cap hashmap at 32M entries
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+12
-4
@@ -321,6 +321,9 @@ impl<S> SessionStats<S> {
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}
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}
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#[derive(Debug)]
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pub struct Oom;
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#[derive(Clone, Debug)]
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pub struct Session<G: Game> {
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stats: SessionStats<G::Stats>,
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@@ -402,10 +405,15 @@ where
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pub fn is_win(&self) -> bool {
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self.state.is_win()
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}
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pub fn is_winnable(&self) -> Option<Vec<StateSnapshot<G>>> {
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let mut state_moves = std::collections::HashMap::new();
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pub fn is_winnable(&self) -> Result<Option<Vec<StateSnapshot<G>>>, Oom> {
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const HUGE_CAP: usize = 1 << 25;
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let mut state_moves = std::collections::HashMap::with_capacity(HUGE_CAP);
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let mut state = self.clone();
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while !state.is_win() {
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if HUGE_CAP <= state_moves.len() {
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return Err(Oom);
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}
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// Continue existing iterator if it exists
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let it = state_moves
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.entry(state.state().clone())
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@@ -419,7 +427,7 @@ where
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// No more moves. If we can't undo we're done
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if state.history().is_empty() {
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return None;
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return Ok(None);
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} else {
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state.undo();
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}
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@@ -451,7 +459,7 @@ where
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}
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}
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Some(state.state.history)
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Ok(Some(state.state.history))
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}
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}
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impl<G: Game> Game for SessionState<G>
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@@ -3,7 +3,7 @@ use klondike::Klondike;
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#[test]
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fn test_is_winnable() {
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// is winnable
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let is_winnable = Session::new_default(Klondike::with_seed(124)).is_winnable();
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let is_winnable = Session::new_default(Klondike::with_seed(0)).is_winnable().unwrap();
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if let Some(win_moves) = is_winnable {
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// for (i, ins) in win_moves.into_iter().enumerate() {
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// println!("{i} = {:?}", ins.instruction());
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