card game stuff
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@@ -1,3 +1,5 @@
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use crate::Rng;
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// TODO: pub struct ValidInstruction<I>(I);
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pub trait Game {
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type Instruction;
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@@ -61,12 +63,26 @@ impl Stack {
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}
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Stack(stack)
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}
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pub fn shuffle<R: rand::Rng>(&mut self, rng: &mut R) {
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use rand::seq::SliceRandom;
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self.0.shuffle(rng);
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}
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}
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pub struct Session<G: Game> {
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seed: Rng,
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state: G,
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history: Vec<G::Instruction>,
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}
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impl<G: Game> Session<G> {
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pub fn new(seed: Rng, state: G) -> Self {
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Self {
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seed,
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state,
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history: Vec::new(),
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}
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}
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}
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impl<G: Game> Game for Session<G>
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where
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G::Instruction: Clone,
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+17
-3
@@ -1,3 +1,4 @@
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use crate::Rng;
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use crate::card_game::{Card, Game, Stack};
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struct Pile {
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@@ -24,7 +25,7 @@ enum KlondikePileId {
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Tableau6,
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Tableau7,
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}
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struct KlondikeMove {
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pub struct KlondikeInstruction {
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src: KlondikePileId,
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dst: KlondikePileId,
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}
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@@ -33,8 +34,21 @@ pub struct Klondike {
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state: KlondikeState,
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}
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impl Klondike {
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pub fn new() -> Self {
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let deck = Stack::full_deck(0);
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pub fn new(mut seed: Rng) -> Self {
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let mut deck = Stack::full_deck(0);
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deck.shuffle(&mut seed);
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unimplemented!()
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}
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}
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impl Game for Klondike {
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type Instruction = KlondikeInstruction;
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fn enumerate_instructions(&self) -> impl Iterator<Item = Self::Instruction> {
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vec![].into_iter()
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}
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fn validate_instruction(&self, instruction: Self::Instruction) -> bool {
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todo!()
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}
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fn process_instruction(&mut self, instruction: Self::Instruction) {
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todo!()
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}
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}
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@@ -1,6 +1,8 @@
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pub mod card_game;
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pub mod klondike;
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pub type Rng = rand::rngs::ThreadRng;
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// test readme
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#[doc = include_str!("../README.md")]
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#[cfg(doctest)]
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