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Generated
+10
-1
@@ -22,7 +22,7 @@ checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
|
||||
|
||||
[[package]]
|
||||
name = "card_game"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
dependencies = [
|
||||
"arrayvec",
|
||||
]
|
||||
@@ -132,6 +132,15 @@ dependencies = [
|
||||
"rand",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "klondike-bench"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"card_game",
|
||||
"klondike",
|
||||
"rand",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "klondike-cli"
|
||||
version = "0.1.0"
|
||||
|
||||
@@ -2,10 +2,15 @@
|
||||
members = [
|
||||
"card_game",
|
||||
"klondike",
|
||||
"klondike-bench",
|
||||
"klondike-cli",
|
||||
]
|
||||
resolver = "3"
|
||||
|
||||
[workspace.dependencies]
|
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card_game = { version = "0.2.0", path = "card_game", registry = "Quaternions" }
|
||||
klondike = { version = "0.1.0", path = "klondike", registry = "Quaternions" }
|
||||
|
||||
[workspace.lints.rust]
|
||||
# unsafe_code = "forbid"
|
||||
# missing_docs = "warn"
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||||
|
||||
@@ -1,6 +1,6 @@
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||||
[package]
|
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name = "card_game"
|
||||
version = "0.1.0"
|
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version = "0.2.0"
|
||||
edition = "2024"
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||||
repository = "https://git.aleshym.co/Quaternions/card_game"
|
||||
license = "MIT OR Apache-2.0"
|
||||
@@ -10,3 +10,6 @@ keywords = ["card", "cards", "solitaire", "klondike"]
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||||
|
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[dependencies]
|
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arrayvec = "0.7.6"
|
||||
|
||||
[lints]
|
||||
workspace = true
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||||
|
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@@ -0,0 +1,32 @@
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Card Game
|
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=========
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`card_game` is a collection of algorithms, structs, and enums which are useful to implement card games.
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## Example
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|
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```rust
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use card_game::{Card, Deck, Rank, Stack, Suit};
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|
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// create a full deck (unshuffled)
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let mut deck = Stack::full_deck(Deck::Deck1);
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|
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// inspect the top card
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let card = deck.pop().unwrap();
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assert_eq!(card, Card::new(Deck::Deck1, Suit::Diamonds, Rank::King));
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```
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|
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#### License
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||||
|
||||
<sup>
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||||
Licensed under either of <a href="LICENSE-APACHE">Apache License, Version
|
||||
2.0</a> or <a href="LICENSE-MIT">MIT license</a> at your option.
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||||
</sup>
|
||||
|
||||
<br>
|
||||
|
||||
<sub>
|
||||
Unless you explicitly state otherwise, any contribution intentionally submitted
|
||||
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
|
||||
be dual licensed as above, without any additional terms or conditions.
|
||||
</sub>
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+93
-52
@@ -1,10 +1,15 @@
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// test readme
|
||||
#[doc = include_str!("../README.md")]
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||||
#[cfg(doctest)]
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||||
struct ReadmeDoctests;
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||||
|
||||
use core::ops::RangeBounds;
|
||||
|
||||
// TODO: pub struct ValidInstruction<I>(I);
|
||||
pub trait Game {
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type Stats;
|
||||
type Config;
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||||
type Instruction;
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||||
pub trait Game: Clone + core::fmt::Debug {
|
||||
type Stats: Clone + core::fmt::Debug;
|
||||
type Config: Clone + core::fmt::Debug;
|
||||
type Instruction: Clone + core::fmt::Debug;
|
||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
|
||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
|
||||
fn process_instruction(
|
||||
@@ -130,7 +135,8 @@ impl Rank {
|
||||
}
|
||||
}
|
||||
}
|
||||
/// An identifier which specifies the deck id, suit, and card value.
|
||||
|
||||
/// A card which specifies the deck id, suit, and card value.
|
||||
/// 2 bits for deck ID
|
||||
/// 2 bits for suit ID
|
||||
/// 4 bits for card Value
|
||||
@@ -219,6 +225,7 @@ impl<const CAP: usize> IntoIterator for Stack<CAP> {
|
||||
}
|
||||
}
|
||||
|
||||
/// A pile is a stack of face down cards and a stack of face up cards.
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#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
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||||
pub struct Pile<const DN: usize, const UP: usize> {
|
||||
face_down: Stack<DN>,
|
||||
@@ -314,21 +321,36 @@ impl<S> SessionStats<S> {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Oom;
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Session<G: Game> {
|
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stats: SessionStats<G::Stats>,
|
||||
config: G::Config,
|
||||
state: SessionState<G>,
|
||||
}
|
||||
#[derive(Clone, Eq, Hash, PartialEq)]
|
||||
pub struct SessionState<G: Game> {
|
||||
seed: G,
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct StateSnapshot<G: Game> {
|
||||
state: G,
|
||||
history: Vec<G::Instruction>,
|
||||
instruction: G::Instruction,
|
||||
}
|
||||
impl<G: Game> StateSnapshot<G> {
|
||||
pub const fn state(&self) -> &G {
|
||||
&self.state
|
||||
}
|
||||
pub const fn instruction(&self) -> &G::Instruction {
|
||||
&self.instruction
|
||||
}
|
||||
}
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct SessionState<G: Game> {
|
||||
state: G,
|
||||
history: Vec<StateSnapshot<G>>,
|
||||
}
|
||||
impl<G: Game + Clone> SessionState<G> {
|
||||
fn new(state: G) -> Self {
|
||||
Self {
|
||||
seed: state.clone(),
|
||||
state,
|
||||
history: Vec::new(),
|
||||
}
|
||||
@@ -338,6 +360,7 @@ impl<G: Game> Session<G>
|
||||
where
|
||||
G: Clone + Eq + core::hash::Hash,
|
||||
G::Stats: Clone + Default,
|
||||
G::Config: Clone,
|
||||
G::Instruction: Clone + Eq + core::hash::Hash,
|
||||
{
|
||||
pub fn new(state: G, config: G::Config) -> Self {
|
||||
@@ -362,7 +385,7 @@ where
|
||||
pub const fn config(&self) -> &G::Config {
|
||||
&self.config
|
||||
}
|
||||
pub fn history(&self) -> &[G::Instruction] {
|
||||
pub fn history(&self) -> &[StateSnapshot<G>] {
|
||||
&self.state.history
|
||||
}
|
||||
pub fn undo(&mut self) {
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||||
@@ -382,46 +405,67 @@ where
|
||||
pub fn is_win(&self) -> bool {
|
||||
self.state.is_win()
|
||||
}
|
||||
pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> {
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||||
let mut observed = std::collections::HashSet::new();
|
||||
struct StateMachine<G, P, I> {
|
||||
state: G,
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||||
possible_instructions_iter: P,
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||||
instruction: I,
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pub fn is_winnable(&self) -> Result<Option<Vec<StateSnapshot<G>>>, Oom> {
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||||
const HUGE_CAP: usize = 1 << 25;
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let mut state_moves = std::collections::HashMap::with_capacity(HUGE_CAP);
|
||||
let mut state = self.clone();
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||||
while !state.is_win() {
|
||||
// don't look for empty hash map buckets when the hash map is 99% full!
|
||||
if HUGE_CAP * 127 <= state_moves.len() * 128 {
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||||
return Err(Oom);
|
||||
}
|
||||
let mut dummy_stats = self.stats.inner_stats.clone();
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||||
let mut state = self.state.state.clone();
|
||||
let mut it = state.possible_instructions();
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||||
let mut path = Vec::new();
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||||
'outer: while !state.is_win() {
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||||
observed.insert(state.clone());
|
||||
for instruction in &mut it {
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let mut next_state = state.clone();
|
||||
next_state.process_instruction(&mut dummy_stats, &self.config, instruction.clone());
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||||
if !observed.contains(&next_state) {
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||||
let possible_instructions_iter =
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||||
core::mem::replace(&mut it, next_state.possible_instructions());
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||||
let state = core::mem::replace(&mut state, next_state);
|
||||
path.push(StateMachine {
|
||||
state,
|
||||
possible_instructions_iter,
|
||||
instruction,
|
||||
});
|
||||
continue 'outer;
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||||
|
||||
// Continue existing iterator if it exists
|
||||
let it = state_moves
|
||||
.entry(state.state().clone())
|
||||
.or_insert_with(|| state.state().possible_instructions());
|
||||
|
||||
// Run one possible move
|
||||
if let Some(instruction) = it.next() {
|
||||
state.process_instruction(instruction);
|
||||
continue;
|
||||
}
|
||||
|
||||
// No more moves. If we can't undo we're done
|
||||
if state.history().is_empty() {
|
||||
return Ok(None);
|
||||
} else {
|
||||
state.undo();
|
||||
}
|
||||
}
|
||||
let last_state = path.pop()?;
|
||||
state = last_state.state;
|
||||
it = last_state.possible_instructions_iter;
|
||||
|
||||
// history includes cycles
|
||||
let mut state_index: std::collections::HashMap<_, _> = state
|
||||
.history()
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, snapshot)| (snapshot.state().clone(), i))
|
||||
.collect();
|
||||
|
||||
// find the longest range where the start and end are the same state
|
||||
while let Some(longest_range) = state
|
||||
.history()
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(index, snapshot)| {
|
||||
let &last_index = state_index.get(snapshot.state())?;
|
||||
let longness = last_index - index;
|
||||
(longness != 0).then_some(index..last_index)
|
||||
})
|
||||
.max_by_key(|range| range.len())
|
||||
{
|
||||
state.state.history.drain(longest_range);
|
||||
for (i, snapshot) in state.history().iter().enumerate() {
|
||||
state_index.insert(snapshot.state().clone(), i);
|
||||
}
|
||||
Some(path.into_iter().map(|state| state.instruction).collect())
|
||||
}
|
||||
|
||||
Ok(Some(state.state.history))
|
||||
}
|
||||
}
|
||||
impl<G: Game> Game for SessionState<G>
|
||||
where
|
||||
G: Clone,
|
||||
G::Stats: Default,
|
||||
G::Instruction: Clone,
|
||||
{
|
||||
type Stats = SessionStats<G::Stats>;
|
||||
type Config = G::Config;
|
||||
@@ -447,19 +491,16 @@ where
|
||||
) {
|
||||
match instruction {
|
||||
SessionInstruction::Undo => {
|
||||
// replay the entire history of the game except one move
|
||||
self.history.pop();
|
||||
let mut inner_stats = G::Stats::default();
|
||||
let mut state = self.seed.clone();
|
||||
for instruction in &self.history {
|
||||
state.process_instruction(&mut inner_stats, config, instruction.clone());
|
||||
}
|
||||
self.state = state;
|
||||
stats.inner_stats = inner_stats;
|
||||
if let Some(snapshot) = self.history.pop() {
|
||||
self.state = snapshot.state;
|
||||
stats.increment_undos();
|
||||
}
|
||||
}
|
||||
SessionInstruction::InnerInstruction(instruction) => {
|
||||
self.history.push(instruction.clone());
|
||||
self.history.push(StateSnapshot {
|
||||
state: self.state.clone(),
|
||||
instruction: instruction.clone(),
|
||||
});
|
||||
self.state
|
||||
.process_instruction(&mut stats.inner_stats, config, instruction);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
[package]
|
||||
name = "klondike-bench"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
card_game.workspace = true
|
||||
klondike.workspace = true
|
||||
rand = { version = "0.10.1", default-features = false }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
@@ -0,0 +1,46 @@
|
||||
use card_game::Game;
|
||||
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng};
|
||||
|
||||
const MAX_MOVES: usize = 250;
|
||||
|
||||
fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
|
||||
// create game session
|
||||
let mut game = Klondike::with_rng(rng);
|
||||
let mut stats = KlondikeStats::new();
|
||||
const CONFIG: KlondikeConfig = KlondikeConfig {
|
||||
draw_stock: klondike::DrawStockConfig::DrawOne,
|
||||
};
|
||||
// play game a bit
|
||||
while let Some(instruction) = game.get_auto_move()
|
||||
&& !game.is_win()
|
||||
{
|
||||
// quit before 250 moves
|
||||
if MAX_MOVES < stats.moves() + 1 {
|
||||
return None;
|
||||
}
|
||||
|
||||
game.process_instruction(&mut stats, &CONFIG, instruction);
|
||||
}
|
||||
game.is_win().then_some(stats)
|
||||
}
|
||||
fn main() {
|
||||
use rand::SeedableRng;
|
||||
let mut rng = Rng::seed_from_u64(0);
|
||||
const GAMES: u32 = 1000;
|
||||
let mut wins = 0;
|
||||
let mut score_tally = [0usize; MAX_MOVES * 10 / 5];
|
||||
let mut recycle_tally = [0usize; MAX_MOVES];
|
||||
let mut moves_tally = [0usize; MAX_MOVES];
|
||||
for _ in 0..GAMES {
|
||||
if let Some(stats) = play_to_win(&mut rng) {
|
||||
wins += 1;
|
||||
score_tally[stats.score() / 5] += 1;
|
||||
recycle_tally[stats.recycle_count()] += 1;
|
||||
moves_tally[stats.moves()] += 1;
|
||||
}
|
||||
}
|
||||
println!("score_tally={score_tally:?}");
|
||||
println!("recycle_tally={recycle_tally:?}");
|
||||
println!("moves_tally={moves_tally:?}");
|
||||
println!("wins = {wins}/{GAMES} win_rate = {}%", wins * 100 / GAMES);
|
||||
}
|
||||
@@ -4,6 +4,9 @@ version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
card_game = { version = "0.1.0", path = "../card_game" }
|
||||
klondike = { version = "0.1.0", path = "../klondike" }
|
||||
card_game.workspace = true
|
||||
klondike.workspace = true
|
||||
rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -4,6 +4,9 @@ use klondike::{
|
||||
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
|
||||
};
|
||||
|
||||
#[cfg(test)]
|
||||
mod test;
|
||||
|
||||
use std::fmt::Display;
|
||||
struct Displayed<T>(T);
|
||||
|
||||
@@ -209,51 +212,6 @@ fn find_valid_instruction(
|
||||
.then_some(instruction)
|
||||
}
|
||||
|
||||
fn get_good_move(state: &Klondike) -> Option<KlondikeInstruction> {
|
||||
fn useless_moves(instruction: &KlondikeInstruction) -> bool {
|
||||
!matches!(
|
||||
instruction,
|
||||
// foundation -> foundation is a useless move
|
||||
KlondikeInstruction::DstFoundation(DstFoundation {
|
||||
src: KlondikePile::Foundation(_),
|
||||
..
|
||||
})
|
||||
)
|
||||
}
|
||||
fn instruction_priority(state: &Klondike, instruction: &KlondikeInstruction) -> usize {
|
||||
// 1 Move into foundation
|
||||
// 2 T->T Move to reveal new card (moving a non-king to reveal empty tableau also counts)
|
||||
// 3 Move from stock
|
||||
// 4 Rotate stock
|
||||
// 5 T->T Move not revealing new card
|
||||
// 6 Move from foundation
|
||||
match instruction {
|
||||
KlondikeInstruction::DstFoundation(_) => 1,
|
||||
&KlondikeInstruction::DstTableau(dst_tableau) => match dst_tableau.src {
|
||||
KlondikePileStack::Tableau(TableauStack {
|
||||
tableau,
|
||||
skip_cards: SkipCards::Skip0,
|
||||
}) if !state.state().is_tableau_face_down_empty(tableau)
|
||||
|| state
|
||||
.state()
|
||||
.stack_bottom_card(dst_tableau.src)
|
||||
.is_some_and(|card| card.rank() != Rank::King) =>
|
||||
{
|
||||
2
|
||||
}
|
||||
KlondikePileStack::Stock => 3,
|
||||
KlondikePileStack::Tableau(_) => 5,
|
||||
KlondikePileStack::Foundation(_) => 6,
|
||||
},
|
||||
KlondikeInstruction::RotateStock => 4,
|
||||
}
|
||||
}
|
||||
state
|
||||
.possible_instructions()
|
||||
.filter(useless_moves)
|
||||
.min_by_key(|ins| instruction_priority(state, ins))
|
||||
}
|
||||
|
||||
fn main() -> Result<(), std::io::Error> {
|
||||
use rand::RngExt;
|
||||
let mut rng = rand::rng();
|
||||
@@ -294,7 +252,7 @@ fn main() -> Result<(), std::io::Error> {
|
||||
}
|
||||
}
|
||||
SessionInstruction::Auto => {
|
||||
if let Some(instruction) = get_good_move(session.state()) {
|
||||
if let Some(instruction) = session.state().get_auto_move() {
|
||||
session.process_instruction(instruction);
|
||||
} else {
|
||||
println!("No valid moves!");
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
use card_game::Session;
|
||||
use klondike::Klondike;
|
||||
#[test]
|
||||
fn test_is_winnable() {
|
||||
// is winnable
|
||||
let is_winnable = Session::new_default(Klondike::with_seed(0)).is_winnable().unwrap();
|
||||
if let Some(win_moves) = is_winnable {
|
||||
// for (i, ins) in win_moves.into_iter().enumerate() {
|
||||
// println!("{i} = {:?}", ins.instruction());
|
||||
// }
|
||||
println!("Game is winnable with {} moves", win_moves.len());
|
||||
} else {
|
||||
println!("Game is not winnable");
|
||||
}
|
||||
}
|
||||
+4
-1
@@ -4,5 +4,8 @@ version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
card_game = { version = "0.1.0", path = "../card_game" }
|
||||
card_game.workspace = true
|
||||
rand = { version = "0.10.1", default-features = false, features = ["std_rng"] }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -0,0 +1,176 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
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|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
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|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
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|
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|
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|
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|
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"Derivative Works" shall mean any work, whether in Source or Object
|
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|
||||
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|
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|
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|
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"Contribution" shall mean any work of authorship, including
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|
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|
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2. Grant of Copyright License. Subject to the terms and conditions of
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(d) If the Work includes a "NOTICE" text file as part of its
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do not modify the License. You may add Your own attribution
|
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||||
or as an addendum to the NOTICE text from the Work, provided
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as modifying the License.
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||||
You may add Your own copyright statement to Your modifications and
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may provide additional or different license terms and conditions
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for use, reproduction, or distribution of Your modifications, or
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for any such Derivative Works as a whole, provided Your use,
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the conditions stated in this License.
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|
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5. Submission of Contributions. Unless You explicitly state otherwise,
|
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any Contribution intentionally submitted for inclusion in the Work
|
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by You to the Licensor shall be under the terms and conditions of
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||||
this License, without any additional terms or conditions.
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Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
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with Licensor regarding such Contributions.
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|
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6. Trademarks. This License does not grant permission to use the trade
|
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|
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7. Disclaimer of Warranty. Unless required by applicable law or
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8. Limitation of Liability. In no event and under no legal theory,
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whether in tort (including negligence), contract, or otherwise,
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unless required by applicable law (such as deliberate and grossly
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negligent acts) or agreed to in writing, shall any Contributor be
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work stoppage, computer failure or malfunction, or any and all
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9. Accepting Warranty or Additional Liability. While redistributing
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of your accepting any such warranty or additional liability.
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|
||||
END OF TERMS AND CONDITIONS
|
||||
@@ -0,0 +1,23 @@
|
||||
Permission is hereby granted, free of charge, to any
|
||||
person obtaining a copy of this software and associated
|
||||
documentation files (the "Software"), to deal in the
|
||||
Software without restriction, including without
|
||||
limitation the rights to use, copy, modify, merge,
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||||
publish, distribute, sublicense, and/or sell copies of
|
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the Software, and to permit persons to whom the Software
|
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is furnished to do so, subject to the following
|
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conditions:
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||||
|
||||
The above copyright notice and this permission notice
|
||||
shall be included in all copies or substantial portions
|
||||
of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
|
||||
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
|
||||
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
|
||||
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
|
||||
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
+13
-13
@@ -1,25 +1,26 @@
|
||||
Card Game
|
||||
=========
|
||||
Klondike
|
||||
========
|
||||
|
||||
`card_game` is a library to implement card games. Mainly interesting for the `Game` trait and the `Session` type. Contains klondike as the reference implementation.
|
||||
`klondike` is a pure-logic implementation of Klondike using `card_game`. Graphics not included.
|
||||
|
||||
## Example
|
||||
|
||||
```rust
|
||||
use card_game::Rng;
|
||||
use card_game::card_game::{Session, Game};
|
||||
use card_game::klondike::Klondike;
|
||||
use card_game::Session;
|
||||
use klondike::Klondike;
|
||||
|
||||
// create game session
|
||||
let game = Klondike::new_random();
|
||||
let game = Klondike::with_seed(123);
|
||||
let mut session = Session::new_default(game);
|
||||
|
||||
// is winnable
|
||||
let is_winnable = session.is_winnable().is_some();
|
||||
|
||||
// play game
|
||||
while let Some(instruction) = session.possible_instructions().next() {
|
||||
// play game a bit
|
||||
while let Some(instruction) = session.state().get_auto_move() {
|
||||
session.process_instruction(instruction);
|
||||
|
||||
// quit after 1000 moves
|
||||
if 1000 < session.stats().stats().moves() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// did win
|
||||
@@ -30,7 +31,6 @@ for (i, instruction) in session.history().iter().enumerate() {
|
||||
println!("move {i} = {instruction:?}");
|
||||
}
|
||||
|
||||
println!("is_winnable = {is_winnable}");
|
||||
println!("is_win = {is_win}");
|
||||
```
|
||||
|
||||
|
||||
+81
-16
@@ -2,9 +2,6 @@ pub type Rng = rand::rngs::StdRng;
|
||||
|
||||
use card_game::{Card, Game, Pile, Rank, Stack};
|
||||
|
||||
#[cfg(test)]
|
||||
mod test;
|
||||
|
||||
// test readme
|
||||
#[doc = include_str!("../README.md")]
|
||||
#[cfg(doctest)]
|
||||
@@ -302,6 +299,16 @@ impl KlondikeInstruction {
|
||||
Self::RotateStock => return None,
|
||||
})
|
||||
}
|
||||
/// foundation -> foundation is a useless move
|
||||
pub fn is_useless(&self) -> bool {
|
||||
matches!(
|
||||
self,
|
||||
KlondikeInstruction::DstFoundation(DstFoundation {
|
||||
src: KlondikePile::Foundation(_),
|
||||
..
|
||||
})
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
const TABLEAUS: usize = 7;
|
||||
@@ -526,6 +533,10 @@ impl Iterator for KlondikeIter {
|
||||
instruction
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
fn test_klondike_iter() {
|
||||
assert_eq!(KlondikeIter::new().count(), 721);
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||
pub struct Klondike {
|
||||
@@ -534,14 +545,14 @@ pub struct Klondike {
|
||||
impl Klondike {
|
||||
pub fn with_seed(seed: u64) -> Self {
|
||||
use rand::SeedableRng;
|
||||
let rng = Rng::seed_from_u64(seed);
|
||||
Self::with_rng(rng)
|
||||
let mut rng = Rng::seed_from_u64(seed);
|
||||
Self::with_rng(&mut rng)
|
||||
}
|
||||
pub fn with_rng(mut rng: Rng) -> Self {
|
||||
pub fn with_rng(rng: &mut Rng) -> Self {
|
||||
// shuffle a new deck
|
||||
let mut deck = Stack::full_deck(card_game::Deck::Deck1);
|
||||
use rand::seq::SliceRandom;
|
||||
deck.shuffle(&mut rng);
|
||||
deck.shuffle(rng);
|
||||
let mut deck = deck.into_iter();
|
||||
|
||||
// generate tableaus
|
||||
@@ -578,6 +589,61 @@ impl Klondike {
|
||||
pub const fn state(&self) -> &KlondikeState {
|
||||
&self.state
|
||||
}
|
||||
/// Check if the game should be auto-completed
|
||||
pub fn is_win_trivial(&self) -> bool {
|
||||
// all face down cards empty means win
|
||||
self.state.stock.face_down().is_empty()
|
||||
&& self.state.tableau1.face_down().is_empty()
|
||||
&& self.state.tableau2.face_down().is_empty()
|
||||
&& self.state.tableau3.face_down().is_empty()
|
||||
&& self.state.tableau4.face_down().is_empty()
|
||||
&& self.state.tableau5.face_down().is_empty()
|
||||
&& self.state.tableau6.face_down().is_empty()
|
||||
&& self.state.tableau7.face_down().is_empty()
|
||||
}
|
||||
fn instruction_priority(&self, instruction: &KlondikeInstruction) -> usize {
|
||||
// 1 Move into foundation
|
||||
// 2 T->T Move to reveal new card (moving a non-king to reveal empty tableau also counts)
|
||||
// 3 Move from stock
|
||||
// 4 Rotate stock
|
||||
// 5 T->T Move not revealing new card
|
||||
// 6 Move from foundation
|
||||
match instruction {
|
||||
KlondikeInstruction::DstFoundation(_) => 1,
|
||||
&KlondikeInstruction::DstTableau(dst_tableau) => match dst_tableau.src {
|
||||
KlondikePileStack::Tableau(TableauStack {
|
||||
tableau,
|
||||
skip_cards: SkipCards::Skip0,
|
||||
}) if !self.state().is_tableau_face_down_empty(tableau)
|
||||
|| self
|
||||
.state()
|
||||
.stack_bottom_card(dst_tableau.src)
|
||||
.is_some_and(|card| card.rank() != Rank::King) =>
|
||||
{
|
||||
2
|
||||
}
|
||||
KlondikePileStack::Stock => 3,
|
||||
KlondikePileStack::Tableau(_) => 5,
|
||||
KlondikePileStack::Foundation(_) => 6,
|
||||
},
|
||||
KlondikeInstruction::RotateStock => 4,
|
||||
}
|
||||
}
|
||||
/// A single move that usually makes progress towards a winning game
|
||||
pub fn get_auto_move(&self) -> Option<KlondikeInstruction> {
|
||||
self.possible_instructions()
|
||||
.filter(|ins| !ins.is_useless())
|
||||
.min_by_key(|ins| self.instruction_priority(ins))
|
||||
}
|
||||
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
|
||||
pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> {
|
||||
let mut useful_moves: Vec<_> = self
|
||||
.possible_instructions()
|
||||
.filter(|ins| !ins.is_useless())
|
||||
.collect();
|
||||
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
|
||||
useful_moves
|
||||
}
|
||||
}
|
||||
|
||||
impl Game for Klondike {
|
||||
@@ -627,14 +693,13 @@ impl Game for Klondike {
|
||||
}
|
||||
}
|
||||
fn is_win(&self) -> bool {
|
||||
// all face down cards empty means win
|
||||
self.state.stock.face_down().is_empty()
|
||||
&& self.state.tableau1.face_down().is_empty()
|
||||
&& self.state.tableau2.face_down().is_empty()
|
||||
&& self.state.tableau3.face_down().is_empty()
|
||||
&& self.state.tableau4.face_down().is_empty()
|
||||
&& self.state.tableau5.face_down().is_empty()
|
||||
&& self.state.tableau6.face_down().is_empty()
|
||||
&& self.state.tableau7.face_down().is_empty()
|
||||
// all foundations contain all ranks
|
||||
self.state.foundations.iter().all(|foundation| {
|
||||
foundation.len() == Rank::RANKS.len()
|
||||
&& foundation
|
||||
.iter()
|
||||
.zip(Rank::RANKS)
|
||||
.all(|(card, rank)| card.rank() == rank)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
use crate::Klondike;
|
||||
use card_game::Session;
|
||||
#[test]
|
||||
fn test_is_winnable() {
|
||||
// is winnable
|
||||
let is_winnable = Session::new_default(Klondike::with_seed(123)).is_winnable();
|
||||
println!("is_winnable = {is_winnable:?}");
|
||||
}
|
||||
#[test]
|
||||
fn test_klondike() {
|
||||
// create game session
|
||||
let game = Klondike::with_seed(123);
|
||||
let mut session = Session::new_default(game);
|
||||
|
||||
// is winnable
|
||||
let is_winnable = session.is_winnable();
|
||||
println!("is_winnable = {is_winnable:?}");
|
||||
|
||||
// play game
|
||||
while let Some(instruction) = session.possible_instructions().next() {
|
||||
session.process_instruction(instruction);
|
||||
}
|
||||
|
||||
// did win
|
||||
let is_win = session.is_win();
|
||||
|
||||
// print session history
|
||||
for (i, instruction) in session.history().iter().enumerate() {
|
||||
println!("move {i} = {instruction:?}");
|
||||
}
|
||||
|
||||
println!("is_win = {is_win}");
|
||||
}
|
||||
Reference in New Issue
Block a user