O(1) undo

This commit is contained in:
2026-05-19 08:18:28 -07:00
parent f9012b01c4
commit bc05bbdc50
+30 -16
View File
@@ -331,14 +331,32 @@ where
config: G::Config,
state: SessionState<G>,
}
#[derive(Clone, Eq, Hash, PartialEq)]
#[derive(Clone)]
pub struct StateSnapshot<G: Game>
where
G::Instruction: Clone,
{
state: G,
instruction: G::Instruction,
}
impl<G: Game> StateSnapshot<G>
where
G::Instruction: Clone,
{
pub const fn state(&self) -> &G {
&self.state
}
pub const fn instruction(&self) -> &G::Instruction {
&self.instruction
}
}
#[derive(Clone)]
pub struct SessionState<G: Game>
where
G::Instruction: Clone,
{
seed: G,
state: G,
history: Vec<G::Instruction>,
history: Vec<StateSnapshot<G>>,
}
impl<G: Game + Clone> SessionState<G>
where
@@ -346,7 +364,6 @@ where
{
fn new(state: G) -> Self {
Self {
seed: state.clone(),
state,
history: Vec::new(),
}
@@ -381,7 +398,7 @@ where
pub const fn config(&self) -> &G::Config {
&self.config
}
pub fn history(&self) -> &[G::Instruction] {
pub fn history(&self) -> &[StateSnapshot<G>] {
&self.state.history
}
pub fn undo(&mut self) {
@@ -401,7 +418,7 @@ where
pub fn is_win(&self) -> bool {
self.state.is_win()
}
pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> {
pub fn is_winnable(&self) -> Option<Vec<StateSnapshot<G>>> {
let mut state_moves = std::collections::HashMap::new();
let mut state = self.clone();
while !state.is_win() {
@@ -456,19 +473,16 @@ where
) {
match instruction {
SessionInstruction::Undo => {
// replay the entire history of the game except one move
self.history.pop();
let mut inner_stats = G::Stats::default();
let mut state = self.seed.clone();
for instruction in &self.history {
state.process_instruction(&mut inner_stats, config, instruction.clone());
if let Some(snapshot) = self.history.pop() {
self.state = snapshot.state;
stats.increment_undos();
}
self.state = state;
stats.inner_stats = inner_stats;
stats.increment_undos();
}
SessionInstruction::InnerInstruction(instruction) => {
self.history.push(instruction.clone());
self.history.push(StateSnapshot {
state: self.state.clone(),
instruction: instruction.clone(),
});
self.state
.process_instruction(&mut stats.inner_stats, config, instruction);
}