Implement Stats (#6)

Closes #1

Reviewed-on: #6
Co-authored-by: Rhys Lloyd <krakow20@gmail.com>
Co-committed-by: Rhys Lloyd <krakow20@gmail.com>
This commit was merged in pull request #6.
This commit is contained in:
2026-05-17 16:46:09 +00:00
committed by Quaternions
parent 5553a7e1a1
commit 595ff73f90
4 changed files with 228 additions and 55 deletions
+23 -8
View File
@@ -1,7 +1,7 @@
use card_game::{Card, CardValue, Game, Pile, Session, Suit};
use card_game::{Card, CardValue, Game, Pile, Session, SessionStats, Suit};
use klondike::{
DstFoundation, DstTableau, Foundation, Klondike, KlondikeInstruction, KlondikePile,
KlondikePileStack, SkipCards, Tableau, TableauStack,
DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction,
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
};
use std::fmt::Display;
@@ -83,6 +83,18 @@ impl Display for Displayed<&Klondike> {
}
}
impl Display for Displayed<&SessionStats<KlondikeStats>> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"recycles: {} moves: {} undos: {}",
self.0.stats().recycle_count(),
self.0.stats().moves(),
self.0.undos()
)
}
}
#[derive(Debug)]
struct Invalid;
struct Parsed<T>(T);
@@ -144,6 +156,7 @@ impl core::str::FromStr for SessionInstruction {
}
fn find_valid_instruction(
config: &KlondikeConfig,
state: &Klondike,
naive_instruction: NaiveInstruction,
) -> Option<KlondikeInstruction> {
@@ -173,7 +186,7 @@ fn find_valid_instruction(
});
let instruction =
KlondikeInstruction::DstTableau(DstTableau { tableau, src });
if state.is_instruction_valid(instruction) {
if state.is_instruction_valid(config, instruction) {
return Some(instruction);
}
}
@@ -191,7 +204,7 @@ fn find_valid_instruction(
_ => return None,
};
state
.is_instruction_valid(instruction)
.is_instruction_valid(config, instruction)
.then_some(instruction)
}
@@ -241,9 +254,11 @@ fn get_good_move(state: &Klondike) -> Option<KlondikeInstruction> {
}
fn main() -> Result<(), std::io::Error> {
let mut session = Session::new(Klondike::new_random_default());
let mut session = Session::new_default(Klondike::new_random());
let mut input = String::new();
loop {
// display stats
println!("{}", Displayed(session.stats()));
// display game
println!("{}", Displayed(session.state()));
@@ -257,7 +272,7 @@ fn main() -> Result<(), std::io::Error> {
// run game
match instruction {
SessionInstruction::New => session = Session::new(Klondike::new_random_default()),
SessionInstruction::New => session = Session::new_default(Klondike::new_random()),
SessionInstruction::Undo => session.undo(),
SessionInstruction::Exit => break Ok(()),
SessionInstruction::Hint => {
@@ -277,7 +292,7 @@ fn main() -> Result<(), std::io::Error> {
}
SessionInstruction::Klondike(naive_instruction) => {
if let Some(instruction) =
find_valid_instruction(session.state(), naive_instruction)
find_valid_instruction(session.config(), session.state(), naive_instruction)
{
session.process_instruction(instruction);
} else {