Compare commits
8 Commits
64a94c6072
..
win
| Author | SHA1 | Date | |
|---|---|---|---|
| bc2d1b126e | |||
| 08e8656ecf | |||
| 73ffef76b0 | |||
| 0a34deb630 | |||
| bc05bbdc50 | |||
| f9012b01c4 | |||
| e18e242eae | |||
| 576489c226 |
Generated
+2
-2
@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
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|||||||
[[package]]
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[[package]]
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name = "arrayvec"
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name = "arrayvec"
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version = "0.7.6"
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version = "0.7.6"
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source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
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checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
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||||||
|
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[[package]]
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[[package]]
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name = "bitflags"
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name = "bitflags"
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@@ -9,7 +9,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
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keywords = ["card", "cards", "solitaire", "klondike"]
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keywords = ["card", "cards", "solitaire", "klondike"]
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[dependencies]
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[dependencies]
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arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
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arrayvec = "0.7.6"
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[lints]
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[lints]
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workspace = true
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workspace = true
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+119
-104
@@ -6,16 +6,11 @@ struct ReadmeDoctests;
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use core::ops::RangeBounds;
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use core::ops::RangeBounds;
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// TODO: pub struct ValidInstruction<I>(I);
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// TODO: pub struct ValidInstruction<I>(I);
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pub trait Game {
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pub trait Game: Clone + core::fmt::Debug {
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type Score;
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type Stats: Clone + core::fmt::Debug;
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type Stats;
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type Config: Clone + core::fmt::Debug;
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type Config;
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type Instruction: Clone + core::fmt::Debug;
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type Instruction;
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fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
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fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score;
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fn possible_instructions(
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&self,
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config: &Self::Config,
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) -> impl Iterator<Item = Self::Instruction> + use<Self>;
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fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
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fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
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fn process_instruction(
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fn process_instruction(
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&mut self,
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&mut self,
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@@ -249,13 +244,10 @@ impl<const DN: usize, const UP: usize> Pile<DN, UP> {
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face_up: Stack::new(),
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face_up: Stack::new(),
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}
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}
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}
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}
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/// Returns whether a card was flipped up.
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pub fn flip_up(&mut self) {
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pub fn flip_up(&mut self) -> bool {
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if let Some(card) = self.face_down.pop() {
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if let Some(card) = self.face_down.pop() {
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self.face_up.push(card);
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self.face_up.push(card);
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return true;
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}
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}
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false
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}
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}
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pub fn is_empty(&self) -> bool {
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pub fn is_empty(&self) -> bool {
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self.face_down.is_empty() && self.face_up.is_empty()
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self.face_down.is_empty() && self.face_up.is_empty()
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@@ -263,31 +255,25 @@ impl<const DN: usize, const UP: usize> Pile<DN, UP> {
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pub fn pop(&mut self) -> Option<Card> {
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pub fn pop(&mut self) -> Option<Card> {
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self.face_up.pop()
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self.face_up.pop()
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}
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}
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/// Returns the popped card and whether a card was flipped up.
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pub fn pop_flip_up(&mut self) -> Option<Card> {
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pub fn pop_flip_up(&mut self) -> (Option<Card>, bool) {
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let card = self.face_up.pop()?;
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let card = match self.face_up.pop() {
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if self.face_up.is_empty() {
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Some(card) => card,
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self.flip_up();
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None => return (None, false),
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}
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};
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Some(card)
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let did_flip_up = if self.face_up.is_empty() {
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self.flip_up()
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} else {
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false
|
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};
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(Some(card), did_flip_up)
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}
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}
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pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
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pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
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// if self.face_up.get(range).is_none() {
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// return None;
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// }
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self.face_up.take_range(range)
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self.face_up.take_range(range)
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}
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}
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/// Returns the card range and whether a card was flipped up.
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pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
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pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> (Stack<UP>, bool) {
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let cards = self.take_range(range);
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let cards = self.take_range(range);
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let did_flip_up = if self.face_up.is_empty() {
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if self.face_up.is_empty() {
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self.flip_up()
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self.flip_up();
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} else {
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}
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false
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cards
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};
|
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(cards, did_flip_up)
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}
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}
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pub fn push(&mut self, card: Card) {
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pub fn push(&mut self, card: Card) {
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self.face_up.push(card);
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self.face_up.push(card);
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@@ -320,71 +306,61 @@ pub enum SessionInstruction<I> {
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#[derive(Clone, Debug, Default)]
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#[derive(Clone, Debug, Default)]
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pub struct SessionStats<S> {
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pub struct SessionStats<S> {
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inner: S,
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inner_stats: S,
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undos: u32,
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undos: usize,
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}
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}
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impl<S> SessionStats<S> {
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impl<S> SessionStats<S> {
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pub const fn stats(&self) -> &S {
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pub const fn stats(&self) -> &S {
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&self.inner
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&self.inner_stats
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}
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}
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const fn increment_undos(&mut self) {
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const fn increment_undos(&mut self) {
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self.undos += 1;
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self.undos += 1;
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}
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}
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pub const fn undos(&self) -> u32 {
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pub const fn undos(&self) -> usize {
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self.undos
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self.undos
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}
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct SessionConfig<C> {
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pub inner: C,
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pub undo_penalty: i32,
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}
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impl<C> SessionConfig<C> {
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fn new_default(inner: C) -> Self {
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Self {
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inner,
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undo_penalty: -15,
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}
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}
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}
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impl<C: Default> Default for SessionConfig<C> {
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fn default() -> Self {
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Self::new_default(C::default())
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}
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}
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#[derive(Clone, Debug)]
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pub struct Session<G: Game> {
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pub struct Session<G: Game> {
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stats: SessionStats<G::Stats>,
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stats: SessionStats<G::Stats>,
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config: SessionConfig<G::Config>,
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config: G::Config,
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state: SessionState<G>,
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state: SessionState<G>,
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}
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}
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#[derive(Clone, Eq, Hash, PartialEq)]
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#[derive(Clone, Debug)]
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pub struct SessionState<G: Game> {
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pub struct StateSnapshot<G: Game> {
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seed: G,
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state: G,
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state: G,
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history: Vec<G::Instruction>,
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instruction: G::Instruction,
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}
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impl<G: Game> StateSnapshot<G> {
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pub const fn state(&self) -> &G {
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&self.state
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}
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pub const fn instruction(&self) -> &G::Instruction {
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&self.instruction
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}
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}
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#[derive(Clone, Debug)]
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pub struct SessionState<G: Game> {
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state: G,
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history: Vec<StateSnapshot<G>>,
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}
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}
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impl<G: Game + Clone> SessionState<G> {
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impl<G: Game + Clone> SessionState<G> {
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fn new(state: G) -> Self {
|
fn new(state: G) -> Self {
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Self {
|
Self {
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seed: state.clone(),
|
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state,
|
state,
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history: Vec::new(),
|
history: Vec::new(),
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||||||
}
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}
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||||||
}
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}
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}
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}
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impl<G: Game> SessionState<G> {
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impl<G: Game> Session<G>
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pub const fn state(&self) -> &G {
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&self.state
|
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}
|
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}
|
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impl<G: Game<Score = i32>> Session<G>
|
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where
|
where
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G: Clone + Eq + core::hash::Hash,
|
G: Clone + Eq + core::hash::Hash,
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G::Stats: Clone + Default,
|
G::Stats: Clone + Default,
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||||||
|
G::Config: Clone,
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G::Instruction: Clone + Eq + core::hash::Hash,
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G::Instruction: Clone + Eq + core::hash::Hash,
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||||||
{
|
{
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pub fn new(state: G, config: SessionConfig<G::Config>) -> Self {
|
pub fn new(state: G, config: G::Config) -> Self {
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Self {
|
Self {
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stats: SessionStats::default(),
|
stats: SessionStats::default(),
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config,
|
config,
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@@ -400,13 +376,13 @@ where
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pub const fn stats(&self) -> &SessionStats<G::Stats> {
|
pub const fn stats(&self) -> &SessionStats<G::Stats> {
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&self.stats
|
&self.stats
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||||||
}
|
}
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pub const fn state(&self) -> &SessionState<G> {
|
pub const fn state(&self) -> &G {
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&self.state
|
&self.state.state
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||||||
}
|
}
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pub const fn config(&self) -> &SessionConfig<G::Config> {
|
pub const fn config(&self) -> &G::Config {
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&self.config
|
&self.config
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||||||
}
|
}
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pub fn history(&self) -> &[G::Instruction] {
|
pub fn history(&self) -> &[StateSnapshot<G>] {
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&self.state.history
|
&self.state.history
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||||||
}
|
}
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pub fn undo(&mut self) {
|
pub fn undo(&mut self) {
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@@ -414,7 +390,7 @@ where
|
|||||||
.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
|
.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
|
||||||
}
|
}
|
||||||
pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
|
pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
|
||||||
self.state.state.possible_instructions(&self.config.inner)
|
self.state.state.possible_instructions()
|
||||||
}
|
}
|
||||||
pub fn process_instruction(&mut self, instruction: G::Instruction) {
|
pub fn process_instruction(&mut self, instruction: G::Instruction) {
|
||||||
self.state.process_instruction(
|
self.state.process_instruction(
|
||||||
@@ -426,33 +402,75 @@ where
|
|||||||
pub fn is_win(&self) -> bool {
|
pub fn is_win(&self) -> bool {
|
||||||
self.state.is_win()
|
self.state.is_win()
|
||||||
}
|
}
|
||||||
}
|
pub fn is_winnable(&self) -> Option<Vec<StateSnapshot<G>>> {
|
||||||
impl<G: Game<Score = i32>> Game for SessionState<G>
|
let mut state_moves = std::collections::HashMap::new();
|
||||||
where
|
let mut state = self.clone();
|
||||||
G: Clone,
|
while !state.is_win() {
|
||||||
G::Stats: Default,
|
// Continue existing iterator if it exists
|
||||||
G::Instruction: Clone,
|
let it = state_moves
|
||||||
{
|
.entry(state.state().clone())
|
||||||
type Score = i32;
|
.or_insert_with(|| state.state().possible_instructions());
|
||||||
type Stats = SessionStats<G::Stats>;
|
|
||||||
type Config = SessionConfig<G::Config>;
|
// Run one possible move
|
||||||
type Instruction = SessionInstruction<G::Instruction>;
|
if let Some(instruction) = it.next() {
|
||||||
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score {
|
state.process_instruction(instruction);
|
||||||
self.state.score(&stats.inner, &config.inner) + stats.undos as i32 * config.undo_penalty
|
continue;
|
||||||
}
|
}
|
||||||
fn possible_instructions(
|
|
||||||
&self,
|
// No more moves. If we can't undo we're done
|
||||||
config: &Self::Config,
|
if state.history().is_empty() {
|
||||||
) -> impl Iterator<Item = Self::Instruction> + use<G> {
|
return None;
|
||||||
|
} else {
|
||||||
|
state.undo();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// history includes cycles
|
||||||
|
let mut state_index: std::collections::HashMap<_, _> = state
|
||||||
|
.history()
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.map(|(i, snapshot)| (snapshot.state().clone(), i))
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
// find the longest range where the start and end are the same state
|
||||||
|
while let Some(longest_range) = state
|
||||||
|
.history()
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.filter_map(|(index, snapshot)| {
|
||||||
|
let &last_index = state_index.get(snapshot.state())?;
|
||||||
|
let longness = last_index - index;
|
||||||
|
(longness != 0).then_some(index..last_index)
|
||||||
|
})
|
||||||
|
.max_by_key(|range| range.len())
|
||||||
|
{
|
||||||
|
state.state.history.drain(longest_range);
|
||||||
|
for (i, snapshot) in state.history().iter().enumerate() {
|
||||||
|
state_index.insert(snapshot.state().clone(), i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Some(state.state.history)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<G: Game> Game for SessionState<G>
|
||||||
|
where
|
||||||
|
G::Stats: Default,
|
||||||
|
{
|
||||||
|
type Stats = SessionStats<G::Stats>;
|
||||||
|
type Config = G::Config;
|
||||||
|
type Instruction = SessionInstruction<G::Instruction>;
|
||||||
|
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
|
||||||
self.state
|
self.state
|
||||||
.possible_instructions(&config.inner)
|
.possible_instructions()
|
||||||
.map(SessionInstruction::InnerInstruction)
|
.map(SessionInstruction::InnerInstruction)
|
||||||
}
|
}
|
||||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||||
match instruction {
|
match instruction {
|
||||||
SessionInstruction::Undo => !self.history.is_empty(),
|
SessionInstruction::Undo => !self.history.is_empty(),
|
||||||
SessionInstruction::InnerInstruction(instruction) => {
|
SessionInstruction::InnerInstruction(instruction) => {
|
||||||
self.state.is_instruction_valid(&config.inner, instruction)
|
self.state.is_instruction_valid(config, instruction)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -464,21 +482,18 @@ where
|
|||||||
) {
|
) {
|
||||||
match instruction {
|
match instruction {
|
||||||
SessionInstruction::Undo => {
|
SessionInstruction::Undo => {
|
||||||
// replay the entire history of the game except one move
|
if let Some(snapshot) = self.history.pop() {
|
||||||
self.history.pop();
|
self.state = snapshot.state;
|
||||||
let mut inner_stats = G::Stats::default();
|
|
||||||
let mut state = self.seed.clone();
|
|
||||||
for instruction in &self.history {
|
|
||||||
state.process_instruction(&mut inner_stats, &config.inner, instruction.clone());
|
|
||||||
}
|
|
||||||
self.state = state;
|
|
||||||
stats.inner = inner_stats;
|
|
||||||
stats.increment_undos();
|
stats.increment_undos();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
SessionInstruction::InnerInstruction(instruction) => {
|
SessionInstruction::InnerInstruction(instruction) => {
|
||||||
self.history.push(instruction.clone());
|
self.history.push(StateSnapshot {
|
||||||
|
state: self.state.clone(),
|
||||||
|
instruction: instruction.clone(),
|
||||||
|
});
|
||||||
self.state
|
self.state
|
||||||
.process_instruction(&mut stats.inner, &config.inner, instruction);
|
.process_instruction(&mut stats.inner_stats, config, instruction);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
use card_game::Game;
|
use card_game::Game;
|
||||||
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng, ScoringConfig};
|
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng};
|
||||||
|
|
||||||
const MAX_MOVES: usize = 250;
|
const MAX_MOVES: usize = 250;
|
||||||
|
|
||||||
@@ -9,15 +9,13 @@ fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
|
|||||||
let mut stats = KlondikeStats::new();
|
let mut stats = KlondikeStats::new();
|
||||||
const CONFIG: KlondikeConfig = KlondikeConfig {
|
const CONFIG: KlondikeConfig = KlondikeConfig {
|
||||||
draw_stock: klondike::DrawStockConfig::DrawOne,
|
draw_stock: klondike::DrawStockConfig::DrawOne,
|
||||||
move_from_foundation: klondike::MoveFromFoundationConfig::Allowed,
|
|
||||||
scoring: ScoringConfig::DEFAULT,
|
|
||||||
};
|
};
|
||||||
// play game a bit
|
// play game a bit
|
||||||
while let Some(instruction) = game.get_auto_move(&CONFIG)
|
while let Some(instruction) = game.get_auto_move()
|
||||||
&& !game.is_win()
|
&& !game.is_win()
|
||||||
{
|
{
|
||||||
// quit before 250 moves
|
// quit before 250 moves
|
||||||
if (MAX_MOVES as u32) < stats.moves() + 1 {
|
if MAX_MOVES < stats.moves() + 1 {
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -36,9 +34,9 @@ fn main() {
|
|||||||
for _ in 0..GAMES {
|
for _ in 0..GAMES {
|
||||||
if let Some(stats) = play_to_win(&mut rng) {
|
if let Some(stats) = play_to_win(&mut rng) {
|
||||||
wins += 1;
|
wins += 1;
|
||||||
score_tally[(stats.score(&ScoringConfig::DEFAULT) / 5) as usize] += 1;
|
score_tally[stats.score() / 5] += 1;
|
||||||
recycle_tally[stats.recycle_count() as usize] += 1;
|
recycle_tally[stats.recycle_count()] += 1;
|
||||||
moves_tally[stats.moves() as usize] += 1;
|
moves_tally[stats.moves()] += 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
println!("score_tally={score_tally:?}");
|
println!("score_tally={score_tally:?}");
|
||||||
|
|||||||
+40
-69
@@ -1,11 +1,11 @@
|
|||||||
use card_game::{Card, Game, Pile, Rank, Session, Suit};
|
use card_game::{Card, Game, Pile, Rank, Session, SessionStats, Suit};
|
||||||
use klondike::{
|
use klondike::{
|
||||||
DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction,
|
DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction,
|
||||||
KlondikePile, KlondikePileStack, SkipCards, Tableau, TableauStack,
|
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
|
||||||
};
|
};
|
||||||
|
|
||||||
// #[cfg(test)]
|
#[cfg(test)]
|
||||||
// mod test;
|
mod test;
|
||||||
|
|
||||||
use std::fmt::Display;
|
use std::fmt::Display;
|
||||||
struct Displayed<T>(T);
|
struct Displayed<T>(T);
|
||||||
@@ -13,11 +13,11 @@ struct Displayed<T>(T);
|
|||||||
impl Display for Displayed<&Card> {
|
impl Display for Displayed<&Card> {
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
match self.0.rank() {
|
match self.0.rank() {
|
||||||
Rank::Ace => write!(f, " A"),
|
Rank::Ace => write!(f, "A"),
|
||||||
Rank::Jack => write!(f, " J"),
|
Rank::Jack => write!(f, "J"),
|
||||||
Rank::Queen => write!(f, " Q"),
|
Rank::Queen => write!(f, "Q"),
|
||||||
Rank::King => write!(f, " K"),
|
Rank::King => write!(f, "K"),
|
||||||
other => write!(f, "{:>2}", other as u8),
|
other => write!(f, "{}", other as u8),
|
||||||
}?;
|
}?;
|
||||||
match self.0.suit() {
|
match self.0.suit() {
|
||||||
Suit::Spades => write!(f, "♠"),
|
Suit::Spades => write!(f, "♠"),
|
||||||
@@ -33,7 +33,7 @@ impl Display for OptionalCard<'_> {
|
|||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
match self {
|
match self {
|
||||||
&OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)),
|
&OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)),
|
||||||
OptionalCard(None) => write!(f, " []"),
|
OptionalCard(None) => write!(f, "None"),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -42,17 +42,16 @@ impl Display for Displayed<&Klondike> {
|
|||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
// Stock
|
// Stock
|
||||||
let stock_count = self.0.state().stock().face_down().len();
|
let stock_count = self.0.state().stock().face_down().len();
|
||||||
|
writeln!(f, "Stock: {stock_count}")?;
|
||||||
|
|
||||||
// Hand
|
// Hand
|
||||||
let hand = self.0.state().stock().face_up().last();
|
let hand = self.0.state().stock().face_up().last();
|
||||||
|
writeln!(f, "Hand: {}", OptionalCard(hand))?;
|
||||||
|
|
||||||
// Foundations
|
// Foundations
|
||||||
writeln!(f, " STOCK F1 F2 F3 F4")?;
|
|
||||||
write!(
|
write!(
|
||||||
f,
|
f,
|
||||||
" {:>2} {} {} {} {} {}",
|
"Foundations: {} {} {} {}",
|
||||||
stock_count,
|
|
||||||
OptionalCard(hand),
|
|
||||||
OptionalCard(self.0.state().foundation1().last()),
|
OptionalCard(self.0.state().foundation1().last()),
|
||||||
OptionalCard(self.0.state().foundation2().last()),
|
OptionalCard(self.0.state().foundation2().last()),
|
||||||
OptionalCard(self.0.state().foundation3().last()),
|
OptionalCard(self.0.state().foundation3().last()),
|
||||||
@@ -60,64 +59,42 @@ impl Display for Displayed<&Klondike> {
|
|||||||
)?;
|
)?;
|
||||||
writeln!(f)?;
|
writeln!(f)?;
|
||||||
|
|
||||||
writeln!(f, " T1 T2 T3 T4 T5 T6 T7")?;
|
fn write_pile<const DN: usize, const UP: usize>(
|
||||||
|
|
||||||
fn write_pile_card<const DN: usize, const UP: usize>(
|
|
||||||
f: &mut std::fmt::Formatter<'_>,
|
f: &mut std::fmt::Formatter<'_>,
|
||||||
pile: &Pile<DN, UP>,
|
pile: &Pile<DN, UP>,
|
||||||
row: usize,
|
pile_id: usize,
|
||||||
) -> std::fmt::Result {
|
) -> std::fmt::Result {
|
||||||
if let Some(_card) = pile.face_down().get(row) {
|
write!(f, "T{} ", pile_id)?;
|
||||||
return write!(f, " ⎾⏋"); // └┘ ⨽⨼ ⫭⫬
|
for _ in pile.face_down() {
|
||||||
|
write!(f, "]")?;
|
||||||
}
|
}
|
||||||
let Some(row) = row.checked_sub(pile.face_down().len()) else {
|
for card in pile.face_up() {
|
||||||
return write!(f, " ");
|
write!(f, "{}", Displayed(card))?;
|
||||||
};
|
|
||||||
if let Some(card) = pile.face_up().get(row) {
|
|
||||||
return write!(f, "{}", Displayed(card));
|
|
||||||
}
|
}
|
||||||
write!(f, " ")
|
writeln!(f)?;
|
||||||
}
|
Ok(())
|
||||||
|
|
||||||
fn write_row(
|
|
||||||
f: &mut std::fmt::Formatter<'_>,
|
|
||||||
game: &Klondike,
|
|
||||||
row: usize,
|
|
||||||
) -> std::fmt::Result {
|
|
||||||
write_pile_card(f, game.state().tableau1(), row)?;
|
|
||||||
write!(f, " ")?;
|
|
||||||
write_pile_card(f, game.state().tableau2(), row)?;
|
|
||||||
write!(f, " ")?;
|
|
||||||
write_pile_card(f, game.state().tableau3(), row)?;
|
|
||||||
write!(f, " ")?;
|
|
||||||
write_pile_card(f, game.state().tableau4(), row)?;
|
|
||||||
write!(f, " ")?;
|
|
||||||
write_pile_card(f, game.state().tableau5(), row)?;
|
|
||||||
write!(f, " ")?;
|
|
||||||
write_pile_card(f, game.state().tableau6(), row)?;
|
|
||||||
write!(f, " ")?;
|
|
||||||
write_pile_card(f, game.state().tableau7(), row)?;
|
|
||||||
writeln!(f)
|
|
||||||
}
|
|
||||||
|
|
||||||
for row in 0..7 + 13 {
|
|
||||||
write_row(f, self.0, row)?;
|
|
||||||
}
|
}
|
||||||
|
write_pile(f, self.0.state().tableau1(), 1)?;
|
||||||
|
write_pile(f, self.0.state().tableau2(), 2)?;
|
||||||
|
write_pile(f, self.0.state().tableau3(), 3)?;
|
||||||
|
write_pile(f, self.0.state().tableau4(), 4)?;
|
||||||
|
write_pile(f, self.0.state().tableau5(), 5)?;
|
||||||
|
write_pile(f, self.0.state().tableau6(), 6)?;
|
||||||
|
write_pile(f, self.0.state().tableau7(), 7)?;
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct DisplayStats<'a>(&'a Session<Klondike>);
|
impl Display for Displayed<&SessionStats<KlondikeStats>> {
|
||||||
impl Display for DisplayStats<'_> {
|
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
write!(
|
write!(
|
||||||
f,
|
f,
|
||||||
"recycles: {} moves: {} undos: {} score:{}",
|
"recycles: {} moves: {} undos: {} score:{}",
|
||||||
self.0.stats().stats().recycle_count(),
|
self.0.stats().recycle_count(),
|
||||||
self.0.stats().stats().moves(),
|
self.0.stats().moves(),
|
||||||
self.0.stats().undos(),
|
self.0.undos(),
|
||||||
self.0.state().score(self.0.stats(), &self.0.config()),
|
self.0.stats().score() as isize - self.0.undos() as isize * 15,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -249,9 +226,9 @@ fn main() -> Result<(), std::io::Error> {
|
|||||||
loop {
|
loop {
|
||||||
// display stats
|
// display stats
|
||||||
println!("seed: {seed} ");
|
println!("seed: {seed} ");
|
||||||
println!("{}", DisplayStats(&session));
|
println!("{}", Displayed(session.stats()));
|
||||||
// display game
|
// display game
|
||||||
println!("{}", Displayed(session.state().state()));
|
println!("{}", Displayed(session.state()));
|
||||||
|
|
||||||
// parse input
|
// parse input
|
||||||
input.clear();
|
input.clear();
|
||||||
@@ -275,11 +252,7 @@ fn main() -> Result<(), std::io::Error> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
SessionInstruction::Auto => {
|
SessionInstruction::Auto => {
|
||||||
if let Some(instruction) = session
|
if let Some(instruction) = session.state().get_auto_move() {
|
||||||
.state()
|
|
||||||
.state()
|
|
||||||
.get_auto_move(&session.config().inner)
|
|
||||||
{
|
|
||||||
session.process_instruction(instruction);
|
session.process_instruction(instruction);
|
||||||
} else {
|
} else {
|
||||||
println!("No valid moves!");
|
println!("No valid moves!");
|
||||||
@@ -289,11 +262,9 @@ fn main() -> Result<(), std::io::Error> {
|
|||||||
session.process_instruction(KlondikeInstruction::RotateStock)
|
session.process_instruction(KlondikeInstruction::RotateStock)
|
||||||
}
|
}
|
||||||
SessionInstruction::Klondike(naive_instruction) => {
|
SessionInstruction::Klondike(naive_instruction) => {
|
||||||
if let Some(instruction) = find_valid_instruction(
|
if let Some(instruction) =
|
||||||
&session.config().inner,
|
find_valid_instruction(session.config(), session.state(), naive_instruction)
|
||||||
session.state().state(),
|
{
|
||||||
naive_instruction,
|
|
||||||
) {
|
|
||||||
session.process_instruction(instruction);
|
session.process_instruction(instruction);
|
||||||
} else {
|
} else {
|
||||||
println!("Invalid move!");
|
println!("Invalid move!");
|
||||||
|
|||||||
@@ -1,33 +1,15 @@
|
|||||||
use klondike::Klondike;
|
|
||||||
use card_game::Session;
|
use card_game::Session;
|
||||||
|
use klondike::Klondike;
|
||||||
#[test]
|
#[test]
|
||||||
fn test_is_winnable() {
|
fn test_is_winnable() {
|
||||||
// is winnable
|
// is winnable
|
||||||
let is_winnable = Session::new_default(Klondike::with_seed(123)).is_winnable();
|
let is_winnable = Session::new_default(Klondike::with_seed(124)).is_winnable();
|
||||||
println!("is_winnable = {is_winnable:?}");
|
if let Some(win_moves) = is_winnable {
|
||||||
}
|
// for (i, ins) in win_moves.into_iter().enumerate() {
|
||||||
#[test]
|
// println!("{i} = {:?}", ins.instruction());
|
||||||
fn test_klondike() {
|
// }
|
||||||
// create game session
|
println!("Game is winnable with {} moves", win_moves.len());
|
||||||
let game = Klondike::with_seed(123);
|
} else {
|
||||||
let mut session = Session::new_default(game);
|
println!("Game is not winnable");
|
||||||
|
|
||||||
// is winnable
|
|
||||||
let is_winnable = session.is_winnable();
|
|
||||||
println!("is_winnable = {is_winnable:?}");
|
|
||||||
|
|
||||||
// play game
|
|
||||||
while let Some(instruction) = session.possible_instructions().next() {
|
|
||||||
session.process_instruction(instruction);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// did win
|
|
||||||
let is_win = session.is_win();
|
|
||||||
|
|
||||||
// print session history
|
|
||||||
for (i, instruction) in session.history().iter().enumerate() {
|
|
||||||
println!("move {i} = {instruction:?}");
|
|
||||||
}
|
|
||||||
|
|
||||||
println!("is_win = {is_win}");
|
|
||||||
}
|
}
|
||||||
|
|||||||
+4
-5
@@ -7,19 +7,18 @@ Klondike
|
|||||||
|
|
||||||
```rust
|
```rust
|
||||||
use card_game::Session;
|
use card_game::Session;
|
||||||
use klondike::{Klondike, KlondikeConfig};
|
use klondike::Klondike;
|
||||||
|
|
||||||
// create game session
|
// create game session
|
||||||
let game = Klondike::with_seed(123);
|
let game = Klondike::with_seed(123);
|
||||||
let config = KlondikeConfig::default();
|
|
||||||
let mut session = Session::new_default(game);
|
let mut session = Session::new_default(game);
|
||||||
|
|
||||||
// play game a bit
|
// play game a bit
|
||||||
while let Some(instruction) = session.state().get_auto_move(&config) {
|
while let Some(instruction) = session.state().get_auto_move() {
|
||||||
session.process_instruction(instruction);
|
session.process_instruction(instruction);
|
||||||
|
|
||||||
// quit after 200 moves or win
|
// quit after 1000 moves
|
||||||
if session.is_win() || 200 < session.stats().stats().moves() {
|
if 1000 < session.stats().stats().moves() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+71
-152
@@ -7,110 +7,48 @@ use card_game::{Card, Game, Pile, Rank, Stack};
|
|||||||
#[cfg(doctest)]
|
#[cfg(doctest)]
|
||||||
struct ReadmeDoctests;
|
struct ReadmeDoctests;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
|
#[derive(Clone, Copy, Debug, Default)]
|
||||||
pub enum DrawStockConfig {
|
pub enum DrawStockConfig {
|
||||||
#[default]
|
#[default]
|
||||||
DrawOne = 1,
|
DrawOne = 1,
|
||||||
DrawThree = 3,
|
DrawThree = 3,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
|
|
||||||
pub enum MoveFromFoundationConfig {
|
|
||||||
#[default]
|
|
||||||
Allowed,
|
|
||||||
Disallowed,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug)]
|
|
||||||
pub struct ScoringConfig {
|
|
||||||
pub move_to_foundation: i32,
|
|
||||||
pub flip_up_bonus: i32,
|
|
||||||
pub move_to_tableau: i32,
|
|
||||||
pub move_from_foundation: i32,
|
|
||||||
pub recycle: i32,
|
|
||||||
}
|
|
||||||
impl ScoringConfig {
|
|
||||||
pub const DEFAULT: Self = Self {
|
|
||||||
move_to_foundation: 10,
|
|
||||||
flip_up_bonus: 5,
|
|
||||||
move_to_tableau: 5,
|
|
||||||
move_from_foundation: -15,
|
|
||||||
recycle: 0,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
impl Default for ScoringConfig {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self::DEFAULT
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Default)]
|
#[derive(Clone, Debug, Default)]
|
||||||
pub struct KlondikeConfig {
|
pub struct KlondikeConfig {
|
||||||
pub draw_stock: DrawStockConfig,
|
pub draw_stock: DrawStockConfig,
|
||||||
pub move_from_foundation: MoveFromFoundationConfig,
|
|
||||||
pub scoring: ScoringConfig,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, Default)]
|
#[derive(Clone, Debug, Default)]
|
||||||
pub struct KlondikeStats {
|
pub struct KlondikeStats {
|
||||||
moves: u32,
|
score: usize,
|
||||||
move_to_foundation_count: u32,
|
recycle_count: usize,
|
||||||
flip_up_bonus_count: u32,
|
moves: usize,
|
||||||
move_to_tableau_count: u32,
|
|
||||||
move_from_foundation_count: u32,
|
|
||||||
recycle_count: u32,
|
|
||||||
}
|
}
|
||||||
impl KlondikeStats {
|
impl KlondikeStats {
|
||||||
pub const fn new() -> Self {
|
pub const fn new() -> Self {
|
||||||
KlondikeStats {
|
KlondikeStats {
|
||||||
moves: 0,
|
score: 0,
|
||||||
move_to_foundation_count: 0,
|
|
||||||
flip_up_bonus_count: 0,
|
|
||||||
move_to_tableau_count: 0,
|
|
||||||
move_from_foundation_count: 0,
|
|
||||||
recycle_count: 0,
|
recycle_count: 0,
|
||||||
|
moves: 0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub const fn score(&self, config: &ScoringConfig) -> i32 {
|
pub const fn score(&self) -> usize {
|
||||||
self.move_to_foundation_count as i32 * config.move_to_foundation
|
self.score
|
||||||
+ self.flip_up_bonus_count as i32 * config.flip_up_bonus
|
|
||||||
+ self.move_to_tableau_count as i32 * config.move_to_tableau
|
|
||||||
+ self.move_from_foundation_count as i32 * config.move_from_foundation
|
|
||||||
+ self.recycle_count as i32 * config.recycle
|
|
||||||
}
|
}
|
||||||
pub const fn moves(&self) -> u32 {
|
pub const fn recycle_count(&self) -> usize {
|
||||||
self.moves
|
|
||||||
}
|
|
||||||
pub const fn move_to_foundation_count(&self) -> u32 {
|
|
||||||
self.move_to_foundation_count
|
|
||||||
}
|
|
||||||
pub const fn flip_up_bonus_count(&self) -> u32 {
|
|
||||||
self.flip_up_bonus_count
|
|
||||||
}
|
|
||||||
pub const fn move_to_tableau_count(&self) -> u32 {
|
|
||||||
self.move_to_tableau_count
|
|
||||||
}
|
|
||||||
pub const fn move_from_foundation_count(&self) -> u32 {
|
|
||||||
self.move_from_foundation_count
|
|
||||||
}
|
|
||||||
pub const fn recycle_count(&self) -> u32 {
|
|
||||||
self.recycle_count
|
self.recycle_count
|
||||||
}
|
}
|
||||||
/// A card was moved to a foundation.
|
pub const fn moves(&self) -> usize {
|
||||||
const fn increment_move_to_foundation(&mut self) {
|
self.moves
|
||||||
self.move_to_foundation_count += 1;
|
|
||||||
}
|
}
|
||||||
/// A card on the tableau was flipped up.
|
/// A card was moved to a foundation.
|
||||||
const fn increment_flip_up_bonus(&mut self) {
|
const fn increment_score_foundation(&mut self) {
|
||||||
self.flip_up_bonus_count += 1;
|
self.score += 10;
|
||||||
}
|
}
|
||||||
/// A card was moved from stock to tableau.
|
/// A card was moved from stock to tableau.
|
||||||
const fn increment_move_to_tableau(&mut self) {
|
const fn increment_score_tableau(&mut self) {
|
||||||
self.move_to_tableau_count += 1;
|
self.score += 5;
|
||||||
}
|
|
||||||
/// A card was moved from foundation to tableau.
|
|
||||||
const fn increment_move_from_foundation(&mut self) {
|
|
||||||
self.move_from_foundation_count += 1;
|
|
||||||
}
|
}
|
||||||
const fn increment_recycle_count(&mut self) {
|
const fn increment_recycle_count(&mut self) {
|
||||||
self.recycle_count += 1;
|
self.recycle_count += 1;
|
||||||
@@ -199,6 +137,7 @@ impl From<Foundation> for KlondikePile {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[repr(u8)]
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||||
pub enum SkipCards {
|
pub enum SkipCards {
|
||||||
Skip0,
|
Skip0,
|
||||||
@@ -427,26 +366,15 @@ impl KlondikeState {
|
|||||||
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
||||||
&self.tableau7
|
&self.tableau7
|
||||||
}
|
}
|
||||||
pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
|
pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
|
||||||
match tableau {
|
match tableau {
|
||||||
Tableau::Tableau1 => self.tableau1.face_down(),
|
Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
|
||||||
Tableau::Tableau2 => self.tableau2.face_down(),
|
Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
|
||||||
Tableau::Tableau3 => self.tableau3.face_down(),
|
Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
|
||||||
Tableau::Tableau4 => self.tableau4.face_down(),
|
Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
|
||||||
Tableau::Tableau5 => self.tableau5.face_down(),
|
Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
|
||||||
Tableau::Tableau6 => self.tableau6.face_down(),
|
Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
|
||||||
Tableau::Tableau7 => self.tableau7.face_down(),
|
Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
|
|
||||||
match tableau {
|
|
||||||
Tableau::Tableau1 => self.tableau1.face_up(),
|
|
||||||
Tableau::Tableau2 => self.tableau2.face_up(),
|
|
||||||
Tableau::Tableau3 => self.tableau3.face_up(),
|
|
||||||
Tableau::Tableau4 => self.tableau4.face_up(),
|
|
||||||
Tableau::Tableau5 => self.tableau5.face_up(),
|
|
||||||
Tableau::Tableau6 => self.tableau6.face_up(),
|
|
||||||
Tableau::Tableau7 => self.tableau7.face_up(),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
|
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
|
||||||
@@ -454,7 +382,15 @@ impl KlondikeState {
|
|||||||
KlondikePileStack::Tableau(TableauStack {
|
KlondikePileStack::Tableau(TableauStack {
|
||||||
tableau,
|
tableau,
|
||||||
skip_cards,
|
skip_cards,
|
||||||
}) => self.tableau_face_up_cards(tableau).get(skip_cards as usize),
|
}) => match tableau {
|
||||||
|
Tableau::Tableau1 => self.tableau1.face_up().get(skip_cards as usize),
|
||||||
|
Tableau::Tableau2 => self.tableau2.face_up().get(skip_cards as usize),
|
||||||
|
Tableau::Tableau3 => self.tableau3.face_up().get(skip_cards as usize),
|
||||||
|
Tableau::Tableau4 => self.tableau4.face_up().get(skip_cards as usize),
|
||||||
|
Tableau::Tableau5 => self.tableau5.face_up().get(skip_cards as usize),
|
||||||
|
Tableau::Tableau6 => self.tableau6.face_up().get(skip_cards as usize),
|
||||||
|
Tableau::Tableau7 => self.tableau7.face_up().get(skip_cards as usize),
|
||||||
|
},
|
||||||
KlondikePileStack::Foundation(foundation) => {
|
KlondikePileStack::Foundation(foundation) => {
|
||||||
self.foundations[foundation as usize].last()
|
self.foundations[foundation as usize].last()
|
||||||
}
|
}
|
||||||
@@ -463,12 +399,20 @@ impl KlondikeState {
|
|||||||
}
|
}
|
||||||
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
||||||
match src.into() {
|
match src.into() {
|
||||||
KlondikePile::Tableau(tableau) => self.tableau_face_up_cards(tableau).last(),
|
KlondikePile::Tableau(tableau) => match tableau {
|
||||||
|
Tableau::Tableau1 => self.tableau1.face_up().last(),
|
||||||
|
Tableau::Tableau2 => self.tableau2.face_up().last(),
|
||||||
|
Tableau::Tableau3 => self.tableau3.face_up().last(),
|
||||||
|
Tableau::Tableau4 => self.tableau4.face_up().last(),
|
||||||
|
Tableau::Tableau5 => self.tableau5.face_up().last(),
|
||||||
|
Tableau::Tableau6 => self.tableau6.face_up().last(),
|
||||||
|
Tableau::Tableau7 => self.tableau7.face_up().last(),
|
||||||
|
},
|
||||||
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
|
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
|
||||||
KlondikePile::Stock => self.stock.face_up().last(),
|
KlondikePile::Stock => self.stock.face_up().last(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn take_stack(&mut self, src: KlondikePileStack) -> (Stack<13>, bool) {
|
fn take_stack(&mut self, src: KlondikePileStack) -> Stack<13> {
|
||||||
match src {
|
match src {
|
||||||
KlondikePileStack::Tableau(TableauStack {
|
KlondikePileStack::Tableau(TableauStack {
|
||||||
tableau,
|
tableau,
|
||||||
@@ -482,14 +426,13 @@ impl KlondikeState {
|
|||||||
Tableau::Tableau6 => self.tableau6.take_range_flip_up(skip_cards as usize..),
|
Tableau::Tableau6 => self.tableau6.take_range_flip_up(skip_cards as usize..),
|
||||||
Tableau::Tableau7 => self.tableau7.take_range_flip_up(skip_cards as usize..),
|
Tableau::Tableau7 => self.tableau7.take_range_flip_up(skip_cards as usize..),
|
||||||
},
|
},
|
||||||
KlondikePileStack::Foundation(foundation) => (
|
KlondikePileStack::Foundation(foundation) => {
|
||||||
Stack::from_iter(self.foundations[foundation as usize].pop()),
|
Stack::from_iter(self.foundations[foundation as usize].pop())
|
||||||
false,
|
}
|
||||||
),
|
KlondikePileStack::Stock => Stack::from_iter(self.stock.pop()),
|
||||||
KlondikePileStack::Stock => (Stack::from_iter(self.stock.pop()), false),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn take_top_card<S: Into<KlondikePile>>(&mut self, src: S) -> (Option<Card>, bool) {
|
fn take_top_card<S: Into<KlondikePile>>(&mut self, src: S) -> Option<Card> {
|
||||||
match src.into() {
|
match src.into() {
|
||||||
KlondikePile::Tableau(tableau) => match tableau {
|
KlondikePile::Tableau(tableau) => match tableau {
|
||||||
Tableau::Tableau1 => self.tableau1.pop_flip_up(),
|
Tableau::Tableau1 => self.tableau1.pop_flip_up(),
|
||||||
@@ -500,10 +443,8 @@ impl KlondikeState {
|
|||||||
Tableau::Tableau6 => self.tableau6.pop_flip_up(),
|
Tableau::Tableau6 => self.tableau6.pop_flip_up(),
|
||||||
Tableau::Tableau7 => self.tableau7.pop_flip_up(),
|
Tableau::Tableau7 => self.tableau7.pop_flip_up(),
|
||||||
},
|
},
|
||||||
KlondikePile::Foundation(foundation) => {
|
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].pop(),
|
||||||
(self.foundations[foundation as usize].pop(), false)
|
KlondikePile::Stock => self.stock.pop(),
|
||||||
}
|
|
||||||
KlondikePile::Stock => (self.stock.pop(), false),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn extend_foundation<I: IntoIterator<Item = Card>>(
|
fn extend_foundation<I: IntoIterator<Item = Card>>(
|
||||||
@@ -524,11 +465,7 @@ impl KlondikeState {
|
|||||||
Tableau::Tableau7 => self.tableau7.extend(cards),
|
Tableau::Tableau7 => self.tableau7.extend(cards),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn is_instruction_valid(
|
pub fn is_instruction_valid(&self, instruction: KlondikeInstruction) -> bool {
|
||||||
&self,
|
|
||||||
config: &KlondikeConfig,
|
|
||||||
instruction: KlondikeInstruction,
|
|
||||||
) -> bool {
|
|
||||||
match instruction {
|
match instruction {
|
||||||
// Stock -> Stock draws a card or resets the stock
|
// Stock -> Stock draws a card or resets the stock
|
||||||
KlondikeInstruction::RotateStock => {
|
KlondikeInstruction::RotateStock => {
|
||||||
@@ -557,11 +494,6 @@ impl KlondikeState {
|
|||||||
}
|
}
|
||||||
// other = move to tableau
|
// other = move to tableau
|
||||||
KlondikeInstruction::DstTableau(dst_tableau) => {
|
KlondikeInstruction::DstTableau(dst_tableau) => {
|
||||||
if config.move_from_foundation == MoveFromFoundationConfig::Disallowed
|
|
||||||
&& let KlondikePileStack::Foundation(_) = dst_tableau.src
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
// get the cards
|
// get the cards
|
||||||
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
|
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
|
||||||
match self.top_card(dst_tableau.tableau) {
|
match self.top_card(dst_tableau.tableau) {
|
||||||
@@ -601,6 +533,10 @@ impl Iterator for KlondikeIter {
|
|||||||
instruction
|
instruction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#[test]
|
||||||
|
fn test_klondike_iter() {
|
||||||
|
assert_eq!(KlondikeIter::new().count(), 721);
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||||
pub struct Klondike {
|
pub struct Klondike {
|
||||||
@@ -656,7 +592,7 @@ impl Klondike {
|
|||||||
/// Check if the game should be auto-completed
|
/// Check if the game should be auto-completed
|
||||||
pub fn is_win_trivial(&self) -> bool {
|
pub fn is_win_trivial(&self) -> bool {
|
||||||
// all face down cards empty means win
|
// all face down cards empty means win
|
||||||
self.state.stock.is_empty()
|
self.state.stock.face_down().is_empty()
|
||||||
&& self.state.tableau1.face_down().is_empty()
|
&& self.state.tableau1.face_down().is_empty()
|
||||||
&& self.state.tableau2.face_down().is_empty()
|
&& self.state.tableau2.face_down().is_empty()
|
||||||
&& self.state.tableau3.face_down().is_empty()
|
&& self.state.tableau3.face_down().is_empty()
|
||||||
@@ -678,7 +614,7 @@ impl Klondike {
|
|||||||
KlondikePileStack::Tableau(TableauStack {
|
KlondikePileStack::Tableau(TableauStack {
|
||||||
tableau,
|
tableau,
|
||||||
skip_cards: SkipCards::Skip0,
|
skip_cards: SkipCards::Skip0,
|
||||||
}) if !self.state().tableau_face_down_cards(tableau).is_empty()
|
}) if !self.state().is_tableau_face_down_empty(tableau)
|
||||||
|| self
|
|| self
|
||||||
.state()
|
.state()
|
||||||
.stack_bottom_card(dst_tableau.src)
|
.stack_bottom_card(dst_tableau.src)
|
||||||
@@ -694,15 +630,15 @@ impl Klondike {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// A single move that usually makes progress towards a winning game
|
/// A single move that usually makes progress towards a winning game
|
||||||
pub fn get_auto_move(&self, config: &KlondikeConfig) -> Option<KlondikeInstruction> {
|
pub fn get_auto_move(&self) -> Option<KlondikeInstruction> {
|
||||||
self.possible_instructions(config)
|
self.possible_instructions()
|
||||||
.filter(|ins| !ins.is_useless())
|
.filter(|ins| !ins.is_useless())
|
||||||
.min_by_key(|ins| self.instruction_priority(ins))
|
.min_by_key(|ins| self.instruction_priority(ins))
|
||||||
}
|
}
|
||||||
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
|
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
|
||||||
pub fn get_sorted_moves(&self, config: &KlondikeConfig) -> Vec<KlondikeInstruction> {
|
pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> {
|
||||||
let mut useful_moves: Vec<_> = self
|
let mut useful_moves: Vec<_> = self
|
||||||
.possible_instructions(config)
|
.possible_instructions()
|
||||||
.filter(|ins| !ins.is_useless())
|
.filter(|ins| !ins.is_useless())
|
||||||
.collect();
|
.collect();
|
||||||
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
|
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
|
||||||
@@ -711,24 +647,15 @@ impl Klondike {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Game for Klondike {
|
impl Game for Klondike {
|
||||||
type Score = i32;
|
|
||||||
type Stats = KlondikeStats;
|
type Stats = KlondikeStats;
|
||||||
type Config = KlondikeConfig;
|
type Config = KlondikeConfig;
|
||||||
type Instruction = KlondikeInstruction;
|
type Instruction = KlondikeInstruction;
|
||||||
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score {
|
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
|
||||||
stats.score(&config.scoring)
|
|
||||||
}
|
|
||||||
fn possible_instructions(
|
|
||||||
&self,
|
|
||||||
config: &Self::Config,
|
|
||||||
) -> impl Iterator<Item = Self::Instruction> + use<> {
|
|
||||||
let state = self.state.clone();
|
let state = self.state.clone();
|
||||||
let config = config.clone();
|
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
|
||||||
KlondikeIter::new()
|
|
||||||
.filter(move |&instruction| state.is_instruction_valid(&config, instruction))
|
|
||||||
}
|
}
|
||||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
fn is_instruction_valid(&self, _config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||||
self.state.is_instruction_valid(config, instruction)
|
self.state.is_instruction_valid(instruction)
|
||||||
}
|
}
|
||||||
fn process_instruction(
|
fn process_instruction(
|
||||||
&mut self,
|
&mut self,
|
||||||
@@ -751,24 +678,16 @@ impl Game for Klondike {
|
|||||||
}
|
}
|
||||||
// Move a card from anywhere to a foundation
|
// Move a card from anywhere to a foundation
|
||||||
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
|
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
|
||||||
stats.increment_move_to_foundation();
|
stats.increment_score_foundation();
|
||||||
let (card, did_flip_up) = self.state.take_top_card(src);
|
let card = self.state.take_top_card(src);
|
||||||
if did_flip_up {
|
|
||||||
stats.increment_flip_up_bonus();
|
|
||||||
}
|
|
||||||
self.state.extend_foundation(foundation, card);
|
self.state.extend_foundation(foundation, card);
|
||||||
}
|
}
|
||||||
// Move a stack of cards from anywhere to a tableau
|
// Move a stack of cards from anywhere to a tableau
|
||||||
KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => {
|
KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => {
|
||||||
match src {
|
if src == KlondikePileStack::Stock {
|
||||||
KlondikePileStack::Stock => stats.increment_move_to_tableau(),
|
stats.increment_score_tableau();
|
||||||
KlondikePileStack::Foundation(_) => stats.increment_move_from_foundation(),
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
let (cards, did_flip_up) = self.state.take_stack(src);
|
|
||||||
if did_flip_up {
|
|
||||||
stats.increment_flip_up_bonus();
|
|
||||||
}
|
}
|
||||||
|
let cards = self.state.take_stack(src);
|
||||||
self.state.extend_tableau(tableau, cards);
|
self.state.extend_tableau(tableau, cards);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user