moving a non-king to reveal empty tableau also counts as reveal
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@@ -1,4 +1,4 @@
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use card_game::{Card, Game, Pile, Session, Suit};
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use card_game::{Card, CardValue, Game, Pile, Session, Suit};
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use klondike::{
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use klondike::{
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DstFoundation, DstTableau, Foundation, Klondike, KlondikeInstruction, KlondikePile,
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DstFoundation, DstTableau, Foundation, Klondike, KlondikeInstruction, KlondikePile,
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KlondikePileStack, SkipCards, Tableau, TableauStack,
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KlondikePileStack, SkipCards, Tableau, TableauStack,
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@@ -236,7 +236,7 @@ fn main() -> Result<(), std::io::Error> {
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instruction: &KlondikeInstruction,
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instruction: &KlondikeInstruction,
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) -> usize {
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) -> usize {
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// 1 Move into foundation
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// 1 Move into foundation
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// 2 T->T Move to reveal new card
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// 2 T->T Move to reveal new card (moving a non-king to reveal empty tableau also counts)
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// 3 Move from stock
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// 3 Move from stock
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// 4 Rotate stock
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// 4 Rotate stock
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// 5 T->T Move not revealing new card
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// 5 T->T Move not revealing new card
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@@ -247,7 +247,14 @@ fn main() -> Result<(), std::io::Error> {
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KlondikePileStack::Tableau(TableauStack {
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KlondikePileStack::Tableau(TableauStack {
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tableau,
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tableau,
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skip_cards: SkipCards::Skip0,
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skip_cards: SkipCards::Skip0,
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}) if !state.state().is_tableau_face_down_empty(tableau) => 2,
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}) if !state.state().is_tableau_face_down_empty(tableau)
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|| state
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.state()
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.card(dst_tableau.src)
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.is_some_and(|card| card.value() != CardValue::KING) =>
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{
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2
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}
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KlondikePileStack::Stock => 3,
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KlondikePileStack::Stock => 3,
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_ => 5,
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_ => 5,
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},
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},
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