
||||||
|
/// TODO: better encoding for slightly more decks
|
||||||
|
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||||
|
pub struct Card(u8);
|
||||||
|
impl Card {
|
||||||
|
pub fn new(deck: u8, suit: Suit, CardValue(value): CardValue) -> Self {
|
||||||
|
Self(deck << 6 | (suit as u8) << 4 | value)
|
||||||
|
}
|
||||||
|
pub fn value(&self) -> CardValue {
|
||||||
|
let masked = self.0 & 0b1111;
|
||||||
|
CardValue(masked)
|
||||||
|
}
|
||||||
|
pub fn suit(&self) -> Suit {
|
||||||
|
let red = self.is_red();
|
||||||
|
let kiki = self.is_kiki();
|
||||||
|
match (kiki, red) {
|
||||||
|
(false, false) => Suit::Spades,
|
||||||
|
(false, true) => Suit::Hearts,
|
||||||
|
(true, false) => Suit::Clubs,
|
||||||
|
(true, true) => Suit::Diamonds,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// Is the suit red.
|
||||||
|
pub fn is_red(&self) -> bool {
|
||||||
|
self.0 & 0b010000 != 0
|
||||||
|
}
|
||||||
|
/// Is the suit shape spikey. (Bouba/kiki)
|
||||||
|
pub fn is_kiki(&self) -> bool {
|
||||||
|
self.0 & 0b100000 != 0
|
||||||
|
}
|
||||||
|
pub fn deck(&self) -> u8 {
|
||||||
|
self.0 >> 6
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||||
|
pub struct Stack<const CAP: usize>(arrayvec::ArrayVec<Card, CAP>);
|
||||||
|
impl<const CAP: usize> Stack<CAP> {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self(arrayvec::ArrayVec::new())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl Stack<52> {
|
||||||
|
/// Generate a full deck of cards with the specified deck id.
|
||||||
|
pub fn full_deck(deck: u8) -> Self {
|
||||||
|
let mut stack = arrayvec::ArrayVec::new();
|
||||||
|
for suit in Suit::SUITS {
|
||||||
|
for value in 1..=13 {
|
||||||
|
stack.push(Card::new(deck, suit, CardValue(value)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Stack(stack)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<const CAP: usize> From<arrayvec::ArrayVec<Card, CAP>> for Stack<CAP> {
|
||||||
|
fn from(value: arrayvec::ArrayVec<Card, CAP>) -> Self {
|
||||||
|
Self(value)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<const CAP: usize> core::ops::Deref for Stack<CAP> {
|
||||||
|
type Target = arrayvec::ArrayVec<Card, CAP>;
|
||||||
|
fn deref(&self) -> &Self::Target {
|
||||||
|
&self.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<const CAP: usize> core::ops::DerefMut for Stack<CAP> {
|
||||||
|
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||||
|
&mut self.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<const CAP: usize> IntoIterator for Stack<CAP> {
|
||||||
|
type Item = Card;
|
||||||
|
type IntoIter = arrayvec::IntoIter<Card, CAP>;
|
||||||
|
fn into_iter(self) -> Self::IntoIter {
|
||||||
|
self.0.into_iter()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||||
|
pub struct Pile<const CAP: usize> {
|
||||||
|
face_down: Stack<CAP>,
|
||||||
|
face_up: Stack<CAP>,
|
||||||
|
}
|
||||||
|
impl<const CAP: usize> Pile<CAP> {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
face_down: Stack::new(),
|
||||||
|
face_up: Stack::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn new_face_down(stack: Stack<CAP>) -> Self {
|
||||||
|
Self {
|
||||||
|
face_down: stack,
|
||||||
|
face_up: Stack::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn flip_it_and_reverse_it(&mut self) {
|
||||||
|
self.swap_up_down();
|
||||||
|
self.face_down.reverse();
|
||||||
|
}
|
||||||
|
pub fn swap_up_down(&mut self) {
|
||||||
|
core::mem::swap(&mut self.face_up, &mut self.face_down);
|
||||||
|
}
|
||||||
|
pub fn flip_up(&mut self) {
|
||||||
|
if let Some(card) = self.face_down.pop() {
|
||||||
|
self.face_up.push(card);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn is_empty(&self) -> bool {
|
||||||
|
self.face_down.is_empty() && self.face_up.is_empty()
|
||||||
|
}
|
||||||
|
pub fn pop(&mut self) -> Option<Card> {
|
||||||
|
self.face_up.pop()
|
||||||
|
}
|
||||||
|
pub fn pop_flip_up(&mut self) -> Option<Card> {
|
||||||
|
let card = self.pop()?;
|
||||||
|
if self.face_up.is_empty() {
|
||||||
|
self.flip_up();
|
||||||
|
}
|
||||||
|
Some(card)
|
||||||
|
}
|
||||||
|
pub fn push(&mut self, card: Card) {
|
||||||
|
self.face_up.push(card);
|
||||||
|
}
|
||||||
|
pub fn face_up(&self) -> &[Card] {
|
||||||
|
&self.face_up
|
||||||
|
}
|
||||||
|
pub fn face_down(&self) -> &[Card] {
|
||||||
|
&self.face_down
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||||
|
pub struct Session<G: Game> {
|
||||||
|
seed: G,
|
||||||
|
state: G,
|
||||||
|
history: Vec<G::Instruction>,
|
||||||
|
}
|
||||||
|
impl<G: Game + Clone + Eq + core::hash::Hash> Session<G>
|
||||||
|
where
|
||||||
|
G::Instruction: Clone + Eq + core::hash::Hash,
|
||||||
|
{
|
||||||
|
pub fn new(state: G) -> Self {
|
||||||
|
Self {
|
||||||
|
seed: state.clone(),
|
||||||
|
state,
|
||||||
|
history: Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn state(&self) -> &G {
|
||||||
|
&self.state
|
||||||
|
}
|
||||||
|
pub fn history(&self) -> &[G::Instruction] {
|
||||||
|
&self.history
|
||||||
|
}
|
||||||
|
pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> {
|
||||||
|
let mut observed = std::collections::HashSet::new();
|
||||||
|
struct StateMachine<G, P, I> {
|
||||||
|
state: G,
|
||||||
|
possible_instructions_iter: P,
|
||||||
|
instruction: I,
|
||||||
|
}
|
||||||
|
let state = self.state.clone();
|
||||||
|
let mut state = StateMachine {
|
||||||
|
possible_instructions_iter: state.possible_instructions(),
|
||||||
|
state,
|
||||||
|
instruction: None,
|
||||||
|
};
|
||||||
|
let mut history = Vec::new();
|
||||||
|
'outer: while !state.state.is_win() {
|
||||||
|
observed.insert(state.state.clone());
|
||||||
|
for instruction in &mut state.possible_instructions_iter {
|
||||||
|
let mut next_state = state.state.clone();
|
||||||
|
next_state.process_instruction(instruction.clone());
|
||||||
|
if !observed.contains(&next_state) {
|
||||||
|
let it = next_state.possible_instructions();
|
||||||
|
history.push(core::mem::replace(
|
||||||
|
&mut state,
|
||||||
|
StateMachine {
|
||||||
|
state: next_state,
|
||||||
|
possible_instructions_iter: it,
|
||||||
|
instruction: Some(instruction),
|
||||||
|
},
|
||||||
|
));
|
||||||
|
continue 'outer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let Some(last_state) = history.pop() else {
|
||||||
|
return None;
|
||||||
|
};
|
||||||
|
state = last_state;
|
||||||
|
}
|
||||||
|
Some(
|
||||||
|
history
|
||||||
|
.into_iter()
|
||||||
|
.filter_map(|state| state.instruction)
|
||||||
|
.collect(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
pub fn undo(&mut self) {
|
||||||
|
// replay the entire history of the game except one move
|
||||||
|
self.history.pop();
|
||||||
|
let mut state = self.seed.clone();
|
||||||
|
for instruction in self.history() {
|
||||||
|
state.process_instruction(instruction.clone());
|
||||||
|
}
|
||||||
|
self.state = state;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<G: Game> Game for Session<G>
|
||||||
|
where
|
||||||
|
G::Instruction: Clone,
|
||||||
|
{
|
||||||
|
type Instruction = G::Instruction;
|
||||||
|
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
|
||||||
|
self.state.possible_instructions()
|
||||||
|
}
|
||||||
|
fn is_instruction_valid(&self, instruction: Self::Instruction) -> bool {
|
||||||
|
self.state.is_instruction_valid(instruction)
|
||||||
|
}
|
||||||
|
fn process_instruction(&mut self, instruction: Self::Instruction) {
|
||||||
|
self.history.push(instruction.clone());
|
||||||
|
self.state.process_instruction(instruction);
|
||||||
|
}
|
||||||
|
fn is_win(&self) -> bool {
|
||||||
|
self.state.is_win()
|
||||||
|
}
|
||||||
|
}
|
||||||
+445
@@ -0,0 +1,445 @@
|
|||||||
|
use crate::Rng;
|
||||||
|
use crate::card_game::{CardValue, Game, Pile, Stack};
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||||
|
pub struct KlondikeConfig {}
|
||||||
|
impl Default for KlondikeConfig {
|
||||||
|
fn default() -> Self {
|
||||||
|
KlondikeConfig {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[repr(u8)]
|
||||||
|
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||||
|
pub enum KlondikePileId {
|
||||||
|
Tableau1,
|
||||||
|
Tableau2,
|
||||||
|
Tableau3,
|
||||||
|
Tableau4,
|
||||||
|
Tableau5,
|
||||||
|
Tableau6,
|
||||||
|
Tableau7,
|
||||||
|
Foundation1,
|
||||||
|
Foundation2,
|
||||||
|
Foundation3,
|
||||||
|
Foundation4,
|
||||||
|
Stock,
|
||||||
|
}
|
||||||
|
impl KlondikePileId {
|
||||||
|
const fn next(self) -> Option<Self> {
|
||||||
|
use KlondikePileId::*;
|
||||||
|
Some(match self {
|
||||||
|
Tableau1 => Tableau2,
|
||||||
|
Tableau2 => Tableau3,
|
||||||
|
Tableau3 => Tableau4,
|
||||||
|
Tableau4 => Tableau5,
|
||||||
|
Tableau5 => Tableau6,
|
||||||
|
Tableau6 => Tableau7,
|
||||||
|
Tableau7 => Foundation1,
|
||||||
|
Foundation1 => Foundation2,
|
||||||
|
Foundation2 => Foundation3,
|
||||||
|
Foundation3 => Foundation4,
|
||||||
|
Foundation4 => Stock,
|
||||||
|
Stock => return None,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// high four bits for stack depth, low four bits for Pile Id
|
||||||
|
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||||
|
pub struct InstructionSrc(u8);
|
||||||
|
impl InstructionSrc {
|
||||||
|
const STOCK: Self = InstructionSrc::new(KlondikePileStack::Stock);
|
||||||
|
pub const fn new(src: KlondikePileStack) -> Self {
|
||||||
|
match src {
|
||||||
|
KlondikePileStack::Tableau1(skip_cards) => {
|
||||||
|
Self(KlondikePileId::Tableau1 as u8 + ((skip_cards as u8) << 4))
|
||||||
|
}
|
||||||
|
KlondikePileStack::Tableau2(skip_cards) => {
|
||||||
|
Self(KlondikePileId::Tableau2 as u8 + ((skip_cards as u8) << 4))
|
||||||
|
}
|
||||||
|
KlondikePileStack::Tableau3(skip_cards) => {
|
||||||
|
Self(KlondikePileId::Tableau3 as u8 + ((skip_cards as u8) << 4))
|
||||||
|
}
|
||||||
|
KlondikePileStack::Tableau4(skip_cards) => {
|
||||||
|
Self(KlondikePileId::Tableau4 as u8 + ((skip_cards as u8) << 4))
|
||||||
|
}
|
||||||
|
KlondikePileStack::Tableau5(skip_cards) => {
|
||||||
|
Self(KlondikePileId::Tableau5 as u8 + ((skip_cards as u8) << 4))
|
||||||
|
}
|
||||||
|
KlondikePileStack::Tableau6(skip_cards) => {
|
||||||
|
Self(KlondikePileId::Tableau6 as u8 + ((skip_cards as u8) << 4))
|
||||||
|
}
|
||||||
|
KlondikePileStack::Tableau7(skip_cards) => {
|
||||||
|
Self(KlondikePileId::Tableau7 as u8 + ((skip_cards as u8) << 4))
|
||||||
|
}
|
||||||
|
KlondikePileStack::Foundation1 => Self(KlondikePileId::Foundation1 as u8),
|
||||||
|
KlondikePileStack::Foundation2 => Self(KlondikePileId::Foundation2 as u8),
|
||||||
|
KlondikePileStack::Foundation3 => Self(KlondikePileId::Foundation3 as u8),
|
||||||
|
KlondikePileStack::Foundation4 => Self(KlondikePileId::Foundation4 as u8),
|
||||||
|
KlondikePileStack::Stock => Self(KlondikePileId::Stock as u8),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const fn into_spec(self) -> KlondikePileStack {
|
||||||
|
// SAFETY: there is no way to construct an invalid InstructionSrc
|
||||||
|
let pile = unsafe { core::mem::transmute(self.0 & 0b1111) };
|
||||||
|
match pile {
|
||||||
|
KlondikePileId::Tableau1 => {
|
||||||
|
KlondikePileStack::Tableau1(unsafe { core::mem::transmute(self.0 >> 4) })
|
||||||
|
}
|
||||||
|
KlondikePileId::Tableau2 => {
|
||||||
|
KlondikePileStack::Tableau2(unsafe { core::mem::transmute(self.0 >> 4) })
|
||||||
|
}
|
||||||
|
KlondikePileId::Tableau3 => {
|
||||||
|
KlondikePileStack::Tableau3(unsafe { core::mem::transmute(self.0 >> 4) })
|
||||||
|
}
|
||||||
|
KlondikePileId::Tableau4 => {
|
||||||
|
KlondikePileStack::Tableau4(unsafe { core::mem::transmute(self.0 >> 4) })
|
||||||
|
}
|
||||||
|
KlondikePileId::Tableau5 => {
|
||||||
|
KlondikePileStack::Tableau5(unsafe { core::mem::transmute(self.0 >> 4) })
|
||||||
|
}
|
||||||
|
KlondikePileId::Tableau6 => {
|
||||||
|
KlondikePileStack::Tableau6(unsafe { core::mem::transmute(self.0 >> 4) })
|
||||||
|
}
|
||||||
|
KlondikePileId::Tableau7 => {
|
||||||
|
KlondikePileStack::Tableau7(unsafe { core::mem::transmute(self.0 >> 4) })
|
||||||
|
}
|
||||||
|
KlondikePileId::Foundation1 => KlondikePileStack::Foundation1,
|
||||||
|
KlondikePileId::Foundation2 => KlondikePileStack::Foundation2,
|
||||||
|
KlondikePileId::Foundation3 => KlondikePileStack::Foundation3,
|
||||||
|
KlondikePileId::Foundation4 => KlondikePileStack::Foundation4,
|
||||||
|
KlondikePileId::Stock => KlondikePileStack::Stock,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const fn next(self) -> Option<Self> {
|
||||||
|
match self.into_spec().next() {
|
||||||
|
Some(s) => Some(Self::new(s)),
|
||||||
|
None => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[repr(u8)]
|
||||||
|
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||||
|
pub enum SkipCards {
|
||||||
|
Zero,
|
||||||
|
One,
|
||||||
|
Two,
|
||||||
|
Three,
|
||||||
|
Four,
|
||||||
|
Five,
|
||||||
|
Six,
|
||||||
|
Seven,
|
||||||
|
Eight,
|
||||||
|
Nine,
|
||||||
|
Ten,
|
||||||
|
Eleven,
|
||||||
|
Twelve,
|
||||||
|
Thirteen,
|
||||||
|
}
|
||||||
|
impl SkipCards {
|
||||||
|
const fn next(self) -> Option<Self> {
|
||||||
|
use SkipCards::*;
|
||||||
|
Some(match self {
|
||||||
|
Zero => One,
|
||||||
|
One => Two,
|
||||||
|
Two => Three,
|
||||||
|
Three => Four,
|
||||||
|
Four => Five,
|
||||||
|
Five => Six,
|
||||||
|
Six => Seven,
|
||||||
|
Seven => Eight,
|
||||||
|
Eight => Nine,
|
||||||
|
Nine => Ten,
|
||||||
|
Ten => Eleven,
|
||||||
|
Eleven => Twelve,
|
||||||
|
Twelve => Thirteen,
|
||||||
|
Thirteen => return None,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||||
|
pub enum KlondikePileStack {
|
||||||
|
Tableau1(SkipCards),
|
||||||
|
Tableau2(SkipCards),
|
||||||
|
Tableau3(SkipCards),
|
||||||
|
Tableau4(SkipCards),
|
||||||
|
Tableau5(SkipCards),
|
||||||
|
Tableau6(SkipCards),
|
||||||
|
Tableau7(SkipCards),
|
||||||
|
Foundation1,
|
||||||
|
Foundation2,
|
||||||
|
Foundation3,
|
||||||
|
Foundation4,
|
||||||
|
Stock,
|
||||||
|
}
|
||||||
|
impl KlondikePileStack {
|
||||||
|
const fn next(self) -> Option<Self> {
|
||||||
|
use KlondikePileStack::*;
|
||||||
|
Some(match self {
|
||||||
|
Tableau1(skip) => match skip.next() {
|
||||||
|
Some(next) => Tableau1(next),
|
||||||
|
None => Tableau2(SkipCards::Zero),
|
||||||
|
},
|
||||||
|
Tableau2(skip) => match skip.next() {
|
||||||
|
Some(next) => Tableau2(next),
|
||||||
|
None => Tableau3(SkipCards::Zero),
|
||||||
|
},
|
||||||
|
Tableau3(skip) => match skip.next() {
|
||||||
|
Some(next) => Tableau3(next),
|
||||||
|
None => Tableau4(SkipCards::Zero),
|
||||||
|
},
|
||||||
|
Tableau4(skip) => match skip.next() {
|
||||||
|
Some(next) => Tableau4(next),
|
||||||
|
None => Tableau5(SkipCards::Zero),
|
||||||
|
},
|
||||||
|
Tableau5(skip) => match skip.next() {
|
||||||
|
Some(next) => Tableau5(next),
|
||||||
|
None => Tableau6(SkipCards::Zero),
|
||||||
|
},
|
||||||
|
Tableau6(skip) => match skip.next() {
|
||||||
|
Some(next) => Tableau6(next),
|
||||||
|
None => Tableau7(SkipCards::Zero),
|
||||||
|
},
|
||||||
|
Tableau7(skip) => match skip.next() {
|
||||||
|
Some(next) => Tableau7(next),
|
||||||
|
None => Foundation1,
|
||||||
|
},
|
||||||
|
Foundation1 => Foundation2,
|
||||||
|
Foundation2 => Foundation3,
|
||||||
|
Foundation3 => Foundation4,
|
||||||
|
Foundation4 => Stock,
|
||||||
|
Stock => return None,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||||
|
pub struct KlondikeInstruction {
|
||||||
|
pub src: InstructionSrc,
|
||||||
|
pub dst: KlondikePileId,
|
||||||
|
}
|
||||||
|
impl KlondikeInstruction {
|
||||||
|
pub const fn stock() -> Self {
|
||||||
|
Self {
|
||||||
|
src: InstructionSrc::STOCK,
|
||||||
|
dst: KlondikePileId::Stock,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const fn next(self) -> Option<Self> {
|
||||||
|
let KlondikeInstruction { src, dst } = self;
|
||||||
|
if let Some(next_dst) = dst.next() {
|
||||||
|
return Some(Self { src, dst: next_dst });
|
||||||
|
}
|
||||||
|
if let Some(next_src) = src.next() {
|
||||||
|
return Some(Self {
|
||||||
|
src: next_src,
|
||||||
|
dst: KlondikePileId::Tableau1,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const STOCKS: usize = 1;
|
||||||
|
const FOUNDATIONS: usize = 4;
|
||||||
|
const TABLEAUS: usize = 7;
|
||||||
|
const fn sum(n: usize) -> usize {
|
||||||
|
n * (n + 1) / 2
|
||||||
|
}
|
||||||
|
const MAX_STACK: usize = 52 - sum(TABLEAUS);
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||||
|
struct KlondikeState {
|
||||||
|
piles: [Pile<MAX_STACK>; TABLEAUS + FOUNDATIONS + STOCKS],
|
||||||
|
}
|
||||||
|
impl KlondikeState {
|
||||||
|
fn pile(&self, index: KlondikePileId) -> &Pile<MAX_STACK> {
|
||||||
|
&self.piles[index as usize]
|
||||||
|
}
|
||||||
|
fn pile_mut(&mut self, index: KlondikePileId) -> &mut Pile<MAX_STACK> {
|
||||||
|
&mut self.piles[index as usize]
|
||||||
|
}
|
||||||
|
fn is_instruction_valid(&self, instruction: KlondikeInstruction) -> bool {
|
||||||
|
match instruction {
|
||||||
|
// Stock -> Stock draws a card or resets the stock
|
||||||
|
KlondikeInstruction {
|
||||||
|
src: InstructionSrc::STOCK,
|
||||||
|
dst: KlondikePileId::Stock,
|
||||||
|
} => {
|
||||||
|
// cannot move stock when stock is empty
|
||||||
|
!self.pile(KlondikePileId::Stock).is_empty()
|
||||||
|
}
|
||||||
|
|
||||||
|
// cannot move cards to stock
|
||||||
|
KlondikeInstruction {
|
||||||
|
src: _,
|
||||||
|
dst: KlondikePileId::Stock,
|
||||||
|
} => false,
|
||||||
|
|
||||||
|
// moving to foundation has special rules
|
||||||
|
KlondikeInstruction { src, dst }
|
||||||
|
if matches!(
|
||||||
|
dst,
|
||||||
|
KlondikePileId::Foundation1
|
||||||
|
| KlondikePileId::Foundation2
|
||||||
|
| KlondikePileId::Foundation3
|
||||||
|
| KlondikePileId::Foundation4
|
||||||
|
) =>
|
||||||
|
{
|
||||||
|
// get the top cards
|
||||||
|
if let Some(src_card) = self.pile(src).face_up().last() {
|
||||||
|
match self.pile(dst).face_up().last() {
|
||||||
|
// destination card exists
|
||||||
|
Some(dst_card) => {
|
||||||
|
// suit matches?
|
||||||
|
src_card.suit() == dst_card.suit()
|
||||||
|
// value is +1?
|
||||||
|
&& dst_card.value().checked_add(1) == Some(src_card.value())
|
||||||
|
}
|
||||||
|
// only ace is allowed to go onto empty foundation
|
||||||
|
None => src_card.value() == CardValue::ACE,
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// other = move to tableau
|
||||||
|
KlondikeInstruction { src, dst } => {
|
||||||
|
// get the top cards
|
||||||
|
if let Some(src_card) = self.pile(src).face_up().last() {
|
||||||
|
match self.pile(dst).face_up().last() {
|
||||||
|
// destination card exists
|
||||||
|
Some(dst_card) => {
|
||||||
|
// red-ness is opposite?
|
||||||
|
src_card.is_red() != dst_card.is_red()
|
||||||
|
// value is -1?
|
||||||
|
&& dst_card.value().checked_sub(1) == Some(src_card.value())
|
||||||
|
}
|
||||||
|
// only king is allowed to go onto empty tableau
|
||||||
|
None => src_card.value() == CardValue::KING,
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct KlondikeIter {
|
||||||
|
instruction: Option<KlondikeInstruction>,
|
||||||
|
}
|
||||||
|
impl KlondikeIter {
|
||||||
|
const fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
instruction: Some(KlondikeInstruction {
|
||||||
|
src: InstructionSrc::new(KlondikePileStack::Tableau1(SkipCards::Zero)),
|
||||||
|
dst: KlondikePileId::Tableau2,
|
||||||
|
}),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl Iterator for KlondikeIter {
|
||||||
|
type Item = KlondikeInstruction;
|
||||||
|
fn next(&mut self) -> Option<Self::Item> {
|
||||||
|
let instruction = self.instruction;
|
||||||
|
self.instruction = instruction?.next();
|
||||||
|
instruction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||||
|
pub struct Klondike {
|
||||||
|
config: KlondikeConfig,
|
||||||
|
state: KlondikeState,
|
||||||
|
}
|
||||||
|
impl Klondike {
|
||||||
|
pub fn new_random_default() -> Self {
|
||||||
|
Self::new(Rng::default(), KlondikeConfig::default())
|
||||||
|
}
|
||||||
|
pub fn new(mut seed: Rng, config: KlondikeConfig) -> Self {
|
||||||
|
// shuffle a new deck
|
||||||
|
let mut deck = Stack::full_deck(0);
|
||||||
|
use rand::seq::SliceRandom;
|
||||||
|
deck.shuffle(&mut seed);
|
||||||
|
let mut deck = deck.into_iter();
|
||||||
|
|
||||||
|
// generate tableaus
|
||||||
|
let [t0, t1, t2, t3, t4, t5, t6] = core::array::from_fn(|i| {
|
||||||
|
let stack = arrayvec::ArrayVec::from_iter((&mut deck).take(i)).into();
|
||||||
|
let mut pile = Pile::new_face_down(stack);
|
||||||
|
pile.push(deck.next().unwrap());
|
||||||
|
pile
|
||||||
|
});
|
||||||
|
|
||||||
|
// stock is remaining cards
|
||||||
|
let stock = Pile::new_face_down(arrayvec::ArrayVec::from_iter(deck).into());
|
||||||
|
|
||||||
|
let state = KlondikeState {
|
||||||
|
piles: [
|
||||||
|
t0,
|
||||||
|
t1,
|
||||||
|
t2,
|
||||||
|
t3,
|
||||||
|
t4,
|
||||||
|
t5,
|
||||||
|
t6,
|
||||||
|
Pile::new(),
|
||||||
|
Pile::new(),
|
||||||
|
Pile::new(),
|
||||||
|
Pile::new(),
|
||||||
|
stock,
|
||||||
|
],
|
||||||
|
};
|
||||||
|
Self { config, state }
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn pile(&self, index: KlondikePileId) -> &Pile<MAX_STACK> {
|
||||||
|
self.state.pile(index)
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
fn pile_mut(&mut self, index: KlondikePileId) -> &mut Pile<MAX_STACK> {
|
||||||
|
self.state.pile_mut(index)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Game for Klondike {
|
||||||
|
type Instruction = KlondikeInstruction;
|
||||||
|
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
|
||||||
|
let state = self.state.clone();
|
||||||
|
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
|
||||||
|
}
|
||||||
|
fn is_instruction_valid(&self, instruction: Self::Instruction) -> bool {
|
||||||
|
self.state.is_instruction_valid(instruction)
|
||||||
|
}
|
||||||
|
fn process_instruction(&mut self, instruction: Self::Instruction) {
|
||||||
|
match instruction {
|
||||||
|
// Reset the stock if it's empty
|
||||||
|
KlondikeInstruction {
|
||||||
|
src: InstructionSrc::STOCK,
|
||||||
|
dst: KlondikePileId::Stock,
|
||||||
|
} => {
|
||||||
|
if self.pile(KlondikePileId::Stock).face_down().is_empty() {
|
||||||
|
self.pile_mut(KlondikePileId::Stock)
|
||||||
|
.flip_it_and_reverse_it();
|
||||||
|
} else {
|
||||||
|
self.pile_mut(KlondikePileId::Stock).flip_up();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
KlondikeInstruction { src, dst } => {
|
||||||
|
if let Some(card) = self.pile_mut(src).pop_flip_up() {
|
||||||
|
self.pile_mut(dst).push(card);
|
||||||
|
} else {
|
||||||
|
println!("Attempted to move from an empty src");
|
||||||
|
dbg!(instruction);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn is_win(&self) -> bool {
|
||||||
|
// assuming only valid moves, tableau empty and stock empty means win
|
||||||
|
self.state.piles[0..9].iter().all(|pile| pile.is_empty())
|
||||||
|
}
|
||||||
|
}
|
||||||
+12
@@ -0,0 +1,12 @@
|
|||||||
|
pub mod card_game;
|
||||||
|
pub mod klondike;
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod test;
|
||||||
|
|
||||||
|
pub type Rng = rand::rngs::ThreadRng;
|
||||||
|
|
||||||
|
// // test readme
|
||||||
|
// #[doc = include_str!("../README.md")]
|
||||||
|
// #[cfg(doctest)]
|
||||||
|
// struct ReadmeDoctests;
|
||||||
+175
@@ -0,0 +1,175 @@
|
|||||||
|
mod card_game;
|
||||||
|
mod klondike;
|
||||||
|
|
||||||
|
pub type Rng = rand::rngs::ThreadRng;
|
||||||
|
|
||||||
|
use card_game::{Card, Game, Session, Suit};
|
||||||
|
use klondike::{Klondike, KlondikeInstruction, KlondikePileId};
|
||||||
|
|
||||||
|
use std::fmt::Display;
|
||||||
|
|
||||||
|
impl Display for Card {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
match self.value().get() {
|
||||||
|
1 => write!(f, "A"),
|
||||||
|
11 => write!(f, "J"),
|
||||||
|
12 => write!(f, "Q"),
|
||||||
|
13 => write!(f, "K"),
|
||||||
|
other => write!(f, "{other}"),
|
||||||
|
}?;
|
||||||
|
match self.suit() {
|
||||||
|
Suit::Spades => write!(f, "♠"),
|
||||||
|
Suit::Hearts => write!(f, "♡"),
|
||||||
|
Suit::Clubs => write!(f, "♣"),
|
||||||
|
Suit::Diamonds => write!(f, "♢"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct OptionalCard<'a>(Option<&'a Card>);
|
||||||
|
impl Display for OptionalCard<'_> {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
match self {
|
||||||
|
OptionalCard(Some(card)) => write!(f, "{card}"),
|
||||||
|
OptionalCard(None) => write!(f, "None"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Display for Klondike {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
// Stock
|
||||||
|
let stock_count = self.pile(KlondikePileId::Stock).face_down().len();
|
||||||
|
writeln!(f, "Stock: {stock_count}")?;
|
||||||
|
|
||||||
|
// Hand
|
||||||
|
let hand = self.pile(KlondikePileId::Stock).face_up().last();
|
||||||
|
writeln!(f, "Hand: {}", OptionalCard(hand))?;
|
||||||
|
|
||||||
|
// Foundations
|
||||||
|
write!(
|
||||||
|
f,
|
||||||
|
"Foundations: {} {} {} {}",
|
||||||
|
OptionalCard(self.pile(KlondikePileId::Foundation1).face_up().last()),
|
||||||
|
OptionalCard(self.pile(KlondikePileId::Foundation2).face_up().last()),
|
||||||
|
OptionalCard(self.pile(KlondikePileId::Foundation3).face_up().last()),
|
||||||
|
OptionalCard(self.pile(KlondikePileId::Foundation4).face_up().last()),
|
||||||
|
)?;
|
||||||
|
writeln!(f)?;
|
||||||
|
|
||||||
|
for (i, tableau) in [
|
||||||
|
KlondikePileId::Tableau1,
|
||||||
|
KlondikePileId::Tableau2,
|
||||||
|
KlondikePileId::Tableau3,
|
||||||
|
KlondikePileId::Tableau4,
|
||||||
|
KlondikePileId::Tableau5,
|
||||||
|
KlondikePileId::Tableau6,
|
||||||
|
KlondikePileId::Tableau7,
|
||||||
|
]
|
||||||
|
.into_iter()
|
||||||
|
.enumerate()
|
||||||
|
{
|
||||||
|
write!(f, "T{} ", i + 1)?;
|
||||||
|
let pile = self.pile(tableau);
|
||||||
|
for _ in pile.face_down() {
|
||||||
|
write!(f, "]")?;
|
||||||
|
}
|
||||||
|
for card in pile.face_up() {
|
||||||
|
write!(f, "{card}")?;
|
||||||
|
}
|
||||||
|
writeln!(f)?;
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
struct Invalid;
|
||||||
|
struct Parsed<T>(T);
|
||||||
|
impl core::str::FromStr for Parsed<KlondikeInstruction> {
|
||||||
|
type Err = Invalid;
|
||||||
|
fn from_str(s: &str) -> Result<Self, Self::Err> {
|
||||||
|
let Parsed(src) = s.get(0..2).ok_or(Invalid)?.parse()?;
|
||||||
|
let Parsed(dst) = s.get(3..5).ok_or(Invalid)?.parse()?;
|
||||||
|
Ok(Parsed(KlondikeInstruction { src, dst }))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl core::str::FromStr for Parsed<KlondikePileId> {
|
||||||
|
type Err = Invalid;
|
||||||
|
fn from_str(s: &str) -> Result<Self, Self::Err> {
|
||||||
|
Ok(Parsed(match s {
|
||||||
|
"ST" | "st" => KlondikePileId::Stock,
|
||||||
|
"T1" | "t1" => KlondikePileId::Tableau1,
|
||||||
|
"T2" | "t2" => KlondikePileId::Tableau2,
|
||||||
|
"T3" | "t3" => KlondikePileId::Tableau3,
|
||||||
|
"T4" | "t4" => KlondikePileId::Tableau4,
|
||||||
|
"T5" | "t5" => KlondikePileId::Tableau5,
|
||||||
|
"T6" | "t6" => KlondikePileId::Tableau6,
|
||||||
|
"T7" | "t7" => KlondikePileId::Tableau7,
|
||||||
|
"F1" | "f1" => KlondikePileId::Foundation1,
|
||||||
|
"F2" | "f2" => KlondikePileId::Foundation2,
|
||||||
|
"F3" | "f3" => KlondikePileId::Foundation3,
|
||||||
|
"F4" | "f4" => KlondikePileId::Foundation4,
|
||||||
|
_ => return Err(Invalid),
|
||||||
|
}))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enum SessionInstruction {
|
||||||
|
New,
|
||||||
|
Undo,
|
||||||
|
Hint,
|
||||||
|
Stock,
|
||||||
|
Klondike(KlondikeInstruction),
|
||||||
|
}
|
||||||
|
impl core::str::FromStr for SessionInstruction {
|
||||||
|
type Err = Invalid;
|
||||||
|
fn from_str(s: &str) -> Result<Self, Self::Err> {
|
||||||
|
Ok(match s {
|
||||||
|
"NEW" | "new" => Self::New,
|
||||||
|
"UNDO" | "undo" => Self::Undo,
|
||||||
|
"HINT" | "hint" => Self::Hint,
|
||||||
|
"s" => Self::Stock,
|
||||||
|
other => {
|
||||||
|
let Parsed(ki) = other.parse()?;
|
||||||
|
Self::Klondike(ki)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn main() -> Result<(), std::io::Error> {
|
||||||
|
let mut session = Session::new(Klondike::new_random_default());
|
||||||
|
loop {
|
||||||
|
// display game
|
||||||
|
println!("{}", session.state());
|
||||||
|
|
||||||
|
// parse input
|
||||||
|
let mut input = String::new();
|
||||||
|
std::io::stdin().read_line(&mut input)?;
|
||||||
|
let Ok(instruction) = input.trim().parse() else {
|
||||||
|
println!("Invalid instruction.");
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
// run game
|
||||||
|
match instruction {
|
||||||
|
SessionInstruction::New => session = Session::new(Klondike::new_random_default()),
|
||||||
|
SessionInstruction::Undo => session.undo(),
|
||||||
|
SessionInstruction::Hint => {
|
||||||
|
for instruction in session.possible_instructions() {
|
||||||
|
println!("{instruction:?}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SessionInstruction::Stock => session.process_instruction(KlondikeInstruction::stock()),
|
||||||
|
SessionInstruction::Klondike(instruction) => {
|
||||||
|
if session.is_instruction_valid(instruction) {
|
||||||
|
session.process_instruction(instruction);
|
||||||
|
} else {
|
||||||
|
println!("Invalid move!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+33
@@ -0,0 +1,33 @@
|
|||||||
|
use crate::card_game::{Game, Session};
|
||||||
|
use crate::klondike::Klondike;
|
||||||
|
#[test]
|
||||||
|
fn test_is_winnable() {
|
||||||
|
// is winnable
|
||||||
|
let is_winnable = Session::new(Klondike::new_random_default()).is_winnable();
|
||||||
|
println!("is_winnable = {is_winnable:?}");
|
||||||
|
}
|
||||||
|
#[test]
|
||||||
|
fn test_klondike() {
|
||||||
|
// create game session
|
||||||
|
let game = Klondike::new_random_default();
|
||||||
|
let mut session = Session::new(game);
|
||||||
|
|
||||||
|
// is winnable
|
||||||
|
let is_winnable = session.is_winnable();
|
||||||
|
println!("is_winnable = {is_winnable:?}");
|
||||||
|
|
||||||
|
// play game
|
||||||
|
while let Some(instruction) = session.possible_instructions().next() {
|
||||||
|
session.process_instruction(instruction);
|
||||||
|
}
|
||||||
|
|
||||||
|
// did win
|
||||||
|
let is_win = session.is_win();
|
||||||
|
|
||||||
|
// print session history
|
||||||
|
for (i, instruction) in session.history().iter().enumerate() {
|
||||||
|
println!("move {i} = {instruction:?}");
|
||||||
|
}
|
||||||
|
|
||||||
|
println!("is_win = {is_win}");
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user