O(1) undo

This commit is contained in:
2026-05-19 08:18:28 -07:00
parent f9012b01c4
commit bc05bbdc50
+30 -16
View File
@@ -331,14 +331,32 @@ where
config: G::Config, config: G::Config,
state: SessionState<G>, state: SessionState<G>,
} }
#[derive(Clone, Eq, Hash, PartialEq)] #[derive(Clone)]
pub struct StateSnapshot<G: Game>
where
G::Instruction: Clone,
{
state: G,
instruction: G::Instruction,
}
impl<G: Game> StateSnapshot<G>
where
G::Instruction: Clone,
{
pub const fn state(&self) -> &G {
&self.state
}
pub const fn instruction(&self) -> &G::Instruction {
&self.instruction
}
}
#[derive(Clone)]
pub struct SessionState<G: Game> pub struct SessionState<G: Game>
where where
G::Instruction: Clone, G::Instruction: Clone,
{ {
seed: G,
state: G, state: G,
history: Vec<G::Instruction>, history: Vec<StateSnapshot<G>>,
} }
impl<G: Game + Clone> SessionState<G> impl<G: Game + Clone> SessionState<G>
where where
@@ -346,7 +364,6 @@ where
{ {
fn new(state: G) -> Self { fn new(state: G) -> Self {
Self { Self {
seed: state.clone(),
state, state,
history: Vec::new(), history: Vec::new(),
} }
@@ -381,7 +398,7 @@ where
pub const fn config(&self) -> &G::Config { pub const fn config(&self) -> &G::Config {
&self.config &self.config
} }
pub fn history(&self) -> &[G::Instruction] { pub fn history(&self) -> &[StateSnapshot<G>] {
&self.state.history &self.state.history
} }
pub fn undo(&mut self) { pub fn undo(&mut self) {
@@ -401,7 +418,7 @@ where
pub fn is_win(&self) -> bool { pub fn is_win(&self) -> bool {
self.state.is_win() self.state.is_win()
} }
pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> { pub fn is_winnable(&self) -> Option<Vec<StateSnapshot<G>>> {
let mut state_moves = std::collections::HashMap::new(); let mut state_moves = std::collections::HashMap::new();
let mut state = self.clone(); let mut state = self.clone();
while !state.is_win() { while !state.is_win() {
@@ -456,19 +473,16 @@ where
) { ) {
match instruction { match instruction {
SessionInstruction::Undo => { SessionInstruction::Undo => {
// replay the entire history of the game except one move if let Some(snapshot) = self.history.pop() {
self.history.pop(); self.state = snapshot.state;
let mut inner_stats = G::Stats::default(); stats.increment_undos();
let mut state = self.seed.clone();
for instruction in &self.history {
state.process_instruction(&mut inner_stats, config, instruction.clone());
} }
self.state = state;
stats.inner_stats = inner_stats;
stats.increment_undos();
} }
SessionInstruction::InnerInstruction(instruction) => { SessionInstruction::InnerInstruction(instruction) => {
self.history.push(instruction.clone()); self.history.push(StateSnapshot {
state: self.state.clone(),
instruction: instruction.clone(),
});
self.state self.state
.process_instruction(&mut stats.inner_stats, config, instruction); .process_instruction(&mut stats.inner_stats, config, instruction);
} }