use struct in serialize impl

This commit is contained in:
2026-06-09 09:46:54 -07:00
parent f13d08a0a8
commit 9cc223c160
+18 -6
View File
@@ -716,8 +716,18 @@ where
} }
} }
use serde::ser::SerializeStruct; #[derive(serde_derive::Serialize)]
let mut map = serializer.serialize_struct("Session", 3)?; #[serde(bound(serialize = "
G: serde::Serialize,
SessionConfig<G::Config>: serde::Serialize,
G::Instruction: serde::Serialize,
"))]
struct SerializedSession<'a, G: Game> {
config: &'a SessionConfig<G::Config>,
state: &'a G,
history: History<'a, G>,
}
// serialize the initial state of the game. // serialize the initial state of the game.
// if there is history, it is the first snapshot's state, // if there is history, it is the first snapshot's state,
// otherwise it is the current game state since there are no moves. // otherwise it is the current game state since there are no moves.
@@ -726,9 +736,11 @@ where
} else { } else {
&self.state.state &self.state.state
}; };
map.serialize_field("config", &self.config)?; let session = SerializedSession {
map.serialize_field("state", state)?; config: &self.config,
map.serialize_field("history", &History(&self.state.history))?; state,
map.end() history: History(&self.state.history),
};
session.serialize(serializer)
} }
} }