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Generated
+27
-2
@@ -22,10 +22,9 @@ checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "card_game"
|
name = "card_game"
|
||||||
version = "0.1.0"
|
version = "0.2.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"arrayvec",
|
"arrayvec",
|
||||||
"rand",
|
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -125,6 +124,32 @@ version = "1.0.18"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "8f42a60cbdf9a97f5d2305f08a87dc4e09308d1276d28c869c684d7777685682"
|
checksum = "8f42a60cbdf9a97f5d2305f08a87dc4e09308d1276d28c869c684d7777685682"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "klondike"
|
||||||
|
version = "0.1.0"
|
||||||
|
dependencies = [
|
||||||
|
"card_game",
|
||||||
|
"rand",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "klondike-bench"
|
||||||
|
version = "0.1.0"
|
||||||
|
dependencies = [
|
||||||
|
"card_game",
|
||||||
|
"klondike",
|
||||||
|
"rand",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "klondike-cli"
|
||||||
|
version = "0.1.0"
|
||||||
|
dependencies = [
|
||||||
|
"card_game",
|
||||||
|
"klondike",
|
||||||
|
"rand",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "leb128fmt"
|
name = "leb128fmt"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
|
|||||||
+22
-12
@@ -1,13 +1,23 @@
|
|||||||
[package]
|
[workspace]
|
||||||
name = "card_game"
|
members = [
|
||||||
version = "0.1.0"
|
"card_game",
|
||||||
edition = "2024"
|
"klondike",
|
||||||
repository = "https://git.aleshym.co/Quaternions/card_game"
|
"klondike-bench",
|
||||||
license = "MIT OR Apache-2.0"
|
"klondike-cli",
|
||||||
description = "Card game library."
|
]
|
||||||
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
resolver = "3"
|
||||||
keywords = ["card", "cards", "solitaire", "klondike"]
|
|
||||||
|
|
||||||
[dependencies]
|
[workspace.dependencies]
|
||||||
arrayvec = "0.7.6"
|
card_game = { version = "0.2.0", path = "card_game", registry = "Quaternions" }
|
||||||
rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
|
klondike = { version = "0.1.0", path = "klondike", registry = "Quaternions" }
|
||||||
|
|
||||||
|
[workspace.lints.rust]
|
||||||
|
# unsafe_code = "forbid"
|
||||||
|
# missing_docs = "warn"
|
||||||
|
# missing_debug_implementations = "warn"
|
||||||
|
single_use_lifetimes = "warn"
|
||||||
|
trivial_casts = "warn"
|
||||||
|
unused_lifetimes = "warn"
|
||||||
|
unused_qualifications = "warn"
|
||||||
|
# variant_size_differences = "warn"
|
||||||
|
unexpected_cfgs = "warn"
|
||||||
|
|||||||
@@ -0,0 +1,15 @@
|
|||||||
|
[package]
|
||||||
|
name = "card_game"
|
||||||
|
version = "0.2.0"
|
||||||
|
edition = "2024"
|
||||||
|
repository = "https://git.aleshym.co/Quaternions/card_game"
|
||||||
|
license = "MIT OR Apache-2.0"
|
||||||
|
description = "Card game library."
|
||||||
|
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||||
|
keywords = ["card", "cards", "solitaire", "klondike"]
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
arrayvec = "0.7.6"
|
||||||
|
|
||||||
|
[lints]
|
||||||
|
workspace = true
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
Card Game
|
||||||
|
=========
|
||||||
|
|
||||||
|
`card_game` is a collection of algorithms, structs, and enums which are useful to implement card games.
|
||||||
|
|
||||||
|
## Example
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use card_game::{Card, Deck, Rank, Stack, Suit};
|
||||||
|
|
||||||
|
// create a full deck (unshuffled)
|
||||||
|
let mut deck = Stack::full_deck(Deck::Deck1);
|
||||||
|
|
||||||
|
// inspect the top card
|
||||||
|
let card = deck.pop().unwrap();
|
||||||
|
assert_eq!(card, Card::new(Deck::Deck1, Suit::Diamonds, Rank::King));
|
||||||
|
```
|
||||||
|
|
||||||
|
#### License
|
||||||
|
|
||||||
|
<sup>
|
||||||
|
Licensed under either of <a href="LICENSE-APACHE">Apache License, Version
|
||||||
|
2.0</a> or <a href="LICENSE-MIT">MIT license</a> at your option.
|
||||||
|
</sup>
|
||||||
|
|
||||||
|
<br>
|
||||||
|
|
||||||
|
<sub>
|
||||||
|
Unless you explicitly state otherwise, any contribution intentionally submitted
|
||||||
|
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
|
||||||
|
be dual licensed as above, without any additional terms or conditions.
|
||||||
|
</sub>
|
||||||
@@ -0,0 +1,512 @@
|
|||||||
|
// test readme
|
||||||
|
#[doc = include_str!("../README.md")]
|
||||||
|
#[cfg(doctest)]
|
||||||
|
struct ReadmeDoctests;
|
||||||
|
|
||||||
|
use core::ops::RangeBounds;
|
||||||
|
|
||||||
|
// TODO: pub struct ValidInstruction<I>(I);
|
||||||
|
pub trait Game: Clone + core::fmt::Debug {
|
||||||
|
type Stats: Clone + core::fmt::Debug;
|
||||||
|
type Config: Clone + core::fmt::Debug;
|
||||||
|
type Instruction: Clone + core::fmt::Debug;
|
||||||
|
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
|
||||||
|
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
|
||||||
|
fn process_instruction(
|
||||||
|
&mut self,
|
||||||
|
stats: &mut Self::Stats,
|
||||||
|
config: &Self::Config,
|
||||||
|
instruction: Self::Instruction,
|
||||||
|
);
|
||||||
|
fn is_win(&self) -> bool;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// card_game supports up to 4 identifiably separate decks.
|
||||||
|
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||||
|
pub enum Deck {
|
||||||
|
Deck1 = 0b00,
|
||||||
|
Deck2 = 0b01,
|
||||||
|
Deck3 = 0b10,
|
||||||
|
Deck4 = 0b11,
|
||||||
|
}
|
||||||
|
impl Deck {
|
||||||
|
pub const fn new(deck: u8) -> Option<Self> {
|
||||||
|
use Deck::*;
|
||||||
|
Some(match deck {
|
||||||
|
0b00 => Deck1,
|
||||||
|
0b01 => Deck2,
|
||||||
|
0b10 => Deck3,
|
||||||
|
0b11 => Deck4,
|
||||||
|
_ => return None,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||||
|
pub enum Suit {
|
||||||
|
Spades = 0b00,
|
||||||
|
Hearts = 0b01,
|
||||||
|
Clubs = 0b10,
|
||||||
|
Diamonds = 0b11,
|
||||||
|
}
|
||||||
|
impl Suit {
|
||||||
|
pub const SUITS: [Self; 4] = [Self::Spades, Self::Hearts, Self::Clubs, Self::Diamonds];
|
||||||
|
pub const fn new(suit: u8) -> Option<Self> {
|
||||||
|
use Suit::*;
|
||||||
|
Some(match suit {
|
||||||
|
0b00 => Spades,
|
||||||
|
0b01 => Hearts,
|
||||||
|
0b10 => Clubs,
|
||||||
|
0b11 => Diamonds,
|
||||||
|
_ => return None,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
/// Is the suit red.
|
||||||
|
pub const fn is_red(self) -> bool {
|
||||||
|
self as u8 & 0b01 != 0
|
||||||
|
}
|
||||||
|
/// Suit value is 2 bits, is_red is the low bit.
|
||||||
|
pub const fn suit_high_bit(self) -> bool {
|
||||||
|
self as u8 & 0b10 != 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||||
|
pub enum Rank {
|
||||||
|
Ace = 1,
|
||||||
|
Two = 2,
|
||||||
|
Three = 3,
|
||||||
|
Four = 4,
|
||||||
|
Five = 5,
|
||||||
|
Six = 6,
|
||||||
|
Seven = 7,
|
||||||
|
Eight = 8,
|
||||||
|
Nine = 9,
|
||||||
|
Ten = 10,
|
||||||
|
Jack = 11,
|
||||||
|
Queen = 12,
|
||||||
|
King = 13,
|
||||||
|
}
|
||||||
|
impl Rank {
|
||||||
|
pub const RANKS: [Self; 13] = [
|
||||||
|
Self::Ace,
|
||||||
|
Self::Two,
|
||||||
|
Self::Three,
|
||||||
|
Self::Four,
|
||||||
|
Self::Five,
|
||||||
|
Self::Six,
|
||||||
|
Self::Seven,
|
||||||
|
Self::Eight,
|
||||||
|
Self::Nine,
|
||||||
|
Self::Ten,
|
||||||
|
Self::Jack,
|
||||||
|
Self::Queen,
|
||||||
|
Self::King,
|
||||||
|
];
|
||||||
|
pub const fn new(rank: u8) -> Option<Self> {
|
||||||
|
use Rank::*;
|
||||||
|
Some(match rank {
|
||||||
|
1 => Ace,
|
||||||
|
2 => Two,
|
||||||
|
3 => Three,
|
||||||
|
4 => Four,
|
||||||
|
5 => Five,
|
||||||
|
6 => Six,
|
||||||
|
7 => Seven,
|
||||||
|
8 => Eight,
|
||||||
|
9 => Nine,
|
||||||
|
10 => Ten,
|
||||||
|
11 => Jack,
|
||||||
|
12 => Queen,
|
||||||
|
13 => King,
|
||||||
|
_ => return None,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
pub const fn checked_add(self, offset: u8) -> Option<Rank> {
|
||||||
|
match (self as u8).checked_add(offset) {
|
||||||
|
Some(rank) => Self::new(rank),
|
||||||
|
None => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub const fn checked_sub(self, offset: u8) -> Option<Rank> {
|
||||||
|
match (self as u8).checked_sub(offset) {
|
||||||
|
Some(rank) => Self::new(rank),
|
||||||
|
None => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A card which specifies the deck id, suit, and card value.
|
||||||
|
/// 2 bits for deck ID
|
||||||
|
/// 2 bits for suit ID
|
||||||
|
/// 4 bits for card Value
|
||||||
|
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||||
|
pub struct Card(core::num::NonZeroU8);
|
||||||
|
impl Card {
|
||||||
|
pub const fn new(deck: Deck, suit: Suit, rank: Rank) -> Self {
|
||||||
|
let packed = (deck as u8) << 6 | (suit as u8) << 4 | (rank as u8);
|
||||||
|
Self(core::num::NonZeroU8::new(packed).unwrap())
|
||||||
|
}
|
||||||
|
pub const fn rank(&self) -> Rank {
|
||||||
|
let masked = self.0.get() & 0b1111;
|
||||||
|
Rank::new(masked).unwrap()
|
||||||
|
}
|
||||||
|
pub const fn suit(&self) -> Suit {
|
||||||
|
let low_bit = self.is_red();
|
||||||
|
let high_bit = self.suit_high_bit();
|
||||||
|
match (high_bit, low_bit) {
|
||||||
|
(false, false) => Suit::Spades,
|
||||||
|
(false, true) => Suit::Hearts,
|
||||||
|
(true, false) => Suit::Clubs,
|
||||||
|
(true, true) => Suit::Diamonds,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// Is the suit red.
|
||||||
|
pub const fn is_red(&self) -> bool {
|
||||||
|
self.0.get() & 0b010000 != 0
|
||||||
|
}
|
||||||
|
/// Suit value is 2 bits, is_red is the low bit.
|
||||||
|
pub const fn suit_high_bit(&self) -> bool {
|
||||||
|
self.0.get() & 0b100000 != 0
|
||||||
|
}
|
||||||
|
pub const fn deck(&self) -> Deck {
|
||||||
|
Deck::new(self.0.get() >> 6).unwrap()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
|
||||||
|
pub struct Stack<const CAP: usize>(arrayvec::ArrayVec<Card, CAP>);
|
||||||
|
impl<const CAP: usize> Stack<CAP> {
|
||||||
|
pub const fn new() -> Self {
|
||||||
|
Self(arrayvec::ArrayVec::new_const())
|
||||||
|
}
|
||||||
|
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Self {
|
||||||
|
Stack::from_iter(self.drain(range))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl Stack<52> {
|
||||||
|
/// Generate a full deck of cards with the specified deck id.
|
||||||
|
pub fn full_deck(deck: Deck) -> Self {
|
||||||
|
let mut stack = arrayvec::ArrayVec::new();
|
||||||
|
for suit in Suit::SUITS {
|
||||||
|
for rank in Rank::RANKS {
|
||||||
|
stack.push(Card::new(deck, suit, rank));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Stack(stack)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<const CAP: usize> From<arrayvec::ArrayVec<Card, CAP>> for Stack<CAP> {
|
||||||
|
fn from(value: arrayvec::ArrayVec<Card, CAP>) -> Self {
|
||||||
|
Self(value)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<const CAP: usize> FromIterator<Card> for Stack<CAP> {
|
||||||
|
fn from_iter<T: IntoIterator<Item = Card>>(iter: T) -> Self {
|
||||||
|
Self(arrayvec::ArrayVec::from_iter(iter))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<const CAP: usize> core::ops::Deref for Stack<CAP> {
|
||||||
|
type Target = arrayvec::ArrayVec<Card, CAP>;
|
||||||
|
fn deref(&self) -> &Self::Target {
|
||||||
|
&self.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<const CAP: usize> core::ops::DerefMut for Stack<CAP> {
|
||||||
|
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||||
|
&mut self.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<const CAP: usize> IntoIterator for Stack<CAP> {
|
||||||
|
type Item = Card;
|
||||||
|
type IntoIter = arrayvec::IntoIter<Card, CAP>;
|
||||||
|
fn into_iter(self) -> Self::IntoIter {
|
||||||
|
self.0.into_iter()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A pile is a stack of face down cards and a stack of face up cards.
|
||||||
|
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
|
||||||
|
pub struct Pile<const DN: usize, const UP: usize> {
|
||||||
|
face_down: Stack<DN>,
|
||||||
|
face_up: Stack<UP>,
|
||||||
|
}
|
||||||
|
impl<const DN: usize, const UP: usize> Pile<DN, UP> {
|
||||||
|
pub const fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
face_down: Stack::new(),
|
||||||
|
face_up: Stack::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub const fn new_face_down(stack: Stack<DN>) -> Self {
|
||||||
|
Self {
|
||||||
|
face_down: stack,
|
||||||
|
face_up: Stack::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn flip_up(&mut self) {
|
||||||
|
if let Some(card) = self.face_down.pop() {
|
||||||
|
self.face_up.push(card);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn is_empty(&self) -> bool {
|
||||||
|
self.face_down.is_empty() && self.face_up.is_empty()
|
||||||
|
}
|
||||||
|
pub fn pop(&mut self) -> Option<Card> {
|
||||||
|
self.face_up.pop()
|
||||||
|
}
|
||||||
|
pub fn pop_flip_up(&mut self) -> Option<Card> {
|
||||||
|
let card = self.face_up.pop()?;
|
||||||
|
if self.face_up.is_empty() {
|
||||||
|
self.flip_up();
|
||||||
|
}
|
||||||
|
Some(card)
|
||||||
|
}
|
||||||
|
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
|
||||||
|
// if self.face_up.get(range).is_none() {
|
||||||
|
// return None;
|
||||||
|
// }
|
||||||
|
self.face_up.take_range(range)
|
||||||
|
}
|
||||||
|
pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
|
||||||
|
let cards = self.take_range(range);
|
||||||
|
if self.face_up.is_empty() {
|
||||||
|
self.flip_up();
|
||||||
|
}
|
||||||
|
cards
|
||||||
|
}
|
||||||
|
pub fn push(&mut self, card: Card) {
|
||||||
|
self.face_up.push(card);
|
||||||
|
}
|
||||||
|
pub fn extend<I: IntoIterator<Item = Card>>(&mut self, cards: I) {
|
||||||
|
self.face_up.extend(cards);
|
||||||
|
}
|
||||||
|
pub fn face_up(&self) -> &[Card] {
|
||||||
|
&self.face_up
|
||||||
|
}
|
||||||
|
pub fn face_down(&self) -> &[Card] {
|
||||||
|
&self.face_down
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<const CAP: usize> Pile<CAP, CAP> {
|
||||||
|
pub fn flip_it_and_reverse_it(&mut self) {
|
||||||
|
self.swap_up_down();
|
||||||
|
self.face_down.reverse();
|
||||||
|
}
|
||||||
|
pub const fn swap_up_down(&mut self) {
|
||||||
|
core::mem::swap(&mut self.face_up, &mut self.face_down);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
pub enum SessionInstruction<I> {
|
||||||
|
Undo,
|
||||||
|
InnerInstruction(I),
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Default)]
|
||||||
|
pub struct SessionStats<S> {
|
||||||
|
inner_stats: S,
|
||||||
|
undos: usize,
|
||||||
|
}
|
||||||
|
impl<S> SessionStats<S> {
|
||||||
|
pub const fn stats(&self) -> &S {
|
||||||
|
&self.inner_stats
|
||||||
|
}
|
||||||
|
const fn increment_undos(&mut self) {
|
||||||
|
self.undos += 1;
|
||||||
|
}
|
||||||
|
pub const fn undos(&self) -> usize {
|
||||||
|
self.undos
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct Oom;
|
||||||
|
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
pub struct Session<G: Game> {
|
||||||
|
stats: SessionStats<G::Stats>,
|
||||||
|
config: G::Config,
|
||||||
|
state: SessionState<G>,
|
||||||
|
}
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
pub struct StateSnapshot<G: Game> {
|
||||||
|
state: G,
|
||||||
|
instruction: G::Instruction,
|
||||||
|
}
|
||||||
|
impl<G: Game> StateSnapshot<G> {
|
||||||
|
pub const fn state(&self) -> &G {
|
||||||
|
&self.state
|
||||||
|
}
|
||||||
|
pub const fn instruction(&self) -> &G::Instruction {
|
||||||
|
&self.instruction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
pub struct SessionState<G: Game> {
|
||||||
|
state: G,
|
||||||
|
history: Vec<StateSnapshot<G>>,
|
||||||
|
}
|
||||||
|
impl<G: Game + Clone> SessionState<G> {
|
||||||
|
fn new(state: G) -> Self {
|
||||||
|
Self {
|
||||||
|
state,
|
||||||
|
history: Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<G: Game> Session<G>
|
||||||
|
where
|
||||||
|
G: Clone + Eq + core::hash::Hash,
|
||||||
|
G::Stats: Clone + Default,
|
||||||
|
G::Config: Clone,
|
||||||
|
G::Instruction: Clone + Eq + core::hash::Hash,
|
||||||
|
{
|
||||||
|
pub fn new(state: G, config: G::Config) -> Self {
|
||||||
|
Self {
|
||||||
|
stats: SessionStats::default(),
|
||||||
|
config,
|
||||||
|
state: SessionState::new(state),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn new_default(state: G) -> Self
|
||||||
|
where
|
||||||
|
G::Config: Default,
|
||||||
|
{
|
||||||
|
Self::new(state, Default::default())
|
||||||
|
}
|
||||||
|
pub const fn stats(&self) -> &SessionStats<G::Stats> {
|
||||||
|
&self.stats
|
||||||
|
}
|
||||||
|
pub const fn state(&self) -> &G {
|
||||||
|
&self.state.state
|
||||||
|
}
|
||||||
|
pub const fn config(&self) -> &G::Config {
|
||||||
|
&self.config
|
||||||
|
}
|
||||||
|
pub fn history(&self) -> &[StateSnapshot<G>] {
|
||||||
|
&self.state.history
|
||||||
|
}
|
||||||
|
pub fn undo(&mut self) {
|
||||||
|
self.state
|
||||||
|
.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
|
||||||
|
}
|
||||||
|
pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
|
||||||
|
self.state.state.possible_instructions()
|
||||||
|
}
|
||||||
|
pub fn process_instruction(&mut self, instruction: G::Instruction) {
|
||||||
|
self.state.process_instruction(
|
||||||
|
&mut self.stats,
|
||||||
|
&self.config,
|
||||||
|
SessionInstruction::InnerInstruction(instruction),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
pub fn is_win(&self) -> bool {
|
||||||
|
self.state.is_win()
|
||||||
|
}
|
||||||
|
pub fn is_winnable(&self) -> Result<Option<Vec<StateSnapshot<G>>>, Oom> {
|
||||||
|
const HUGE_CAP: usize = 1 << 25;
|
||||||
|
let mut state_moves = std::collections::HashMap::with_capacity(HUGE_CAP);
|
||||||
|
let mut state = self.clone();
|
||||||
|
while !state.is_win() {
|
||||||
|
// don't look for empty hash map buckets when the hash map is 99% full!
|
||||||
|
if HUGE_CAP * 127 <= state_moves.len() * 128 {
|
||||||
|
return Err(Oom);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Continue existing iterator if it exists
|
||||||
|
let it = state_moves
|
||||||
|
.entry(state.state().clone())
|
||||||
|
.or_insert_with(|| state.state().possible_instructions());
|
||||||
|
|
||||||
|
// Run one possible move
|
||||||
|
if let Some(instruction) = it.next() {
|
||||||
|
state.process_instruction(instruction);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// No more moves. If we can't undo we're done
|
||||||
|
if state.history().is_empty() {
|
||||||
|
return Ok(None);
|
||||||
|
} else {
|
||||||
|
state.undo();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// history includes cycles
|
||||||
|
let mut state_index: std::collections::HashMap<_, _> = state
|
||||||
|
.history()
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.map(|(i, snapshot)| (snapshot.state().clone(), i))
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
// find the longest range where the start and end are the same state
|
||||||
|
while let Some(longest_range) = state
|
||||||
|
.history()
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.filter_map(|(index, snapshot)| {
|
||||||
|
let &last_index = state_index.get(snapshot.state())?;
|
||||||
|
let longness = last_index - index;
|
||||||
|
(longness != 0).then_some(index..last_index)
|
||||||
|
})
|
||||||
|
.max_by_key(|range| range.len())
|
||||||
|
{
|
||||||
|
state.state.history.drain(longest_range);
|
||||||
|
for (i, snapshot) in state.history().iter().enumerate() {
|
||||||
|
state_index.insert(snapshot.state().clone(), i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(Some(state.state.history))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<G: Game> Game for SessionState<G>
|
||||||
|
where
|
||||||
|
G::Stats: Default,
|
||||||
|
{
|
||||||
|
type Stats = SessionStats<G::Stats>;
|
||||||
|
type Config = G::Config;
|
||||||
|
type Instruction = SessionInstruction<G::Instruction>;
|
||||||
|
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
|
||||||
|
self.state
|
||||||
|
.possible_instructions()
|
||||||
|
.map(SessionInstruction::InnerInstruction)
|
||||||
|
}
|
||||||
|
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||||
|
match instruction {
|
||||||
|
SessionInstruction::Undo => !self.history.is_empty(),
|
||||||
|
SessionInstruction::InnerInstruction(instruction) => {
|
||||||
|
self.state.is_instruction_valid(config, instruction)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn process_instruction(
|
||||||
|
&mut self,
|
||||||
|
stats: &mut Self::Stats,
|
||||||
|
config: &Self::Config,
|
||||||
|
instruction: Self::Instruction,
|
||||||
|
) {
|
||||||
|
match instruction {
|
||||||
|
SessionInstruction::Undo => {
|
||||||
|
if let Some(snapshot) = self.history.pop() {
|
||||||
|
self.state = snapshot.state;
|
||||||
|
stats.increment_undos();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SessionInstruction::InnerInstruction(instruction) => {
|
||||||
|
self.history.push(StateSnapshot {
|
||||||
|
state: self.state.clone(),
|
||||||
|
instruction: instruction.clone(),
|
||||||
|
});
|
||||||
|
self.state
|
||||||
|
.process_instruction(&mut stats.inner_stats, config, instruction);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn is_win(&self) -> bool {
|
||||||
|
self.state.is_win()
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[package]
|
||||||
|
name = "klondike-bench"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2024"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
card_game.workspace = true
|
||||||
|
klondike.workspace = true
|
||||||
|
rand = { version = "0.10.1", default-features = false }
|
||||||
|
|
||||||
|
[lints]
|
||||||
|
workspace = true
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
use card_game::Game;
|
||||||
|
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng};
|
||||||
|
|
||||||
|
const MAX_MOVES: usize = 250;
|
||||||
|
|
||||||
|
fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
|
||||||
|
// create game session
|
||||||
|
let mut game = Klondike::with_rng(rng);
|
||||||
|
let mut stats = KlondikeStats::new();
|
||||||
|
const CONFIG: KlondikeConfig = KlondikeConfig {
|
||||||
|
draw_stock: klondike::DrawStockConfig::DrawOne,
|
||||||
|
};
|
||||||
|
// play game a bit
|
||||||
|
while let Some(instruction) = game.get_auto_move()
|
||||||
|
&& !game.is_win()
|
||||||
|
{
|
||||||
|
// quit before 250 moves
|
||||||
|
if MAX_MOVES < stats.moves() + 1 {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
game.process_instruction(&mut stats, &CONFIG, instruction);
|
||||||
|
}
|
||||||
|
game.is_win().then_some(stats)
|
||||||
|
}
|
||||||
|
fn main() {
|
||||||
|
use rand::SeedableRng;
|
||||||
|
let mut rng = Rng::seed_from_u64(0);
|
||||||
|
const GAMES: u32 = 1000;
|
||||||
|
let mut wins = 0;
|
||||||
|
let mut score_tally = [0usize; MAX_MOVES * 10 / 5];
|
||||||
|
let mut recycle_tally = [0usize; MAX_MOVES];
|
||||||
|
let mut moves_tally = [0usize; MAX_MOVES];
|
||||||
|
for _ in 0..GAMES {
|
||||||
|
if let Some(stats) = play_to_win(&mut rng) {
|
||||||
|
wins += 1;
|
||||||
|
score_tally[stats.score() / 5] += 1;
|
||||||
|
recycle_tally[stats.recycle_count()] += 1;
|
||||||
|
moves_tally[stats.moves()] += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
println!("score_tally={score_tally:?}");
|
||||||
|
println!("recycle_tally={recycle_tally:?}");
|
||||||
|
println!("moves_tally={moves_tally:?}");
|
||||||
|
println!("wins = {wins}/{GAMES} win_rate = {}%", wins * 100 / GAMES);
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[package]
|
||||||
|
name = "klondike-cli"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2024"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
card_game.workspace = true
|
||||||
|
klondike.workspace = true
|
||||||
|
rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
|
||||||
|
|
||||||
|
[lints]
|
||||||
|
workspace = true
|
||||||
@@ -1,26 +1,25 @@
|
|||||||
mod card_game;
|
use card_game::{Card, Game, Pile, Rank, Session, SessionStats, Suit};
|
||||||
mod klondike;
|
|
||||||
|
|
||||||
pub type Rng = rand::rngs::ThreadRng;
|
|
||||||
|
|
||||||
use card_game::{Card, Game, Pile, Session, Suit};
|
|
||||||
use klondike::{
|
use klondike::{
|
||||||
DstFoundation, DstTableau, Foundation, Klondike, KlondikeInstruction, KlondikePile,
|
DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction,
|
||||||
KlondikePileStack, SkipCards, Tableau, TableauStack,
|
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
|
||||||
};
|
};
|
||||||
|
|
||||||
use std::fmt::Display;
|
#[cfg(test)]
|
||||||
|
mod test;
|
||||||
|
|
||||||
impl Display for Card {
|
use std::fmt::Display;
|
||||||
|
struct Displayed<T>(T);
|
||||||
|
|
||||||
|
impl Display for Displayed<&Card> {
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
match self.value().get() {
|
match self.0.rank() {
|
||||||
1 => write!(f, "A"),
|
Rank::Ace => write!(f, "A"),
|
||||||
11 => write!(f, "J"),
|
Rank::Jack => write!(f, "J"),
|
||||||
12 => write!(f, "Q"),
|
Rank::Queen => write!(f, "Q"),
|
||||||
13 => write!(f, "K"),
|
Rank::King => write!(f, "K"),
|
||||||
other => write!(f, "{other}"),
|
other => write!(f, "{}", other as u8),
|
||||||
}?;
|
}?;
|
||||||
match self.suit() {
|
match self.0.suit() {
|
||||||
Suit::Spades => write!(f, "♠"),
|
Suit::Spades => write!(f, "♠"),
|
||||||
Suit::Hearts => write!(f, "♡"),
|
Suit::Hearts => write!(f, "♡"),
|
||||||
Suit::Clubs => write!(f, "♣"),
|
Suit::Clubs => write!(f, "♣"),
|
||||||
@@ -33,30 +32,30 @@ struct OptionalCard<'a>(Option<&'a Card>);
|
|||||||
impl Display for OptionalCard<'_> {
|
impl Display for OptionalCard<'_> {
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
match self {
|
match self {
|
||||||
OptionalCard(Some(card)) => write!(f, "{card}"),
|
&OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)),
|
||||||
OptionalCard(None) => write!(f, "None"),
|
OptionalCard(None) => write!(f, "None"),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Display for Klondike {
|
impl Display for Displayed<&Klondike> {
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
// Stock
|
// Stock
|
||||||
let stock_count = self.state().stock().face_down().len();
|
let stock_count = self.0.state().stock().face_down().len();
|
||||||
writeln!(f, "Stock: {stock_count}")?;
|
writeln!(f, "Stock: {stock_count}")?;
|
||||||
|
|
||||||
// Hand
|
// Hand
|
||||||
let hand = self.state().stock().face_up().last();
|
let hand = self.0.state().stock().face_up().last();
|
||||||
writeln!(f, "Hand: {}", OptionalCard(hand))?;
|
writeln!(f, "Hand: {}", OptionalCard(hand))?;
|
||||||
|
|
||||||
// Foundations
|
// Foundations
|
||||||
write!(
|
write!(
|
||||||
f,
|
f,
|
||||||
"Foundations: {} {} {} {}",
|
"Foundations: {} {} {} {}",
|
||||||
OptionalCard(self.state().foundation1().last()),
|
OptionalCard(self.0.state().foundation1().last()),
|
||||||
OptionalCard(self.state().foundation2().last()),
|
OptionalCard(self.0.state().foundation2().last()),
|
||||||
OptionalCard(self.state().foundation3().last()),
|
OptionalCard(self.0.state().foundation3().last()),
|
||||||
OptionalCard(self.state().foundation4().last()),
|
OptionalCard(self.0.state().foundation4().last()),
|
||||||
)?;
|
)?;
|
||||||
writeln!(f)?;
|
writeln!(f)?;
|
||||||
|
|
||||||
@@ -70,23 +69,36 @@ impl Display for Klondike {
|
|||||||
write!(f, "]")?;
|
write!(f, "]")?;
|
||||||
}
|
}
|
||||||
for card in pile.face_up() {
|
for card in pile.face_up() {
|
||||||
write!(f, "{card}")?;
|
write!(f, "{}", Displayed(card))?;
|
||||||
}
|
}
|
||||||
writeln!(f)?;
|
writeln!(f)?;
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
write_pile(f, self.state().tableau1(), 1)?;
|
write_pile(f, self.0.state().tableau1(), 1)?;
|
||||||
write_pile(f, self.state().tableau2(), 2)?;
|
write_pile(f, self.0.state().tableau2(), 2)?;
|
||||||
write_pile(f, self.state().tableau3(), 3)?;
|
write_pile(f, self.0.state().tableau3(), 3)?;
|
||||||
write_pile(f, self.state().tableau4(), 4)?;
|
write_pile(f, self.0.state().tableau4(), 4)?;
|
||||||
write_pile(f, self.state().tableau5(), 5)?;
|
write_pile(f, self.0.state().tableau5(), 5)?;
|
||||||
write_pile(f, self.state().tableau6(), 6)?;
|
write_pile(f, self.0.state().tableau6(), 6)?;
|
||||||
write_pile(f, self.state().tableau7(), 7)?;
|
write_pile(f, self.0.state().tableau7(), 7)?;
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Display for Displayed<&SessionStats<KlondikeStats>> {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
write!(
|
||||||
|
f,
|
||||||
|
"recycles: {} moves: {} undos: {} score:{}",
|
||||||
|
self.0.stats().recycle_count(),
|
||||||
|
self.0.stats().moves(),
|
||||||
|
self.0.undos(),
|
||||||
|
self.0.stats().score() as isize - self.0.undos() as isize * 15,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
struct Invalid;
|
struct Invalid;
|
||||||
struct Parsed<T>(T);
|
struct Parsed<T>(T);
|
||||||
@@ -139,7 +151,7 @@ impl core::str::FromStr for SessionInstruction {
|
|||||||
"new" | "n" => Self::New,
|
"new" | "n" => Self::New,
|
||||||
"undo" | "u" => Self::Undo,
|
"undo" | "u" => Self::Undo,
|
||||||
"hint" | "h" => Self::Hint,
|
"hint" | "h" => Self::Hint,
|
||||||
"auto" | "a" => Self::Auto,
|
"auto" | "a" | "" => Self::Auto,
|
||||||
"exit" => Self::Exit,
|
"exit" => Self::Exit,
|
||||||
"s" => Self::Stock,
|
"s" => Self::Stock,
|
||||||
other => Self::Klondike(other.parse()?),
|
other => Self::Klondike(other.parse()?),
|
||||||
@@ -148,6 +160,7 @@ impl core::str::FromStr for SessionInstruction {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn find_valid_instruction(
|
fn find_valid_instruction(
|
||||||
|
config: &KlondikeConfig,
|
||||||
state: &Klondike,
|
state: &Klondike,
|
||||||
naive_instruction: NaiveInstruction,
|
naive_instruction: NaiveInstruction,
|
||||||
) -> Option<KlondikeInstruction> {
|
) -> Option<KlondikeInstruction> {
|
||||||
@@ -177,7 +190,7 @@ fn find_valid_instruction(
|
|||||||
});
|
});
|
||||||
let instruction =
|
let instruction =
|
||||||
KlondikeInstruction::DstTableau(DstTableau { tableau, src });
|
KlondikeInstruction::DstTableau(DstTableau { tableau, src });
|
||||||
if state.is_instruction_valid(instruction) {
|
if state.is_instruction_valid(config, instruction) {
|
||||||
return Some(instruction);
|
return Some(instruction);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -195,18 +208,30 @@ fn find_valid_instruction(
|
|||||||
_ => return None,
|
_ => return None,
|
||||||
};
|
};
|
||||||
state
|
state
|
||||||
.is_instruction_valid(instruction)
|
.is_instruction_valid(config, instruction)
|
||||||
.then_some(instruction)
|
.then_some(instruction)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn main() -> Result<(), std::io::Error> {
|
fn main() -> Result<(), std::io::Error> {
|
||||||
let mut session = Session::new(Klondike::new_random_default());
|
use rand::RngExt;
|
||||||
|
let mut rng = rand::rng();
|
||||||
|
// seed from cli argument
|
||||||
|
let mut seed = if let Some(seed) = std::env::args().skip(1).next() {
|
||||||
|
seed.parse().expect("Invalid u64 seed")
|
||||||
|
} else {
|
||||||
|
rng.random()
|
||||||
|
};
|
||||||
|
let mut session = Session::new_default(Klondike::with_seed(seed));
|
||||||
|
let mut input = String::new();
|
||||||
loop {
|
loop {
|
||||||
|
// display stats
|
||||||
|
println!("seed: {seed} ");
|
||||||
|
println!("{}", Displayed(session.stats()));
|
||||||
// display game
|
// display game
|
||||||
println!("{}", session.state());
|
println!("{}", Displayed(session.state()));
|
||||||
|
|
||||||
// parse input
|
// parse input
|
||||||
let mut input = String::new();
|
input.clear();
|
||||||
std::io::stdin().read_line(&mut input)?;
|
std::io::stdin().read_line(&mut input)?;
|
||||||
let Ok(instruction) = input.trim().parse() else {
|
let Ok(instruction) = input.trim().parse() else {
|
||||||
println!("Invalid instruction.");
|
println!("Invalid instruction.");
|
||||||
@@ -215,7 +240,10 @@ fn main() -> Result<(), std::io::Error> {
|
|||||||
|
|
||||||
// run game
|
// run game
|
||||||
match instruction {
|
match instruction {
|
||||||
SessionInstruction::New => session = Session::new(Klondike::new_random_default()),
|
SessionInstruction::New => {
|
||||||
|
seed = rng.random();
|
||||||
|
session = Session::new_default(Klondike::with_seed(seed))
|
||||||
|
}
|
||||||
SessionInstruction::Undo => session.undo(),
|
SessionInstruction::Undo => session.undo(),
|
||||||
SessionInstruction::Exit => break Ok(()),
|
SessionInstruction::Exit => break Ok(()),
|
||||||
SessionInstruction::Hint => {
|
SessionInstruction::Hint => {
|
||||||
@@ -224,33 +252,7 @@ fn main() -> Result<(), std::io::Error> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
SessionInstruction::Auto => {
|
SessionInstruction::Auto => {
|
||||||
fn useless_moves(instruction: &KlondikeInstruction) -> bool {
|
if let Some(instruction) = session.state().get_auto_move() {
|
||||||
!matches!(
|
|
||||||
instruction,
|
|
||||||
// foundation -> foundation is a useless move
|
|
||||||
KlondikeInstruction::DstFoundation(DstFoundation {
|
|
||||||
src: KlondikePile::Foundation(_),
|
|
||||||
..
|
|
||||||
})
|
|
||||||
// Tableau -> Tableau when not revealing a new card is _usually_ a useless move
|
|
||||||
| KlondikeInstruction::DstTableau(DstTableau {
|
|
||||||
src: KlondikePileStack::Tableau(TableauStack {
|
|
||||||
skip_cards: SkipCards::Skip1
|
|
||||||
| SkipCards::Skip2 | SkipCards::Skip3
|
|
||||||
| SkipCards::Skip4 | SkipCards::Skip5
|
|
||||||
| SkipCards::Skip6 | SkipCards::Skip7
|
|
||||||
| SkipCards::Skip8 | SkipCards::Skip9
|
|
||||||
| SkipCards::Skip10 | SkipCards::Skip11
|
|
||||||
| SkipCards::Skip12,
|
|
||||||
..
|
|
||||||
}),
|
|
||||||
..
|
|
||||||
})
|
|
||||||
)
|
|
||||||
}
|
|
||||||
if let Some(instruction) =
|
|
||||||
session.possible_instructions().filter(useless_moves).next()
|
|
||||||
{
|
|
||||||
session.process_instruction(instruction);
|
session.process_instruction(instruction);
|
||||||
} else {
|
} else {
|
||||||
println!("No valid moves!");
|
println!("No valid moves!");
|
||||||
@@ -261,7 +263,7 @@ fn main() -> Result<(), std::io::Error> {
|
|||||||
}
|
}
|
||||||
SessionInstruction::Klondike(naive_instruction) => {
|
SessionInstruction::Klondike(naive_instruction) => {
|
||||||
if let Some(instruction) =
|
if let Some(instruction) =
|
||||||
find_valid_instruction(session.state(), naive_instruction)
|
find_valid_instruction(session.config(), session.state(), naive_instruction)
|
||||||
{
|
{
|
||||||
session.process_instruction(instruction);
|
session.process_instruction(instruction);
|
||||||
} else {
|
} else {
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
use card_game::Session;
|
||||||
|
use klondike::Klondike;
|
||||||
|
#[test]
|
||||||
|
fn test_is_winnable() {
|
||||||
|
// is winnable
|
||||||
|
let is_winnable = Session::new_default(Klondike::with_seed(0)).is_winnable().unwrap();
|
||||||
|
if let Some(win_moves) = is_winnable {
|
||||||
|
// for (i, ins) in win_moves.into_iter().enumerate() {
|
||||||
|
// println!("{i} = {:?}", ins.instruction());
|
||||||
|
// }
|
||||||
|
println!("Game is winnable with {} moves", win_moves.len());
|
||||||
|
} else {
|
||||||
|
println!("Game is not winnable");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
[package]
|
||||||
|
name = "klondike"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2024"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
card_game.workspace = true
|
||||||
|
rand = { version = "0.10.1", default-features = false, features = ["std_rng"] }
|
||||||
|
|
||||||
|
[lints]
|
||||||
|
workspace = true
|
||||||
@@ -0,0 +1,176 @@
|
|||||||
|
Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||||
|
|
||||||
|
1. Definitions.
|
||||||
|
|
||||||
|
"License" shall mean the terms and conditions for use, reproduction,
|
||||||
|
and distribution as defined by Sections 1 through 9 of this document.
|
||||||
|
|
||||||
|
"Licensor" shall mean the copyright owner or entity authorized by
|
||||||
|
the copyright owner that is granting the License.
|
||||||
|
|
||||||
|
"Legal Entity" shall mean the union of the acting entity and all
|
||||||
|
other entities that control, are controlled by, or are under common
|
||||||
|
control with that entity. For the purposes of this definition,
|
||||||
|
"control" means (i) the power, direct or indirect, to cause the
|
||||||
|
direction or management of such entity, whether by contract or
|
||||||
|
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||||
|
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||||
|
|
||||||
|
"You" (or "Your") shall mean an individual or Legal Entity
|
||||||
|
exercising permissions granted by this License.
|
||||||
|
|
||||||
|
"Source" form shall mean the preferred form for making modifications,
|
||||||
|
including but not limited to software source code, documentation
|
||||||
|
source, and configuration files.
|
||||||
|
|
||||||
|
"Object" form shall mean any form resulting from mechanical
|
||||||
|
transformation or translation of a Source form, including but
|
||||||
|
not limited to compiled object code, generated documentation,
|
||||||
|
and conversions to other media types.
|
||||||
|
|
||||||
|
"Work" shall mean the work of authorship, whether in Source or
|
||||||
|
Object form, made available under the License, as indicated by a
|
||||||
|
copyright notice that is included in or attached to the work
|
||||||
|
(an example is provided in the Appendix below).
|
||||||
|
|
||||||
|
"Derivative Works" shall mean any work, whether in Source or Object
|
||||||
|
form, that is based on (or derived from) the Work and for which the
|
||||||
|
editorial revisions, annotations, elaborations, or other modifications
|
||||||
|
represent, as a whole, an original work of authorship. For the purposes
|
||||||
|
of this License, Derivative Works shall not include works that remain
|
||||||
|
separable from, or merely link (or bind by name) to the interfaces of,
|
||||||
|
the Work and Derivative Works thereof.
|
||||||
|
|
||||||
|
"Contribution" shall mean any work of authorship, including
|
||||||
|
the original version of the Work and any modifications or additions
|
||||||
|
to that Work or Derivative Works thereof, that is intentionally
|
||||||
|
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||||
|
or by an individual or Legal Entity authorized to submit on behalf of
|
||||||
|
the copyright owner. For the purposes of this definition, "submitted"
|
||||||
|
means any form of electronic, verbal, or written communication sent
|
||||||
|
to the Licensor or its representatives, including but not limited to
|
||||||
|
communication on electronic mailing lists, source code control systems,
|
||||||
|
and issue tracking systems that are managed by, or on behalf of, the
|
||||||
|
Licensor for the purpose of discussing and improving the Work, but
|
||||||
|
excluding communication that is conspicuously marked or otherwise
|
||||||
|
designated in writing by the copyright owner as "Not a Contribution."
|
||||||
|
|
||||||
|
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||||
|
on behalf of whom a Contribution has been received by Licensor and
|
||||||
|
subsequently incorporated within the Work.
|
||||||
|
|
||||||
|
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||||
|
this License, each Contributor hereby grants to You a perpetual,
|
||||||
|
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||||
|
copyright license to reproduce, prepare Derivative Works of,
|
||||||
|
publicly display, publicly perform, sublicense, and distribute the
|
||||||
|
Work and such Derivative Works in Source or Object form.
|
||||||
|
|
||||||
|
3. Grant of Patent License. Subject to the terms and conditions of
|
||||||
|
this License, each Contributor hereby grants to You a perpetual,
|
||||||
|
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||||
|
(except as stated in this section) patent license to make, have made,
|
||||||
|
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||||
|
where such license applies only to those patent claims licensable
|
||||||
|
by such Contributor that are necessarily infringed by their
|
||||||
|
Contribution(s) alone or by combination of their Contribution(s)
|
||||||
|
with the Work to which such Contribution(s) was submitted. If You
|
||||||
|
institute patent litigation against any entity (including a
|
||||||
|
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||||
|
or a Contribution incorporated within the Work constitutes direct
|
||||||
|
or contributory patent infringement, then any patent licenses
|
||||||
|
granted to You under this License for that Work shall terminate
|
||||||
|
as of the date such litigation is filed.
|
||||||
|
|
||||||
|
4. Redistribution. You may reproduce and distribute copies of the
|
||||||
|
Work or Derivative Works thereof in any medium, with or without
|
||||||
|
modifications, and in Source or Object form, provided that You
|
||||||
|
meet the following conditions:
|
||||||
|
|
||||||
|
(a) You must give any other recipients of the Work or
|
||||||
|
Derivative Works a copy of this License; and
|
||||||
|
|
||||||
|
(b) You must cause any modified files to carry prominent notices
|
||||||
|
stating that You changed the files; and
|
||||||
|
|
||||||
|
(c) You must retain, in the Source form of any Derivative Works
|
||||||
|
that You distribute, all copyright, patent, trademark, and
|
||||||
|
attribution notices from the Source form of the Work,
|
||||||
|
excluding those notices that do not pertain to any part of
|
||||||
|
the Derivative Works; and
|
||||||
|
|
||||||
|
(d) If the Work includes a "NOTICE" text file as part of its
|
||||||
|
distribution, then any Derivative Works that You distribute must
|
||||||
|
include a readable copy of the attribution notices contained
|
||||||
|
within such NOTICE file, excluding those notices that do not
|
||||||
|
pertain to any part of the Derivative Works, in at least one
|
||||||
|
of the following places: within a NOTICE text file distributed
|
||||||
|
as part of the Derivative Works; within the Source form or
|
||||||
|
documentation, if provided along with the Derivative Works; or,
|
||||||
|
within a display generated by the Derivative Works, if and
|
||||||
|
wherever such third-party notices normally appear. The contents
|
||||||
|
of the NOTICE file are for informational purposes only and
|
||||||
|
do not modify the License. You may add Your own attribution
|
||||||
|
notices within Derivative Works that You distribute, alongside
|
||||||
|
or as an addendum to the NOTICE text from the Work, provided
|
||||||
|
that such additional attribution notices cannot be construed
|
||||||
|
as modifying the License.
|
||||||
|
|
||||||
|
You may add Your own copyright statement to Your modifications and
|
||||||
|
may provide additional or different license terms and conditions
|
||||||
|
for use, reproduction, or distribution of Your modifications, or
|
||||||
|
for any such Derivative Works as a whole, provided Your use,
|
||||||
|
reproduction, and distribution of the Work otherwise complies with
|
||||||
|
the conditions stated in this License.
|
||||||
|
|
||||||
|
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||||
|
any Contribution intentionally submitted for inclusion in the Work
|
||||||
|
by You to the Licensor shall be under the terms and conditions of
|
||||||
|
this License, without any additional terms or conditions.
|
||||||
|
Notwithstanding the above, nothing herein shall supersede or modify
|
||||||
|
the terms of any separate license agreement you may have executed
|
||||||
|
with Licensor regarding such Contributions.
|
||||||
|
|
||||||
|
6. Trademarks. This License does not grant permission to use the trade
|
||||||
|
names, trademarks, service marks, or product names of the Licensor,
|
||||||
|
except as required for reasonable and customary use in describing the
|
||||||
|
origin of the Work and reproducing the content of the NOTICE file.
|
||||||
|
|
||||||
|
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||||
|
agreed to in writing, Licensor provides the Work (and each
|
||||||
|
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||||
|
implied, including, without limitation, any warranties or conditions
|
||||||
|
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||||
|
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||||
|
appropriateness of using or redistributing the Work and assume any
|
||||||
|
risks associated with Your exercise of permissions under this License.
|
||||||
|
|
||||||
|
8. Limitation of Liability. In no event and under no legal theory,
|
||||||
|
whether in tort (including negligence), contract, or otherwise,
|
||||||
|
unless required by applicable law (such as deliberate and grossly
|
||||||
|
negligent acts) or agreed to in writing, shall any Contributor be
|
||||||
|
liable to You for damages, including any direct, indirect, special,
|
||||||
|
incidental, or consequential damages of any character arising as a
|
||||||
|
result of this License or out of the use or inability to use the
|
||||||
|
Work (including but not limited to damages for loss of goodwill,
|
||||||
|
work stoppage, computer failure or malfunction, or any and all
|
||||||
|
other commercial damages or losses), even if such Contributor
|
||||||
|
has been advised of the possibility of such damages.
|
||||||
|
|
||||||
|
9. Accepting Warranty or Additional Liability. While redistributing
|
||||||
|
the Work or Derivative Works thereof, You may choose to offer,
|
||||||
|
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||||
|
or other liability obligations and/or rights consistent with this
|
||||||
|
License. However, in accepting such obligations, You may act only
|
||||||
|
on Your own behalf and on Your sole responsibility, not on behalf
|
||||||
|
of any other Contributor, and only if You agree to indemnify,
|
||||||
|
defend, and hold each Contributor harmless for any liability
|
||||||
|
incurred by, or claims asserted against, such Contributor by reason
|
||||||
|
of your accepting any such warranty or additional liability.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
Permission is hereby granted, free of charge, to any
|
||||||
|
person obtaining a copy of this software and associated
|
||||||
|
documentation files (the "Software"), to deal in the
|
||||||
|
Software without restriction, including without
|
||||||
|
limitation the rights to use, copy, modify, merge,
|
||||||
|
publish, distribute, sublicense, and/or sell copies of
|
||||||
|
the Software, and to permit persons to whom the Software
|
||||||
|
is furnished to do so, subject to the following
|
||||||
|
conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice
|
||||||
|
shall be included in all copies or substantial portions
|
||||||
|
of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
|
||||||
|
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
|
||||||
|
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||||
|
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
|
||||||
|
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||||
|
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||||
|
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
|
||||||
|
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
||||||
@@ -1,25 +1,26 @@
|
|||||||
Card Game
|
Klondike
|
||||||
=========
|
========
|
||||||
|
|
||||||
`card_game` is a library to implement card games. Mainly interesting for the `Game` trait and the `Session` type. Contains klondike as the reference implementation.
|
`klondike` is a pure-logic implementation of Klondike using `card_game`. Graphics not included.
|
||||||
|
|
||||||
## Example
|
## Example
|
||||||
|
|
||||||
```rust
|
```rust
|
||||||
use card_game::Rng;
|
use card_game::Session;
|
||||||
use card_game::card_game::{Session, Game};
|
use klondike::Klondike;
|
||||||
use card_game::klondike::Klondike;
|
|
||||||
|
|
||||||
// create game session
|
// create game session
|
||||||
let game = Klondike::new_random_default();
|
let game = Klondike::with_seed(123);
|
||||||
let mut session = Session::new(game);
|
let mut session = Session::new_default(game);
|
||||||
|
|
||||||
// is winnable
|
// play game a bit
|
||||||
let is_winnable = session.is_winnable().is_some();
|
while let Some(instruction) = session.state().get_auto_move() {
|
||||||
|
|
||||||
// play game
|
|
||||||
while let Some(instruction) = session.possible_instructions().next() {
|
|
||||||
session.process_instruction(instruction);
|
session.process_instruction(instruction);
|
||||||
|
|
||||||
|
// quit after 1000 moves
|
||||||
|
if 1000 < session.stats().stats().moves() {
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// did win
|
// did win
|
||||||
@@ -30,7 +31,6 @@ for (i, instruction) in session.history().iter().enumerate() {
|
|||||||
println!("move {i} = {instruction:?}");
|
println!("move {i} = {instruction:?}");
|
||||||
}
|
}
|
||||||
|
|
||||||
println!("is_winnable = {is_winnable}");
|
|
||||||
println!("is_win = {is_win}");
|
println!("is_win = {is_win}");
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -1,11 +1,60 @@
|
|||||||
use crate::Rng;
|
pub type Rng = rand::rngs::StdRng;
|
||||||
use crate::card_game::{Card, CardValue, Game, Pile, Stack};
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
use card_game::{Card, Game, Pile, Rank, Stack};
|
||||||
pub struct KlondikeConfig {}
|
|
||||||
impl Default for KlondikeConfig {
|
// test readme
|
||||||
fn default() -> Self {
|
#[doc = include_str!("../README.md")]
|
||||||
KlondikeConfig {}
|
#[cfg(doctest)]
|
||||||
|
struct ReadmeDoctests;
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Default)]
|
||||||
|
pub enum DrawStockConfig {
|
||||||
|
#[default]
|
||||||
|
DrawOne = 1,
|
||||||
|
DrawThree = 3,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Default)]
|
||||||
|
pub struct KlondikeConfig {
|
||||||
|
pub draw_stock: DrawStockConfig,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Default)]
|
||||||
|
pub struct KlondikeStats {
|
||||||
|
score: usize,
|
||||||
|
recycle_count: usize,
|
||||||
|
moves: usize,
|
||||||
|
}
|
||||||
|
impl KlondikeStats {
|
||||||
|
pub const fn new() -> Self {
|
||||||
|
KlondikeStats {
|
||||||
|
score: 0,
|
||||||
|
recycle_count: 0,
|
||||||
|
moves: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub const fn score(&self) -> usize {
|
||||||
|
self.score
|
||||||
|
}
|
||||||
|
pub const fn recycle_count(&self) -> usize {
|
||||||
|
self.recycle_count
|
||||||
|
}
|
||||||
|
pub const fn moves(&self) -> usize {
|
||||||
|
self.moves
|
||||||
|
}
|
||||||
|
/// A card was moved to a foundation.
|
||||||
|
const fn increment_score_foundation(&mut self) {
|
||||||
|
self.score += 10;
|
||||||
|
}
|
||||||
|
/// A card was moved from stock to tableau.
|
||||||
|
const fn increment_score_tableau(&mut self) {
|
||||||
|
self.score += 5;
|
||||||
|
}
|
||||||
|
const fn increment_recycle_count(&mut self) {
|
||||||
|
self.recycle_count += 1;
|
||||||
|
}
|
||||||
|
const fn increment_moves(&mut self) {
|
||||||
|
self.moves += 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -150,7 +199,7 @@ impl TableauStack {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
if let Some(tableau) = tableau.next() {
|
if let Some(tableau) = tableau.next() {
|
||||||
let skip_cards = SkipCards::Skip0;
|
let skip_cards = SkipCards::ITER_BEGIN;
|
||||||
return Some(Self {
|
return Some(Self {
|
||||||
tableau,
|
tableau,
|
||||||
skip_cards,
|
skip_cards,
|
||||||
@@ -250,6 +299,16 @@ impl KlondikeInstruction {
|
|||||||
Self::RotateStock => return None,
|
Self::RotateStock => return None,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
/// foundation -> foundation is a useless move
|
||||||
|
pub fn is_useless(&self) -> bool {
|
||||||
|
matches!(
|
||||||
|
self,
|
||||||
|
KlondikeInstruction::DstFoundation(DstFoundation {
|
||||||
|
src: KlondikePile::Foundation(_),
|
||||||
|
..
|
||||||
|
})
|
||||||
|
)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const TABLEAUS: usize = 7;
|
const TABLEAUS: usize = 7;
|
||||||
@@ -307,7 +366,18 @@ impl KlondikeState {
|
|||||||
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
||||||
&self.tableau7
|
&self.tableau7
|
||||||
}
|
}
|
||||||
pub fn card(&self, src: KlondikePileStack) -> Option<&Card> {
|
pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
|
||||||
|
match tableau {
|
||||||
|
Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
|
||||||
|
Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
|
||||||
|
Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
|
||||||
|
Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
|
||||||
|
Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
|
||||||
|
Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
|
||||||
|
Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
|
||||||
match src {
|
match src {
|
||||||
KlondikePileStack::Tableau(TableauStack {
|
KlondikePileStack::Tableau(TableauStack {
|
||||||
tableau,
|
tableau,
|
||||||
@@ -327,8 +397,8 @@ impl KlondikeState {
|
|||||||
KlondikePileStack::Stock => self.stock.face_up().last(),
|
KlondikePileStack::Stock => self.stock.face_up().last(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn top_card(&self, src: KlondikePile) -> Option<&Card> {
|
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
||||||
match src {
|
match src.into() {
|
||||||
KlondikePile::Tableau(tableau) => match tableau {
|
KlondikePile::Tableau(tableau) => match tableau {
|
||||||
Tableau::Tableau1 => self.tableau1.face_up().last(),
|
Tableau::Tableau1 => self.tableau1.face_up().last(),
|
||||||
Tableau::Tableau2 => self.tableau2.face_up().last(),
|
Tableau::Tableau2 => self.tableau2.face_up().last(),
|
||||||
@@ -362,8 +432,8 @@ impl KlondikeState {
|
|||||||
KlondikePileStack::Stock => Stack::from_iter(self.stock.pop()),
|
KlondikePileStack::Stock => Stack::from_iter(self.stock.pop()),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn take_top_card(&mut self, src: KlondikePile) -> Option<Card> {
|
fn take_top_card<S: Into<KlondikePile>>(&mut self, src: S) -> Option<Card> {
|
||||||
match src {
|
match src.into() {
|
||||||
KlondikePile::Tableau(tableau) => match tableau {
|
KlondikePile::Tableau(tableau) => match tableau {
|
||||||
Tableau::Tableau1 => self.tableau1.pop_flip_up(),
|
Tableau::Tableau1 => self.tableau1.pop_flip_up(),
|
||||||
Tableau::Tableau2 => self.tableau2.pop_flip_up(),
|
Tableau::Tableau2 => self.tableau2.pop_flip_up(),
|
||||||
@@ -374,12 +444,18 @@ impl KlondikeState {
|
|||||||
Tableau::Tableau7 => self.tableau7.pop_flip_up(),
|
Tableau::Tableau7 => self.tableau7.pop_flip_up(),
|
||||||
},
|
},
|
||||||
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].pop(),
|
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].pop(),
|
||||||
KlondikePile::Stock => self.stock.pop_flip_up(),
|
KlondikePile::Stock => self.stock.pop(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn extend<I: IntoIterator<Item = Card>>(&mut self, dst: KlondikePile, cards: I) {
|
fn extend_foundation<I: IntoIterator<Item = Card>>(
|
||||||
match dst {
|
&mut self,
|
||||||
KlondikePile::Tableau(tableau) => match tableau {
|
foundation: Foundation,
|
||||||
|
cards: I,
|
||||||
|
) {
|
||||||
|
self.foundations[foundation as usize].extend(cards)
|
||||||
|
}
|
||||||
|
fn extend_tableau<I: IntoIterator<Item = Card>>(&mut self, tableau: Tableau, cards: I) {
|
||||||
|
match tableau {
|
||||||
Tableau::Tableau1 => self.tableau1.extend(cards),
|
Tableau::Tableau1 => self.tableau1.extend(cards),
|
||||||
Tableau::Tableau2 => self.tableau2.extend(cards),
|
Tableau::Tableau2 => self.tableau2.extend(cards),
|
||||||
Tableau::Tableau3 => self.tableau3.extend(cards),
|
Tableau::Tableau3 => self.tableau3.extend(cards),
|
||||||
@@ -387,11 +463,6 @@ impl KlondikeState {
|
|||||||
Tableau::Tableau5 => self.tableau5.extend(cards),
|
Tableau::Tableau5 => self.tableau5.extend(cards),
|
||||||
Tableau::Tableau6 => self.tableau6.extend(cards),
|
Tableau::Tableau6 => self.tableau6.extend(cards),
|
||||||
Tableau::Tableau7 => self.tableau7.extend(cards),
|
Tableau::Tableau7 => self.tableau7.extend(cards),
|
||||||
},
|
|
||||||
KlondikePile::Foundation(foundation) => {
|
|
||||||
self.foundations[foundation as usize].extend(cards)
|
|
||||||
}
|
|
||||||
KlondikePile::Stock => self.stock.extend(cards),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn is_instruction_valid(&self, instruction: KlondikeInstruction) -> bool {
|
pub fn is_instruction_valid(&self, instruction: KlondikeInstruction) -> bool {
|
||||||
@@ -406,16 +477,16 @@ impl KlondikeState {
|
|||||||
KlondikeInstruction::DstFoundation(dst_foundation) => {
|
KlondikeInstruction::DstFoundation(dst_foundation) => {
|
||||||
// get the top cards
|
// get the top cards
|
||||||
if let Some(src_card) = self.top_card(dst_foundation.src) {
|
if let Some(src_card) = self.top_card(dst_foundation.src) {
|
||||||
match self.top_card(dst_foundation.foundation.into()) {
|
match self.top_card(dst_foundation.foundation) {
|
||||||
// destination card exists
|
// destination card exists
|
||||||
Some(dst_card) => {
|
Some(dst_card) => {
|
||||||
// suit matches?
|
// suit matches?
|
||||||
src_card.suit() == dst_card.suit()
|
src_card.suit() == dst_card.suit()
|
||||||
// value is +1?
|
// value is +1?
|
||||||
&& dst_card.value().checked_add(1) == Some(src_card.value())
|
&& dst_card.rank().checked_add(1) == Some(src_card.rank())
|
||||||
}
|
}
|
||||||
// only ace is allowed to go onto empty foundation
|
// only ace is allowed to go onto empty foundation
|
||||||
None => src_card.value() == CardValue::ACE,
|
None => src_card.rank() == Rank::Ace,
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
false
|
false
|
||||||
@@ -424,17 +495,17 @@ impl KlondikeState {
|
|||||||
// other = move to tableau
|
// other = move to tableau
|
||||||
KlondikeInstruction::DstTableau(dst_tableau) => {
|
KlondikeInstruction::DstTableau(dst_tableau) => {
|
||||||
// get the cards
|
// get the cards
|
||||||
if let Some(src_card) = self.card(dst_tableau.src) {
|
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
|
||||||
match self.top_card(dst_tableau.tableau.into()) {
|
match self.top_card(dst_tableau.tableau) {
|
||||||
// destination card exists
|
// destination card exists
|
||||||
Some(dst_card) => {
|
Some(dst_card) => {
|
||||||
// red-ness is opposite?
|
// red-ness is opposite?
|
||||||
src_card.is_red() != dst_card.is_red()
|
src_card.is_red() != dst_card.is_red()
|
||||||
// value is -1?
|
// value is -1?
|
||||||
&& dst_card.value().checked_sub(1) == Some(src_card.value())
|
&& dst_card.rank().checked_sub(1) == Some(src_card.rank())
|
||||||
}
|
}
|
||||||
// only king is allowed to go onto empty tableau
|
// only king is allowed to go onto empty tableau
|
||||||
None => src_card.value() == CardValue::KING,
|
None => src_card.rank() == Rank::King,
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
false
|
false
|
||||||
@@ -462,26 +533,31 @@ impl Iterator for KlondikeIter {
|
|||||||
instruction
|
instruction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#[test]
|
||||||
|
fn test_klondike_iter() {
|
||||||
|
assert_eq!(KlondikeIter::new().count(), 721);
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||||
pub struct Klondike {
|
pub struct Klondike {
|
||||||
config: KlondikeConfig,
|
|
||||||
state: KlondikeState,
|
state: KlondikeState,
|
||||||
}
|
}
|
||||||
impl Klondike {
|
impl Klondike {
|
||||||
pub fn new_random_default() -> Self {
|
pub fn with_seed(seed: u64) -> Self {
|
||||||
Self::new(Rng::default(), KlondikeConfig::default())
|
use rand::SeedableRng;
|
||||||
|
let mut rng = Rng::seed_from_u64(seed);
|
||||||
|
Self::with_rng(&mut rng)
|
||||||
}
|
}
|
||||||
pub fn new(mut seed: Rng, config: KlondikeConfig) -> Self {
|
pub fn with_rng(rng: &mut Rng) -> Self {
|
||||||
// shuffle a new deck
|
// shuffle a new deck
|
||||||
let mut deck = Stack::full_deck(0);
|
let mut deck = Stack::full_deck(card_game::Deck::Deck1);
|
||||||
use rand::seq::SliceRandom;
|
use rand::seq::SliceRandom;
|
||||||
deck.shuffle(&mut seed);
|
deck.shuffle(rng);
|
||||||
let mut deck = deck.into_iter();
|
let mut deck = deck.into_iter();
|
||||||
|
|
||||||
// generate tableaus
|
// generate tableaus
|
||||||
fn pile<const DN: usize>(deck: &mut arrayvec::IntoIter<Card, 52>) -> Pile<DN, 13> {
|
fn pile<const DN: usize>(deck: &mut <Stack<52> as IntoIterator>::IntoIter) -> Pile<DN, 13> {
|
||||||
let stack = arrayvec::ArrayVec::from_iter(deck.take(DN)).into();
|
let stack = Stack::from_iter(deck.take(DN));
|
||||||
let mut pile = Pile::new_face_down(stack);
|
let mut pile = Pile::new_face_down(stack);
|
||||||
pile.push(deck.next().unwrap());
|
pile.push(deck.next().unwrap());
|
||||||
pile
|
pile
|
||||||
@@ -495,7 +571,7 @@ impl Klondike {
|
|||||||
let tableau7 = pile(&mut deck);
|
let tableau7 = pile(&mut deck);
|
||||||
|
|
||||||
// stock is remaining cards
|
// stock is remaining cards
|
||||||
let stock = Pile::new_face_down(arrayvec::ArrayVec::from_iter(deck).into());
|
let stock = Pile::new_face_down(Stack::from_iter(deck));
|
||||||
|
|
||||||
let state = KlondikeState {
|
let state = KlondikeState {
|
||||||
stock,
|
stock,
|
||||||
@@ -508,43 +584,13 @@ impl Klondike {
|
|||||||
tableau6,
|
tableau6,
|
||||||
tableau7,
|
tableau7,
|
||||||
};
|
};
|
||||||
Self { config, state }
|
Self { state }
|
||||||
}
|
}
|
||||||
pub const fn state(&self) -> &KlondikeState {
|
pub const fn state(&self) -> &KlondikeState {
|
||||||
&self.state
|
&self.state
|
||||||
}
|
}
|
||||||
}
|
/// Check if the game should be auto-completed
|
||||||
|
pub fn is_win_trivial(&self) -> bool {
|
||||||
impl Game for Klondike {
|
|
||||||
type Instruction = KlondikeInstruction;
|
|
||||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
|
|
||||||
let state = self.state.clone();
|
|
||||||
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
|
|
||||||
}
|
|
||||||
fn is_instruction_valid(&self, instruction: Self::Instruction) -> bool {
|
|
||||||
self.state.is_instruction_valid(instruction)
|
|
||||||
}
|
|
||||||
fn process_instruction(&mut self, instruction: Self::Instruction) {
|
|
||||||
match instruction {
|
|
||||||
// Reset the stock if it's empty
|
|
||||||
KlondikeInstruction::RotateStock => {
|
|
||||||
if self.state.stock.face_down().is_empty() {
|
|
||||||
self.state.stock.flip_it_and_reverse_it();
|
|
||||||
} else {
|
|
||||||
self.state.stock.flip_up();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
|
|
||||||
let cards = self.state.take_top_card(src);
|
|
||||||
self.state.extend(foundation.into(), cards);
|
|
||||||
}
|
|
||||||
KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => {
|
|
||||||
let cards = self.state.take_stack(src);
|
|
||||||
self.state.extend(tableau.into(), cards);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn is_win(&self) -> bool {
|
|
||||||
// all face down cards empty means win
|
// all face down cards empty means win
|
||||||
self.state.stock.face_down().is_empty()
|
self.state.stock.face_down().is_empty()
|
||||||
&& self.state.tableau1.face_down().is_empty()
|
&& self.state.tableau1.face_down().is_empty()
|
||||||
@@ -555,4 +601,105 @@ impl Game for Klondike {
|
|||||||
&& self.state.tableau6.face_down().is_empty()
|
&& self.state.tableau6.face_down().is_empty()
|
||||||
&& self.state.tableau7.face_down().is_empty()
|
&& self.state.tableau7.face_down().is_empty()
|
||||||
}
|
}
|
||||||
|
fn instruction_priority(&self, instruction: &KlondikeInstruction) -> usize {
|
||||||
|
// 1 Move into foundation
|
||||||
|
// 2 T->T Move to reveal new card (moving a non-king to reveal empty tableau also counts)
|
||||||
|
// 3 Move from stock
|
||||||
|
// 4 Rotate stock
|
||||||
|
// 5 T->T Move not revealing new card
|
||||||
|
// 6 Move from foundation
|
||||||
|
match instruction {
|
||||||
|
KlondikeInstruction::DstFoundation(_) => 1,
|
||||||
|
&KlondikeInstruction::DstTableau(dst_tableau) => match dst_tableau.src {
|
||||||
|
KlondikePileStack::Tableau(TableauStack {
|
||||||
|
tableau,
|
||||||
|
skip_cards: SkipCards::Skip0,
|
||||||
|
}) if !self.state().is_tableau_face_down_empty(tableau)
|
||||||
|
|| self
|
||||||
|
.state()
|
||||||
|
.stack_bottom_card(dst_tableau.src)
|
||||||
|
.is_some_and(|card| card.rank() != Rank::King) =>
|
||||||
|
{
|
||||||
|
2
|
||||||
|
}
|
||||||
|
KlondikePileStack::Stock => 3,
|
||||||
|
KlondikePileStack::Tableau(_) => 5,
|
||||||
|
KlondikePileStack::Foundation(_) => 6,
|
||||||
|
},
|
||||||
|
KlondikeInstruction::RotateStock => 4,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// A single move that usually makes progress towards a winning game
|
||||||
|
pub fn get_auto_move(&self) -> Option<KlondikeInstruction> {
|
||||||
|
self.possible_instructions()
|
||||||
|
.filter(|ins| !ins.is_useless())
|
||||||
|
.min_by_key(|ins| self.instruction_priority(ins))
|
||||||
|
}
|
||||||
|
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
|
||||||
|
pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> {
|
||||||
|
let mut useful_moves: Vec<_> = self
|
||||||
|
.possible_instructions()
|
||||||
|
.filter(|ins| !ins.is_useless())
|
||||||
|
.collect();
|
||||||
|
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
|
||||||
|
useful_moves
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Game for Klondike {
|
||||||
|
type Stats = KlondikeStats;
|
||||||
|
type Config = KlondikeConfig;
|
||||||
|
type Instruction = KlondikeInstruction;
|
||||||
|
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
|
||||||
|
let state = self.state.clone();
|
||||||
|
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
|
||||||
|
}
|
||||||
|
fn is_instruction_valid(&self, _config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||||
|
self.state.is_instruction_valid(instruction)
|
||||||
|
}
|
||||||
|
fn process_instruction(
|
||||||
|
&mut self,
|
||||||
|
stats: &mut Self::Stats,
|
||||||
|
config: &Self::Config,
|
||||||
|
instruction: Self::Instruction,
|
||||||
|
) {
|
||||||
|
stats.increment_moves();
|
||||||
|
match instruction {
|
||||||
|
// Reset the stock if it's empty
|
||||||
|
KlondikeInstruction::RotateStock => {
|
||||||
|
if self.state.stock.face_down().is_empty() {
|
||||||
|
self.state.stock.flip_it_and_reverse_it();
|
||||||
|
stats.increment_recycle_count();
|
||||||
|
} else {
|
||||||
|
for _ in 0..config.draw_stock as usize {
|
||||||
|
self.state.stock.flip_up();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Move a card from anywhere to a foundation
|
||||||
|
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
|
||||||
|
stats.increment_score_foundation();
|
||||||
|
let card = self.state.take_top_card(src);
|
||||||
|
self.state.extend_foundation(foundation, card);
|
||||||
|
}
|
||||||
|
// Move a stack of cards from anywhere to a tableau
|
||||||
|
KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => {
|
||||||
|
if src == KlondikePileStack::Stock {
|
||||||
|
stats.increment_score_tableau();
|
||||||
|
}
|
||||||
|
let cards = self.state.take_stack(src);
|
||||||
|
self.state.extend_tableau(tableau, cards);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn is_win(&self) -> bool {
|
||||||
|
// all foundations contain all ranks
|
||||||
|
self.state.foundations.iter().all(|foundation| {
|
||||||
|
foundation.len() == Rank::RANKS.len()
|
||||||
|
&& foundation
|
||||||
|
.iter()
|
||||||
|
.zip(Rank::RANKS)
|
||||||
|
.all(|(card, rank)| card.rank() == rank)
|
||||||
|
})
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,314 +0,0 @@
|
|||||||
use core::ops::RangeBounds;
|
|
||||||
|
|
||||||
// TODO: pub struct ValidInstruction<I>(I);
|
|
||||||
pub trait Game {
|
|
||||||
type Instruction;
|
|
||||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
|
|
||||||
fn is_instruction_valid(&self, instruction: Self::Instruction) -> bool;
|
|
||||||
fn process_instruction(&mut self, instruction: Self::Instruction);
|
|
||||||
fn is_win(&self) -> bool;
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
|
||||||
pub enum Suit {
|
|
||||||
Spades = 0b00,
|
|
||||||
Hearts = 0b01,
|
|
||||||
Clubs = 0b10,
|
|
||||||
Diamonds = 0b11,
|
|
||||||
}
|
|
||||||
impl Suit {
|
|
||||||
pub const SUITS: [Self; 4] = [Self::Spades, Self::Hearts, Self::Clubs, Self::Diamonds];
|
|
||||||
/// Is the suit red.
|
|
||||||
pub fn is_red(self) -> bool {
|
|
||||||
self as u8 & 0b01 != 0
|
|
||||||
}
|
|
||||||
/// Is the suit shape spikey. (Bouba/kiki)
|
|
||||||
pub fn is_kiki(self) -> bool {
|
|
||||||
self as u8 & 0b10 != 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
|
||||||
pub struct CardValue(u8);
|
|
||||||
impl CardValue {
|
|
||||||
pub const ACE: Self = CardValue(1);
|
|
||||||
pub const TWO: Self = CardValue(2);
|
|
||||||
pub const THREE: Self = CardValue(3);
|
|
||||||
pub const FOUR: Self = CardValue(4);
|
|
||||||
pub const FIVE: Self = CardValue(5);
|
|
||||||
pub const SIX: Self = CardValue(6);
|
|
||||||
pub const SEVEN: Self = CardValue(7);
|
|
||||||
pub const EIGHT: Self = CardValue(8);
|
|
||||||
pub const NINE: Self = CardValue(9);
|
|
||||||
pub const TEN: Self = CardValue(10);
|
|
||||||
pub const JACK: Self = CardValue(11);
|
|
||||||
pub const QUEEN: Self = CardValue(12);
|
|
||||||
pub const KING: Self = CardValue(13);
|
|
||||||
pub fn get(self) -> u8 {
|
|
||||||
self.0
|
|
||||||
}
|
|
||||||
pub fn checked_add(self, offset: u8) -> Option<CardValue> {
|
|
||||||
let new_value = self.0.checked_add(offset)?;
|
|
||||||
if 13 < new_value {
|
|
||||||
None
|
|
||||||
} else {
|
|
||||||
Some(CardValue(new_value))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn checked_sub(self, offset: u8) -> Option<CardValue> {
|
|
||||||
let new_value = self.0.checked_sub(offset)?;
|
|
||||||
if new_value < 1 {
|
|
||||||
None
|
|
||||||
} else {
|
|
||||||
Some(CardValue(new_value))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// An identifier which specifies the deck id, suit, and card value.
|
|
||||||
/// 2 bits for deck ID
|
|
||||||
/// 2 bits for suit ID
|
|
||||||
/// 4 bits for card Value
|
|
||||||
/// TODO: better encoding for slightly more decks
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
|
||||||
pub struct Card(u8);
|
|
||||||
impl Card {
|
|
||||||
pub fn new(deck: u8, suit: Suit, CardValue(value): CardValue) -> Self {
|
|
||||||
Self(deck << 6 | (suit as u8) << 4 | value)
|
|
||||||
}
|
|
||||||
pub fn value(&self) -> CardValue {
|
|
||||||
let masked = self.0 & 0b1111;
|
|
||||||
CardValue(masked)
|
|
||||||
}
|
|
||||||
pub fn suit(&self) -> Suit {
|
|
||||||
let red = self.is_red();
|
|
||||||
let kiki = self.is_kiki();
|
|
||||||
match (kiki, red) {
|
|
||||||
(false, false) => Suit::Spades,
|
|
||||||
(false, true) => Suit::Hearts,
|
|
||||||
(true, false) => Suit::Clubs,
|
|
||||||
(true, true) => Suit::Diamonds,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// Is the suit red.
|
|
||||||
pub fn is_red(&self) -> bool {
|
|
||||||
self.0 & 0b010000 != 0
|
|
||||||
}
|
|
||||||
/// Is the suit shape spikey. (Bouba/kiki)
|
|
||||||
pub fn is_kiki(&self) -> bool {
|
|
||||||
self.0 & 0b100000 != 0
|
|
||||||
}
|
|
||||||
pub fn deck(&self) -> u8 {
|
|
||||||
self.0 >> 6
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
|
||||||
pub struct Stack<const CAP: usize>(arrayvec::ArrayVec<Card, CAP>);
|
|
||||||
impl<const CAP: usize> Stack<CAP> {
|
|
||||||
pub const fn new() -> Self {
|
|
||||||
Self(arrayvec::ArrayVec::new_const())
|
|
||||||
}
|
|
||||||
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Self {
|
|
||||||
Stack::from_iter(self.drain(range))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl Stack<52> {
|
|
||||||
/// Generate a full deck of cards with the specified deck id.
|
|
||||||
pub fn full_deck(deck: u8) -> Self {
|
|
||||||
let mut stack = arrayvec::ArrayVec::new();
|
|
||||||
for suit in Suit::SUITS {
|
|
||||||
for value in 1..=13 {
|
|
||||||
stack.push(Card::new(deck, suit, CardValue(value)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Stack(stack)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<const CAP: usize> From<arrayvec::ArrayVec<Card, CAP>> for Stack<CAP> {
|
|
||||||
fn from(value: arrayvec::ArrayVec<Card, CAP>) -> Self {
|
|
||||||
Self(value)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<const CAP: usize> FromIterator<Card> for Stack<CAP> {
|
|
||||||
fn from_iter<T: IntoIterator<Item = Card>>(iter: T) -> Self {
|
|
||||||
Self(arrayvec::ArrayVec::from_iter(iter))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<const CAP: usize> core::ops::Deref for Stack<CAP> {
|
|
||||||
type Target = arrayvec::ArrayVec<Card, CAP>;
|
|
||||||
fn deref(&self) -> &Self::Target {
|
|
||||||
&self.0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<const CAP: usize> core::ops::DerefMut for Stack<CAP> {
|
|
||||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
|
||||||
&mut self.0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<const CAP: usize> IntoIterator for Stack<CAP> {
|
|
||||||
type Item = Card;
|
|
||||||
type IntoIter = arrayvec::IntoIter<Card, CAP>;
|
|
||||||
fn into_iter(self) -> Self::IntoIter {
|
|
||||||
self.0.into_iter()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
|
||||||
pub struct Pile<const DN: usize, const UP: usize> {
|
|
||||||
face_down: Stack<DN>,
|
|
||||||
face_up: Stack<UP>,
|
|
||||||
}
|
|
||||||
impl<const DN: usize, const UP: usize> Pile<DN, UP> {
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Self {
|
|
||||||
face_down: Stack::new(),
|
|
||||||
face_up: Stack::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn new_face_down(stack: Stack<DN>) -> Self {
|
|
||||||
Self {
|
|
||||||
face_down: stack,
|
|
||||||
face_up: Stack::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn flip_up(&mut self) {
|
|
||||||
if let Some(card) = self.face_down.pop() {
|
|
||||||
self.face_up.push(card);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn is_empty(&self) -> bool {
|
|
||||||
self.face_down.is_empty() && self.face_up.is_empty()
|
|
||||||
}
|
|
||||||
pub fn pop(&mut self) -> Option<Card> {
|
|
||||||
self.face_up.pop()
|
|
||||||
}
|
|
||||||
pub fn pop_flip_up(&mut self) -> Option<Card> {
|
|
||||||
let card = self.face_up.pop()?;
|
|
||||||
if self.face_up.is_empty() {
|
|
||||||
self.flip_up();
|
|
||||||
}
|
|
||||||
Some(card)
|
|
||||||
}
|
|
||||||
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
|
|
||||||
// if self.face_up.get(range).is_none() {
|
|
||||||
// return None;
|
|
||||||
// }
|
|
||||||
self.face_up.take_range(range)
|
|
||||||
}
|
|
||||||
pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
|
|
||||||
let cards = self.take_range(range);
|
|
||||||
if self.face_up.is_empty() {
|
|
||||||
self.flip_up();
|
|
||||||
}
|
|
||||||
cards
|
|
||||||
}
|
|
||||||
pub fn push(&mut self, card: Card) {
|
|
||||||
self.face_up.push(card);
|
|
||||||
}
|
|
||||||
pub fn extend<I: IntoIterator<Item = Card>>(&mut self, cards: I) {
|
|
||||||
self.face_up.extend(cards);
|
|
||||||
}
|
|
||||||
pub fn face_up(&self) -> &[Card] {
|
|
||||||
&self.face_up
|
|
||||||
}
|
|
||||||
pub fn face_down(&self) -> &[Card] {
|
|
||||||
&self.face_down
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<const CAP: usize> Pile<CAP, CAP> {
|
|
||||||
pub fn flip_it_and_reverse_it(&mut self) {
|
|
||||||
self.swap_up_down();
|
|
||||||
self.face_down.reverse();
|
|
||||||
}
|
|
||||||
pub fn swap_up_down(&mut self) {
|
|
||||||
core::mem::swap(&mut self.face_up, &mut self.face_down);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
|
||||||
pub struct Session<G: Game> {
|
|
||||||
seed: G,
|
|
||||||
state: G,
|
|
||||||
history: Vec<G::Instruction>,
|
|
||||||
}
|
|
||||||
impl<G: Game + Clone + Eq + core::hash::Hash> Session<G>
|
|
||||||
where
|
|
||||||
G::Instruction: Clone + Eq + core::hash::Hash,
|
|
||||||
{
|
|
||||||
pub fn new(state: G) -> Self {
|
|
||||||
Self {
|
|
||||||
seed: state.clone(),
|
|
||||||
state,
|
|
||||||
history: Vec::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn state(&self) -> &G {
|
|
||||||
&self.state
|
|
||||||
}
|
|
||||||
pub fn history(&self) -> &[G::Instruction] {
|
|
||||||
&self.history
|
|
||||||
}
|
|
||||||
pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> {
|
|
||||||
let mut observed = std::collections::HashSet::new();
|
|
||||||
struct StateMachine<G, P, I> {
|
|
||||||
state: G,
|
|
||||||
possible_instructions_iter: P,
|
|
||||||
instruction: I,
|
|
||||||
}
|
|
||||||
let mut state = self.state.clone();
|
|
||||||
let mut it = state.possible_instructions();
|
|
||||||
let mut path = Vec::new();
|
|
||||||
'outer: while !state.is_win() {
|
|
||||||
observed.insert(state.clone());
|
|
||||||
for instruction in &mut it {
|
|
||||||
let mut next_state = state.clone();
|
|
||||||
next_state.process_instruction(instruction.clone());
|
|
||||||
if !observed.contains(&next_state) {
|
|
||||||
let possible_instructions_iter =
|
|
||||||
core::mem::replace(&mut it, next_state.possible_instructions());
|
|
||||||
let state = core::mem::replace(&mut state, next_state);
|
|
||||||
path.push(StateMachine {
|
|
||||||
state,
|
|
||||||
possible_instructions_iter,
|
|
||||||
instruction,
|
|
||||||
});
|
|
||||||
continue 'outer;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let Some(last_state) = path.pop() else {
|
|
||||||
return None;
|
|
||||||
};
|
|
||||||
state = last_state.state;
|
|
||||||
it = last_state.possible_instructions_iter;
|
|
||||||
}
|
|
||||||
Some(path.into_iter().map(|state| state.instruction).collect())
|
|
||||||
}
|
|
||||||
pub fn undo(&mut self) {
|
|
||||||
// replay the entire history of the game except one move
|
|
||||||
self.history.pop();
|
|
||||||
let mut state = self.seed.clone();
|
|
||||||
for instruction in self.history() {
|
|
||||||
state.process_instruction(instruction.clone());
|
|
||||||
}
|
|
||||||
self.state = state;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl<G: Game> Game for Session<G>
|
|
||||||
where
|
|
||||||
G::Instruction: Clone,
|
|
||||||
{
|
|
||||||
type Instruction = G::Instruction;
|
|
||||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
|
|
||||||
self.state.possible_instructions()
|
|
||||||
}
|
|
||||||
fn is_instruction_valid(&self, instruction: Self::Instruction) -> bool {
|
|
||||||
self.state.is_instruction_valid(instruction)
|
|
||||||
}
|
|
||||||
fn process_instruction(&mut self, instruction: Self::Instruction) {
|
|
||||||
self.history.push(instruction.clone());
|
|
||||||
self.state.process_instruction(instruction);
|
|
||||||
}
|
|
||||||
fn is_win(&self) -> bool {
|
|
||||||
self.state.is_win()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
-12
@@ -1,12 +0,0 @@
|
|||||||
pub mod card_game;
|
|
||||||
pub mod klondike;
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod test;
|
|
||||||
|
|
||||||
pub type Rng = rand::rngs::ThreadRng;
|
|
||||||
|
|
||||||
// // test readme
|
|
||||||
// #[doc = include_str!("../README.md")]
|
|
||||||
// #[cfg(doctest)]
|
|
||||||
// struct ReadmeDoctests;
|
|
||||||
-33
@@ -1,33 +0,0 @@
|
|||||||
use crate::card_game::{Game, Session};
|
|
||||||
use crate::klondike::Klondike;
|
|
||||||
#[test]
|
|
||||||
fn test_is_winnable() {
|
|
||||||
// is winnable
|
|
||||||
let is_winnable = Session::new(Klondike::new_random_default()).is_winnable();
|
|
||||||
println!("is_winnable = {is_winnable:?}");
|
|
||||||
}
|
|
||||||
#[test]
|
|
||||||
fn test_klondike() {
|
|
||||||
// create game session
|
|
||||||
let game = Klondike::new_random_default();
|
|
||||||
let mut session = Session::new(game);
|
|
||||||
|
|
||||||
// is winnable
|
|
||||||
let is_winnable = session.is_winnable();
|
|
||||||
println!("is_winnable = {is_winnable:?}");
|
|
||||||
|
|
||||||
// play game
|
|
||||||
while let Some(instruction) = session.possible_instructions().next() {
|
|
||||||
session.process_instruction(instruction);
|
|
||||||
}
|
|
||||||
|
|
||||||
// did win
|
|
||||||
let is_win = session.is_win();
|
|
||||||
|
|
||||||
// print session history
|
|
||||||
for (i, instruction) in session.history().iter().enumerate() {
|
|
||||||
println!("move {i} = {instruction:?}");
|
|
||||||
}
|
|
||||||
|
|
||||||
println!("is_win = {is_win}");
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user