Compare commits
3 Commits
90f8fe2e77
...
f9012b01c4
| Author | SHA1 | Date | |
|---|---|---|---|
| f9012b01c4 | |||
| e18e242eae | |||
| 576489c226 |
+39
-3
@@ -321,18 +321,29 @@ impl<S> SessionStats<S> {
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Session<G: Game> {
|
||||
#[derive(Clone)]
|
||||
pub struct Session<G: Game>
|
||||
where
|
||||
G::Config: Clone,
|
||||
G::Instruction: Clone,
|
||||
{
|
||||
stats: SessionStats<G::Stats>,
|
||||
config: G::Config,
|
||||
state: SessionState<G>,
|
||||
}
|
||||
#[derive(Clone, Eq, Hash, PartialEq)]
|
||||
pub struct SessionState<G: Game> {
|
||||
pub struct SessionState<G: Game>
|
||||
where
|
||||
G::Instruction: Clone,
|
||||
{
|
||||
seed: G,
|
||||
state: G,
|
||||
history: Vec<G::Instruction>,
|
||||
}
|
||||
impl<G: Game + Clone> SessionState<G> {
|
||||
impl<G: Game + Clone> SessionState<G>
|
||||
where
|
||||
G::Instruction: Clone,
|
||||
{
|
||||
fn new(state: G) -> Self {
|
||||
Self {
|
||||
seed: state.clone(),
|
||||
@@ -345,6 +356,7 @@ impl<G: Game> Session<G>
|
||||
where
|
||||
G: Clone + Eq + core::hash::Hash,
|
||||
G::Stats: Clone + Default,
|
||||
G::Config: Clone,
|
||||
G::Instruction: Clone + Eq + core::hash::Hash,
|
||||
{
|
||||
pub fn new(state: G, config: G::Config) -> Self {
|
||||
@@ -389,6 +401,30 @@ where
|
||||
pub fn is_win(&self) -> bool {
|
||||
self.state.is_win()
|
||||
}
|
||||
pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> {
|
||||
let mut state_moves = std::collections::HashMap::new();
|
||||
let mut state = self.clone();
|
||||
while !state.is_win() {
|
||||
// Continue existing iterator if it exists
|
||||
let it = state_moves
|
||||
.entry(state.state().clone())
|
||||
.or_insert_with(|| state.state().possible_instructions());
|
||||
|
||||
// Run one possible move
|
||||
if let Some(instruction) = it.next() {
|
||||
state.process_instruction(instruction);
|
||||
continue;
|
||||
}
|
||||
|
||||
// No more moves. If we can't undo we're done
|
||||
if state.history().is_empty() {
|
||||
return None;
|
||||
} else {
|
||||
state.undo();
|
||||
}
|
||||
}
|
||||
Some(state.state.history)
|
||||
}
|
||||
}
|
||||
impl<G: Game> Game for SessionState<G>
|
||||
where
|
||||
|
||||
@@ -4,8 +4,8 @@ use klondike::{
|
||||
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
|
||||
};
|
||||
|
||||
// #[cfg(test)]
|
||||
// mod test;
|
||||
#[cfg(test)]
|
||||
mod test;
|
||||
|
||||
use std::fmt::Display;
|
||||
struct Displayed<T>(T);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
use klondike::Klondike;
|
||||
use card_game::Session;
|
||||
use klondike::Klondike;
|
||||
#[test]
|
||||
fn test_is_winnable() {
|
||||
// is winnable
|
||||
|
||||
Reference in New Issue
Block a user