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7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e9bb9660a8 | |||
| 5a52f2ab7a | |||
| e014c3496d | |||
| 2463e1a8f6 | |||
| 2b305227c9 | |||
| 3b3ffc66eb | |||
| 3520f348b0 |
@@ -0,0 +1,32 @@
|
|||||||
|
Card Game
|
||||||
|
=========
|
||||||
|
|
||||||
|
`card_game` is a library to implement card games. Mainly interesting for the `Game` trait and the `Session` type.
|
||||||
|
|
||||||
|
## Example
|
||||||
|
|
||||||
|
```rust
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||||||
|
use card_game::{Card, Deck, Rank, Stack, Suit};
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||||||
|
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||||||
|
// create a full deck (unshuffled)
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||||||
|
let mut deck = Stack::full_deck(Deck::Deck1);
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||||||
|
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||||||
|
// inspect the top card
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||||||
|
let card = deck.pop().unwrap();
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||||||
|
assert_eq!(card, Card::new(Deck::Deck1, Suit::Diamonds, Rank::King));
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||||||
|
```
|
||||||
|
|
||||||
|
#### License
|
||||||
|
|
||||||
|
<sup>
|
||||||
|
Licensed under either of <a href="LICENSE-APACHE">Apache License, Version
|
||||||
|
2.0</a> or <a href="LICENSE-MIT">MIT license</a> at your option.
|
||||||
|
</sup>
|
||||||
|
|
||||||
|
<br>
|
||||||
|
|
||||||
|
<sub>
|
||||||
|
Unless you explicitly state otherwise, any contribution intentionally submitted
|
||||||
|
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
|
||||||
|
be dual licensed as above, without any additional terms or conditions.
|
||||||
|
</sub>
|
||||||
+5
-34
@@ -1,3 +1,8 @@
|
|||||||
|
// test readme
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||||||
|
#[doc = include_str!("../README.md")]
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||||||
|
#[cfg(doctest)]
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||||||
|
struct ReadmeDoctests;
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||||||
|
|
||||||
use core::ops::RangeBounds;
|
use core::ops::RangeBounds;
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||||||
|
|
||||||
// TODO: pub struct ValidInstruction<I>(I);
|
// TODO: pub struct ValidInstruction<I>(I);
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||||||
@@ -382,40 +387,6 @@ where
|
|||||||
pub fn is_win(&self) -> bool {
|
pub fn is_win(&self) -> bool {
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||||||
self.state.is_win()
|
self.state.is_win()
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||||||
}
|
}
|
||||||
pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> {
|
|
||||||
let mut observed = std::collections::HashSet::new();
|
|
||||||
struct StateMachine<G, P, I> {
|
|
||||||
state: G,
|
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||||||
possible_instructions_iter: P,
|
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||||||
instruction: I,
|
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||||||
}
|
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||||||
let mut dummy_stats = self.stats.inner_stats.clone();
|
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||||||
let mut state = self.state.state.clone();
|
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||||||
let mut it = state.possible_instructions();
|
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||||||
let mut path = Vec::new();
|
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||||||
'outer: while !state.is_win() {
|
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||||||
observed.insert(state.clone());
|
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||||||
for instruction in &mut it {
|
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||||||
let mut next_state = state.clone();
|
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||||||
next_state.process_instruction(&mut dummy_stats, &self.config, instruction.clone());
|
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||||||
if !observed.contains(&next_state) {
|
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||||||
let possible_instructions_iter =
|
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||||||
core::mem::replace(&mut it, next_state.possible_instructions());
|
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||||||
let state = core::mem::replace(&mut state, next_state);
|
|
||||||
path.push(StateMachine {
|
|
||||||
state,
|
|
||||||
possible_instructions_iter,
|
|
||||||
instruction,
|
|
||||||
});
|
|
||||||
continue 'outer;
|
|
||||||
}
|
|
||||||
}
|
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||||||
let last_state = path.pop()?;
|
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||||||
state = last_state.state;
|
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||||||
it = last_state.possible_instructions_iter;
|
|
||||||
}
|
|
||||||
Some(path.into_iter().map(|state| state.instruction).collect())
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
impl<G: Game> Game for SessionState<G>
|
impl<G: Game> Game for SessionState<G>
|
||||||
where
|
where
|
||||||
|
|||||||
@@ -4,6 +4,9 @@ use klondike::{
|
|||||||
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
|
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// #[cfg(test)]
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||||||
|
// mod test;
|
||||||
|
|
||||||
use std::fmt::Display;
|
use std::fmt::Display;
|
||||||
struct Displayed<T>(T);
|
struct Displayed<T>(T);
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
use crate::Klondike;
|
use klondike::Klondike;
|
||||||
use card_game::Session;
|
use card_game::Session;
|
||||||
#[test]
|
#[test]
|
||||||
fn test_is_winnable() {
|
fn test_is_winnable() {
|
||||||
@@ -0,0 +1,176 @@
|
|||||||
|
Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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1. Definitions.
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|
"License" shall mean the terms and conditions for use, reproduction,
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END OF TERMS AND CONDITIONS
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@@ -0,0 +1,23 @@
|
|||||||
|
Permission is hereby granted, free of charge, to any
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person obtaining a copy of this software and associated
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documentation files (the "Software"), to deal in the
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Software without restriction, including without
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The above copyright notice and this permission notice
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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DEALINGS IN THE SOFTWARE.
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||||||
+9
-9
@@ -6,20 +6,21 @@ Card Game
|
|||||||
## Example
|
## Example
|
||||||
|
|
||||||
```rust
|
```rust
|
||||||
use card_game::Rng;
|
use card_game::{Session, Game};
|
||||||
use card_game::card_game::{Session, Game};
|
use klondike::Klondike;
|
||||||
use card_game::klondike::Klondike;
|
|
||||||
|
|
||||||
// create game session
|
// create game session
|
||||||
let game = Klondike::new_random();
|
let game = Klondike::with_seed(123);
|
||||||
let mut session = Session::new_default(game);
|
let mut session = Session::new_default(game);
|
||||||
|
|
||||||
// is winnable
|
// play game a bit
|
||||||
let is_winnable = session.is_winnable().is_some();
|
|
||||||
|
|
||||||
// play game
|
|
||||||
while let Some(instruction) = session.possible_instructions().next() {
|
while let Some(instruction) = session.possible_instructions().next() {
|
||||||
session.process_instruction(instruction);
|
session.process_instruction(instruction);
|
||||||
|
|
||||||
|
// quit after 1000 moves
|
||||||
|
if 1000 < session.stats().stats().moves() {
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// did win
|
// did win
|
||||||
@@ -30,7 +31,6 @@ for (i, instruction) in session.history().iter().enumerate() {
|
|||||||
println!("move {i} = {instruction:?}");
|
println!("move {i} = {instruction:?}");
|
||||||
}
|
}
|
||||||
|
|
||||||
println!("is_winnable = {is_winnable}");
|
|
||||||
println!("is_win = {is_win}");
|
println!("is_win = {is_win}");
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|||||||
+8
-12
@@ -2,9 +2,6 @@ pub type Rng = rand::rngs::StdRng;
|
|||||||
|
|
||||||
use card_game::{Card, Game, Pile, Rank, Stack};
|
use card_game::{Card, Game, Pile, Rank, Stack};
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod test;
|
|
||||||
|
|
||||||
// test readme
|
// test readme
|
||||||
#[doc = include_str!("../README.md")]
|
#[doc = include_str!("../README.md")]
|
||||||
#[cfg(doctest)]
|
#[cfg(doctest)]
|
||||||
@@ -627,14 +624,13 @@ impl Game for Klondike {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn is_win(&self) -> bool {
|
fn is_win(&self) -> bool {
|
||||||
// all face down cards empty means win
|
// all foundations contain all ranks
|
||||||
self.state.stock.face_down().is_empty()
|
self.state.foundations.iter().all(|foundation| {
|
||||||
&& self.state.tableau1.face_down().is_empty()
|
foundation.len() == Rank::RANKS.len()
|
||||||
&& self.state.tableau2.face_down().is_empty()
|
&& foundation
|
||||||
&& self.state.tableau3.face_down().is_empty()
|
.iter()
|
||||||
&& self.state.tableau4.face_down().is_empty()
|
.zip(Rank::RANKS)
|
||||||
&& self.state.tableau5.face_down().is_empty()
|
.all(|(card, rank)| card.rank() == rank)
|
||||||
&& self.state.tableau6.face_down().is_empty()
|
})
|
||||||
&& self.state.tableau7.face_down().is_empty()
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user