add is_win_trivial
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@@ -575,6 +575,18 @@ impl Klondike {
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pub const fn state(&self) -> &KlondikeState {
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&self.state
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}
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/// Check if the game should be auto-completed
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pub fn is_win_trivial(&self) -> bool {
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// all face down cards empty means win
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self.state.stock.face_down().is_empty()
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&& self.state.tableau1.face_down().is_empty()
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&& self.state.tableau2.face_down().is_empty()
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&& self.state.tableau3.face_down().is_empty()
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&& self.state.tableau4.face_down().is_empty()
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&& self.state.tableau5.face_down().is_empty()
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&& self.state.tableau6.face_down().is_empty()
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&& self.state.tableau7.face_down().is_empty()
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}
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}
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impl Game for Klondike {
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